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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Stateful live Movie instance
#ifndef GNASH_SWF_MOVIE_H
#define GNASH_SWF_MOVIE_H
#include "Movie.h" // for inheritance
#include "SWFMovieDefinition.h" // for dtor visibility by smart ptr
#include <boost/intrusive_ptr.hpp>
#include <string>
#include <map>
// Forward declarations
namespace gnash {
class DisplayObject;
}
namespace gnash
{
/// Stateful Movie object (a special kind of sprite)
//
/// The tasks of the Movie include:
//
/// 1. Keep a 'dictionary' of parsed characters.
/// This is a container of characters defined in previous frames. It
/// acts like a genuine runtime dictionary of characters, although Gnash
/// actually stores the definitions in the SWFMovieDefinition as it is
/// parsed.
class SWFMovie : public Movie
{
/// A container to track known characters and whether they are initialized.
typedef std::map<boost::uint16_t, bool> Characters;
public:
SWFMovie(as_object* object, const SWFMovieDefinition* def,
DisplayObject* parent);
virtual ~SWFMovie() {}
virtual void advance();
virtual float frameRate() const {
return _def->get_frame_rate();
}
virtual size_t widthPixels() const {
return _def->get_width_pixels();
}
virtual size_t heightPixels() const {
return _def->get_height_pixels();
}
virtual bool ensureFrameLoaded(size_t frameNo) const {
return _def->ensure_frame_loaded(frameNo);
}
/// Handle a top-level movie on stage placement.
//
/// This method will just ensure first frame is loaded
/// and then call MovieClip::construct
///
/// It's intended to be called by movie_root::setLevel().
void construct(as_object* init = 0);
/// Get the URL of the SWFMovie's definition.
const std::string& url() const {
return _def->get_url();
}
/// Get the version of the SWFMovie.
//
/// @return the version of the SWFMovie.
int version() const {
return _def->get_version();
}
/// Get an exported character definition by its symbol name.
//
/// The character is only available after the ExportAssets tag has been
/// executed.
//
/// @param symbol The exported symbol of the character to retrieve.
/// @return The DefinitionTag of the requested character or 0
/// if the character has not yet been exported.
virtual SWF::DefinitionTag* exportedCharacter(const std::string& symbol);
/// Add a character to the list of known characters
//
/// This makes the character known to ActionScript for initialization.
/// Exported characters must both be in the definition's list of exports
/// and added with this function before they are available.
//
/// If a duplicated character is added, it will not be marked
/// uninitialized, as SWF::DoInitAction tags are only executed once
/// for each id.
void addCharacter(boost::uint16_t id);
/// Attempt to mark a character as initialized.
//
/// A character can be initialized once, but only after it is known to this
/// Movie.
//
/// @param id The id of the character to initialize.
/// @return false if the character cannot be initialized. This can mean
/// 1. The character is not yet present (either not exported
/// or has not yet been placed on stage).
/// 2. The character has already been initialized.
/// true if the character was marked initialized.
bool initializeCharacter(boost::uint16_t id);
const movie_definition* definition() const {
return _def.get();
}
private:
/// Tracks known characters and whether they have been initialized.
Characters _characters;
/// This should only be a top-level movie, not a sprite_definition.
const boost::intrusive_ptr<const SWFMovieDefinition> _def;
};
} // end of namespace gnash
#endif // GNASH_MOVIE_INSTANCE_H