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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_INTERACTIVE_DISPLAY_OBJECT_H
#define GNASH_INTERACTIVE_DISPLAY_OBJECT_H
#include "DisplayObject.h" // for inheritance
#include "log.h"
#include "as_object.h" // for getRoot()
#include <vector>
#include <cassert>
namespace gnash {
class StaticText;
namespace SWF {
class TextRecord;
}
}
namespace gnash {
/// The base class for interactive objects.
//
/// Objects of type InteractiveObject can receive focus, mouse events,
/// and key events for user interaction.
//
/// Derived classes include TextField, Button, and MovieClip.
class InteractiveObject : public DisplayObject
{
public:
InteractiveObject(as_object* object, DisplayObject* parent)
:
DisplayObject(getRoot(*object), object, parent)
{
// It's a bit too late for this assertion as we've already
// deferenced it. All InteractiveObjects are AS-referenceable,
// so they must have an object.
assert(object);
}
virtual ~InteractiveObject() {}
/// Render this InteractiveObject
virtual void display(Renderer& renderer, const Transform& xform) = 0;
/// Whether the DisplayObject can handle a mouse event.
//
/// @return true if the DisplayObject can handle mouse
/// events
virtual bool mouseEnabled() const = 0;
/// ActionScript property of Buttons and MovieClips altering mouse handling
virtual bool trackAsMenu() {
return false;
}
/// Allow extraction of static text.
//
/// Default returns 0, implemented only for DefineText though
/// DisplayObject.
virtual StaticText* getStaticText(std::vector<const SWF::TextRecord*>&,
size_t&) {
return 0;
}
/// Returns local, untransformed bounds of this DisplayObject in TWIPS
//
/// Container DisplayObjects (sprite and buttons) return the composite
/// bounds of all their children, appropriately transformed with
/// their local SWFMatrix.
virtual SWFRect getBounds() const = 0;
/// \brief
/// Return the topmost entity covering the given point
/// and enabled to receive mouse events.
//
/// Return NULL if no "active" entity is found under the pointer.
///
/// Coordinates of the point are given in parent's coordinate space.
/// This means that in order to convert the point to the local coordinate
/// space you need to apply an inverse transformation using this
/// DisplayObject SWFMatrix. Example:
///
/// point p(x,y);
/// getMatrix().transform_by_inverse(p);
/// -- p is now in local coordinates
///
/// Don't blame me for this mess, I'm just trying to document the existing
/// functions ... --strk
///
/// @param x
/// X ordinate of the pointer, in parent's coordinate space.
///
/// @param y
/// Y ordinate of the pointer, in parent's coordiante space.
///
virtual InteractiveObject* topmostMouseEntity(boost::int32_t /*x*/,
boost::int32_t /*y*/) = 0;
virtual void mouseEvent(const event_id& id)
{
notifyEvent(id);
}
/// Return true if the given point falls in this DisplayObject's shape
//
/// Point coordinates are in world TWIPS
///
/// The default implementation warns about a missing
/// override and invokes pointInBounds().
///
///
virtual bool pointInShape(boost::int32_t x, boost::int32_t y) const
{
log_error("Character %s did not override pointInShape() - "
"using pointInBounds() instead", typeid(*this).name());
return pointInBounds(x, y);
}
void add_invalidated_bounds(InvalidatedRanges& ranges, bool force) = 0;
};
} // namespace gnash
#endif
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