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// GnashVaapiTexture.h: GnashImage class used for VA/GLX rendering
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASH_GNASHVAAPITEXTURE_H
#define GNASH_GNASHVAAPITEXTURE_H
#include "GnashTexture.h"
namespace gnash {
// Forward declarations
class VaapiSurface;
class VaapiSurfaceGLX;
/// OpenGL texture abstraction
class DSOEXPORT GnashVaapiTexture : public GnashTexture {
std::auto_ptr<VaapiSurfaceGLX> _surface;
public:
GnashVaapiTexture(unsigned int width, unsigned int height,
image::ImageType type);
~GnashVaapiTexture();
/// Copy texture data from a VA surface.
//
/// Note that this surface MUST have the same _pitch, or
/// unexpected things will happen.
///
/// @param surface VA surface to copy data from.
void update(boost::shared_ptr<VaapiSurface> surface);
};
} // gnash namespace
#endif // end of GNASH_GNASHVAAPITEXTURE_H
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