/* [<][>][^][v][top][bottom][index][help] */
// AudioDecoderHaiku.h: Audio decoding using the Haiku media kit.
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_AUDIODECODERHAIKU_H
#define GNASH_AUDIODECODERHAIKU_H
#include "log.h"
#include "AudioDecoder.h" // for inheritance
// Forward declarations
namespace gnash {
namespace media {
class SoundInfo;
class AudioInfo;
}
}
namespace gnash {
namespace media {
namespace haiku {
/// Haiku media kit based AudioDecoder
class AudioDecoderHaiku : public AudioDecoder {
public:
/// @param info
/// AudioInfo class with all the info needed to decode
/// the sound correctly. Throws a MediaException on fatal
/// error.
AudioDecoderHaiku(const AudioInfo& info);
/// @param info
/// SoundInfo class with all the info needed to decode
/// the sound correctly. Throws a MediaException on fatal
/// error.
AudioDecoderHaiku(SoundInfo& info);
~AudioDecoderHaiku();
// See dox in AudioDecoder.h
boost::uint8_t* decode(const boost::uint8_t* input, boost::uint32_t inputSize, boost::uint32_t& outputSize, boost::uint32_t& decodedBytes, bool parse);
boost::uint8_t* decode(const EncodedAudioFrame& af, boost::uint32_t& outputSize);
private:
//
// void setup(const AudioInfo& info);
// void setup(SoundInfo& info);
//
// boost::uint8_t* decodeFrame(const boost::uint8_t* input, boost::uint32_t inputSize, boost::uint32_t& outputSize);
//
// AVCodec* _audioCodec;
// AVCodecContext* _audioCodecCtx;
// AVCodecParserContext* _parser;
//
// // Use for resampling audio
// AudioResamplerFfmpeg _resampler;
//
// /// True if a parser is required to decode the format
// bool _needsParsing;
//
// /// Parse input
// //
// /// @param input
// /// Pointer to frame we want to start parsing at.
// ///
// /// @param inputSize
// /// Number of bytes available in input
// ///
// /// @param outFrame
// /// Output parameter, will be set to the start
// /// of first frame found in input.
// ///
// /// @param outFrameSize
// /// Output parameter, will be set to size in bytes
// /// of the first frame found.
// ///
// /// @return number of input bytes parsed, or -1 on error
// ///
// int parseInput(const boost::uint8_t* input, boost::uint32_t inputSize,
// boost::uint8_t const ** outFrame, int* outFrameSize);
};
} // gnash.media.haiku namespace
} // gnash.media namespace
} // gnash namespace
#endif // __AUDIODECODERHAIKU_H__