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DEFINITIONS
This source file includes following definitions.
- contextmenu_class_init
- _target
- setBuiltInItems
- attachContextMenuInterface
- contextmenu_hideBuiltInItems
- contextmenu_copy
- contextmenu_ctor
// ContextMenu_as.cpp: ActionScript "ContextMenu" class, for Gnash.
//
// Copyright (C) 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#include "ContextMenu_as.h"
#include "as_function.h"
#include "as_object.h"
#include "log.h"
#include "fn_call.h"
#include "Global_as.h"
#include "smart_ptr.h"
#include "namedStrings.h"
#include "Array_as.h"
namespace gnash {
// Forward declarations
namespace {
as_value contextmenu_hideBuiltInItems(const fn_call& fn);
as_value contextmenu_copy(const fn_call& fn);
as_value contextmenu_ctor(const fn_call& fn);
void attachContextMenuInterface(as_object& o);
void setBuiltInItems(as_object& o, bool setting);
}
// extern (used by Global.cpp)
void
contextmenu_class_init(as_object& where, const ObjectURI& uri)
{
registerBuiltinClass(where, contextmenu_ctor, attachContextMenuInterface,
0, uri);
}
namespace {
/// Functor to implement ContextMenu.copy for the customItems array.
//
/// This pushes the return of copy() called on each array element to the new
/// customItems array.
class CopyMenuItems
{
public:
CopyMenuItems(const ObjectURI& c, as_object& nc) : _c(c), _target(nc) {}
void operator()(const as_value& val) {
as_object* obj = toObject(val, getVM(_target));
as_value cp = callMethod(obj, _c);
callMethod(&_target, NSV::PROP_PUSH, cp);
}
private:
ObjectURI _c;
as_object& _target;
};
void
setBuiltInItems(as_object& o, bool setting)
{
const int flags = 0;
VM& vm = getVM(o);
o.set_member(getURI(vm, "print"), setting, flags);
o.set_member(getURI(vm, "forward_back"), setting, flags);
o.set_member(getURI(vm, "rewind"), setting, flags);
o.set_member(getURI(vm, "loop"), setting, flags);
o.set_member(getURI(vm, "play"), setting, flags);
o.set_member(getURI(vm, "quality"), setting, flags);
o.set_member(getURI(vm, "zoom"), setting, flags);
o.set_member(getURI(vm, "save"), setting, flags);
}
void
attachContextMenuInterface(as_object& o)
{
const int flags = PropFlags::dontDelete |
PropFlags::dontEnum |
PropFlags::onlySWF7Up;
Global_as& gl = getGlobal(o);
o.init_member("hideBuiltInItems",
gl.createFunction(contextmenu_hideBuiltInItems), flags);
o.init_member("copy", gl.createFunction(contextmenu_copy), flags);
}
as_value
contextmenu_hideBuiltInItems(const fn_call& fn)
{
as_object* ptr = ensure<ValidThis>(fn);
VM& vm = getVM(fn);
Global_as& gl = getGlobal(fn);
as_object* builtIns = createObject(gl);
setBuiltInItems(*builtIns, false);
ptr->set_member(getURI(vm, "builtInItems"), builtIns);
return as_value();
}
as_value
contextmenu_copy(const fn_call& fn)
{
as_object* ptr = ensure<ValidThis>(fn);
Global_as& gl = getGlobal(fn);
as_function* ctor = getMember(gl, NSV::CLASS_CONTEXTMENU).to_function();
if (!ctor) {
return as_value();
}
fn_call::Args args;
as_object* o = constructInstance(*ctor, fn.env(), args);
if (!o) return as_value();
VM& vm = getVM(fn);
as_value onSelect, builtInItems;
as_value customItems = gl.createArray();
ptr->get_member(NSV::PROP_ON_SELECT, &onSelect);
ptr->get_member(getURI(vm, "builtInItems"), &builtInItems);
ptr->get_member(getURI(vm, "customItems"), &customItems);
// The onSelect and the builtInItems property are simple copies, which
// means the new object has a reference to the same object.
o->set_member(NSV::PROP_ON_SELECT, onSelect);
o->set_member(getURI(vm, "builtInItems"), builtInItems);
// The customItems object is a deep copy that works by calling
// the copy property of each array member.
as_value nc;
// Call new Array(), not []
as_function* arrayctor = getClassConstructor(fn, "Array");
if (arrayctor) {
fn_call::Args args;
as_object* arr = constructInstance(*arrayctor, fn.env(), args);
if (arr) {
as_object* customs;
if (customItems.is_object() &&
(customs = toObject(customItems, getVM(fn)))) {
const ObjectURI& copykey = getURI(getVM(fn), "copy");
CopyMenuItems c(copykey, *arr);
foreachArray(*customs, c);
}
nc = arr;
}
}
o->set_member(getURI(vm, "customItems"), nc);
return as_value(o);
}
as_value
contextmenu_ctor(const fn_call& fn)
{
as_object* obj = fn.this_ptr;
// There is always an onSelect member, but it may be undefined.
const as_value& callback = fn.nargs ? fn.arg(0) : as_value();
obj->set_member(NSV::PROP_ON_SELECT, callback);
VM& vm = getVM(fn);
Global_as& gl = getGlobal(fn);
as_object* builtInItems = createObject(gl);
setBuiltInItems(*builtInItems, true);
obj->set_member(getURI(vm, "builtInItems"), builtInItems);
// There is an empty customItems array.
as_object* customItems = gl.createArray();
obj->set_member(getURI(vm, "customItems"), customItems);
return as_value();
}
} // anonymous namespace
} // gnash namespace
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// mode: C++
// indent-tabs-mode: t
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