SFColor           537 applications/mp4box/filedump.c 		PrintFixed(((SFColor *)far_ptr)->red, 0);
SFColor           538 applications/mp4box/filedump.c 		PrintFixed(((SFColor *)far_ptr)->green, 1);
SFColor           539 applications/mp4box/filedump.c 		PrintFixed(((SFColor *)far_ptr)->blue, 1);
SFColor           388 include/gpac/nodes_mpeg4.h 	SFColor backColor;	/*exposedField*/
SFColor           447 include/gpac/nodes_mpeg4.h 	SFColor value_changed;	/*eventOut*/
SFColor           575 include/gpac/nodes_mpeg4.h 	SFColor color;	/*exposedField*/
SFColor           798 include/gpac/nodes_mpeg4.h 	SFColor color;	/*exposedField*/
SFColor           987 include/gpac/nodes_mpeg4.h 	SFColor lineColor;	/*exposedField*/
SFColor          1011 include/gpac/nodes_mpeg4.h 	SFColor diffuseColor;	/*exposedField*/
SFColor          1012 include/gpac/nodes_mpeg4.h 	SFColor emissiveColor;	/*exposedField*/
SFColor          1014 include/gpac/nodes_mpeg4.h 	SFColor specularColor;	/*exposedField*/
SFColor          1022 include/gpac/nodes_mpeg4.h 	SFColor emissiveColor;	/*exposedField*/
SFColor          1137 include/gpac/nodes_mpeg4.h 	SFColor color;	/*exposedField*/
SFColor          1343 include/gpac/nodes_mpeg4.h 	SFColor color;	/*exposedField*/
SFColor          1455 include/gpac/nodes_mpeg4.h 	SFColor inSFColor;	/*eventIn*/
SFColor          1486 include/gpac/nodes_mpeg4.h 	SFColor outSFColor;	/*eventOut*/
SFColor          1562 include/gpac/nodes_mpeg4.h 	SFColor diffuseColor;	/*exposedField*/
SFColor          1563 include/gpac/nodes_mpeg4.h 	SFColor emissiveColor;	/*exposedField*/
SFColor          1565 include/gpac/nodes_mpeg4.h 	SFColor specularColor;	/*exposedField*/
SFColor          1975 include/gpac/nodes_mpeg4.h 	SFColor keyColor;	/*exposedField*/
SFColor          2347 include/gpac/nodes_mpeg4.h 	SFColor emitColor;	/*exposedField*/
SFColor          2348 include/gpac/nodes_mpeg4.h 	SFColor emitColorVariation;	/*exposedField*/
SFColor          2354 include/gpac/nodes_mpeg4.h 	SFColor fadeColor;	/*exposedField*/
SFColor          2861 include/gpac/nodes_mpeg4.h 	SFColor lineColor;	/*exposedField*/
SFColor          2953 include/gpac/nodes_mpeg4.h 	SFColor color;	/*exposedField*/
SFColor           362 include/gpac/nodes_x3d.h 	SFColor value_changed;	/*eventOut*/
SFColor           484 include/gpac/nodes_x3d.h 	SFColor color;	/*exposedField*/
SFColor           650 include/gpac/nodes_x3d.h 	SFColor hatchColor;	/*exposedField*/
SFColor           659 include/gpac/nodes_x3d.h 	SFColor color;	/*exposedField*/
SFColor          1128 include/gpac/nodes_x3d.h 	SFColor diffuseColor;	/*exposedField*/
SFColor          1129 include/gpac/nodes_x3d.h 	SFColor emissiveColor;	/*exposedField*/
SFColor          1131 include/gpac/nodes_x3d.h 	SFColor specularColor;	/*exposedField*/
SFColor          1211 include/gpac/nodes_x3d.h 	SFColor color;	/*exposedField*/
SFColor          1487 include/gpac/nodes_x3d.h 	SFColor color;	/*exposedField*/
SFColor          1710 include/gpac/nodes_x3d.h 	SFColor color;	/*exposedField*/
SFColor           218 include/gpac/scenegraph_vrml.h 	SFColor* vals;
SFColor           272 include/gpac/scenegraph_vrml.h SFColorRGBA gf_sg_sfcolor_to_rgba(SFColor val);
SFColor            92 src/bifs/field_decode.c 		((SFColor *)field->far_ptr)->red = BD_ReadSFFloat(codec, bs);;
SFColor            93 src/bifs/field_decode.c 		((SFColor *)field->far_ptr)->green = BD_ReadSFFloat(codec, bs);
SFColor            94 src/bifs/field_decode.c 		((SFColor *)field->far_ptr)->blue = BD_ReadSFFloat(codec, bs);
SFColor            77 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->red, bs, "color.red");
SFColor            78 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->green, bs, "color.green");
SFColor            79 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->blue, bs, "color.blue");
SFColor           167 src/bifs/predictive_mffield.c 		((SFColor *) slot)->red = PMF_UnquantizeFloat(pmf->current_val[0], pmf->BMin.x, pmf->BMax.x, pmf->QNbBits, 0);
SFColor           168 src/bifs/predictive_mffield.c 		((SFColor *) slot)->green = PMF_UnquantizeFloat(pmf->current_val[1], pmf->BMin.y, pmf->BMax.y, pmf->QNbBits, 0);
SFColor           169 src/bifs/predictive_mffield.c 		((SFColor *) slot)->blue = PMF_UnquantizeFloat(pmf->current_val[2], pmf->BMin.z, pmf->BMax.z, pmf->QNbBits, 0);
SFColor           180 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.x, BMax.x, NbBits, ((SFColor *)field_ptr)->red);
SFColor           182 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.y, BMax.y, NbBits, ((SFColor *)field_ptr)->green);
SFColor           184 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.z, BMax.z, NbBits, ((SFColor *)field_ptr)->blue);
SFColor           252 src/bifs/unquantize.c 		((SFColor *)field_ptr)->red = Q_InverseQuantize(BMin.x, BMax.x, NbBits, gf_bs_read_int(bs, NbBits));
SFColor           253 src/bifs/unquantize.c 		((SFColor *)field_ptr)->green = Q_InverseQuantize(BMin.y, BMax.y, NbBits, gf_bs_read_int(bs, NbBits));
SFColor           254 src/bifs/unquantize.c 		((SFColor *)field_ptr)->blue = Q_InverseQuantize(BMin.z, BMax.z, NbBits, gf_bs_read_int(bs, NbBits));
SFColor           142 src/compositor/compositor_2d.c 	SFColor rgb;
SFColor           886 src/compositor/font_engine.c 					SFColor c, rc;
SFColor           366 src/compositor/mesh.c 	memset(&col, 0, sizeof(SFColor));
SFColor            80 src/compositor/mesh_tesselate.c 	SFColor col;
SFColor           339 src/compositor/mpeg4_background.c 		SFColor bcol;
SFColor           613 src/compositor/mpeg4_geometry_2d.c 	SFColor col;
SFColor            84 src/compositor/mpeg4_geometry_ifs2d.c 	SFColor col_cen;
SFColor            90 src/compositor/mpeg4_geometry_ifs2d.c 	SFColor col;
SFColor            77 src/compositor/mpeg4_geometry_ils2d.c 	SFColor col;
SFColor           234 src/compositor/visual_manager.h 	SFColor fog_color;
SFColor           416 src/compositor/visual_manager_3d.c 		SFColor col;
SFColor           432 src/compositor/visual_manager_3d.c 			SFColor col;
SFColor           583 src/compositor/visual_manager_3d.c 			SFColor col;
SFColor          1717 src/compositor/visual_manager_3d.c 	SFColor def;
SFColor          1749 src/compositor/visual_manager_3d.c 		SFColor diff, spec, emi;
SFColor          1825 src/compositor/visual_manager_3d.c 		SFColor emi;
SFColor          1885 src/compositor/visual_manager_3d.c 					SFColor c;
SFColor          1963 src/compositor/visual_manager_3d.c 	SFColor col;
SFColor          1978 src/compositor/visual_manager_3d.c void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha)
SFColor          2068 src/compositor/visual_manager_3d.c Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
SFColor          2083 src/compositor/visual_manager_3d.c                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
SFColor          2100 src/compositor/visual_manager_3d.c Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx)
SFColor          2136 src/compositor/visual_manager_3d.c void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility)
SFColor           174 src/compositor/visual_manager_3d.h 	SFColor color;
SFColor           213 src/compositor/visual_manager_3d.h void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha);
SFColor           271 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha);
SFColor           282 src/compositor/visual_manager_3d.h                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
SFColor           284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
SFColor           286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx);
SFColor           291 src/compositor/visual_manager_3d.h void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility);
SFColor           300 src/compositor/visual_manager_3d.h void visual_3d_mesh_hatch(GF_TraverseState *tr_state, GF_Mesh *mesh, u32 hatchStyle, SFColor hatchColor);
SFColor          3495 src/compositor/visual_manager_3d_gl.c void visual_3d_mesh_hatch(GF_TraverseState *tr_state, GF_Mesh *mesh, u32 hatchStyle, SFColor hatchColor)
SFColor          3597 src/compositor/visual_manager_3d_gl.c void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha)
SFColor           682 src/scene_manager/loader_bt.c GF_Err gf_bt_parse_color(GF_BTParser *parser, const char *name, SFColor *col)
SFColor           829 src/scene_manager/loader_bt.c 		gf_bt_parse_color(parser, info->name, (SFColor *)info->far_ptr);
SFColor           907 src/scene_manager/loader_xmt.c 		res = xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->red, a_value);
SFColor           908 src/scene_manager/loader_xmt.c 		res += xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->green, a_value + res);
SFColor           909 src/scene_manager/loader_xmt.c 		res += xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->blue, a_value + res);
SFColor           552 src/scene_manager/scene_dump.c 		fprintf(sdump->trace, "%g %g %g", FIX2FLT( ((SFColor *)ptr)->red ), FIX2FLT( ((SFColor *)ptr)->green ), FIX2FLT( ((SFColor *)ptr)->blue ));
SFColor           135 src/scene_manager/swf_bifs.c static SFColor s2b_get_color(u32 ARGB)
SFColor           137 src/scene_manager/swf_bifs.c 	SFColor val;
SFColor           158 src/scene_manager/swf_bifs.c static Bool s2b_same_color(SFColor c1, SFColor c2)
SFColor           170 src/scene_manager/swf_bifs.c 	SFColor fc, lc;
SFColor          1598 src/scene_manager/swf_bifs.c 	SFColor rgb;
SFColor            73 src/scene_manager/swf_svg.c 	SFColor val;
SFColor          1823 src/scenegraph/mpeg4_nodes.c 	p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1);
SFColor          27685 src/scenegraph/mpeg4_nodes.c 	p->color.vals = (SFColor*)gf_malloc(sizeof(SFColor)*4);
SFColor            74 src/scenegraph/mpeg4_valuator.c 		SFColor sfc = ((MFColor *)inMFField)->vals[i];
SFColor           484 src/scenegraph/vrml_smjs.c void SFColor_fromHSV(SFColor *col)
SFColor           536 src/scenegraph/vrml_smjs.c void SFColor_toHSV(SFColor *col)
SFColor          1331 src/scenegraph/vrml_smjs.c 		SFColor val = * ((SFColor *) f_ptr);
SFColor          2565 src/scenegraph/vrml_smjs.c 	SFColor *v;
SFColor          2593 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->red));
SFColor          2596 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->green));
SFColor          2599 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->blue));
SFColor          2629 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFColor*)ptr->field.far_ptr)->red == v);
SFColor          2630 src/scenegraph/vrml_smjs.c 		((SFColor*)ptr->field.far_ptr)->red = v;
SFColor          2634 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFColor*)ptr->field.far_ptr)->green == v);
SFColor          2635 src/scenegraph/vrml_smjs.c 		((SFColor*)ptr->field.far_ptr)->green = v;
SFColor          2639 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFColor*)ptr->field.far_ptr)->blue == v);
SFColor          2640 src/scenegraph/vrml_smjs.c 		((SFColor*)ptr->field.far_ptr)->blue = v;
SFColor          2652 src/scenegraph/vrml_smjs.c 	SFColor *v1, hsv;
SFColor          2673 src/scenegraph/vrml_smjs.c 	SFColor *v1, hsv;
SFColor           339 src/scenegraph/vrml_tools.c static SFColor *NewSFColor()
SFColor           341 src/scenegraph/vrml_tools.c 	SFColor *tmp = (SFColor *)gf_malloc(sizeof(SFColor));
SFColor           342 src/scenegraph/vrml_tools.c 	memset(tmp, 0, sizeof(SFColor));
SFColor          1306 src/scenegraph/vrml_tools.c 		memcpy(dest, orig, sizeof(SFColor));
SFColor          1442 src/scenegraph/vrml_tools.c 		if (((SFColor *)dest)->red != ((SFColor *)orig)->red) changed = 1;
SFColor          1443 src/scenegraph/vrml_tools.c 		else if (((SFColor *)dest)->green != ((SFColor *)orig)->green) changed = 1;
SFColor          1444 src/scenegraph/vrml_tools.c 		else if (((SFColor *)dest)->blue != ((SFColor *)orig)->blue) changed = 1;
SFColor          1530 src/scenegraph/vrml_tools.c SFColorRGBA gf_sg_sfcolor_to_rgba(SFColor val)
SFColor          1759 src/scenegraph/vrml_tools.c 		sprintf(szVal, "%g %g %g", FIX2FLT(((SFColor *)info->far_ptr)->red), FIX2FLT( ((SFColor *)info->far_ptr)->green) , FIX2FLT( ((SFColor *)info->far_ptr)->blue) );
SFColor           699 src/scenegraph/x3d_nodes.c 	p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1);
SFColor          12484 src/scenegraph/x3d_nodes.c 	p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1);
SFColor           251 src/terminal/input_sensor.c 				((SFColor *)field->far_ptr)->red = FLT2FIX( gf_bs_read_float(bs) );
SFColor           252 src/terminal/input_sensor.c 				((SFColor *)field->far_ptr)->green = FLT2FIX( gf_bs_read_float(bs) );
SFColor           253 src/terminal/input_sensor.c 				((SFColor *)field->far_ptr)->blue = FLT2FIX( gf_bs_read_float(bs) );