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DEFINITIONS
This source file includes following definitions.
- stringValue
- constructInstance
- construct
// as_function.cpp: ActionScript Functions, for Gnash.
//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#include "as_function.h"
#include <string>
#include "smart_ptr.h"
#include "log.h"
#include "as_value.h"
#include "fn_call.h"
#include "GnashException.h"
#include "Global_as.h"
#include "namedStrings.h"
namespace gnash {
as_function::as_function(Global_as& gl)
:
as_object(gl)
{
}
std::string
as_function::stringValue() const
{
return "[type Function]";
}
as_object*
constructInstance(as_function& ctor, const as_environment& env,
fn_call::Args& args)
{
Global_as& gl = getGlobal(ctor);
// Create an empty object, with a ref to the constructor's prototype.
// The function's prototype property always becomes the new object's
// __proto__ member, regardless of whether it is an object and regardless
// of its visibility.
as_object* newobj = new as_object(gl);
Property* proto = ctor.getOwnProperty(NSV::PROP_PROTOTYPE);
if (proto) newobj->set_prototype(proto->getValue(ctor));
return ctor.construct(*newobj, env, args);
}
as_object*
as_function::construct(as_object& newobj, const as_environment& env,
fn_call::Args& args)
{
const int swfversion = getSWFVersion(env);
// Add a __constructor__ member to the new object visible from version 6.
const int flags = PropFlags::dontEnum |
PropFlags::onlySWF6Up;
newobj.init_member(NSV::PROP_uuCONSTRUCTORuu, this, flags);
if (swfversion < 7) {
newobj.init_member(NSV::PROP_CONSTRUCTOR, this, PropFlags::dontEnum);
}
// Don't set a super so that it will be constructed only if required
// by the function.
fn_call fn(&newobj, env, args, 0, true);
as_value ret;
try {
ret = call(fn);
}
catch (const GnashException& ex) {
// Catching a std::exception here can mask all sorts of bad
// behaviour, as (for instance) a poorly constructed string may
// smash the stack, throw an exception, but not abort.
// This is very effective at confusing debugging tools.
// We only throw GnashExceptions. A std::bad_alloc may also be
// reasonable, but anything else shouldn't be caught here.
log_debug("Native function called as constructor threw exception: "
"%s", ex.what());
// If a constructor throws an exception, throw it back to the
// caller. This is the only way to signal that a constructor
// did not return anything.
throw;
}
// Some built-in constructors do things properly and operate on the
// 'this' pointer. Others return a new object. This is to handle those
// cases.
if (isBuiltin() && ret.is_object()) {
as_object* fakeobj = toObject(ret, getVM(env));
fakeobj->init_member(NSV::PROP_uuCONSTRUCTORuu, as_value(this),
flags);
// Also for SWF5+ only?
if (swfversion < 7) {
fakeobj->init_member(NSV::PROP_CONSTRUCTOR, as_value(this),
PropFlags::dontEnum);
}
return fakeobj;
}
return &newobj;
}
} // namespace gnash