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// sound_handler_ahi.h: Sound handling using standard AHI
//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SOUND_HANDLER_AHI_H
#define SOUND_HANDLER_AHI_H
#include "sound_handler.h" // for inheritance
#include <set> // for composition (InputStreams)
#include <boost/thread/mutex.hpp>
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/ahi.h>
#include <devices/ahi.h>
#include <exec/memory.h>
#include <sys/types.h>
// Forward declarations
namespace gnash {
class SimpleBuffer;
namespace sound {
class EmbedSound;
class InputStream;
}
}
namespace gnash {
namespace sound {
/// AHI-based sound_handler
class AOS4_sound_handler : public sound_handler
{
private:
struct MsgPort *_port;
uint32 _timerSig;
struct TimeRequest *_timerio;
struct TimerIFace *ITimer;
struct AHIIFace *IAHI;
struct Library *AHIBase;
struct MsgPort *AHImp; //AHI Message Port
struct AHIRequest *AHIio;
BYTE AHIDevice;
struct AHIRequest *AHIios[2];
APTR AHIiocopy;
ULONG AHICurBuf;
bool AHIReqSent[2];
UBYTE *PlayBuffer[2];
ULONG BufferFill;
UBYTE *BufferPointer;
ULONG Buffer;
struct Process *AudioPump;
bool TimerInit(void);
void TimerExit(void);
void TimerReset(uint32 microDelay);
/// Initialize audio card
void initAudio();
void openAudio();
void closeAudio();
bool _audioOpened;
bool _closing;
struct DeathMessage *_dmsg; // the child Death Message
struct MsgPort *_DMreplyport; // and its port
/// Mutex for making sure threads doesn't mess things up
boost::mutex _mutex;
/// Mutex protecting _muted (defined in base class)
mutable boost::mutex _mutedMutex;
// See dox in sound_handler.h
void mix(boost::int16_t* outSamples, boost::int16_t* inSamples,
unsigned int nSamples, float volume);
void MixAudio (boost::uint8_t *dst, const boost::uint8_t *src, boost::uint32_t len, int volume);
public:
AOS4_sound_handler(media::MediaHandler* m);
~AOS4_sound_handler();
// See dox in sound_handler.h
virtual int create_sound(std::auto_ptr<SimpleBuffer> data, std::auto_ptr<media::SoundInfo> sinfo);
// See dox in sound_handler.h
// overridden to serialize access to the data buffer slot
virtual StreamBlockId addSoundBlock(unsigned char* data,
unsigned int data_bytes,
unsigned int sample_count,
int streamId);
// See dox in sound_handler.h
virtual void stop_sound(int sound_handle);
// See dox in sound_handler.h
virtual void delete_sound(int sound_handle);
// See dox in sound_handler.h
virtual void reset();
// See dox in sound_handler.h
virtual void stop_all_sounds();
// See dox in sound_handler.h
virtual int get_volume(int sound_handle);
// See dox in sound_handler.h
virtual void set_volume(int sound_handle, int volume);
// See dox in sound_handler.h
virtual media::SoundInfo* get_sound_info(int soundHandle);
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual void mute();
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual void unmute();
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual bool is_muted() const;
// See dox in sound_handler.h
// overridden to close audio card
virtual void pause();
// See dox in sound_handler.h
// overridden to open audio card
virtual void unpause();
// See dox in sound_handler.h
virtual unsigned int get_duration(int sound_handle);
// See dox in sound_handler.h
virtual unsigned int tell(int sound_handle);
// See dox in sound_handler.h
// Overridden to unpause SDL audio
void plugInputStream(std::auto_ptr<InputStream> in);
// See dox in sound_handler.h
void fetchSamples(boost::int16_t* to, unsigned int nSamples);
int audioTask();
};
} // gnash.sound namespace
} // namespace gnash
#endif // SOUND_HANDLER_AHI_H