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DEFINITIONS
This source file includes following definitions.
- glowfilter_class_init
- attachGlowFilterInterface
- glowfilter_inner
- glowfilter_color
- glowfilter_alpha
- glowfilter_blurX
- glowfilter_blurY
- glowfilter_strength
- glowfilter_quality
- glowfilter_knockout
- glowfilter_new
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "GlowFilter_as.h"
#include "as_object.h"
#include "VM.h"
#include "Global_as.h"
#include "BitmapFilter_as.h"
#include "Filters.h"
namespace gnash {
namespace {
as_value glowfilter_new(const fn_call& fn);
as_value glowfilter_color(const fn_call& fn);
as_value glowfilter_alpha(const fn_call& fn);
as_value glowfilter_inner(const fn_call& fn);
as_value glowfilter_blurX(const fn_call& fn);
as_value glowfilter_blurY(const fn_call& fn);
as_value glowfilter_strength(const fn_call& fn);
as_value glowfilter_quality(const fn_call& fn);
as_value glowfilter_knockout(const fn_call& fn);
void attachGlowFilterInterface(as_object& o);
}
/// TODO: should this inherit from BitmapFilter_as (relay)? This might
/// make cloning easier, but needs some testing first.
class GlowFilter_as : public Relay, public GlowFilter
{
public:
GlowFilter_as() {}
};
/// The prototype of flash.filters.GlowFilter is a new BitmapFilter.
void
glowfilter_class_init(as_object& where, const ObjectURI& uri)
{
registerBitmapClass(where, glowfilter_new, attachGlowFilterInterface,
uri);
}
namespace {
void
attachGlowFilterInterface(as_object& o)
{
const int flags = PropFlags::onlySWF8Up;
o.init_property("color", glowfilter_color,
glowfilter_color, flags);
o.init_property("alpha", glowfilter_alpha,
glowfilter_alpha, flags);
o.init_property("inner", glowfilter_inner,
glowfilter_inner, flags);
o.init_property("blurX", glowfilter_blurX,
glowfilter_blurX, flags);
o.init_property("blurY", glowfilter_blurY,
glowfilter_blurY, flags);
o.init_property("strength", glowfilter_strength,
glowfilter_strength, flags);
o.init_property("quality", glowfilter_quality,
glowfilter_quality, flags);
o.init_property("knockout", glowfilter_knockout,
glowfilter_knockout, flags);
}
as_value
glowfilter_inner(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_inner );
}
boost::uint32_t sp_inner = toNumber(fn.arg(0), getVM(fn));
ptr->m_inner = sp_inner;
return as_value();
}
as_value
glowfilter_color(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_color );
}
float sp_color = toNumber(fn.arg(0), getVM(fn));
ptr->m_color = sp_color;
return as_value();
}
as_value
glowfilter_alpha(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_alpha );
}
float sp_alpha = toNumber(fn.arg(0), getVM(fn));
ptr->m_alpha = sp_alpha;
return as_value();
}
as_value
glowfilter_blurX(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_blurX );
}
float sp_blurX = toNumber(fn.arg(0), getVM(fn));
ptr->m_blurX = sp_blurX;
return as_value();
}
as_value
glowfilter_blurY(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_blurY );
}
float sp_blurY = toNumber(fn.arg(0), getVM(fn));
ptr->m_blurY = sp_blurY;
return as_value();
}
as_value
glowfilter_strength(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_strength );
}
float sp_strength = toNumber(fn.arg(0), getVM(fn));
ptr->m_strength = sp_strength;
return as_value();
}
as_value
glowfilter_quality(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_quality );
}
boost::uint8_t sp_quality = toNumber(fn.arg(0), getVM(fn));
ptr->m_quality = sp_quality;
return as_value();
}
as_value
glowfilter_knockout(const fn_call& fn)
{
GlowFilter_as* ptr = ensure<ThisIsNative<GlowFilter_as> >(fn);
if (fn.nargs == 0) {
return as_value(ptr->m_knockout );
}
const bool sp_knockout = toBool(fn.arg(0), getVM(fn));
ptr->m_knockout = sp_knockout;
return as_value();
}
as_value
glowfilter_new(const fn_call& fn)
{
as_object* obj = ensure<ValidThis>(fn);
obj->setRelay(new GlowFilter_as);
return as_value();
}
}
}