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DEFINITIONS
This source file includes following definitions.
- dropshadowfilter_class_init
- attachDropShadowFilterInterface
- dropshadowfilter_distance
- dropshadowfilter_color
- dropshadowfilter_alpha
- dropshadowfilter_angle
- dropshadowfilter_blurX
- dropshadowfilter_blurY
- dropshadowfilter_strength
- dropshadowfilter_quality
- dropshadowfilter_knockout
- dropshadowfilter_inner
- dropshadowfilter_hideObject
- dropshadowfilter_new
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "DropShadowFilter_as.h"
#include "as_object.h"
#include "VM.h"
#include "Global_as.h"
#include "BitmapFilter_as.h"
#include "Filters.h"
namespace gnash {
namespace {
as_value dropshadowfilter_new(const fn_call& fn);
as_value dropshadowfilter_distance(const fn_call& fn);
as_value dropshadowfilter_alpha(const fn_call& fn);
as_value dropshadowfilter_color(const fn_call& fn);
as_value dropshadowfilter_angle(const fn_call& fn);
as_value dropshadowfilter_blurX(const fn_call& fn);
as_value dropshadowfilter_blurY(const fn_call& fn);
as_value dropshadowfilter_strength(const fn_call& fn);
as_value dropshadowfilter_quality(const fn_call& fn);
as_value dropshadowfilter_knockout(const fn_call& fn);
as_value dropshadowfilter_hideObject(const fn_call& fn);
as_value dropshadowfilter_inner(const fn_call& fn);
void attachDropShadowFilterInterface(as_object& o);
}
/// TODO: should this inherit from BitmapFilter_as (relay)? This might
/// make cloning easier, but needs some testing first.
class DropShadowFilter_as : public Relay, public DropShadowFilter
{
public:
DropShadowFilter_as() {}
};
/// The prototype of flash.filters.DropShadowFilter is a new BitmapFilter.
void
dropshadowfilter_class_init(as_object& where, const ObjectURI& uri)
{
registerBitmapClass(where, dropshadowfilter_new,
attachDropShadowFilterInterface, uri);
}
namespace {
void
attachDropShadowFilterInterface(as_object& o)
{
const int flags = PropFlags::onlySWF8Up;
o.init_property("color", dropshadowfilter_color,
dropshadowfilter_color, flags);
o.init_property("alpha", dropshadowfilter_alpha,
dropshadowfilter_alpha, flags);
o.init_property("inner", dropshadowfilter_inner,
dropshadowfilter_inner, flags);
o.init_property("hideObject", dropshadowfilter_hideObject,
dropshadowfilter_hideObject, flags);
o.init_property("distance", dropshadowfilter_distance,
dropshadowfilter_distance, flags);
o.init_property("angle", dropshadowfilter_angle,
dropshadowfilter_angle, flags);
o.init_property("blurX", dropshadowfilter_blurX,
dropshadowfilter_blurX, flags);
o.init_property("blurY", dropshadowfilter_blurY,
dropshadowfilter_blurY, flags);
o.init_property("strength", dropshadowfilter_strength,
dropshadowfilter_strength, flags);
o.init_property("quality", dropshadowfilter_quality,
dropshadowfilter_quality, flags);
o.init_property("knockout", dropshadowfilter_knockout,
dropshadowfilter_knockout, flags);
}
as_value
dropshadowfilter_distance(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_distance );
}
float sp_distance = toNumber(fn.arg(0), getVM(fn));
ptr->m_distance = sp_distance;
return as_value();
}
as_value
dropshadowfilter_color(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_color);
}
double sp_color = toNumber(fn.arg(0), getVM(fn));
ptr->m_color = sp_color;
return as_value();
}
as_value
dropshadowfilter_alpha(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_alpha);
}
double sp_alpha = toNumber(fn.arg(0), getVM(fn));
ptr->m_alpha = sp_alpha;
return as_value();
}
as_value
dropshadowfilter_angle(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_angle);
}
double sp_angle = toNumber(fn.arg(0), getVM(fn));
ptr->m_angle = sp_angle;
return as_value();
}
as_value
dropshadowfilter_blurX(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_blurX );
}
float sp_blurX = toNumber(fn.arg(0), getVM(fn));
ptr->m_blurX = sp_blurX;
return as_value();
}
as_value
dropshadowfilter_blurY(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_blurY );
}
float sp_blurY = toNumber(fn.arg(0), getVM(fn));
ptr->m_blurY = sp_blurY;
return as_value();
}
as_value
dropshadowfilter_strength(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_strength );
}
float sp_strength = toNumber(fn.arg(0), getVM(fn));
ptr->m_strength = sp_strength;
return as_value();
}
as_value
dropshadowfilter_quality(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_quality );
}
boost::uint8_t sp_quality = toNumber(fn.arg(0), getVM(fn));
ptr->m_quality = sp_quality;
return as_value();
}
as_value
dropshadowfilter_knockout(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_knockout );
}
const bool sp_knockout = toBool(fn.arg(0), getVM(fn));
ptr->m_knockout = sp_knockout;
return as_value();
}
as_value
dropshadowfilter_inner(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_inner );
}
const bool sp_inner = toBool(fn.arg(0), getVM(fn));
ptr->m_inner = sp_inner;
return as_value();
}
as_value
dropshadowfilter_hideObject(const fn_call& fn)
{
DropShadowFilter_as* ptr = ensure<ThisIsNative<DropShadowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_hideObject );
}
const bool sp_hideObject = toBool(fn.arg(0), getVM(fn));
ptr->m_hideObject = sp_hideObject;
return as_value();
}
as_value
dropshadowfilter_new(const fn_call& fn)
{
as_object* obj = ensure<ValidThis>(fn);
obj->setRelay(new DropShadowFilter_as);
return as_value();
}
}
}