SFColor 537 applications/mp4box/filedump.c PrintFixed(((SFColor *)far_ptr)->red, 0); SFColor 538 applications/mp4box/filedump.c PrintFixed(((SFColor *)far_ptr)->green, 1); SFColor 539 applications/mp4box/filedump.c PrintFixed(((SFColor *)far_ptr)->blue, 1); SFColor 388 include/gpac/nodes_mpeg4.h SFColor backColor; /*exposedField*/ SFColor 447 include/gpac/nodes_mpeg4.h SFColor value_changed; /*eventOut*/ SFColor 575 include/gpac/nodes_mpeg4.h SFColor color; /*exposedField*/ SFColor 798 include/gpac/nodes_mpeg4.h SFColor color; /*exposedField*/ SFColor 987 include/gpac/nodes_mpeg4.h SFColor lineColor; /*exposedField*/ SFColor 1011 include/gpac/nodes_mpeg4.h SFColor diffuseColor; /*exposedField*/ SFColor 1012 include/gpac/nodes_mpeg4.h SFColor emissiveColor; /*exposedField*/ SFColor 1014 include/gpac/nodes_mpeg4.h SFColor specularColor; /*exposedField*/ SFColor 1022 include/gpac/nodes_mpeg4.h SFColor emissiveColor; /*exposedField*/ SFColor 1137 include/gpac/nodes_mpeg4.h SFColor color; /*exposedField*/ SFColor 1343 include/gpac/nodes_mpeg4.h SFColor color; /*exposedField*/ SFColor 1455 include/gpac/nodes_mpeg4.h SFColor inSFColor; /*eventIn*/ SFColor 1486 include/gpac/nodes_mpeg4.h SFColor outSFColor; /*eventOut*/ SFColor 1562 include/gpac/nodes_mpeg4.h SFColor diffuseColor; /*exposedField*/ SFColor 1563 include/gpac/nodes_mpeg4.h SFColor emissiveColor; /*exposedField*/ SFColor 1565 include/gpac/nodes_mpeg4.h SFColor specularColor; /*exposedField*/ SFColor 1975 include/gpac/nodes_mpeg4.h SFColor keyColor; /*exposedField*/ SFColor 2347 include/gpac/nodes_mpeg4.h SFColor emitColor; /*exposedField*/ SFColor 2348 include/gpac/nodes_mpeg4.h SFColor emitColorVariation; /*exposedField*/ SFColor 2354 include/gpac/nodes_mpeg4.h SFColor fadeColor; /*exposedField*/ SFColor 2861 include/gpac/nodes_mpeg4.h SFColor lineColor; /*exposedField*/ SFColor 2953 include/gpac/nodes_mpeg4.h SFColor color; /*exposedField*/ SFColor 362 include/gpac/nodes_x3d.h SFColor value_changed; /*eventOut*/ SFColor 484 include/gpac/nodes_x3d.h SFColor color; /*exposedField*/ SFColor 650 include/gpac/nodes_x3d.h SFColor hatchColor; /*exposedField*/ SFColor 659 include/gpac/nodes_x3d.h SFColor color; /*exposedField*/ SFColor 1128 include/gpac/nodes_x3d.h SFColor diffuseColor; /*exposedField*/ SFColor 1129 include/gpac/nodes_x3d.h SFColor emissiveColor; /*exposedField*/ SFColor 1131 include/gpac/nodes_x3d.h SFColor specularColor; /*exposedField*/ SFColor 1211 include/gpac/nodes_x3d.h SFColor color; /*exposedField*/ SFColor 1487 include/gpac/nodes_x3d.h SFColor color; /*exposedField*/ SFColor 1710 include/gpac/nodes_x3d.h SFColor color; /*exposedField*/ SFColor 218 include/gpac/scenegraph_vrml.h SFColor* vals; SFColor 272 include/gpac/scenegraph_vrml.h SFColorRGBA gf_sg_sfcolor_to_rgba(SFColor val); SFColor 92 src/bifs/field_decode.c ((SFColor *)field->far_ptr)->red = BD_ReadSFFloat(codec, bs);; SFColor 93 src/bifs/field_decode.c ((SFColor *)field->far_ptr)->green = BD_ReadSFFloat(codec, bs); SFColor 94 src/bifs/field_decode.c ((SFColor *)field->far_ptr)->blue = BD_ReadSFFloat(codec, bs); SFColor 77 src/bifs/field_encode.c BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->red, bs, "color.red"); SFColor 78 src/bifs/field_encode.c BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->green, bs, "color.green"); SFColor 79 src/bifs/field_encode.c BE_WriteSFFloat(codec, ((SFColor *)field->far_ptr)->blue, bs, "color.blue"); SFColor 167 src/bifs/predictive_mffield.c ((SFColor *) slot)->red = PMF_UnquantizeFloat(pmf->current_val[0], pmf->BMin.x, pmf->BMax.x, pmf->QNbBits, 0); SFColor 168 src/bifs/predictive_mffield.c ((SFColor *) slot)->green = PMF_UnquantizeFloat(pmf->current_val[1], pmf->BMin.y, pmf->BMax.y, pmf->QNbBits, 0); SFColor 169 src/bifs/predictive_mffield.c ((SFColor *) slot)->blue = PMF_UnquantizeFloat(pmf->current_val[2], pmf->BMin.z, pmf->BMax.z, pmf->QNbBits, 0); SFColor 180 src/bifs/quantize.c newVal = Q_Quantize(BMin.x, BMax.x, NbBits, ((SFColor *)field_ptr)->red); SFColor 182 src/bifs/quantize.c newVal = Q_Quantize(BMin.y, BMax.y, NbBits, ((SFColor *)field_ptr)->green); SFColor 184 src/bifs/quantize.c newVal = Q_Quantize(BMin.z, BMax.z, NbBits, ((SFColor *)field_ptr)->blue); SFColor 252 src/bifs/unquantize.c ((SFColor *)field_ptr)->red = Q_InverseQuantize(BMin.x, BMax.x, NbBits, gf_bs_read_int(bs, NbBits)); SFColor 253 src/bifs/unquantize.c ((SFColor *)field_ptr)->green = Q_InverseQuantize(BMin.y, BMax.y, NbBits, gf_bs_read_int(bs, NbBits)); SFColor 254 src/bifs/unquantize.c ((SFColor *)field_ptr)->blue = Q_InverseQuantize(BMin.z, BMax.z, NbBits, gf_bs_read_int(bs, NbBits)); SFColor 142 src/compositor/compositor_2d.c SFColor rgb; SFColor 886 src/compositor/font_engine.c SFColor c, rc; SFColor 366 src/compositor/mesh.c memset(&col, 0, sizeof(SFColor)); SFColor 80 src/compositor/mesh_tesselate.c SFColor col; SFColor 339 src/compositor/mpeg4_background.c SFColor bcol; SFColor 613 src/compositor/mpeg4_geometry_2d.c SFColor col; SFColor 84 src/compositor/mpeg4_geometry_ifs2d.c SFColor col_cen; SFColor 90 src/compositor/mpeg4_geometry_ifs2d.c SFColor col; SFColor 77 src/compositor/mpeg4_geometry_ils2d.c SFColor col; SFColor 234 src/compositor/visual_manager.h SFColor fog_color; SFColor 416 src/compositor/visual_manager_3d.c SFColor col; SFColor 432 src/compositor/visual_manager_3d.c SFColor col; SFColor 583 src/compositor/visual_manager_3d.c SFColor col; SFColor 1717 src/compositor/visual_manager_3d.c SFColor def; SFColor 1749 src/compositor/visual_manager_3d.c SFColor diff, spec, emi; SFColor 1825 src/compositor/visual_manager_3d.c SFColor emi; SFColor 1885 src/compositor/visual_manager_3d.c SFColor c; SFColor 1963 src/compositor/visual_manager_3d.c SFColor col; SFColor 1978 src/compositor/visual_manager_3d.c void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha) SFColor 2068 src/compositor/visual_manager_3d.c Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx) SFColor 2083 src/compositor/visual_manager_3d.c SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx) SFColor 2100 src/compositor/visual_manager_3d.c Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx) SFColor 2136 src/compositor/visual_manager_3d.c void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility) SFColor 174 src/compositor/visual_manager_3d.h SFColor color; SFColor 213 src/compositor/visual_manager_3d.h void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha); SFColor 271 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha); SFColor 282 src/compositor/visual_manager_3d.h SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx); SFColor 284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx); SFColor 286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx); SFColor 291 src/compositor/visual_manager_3d.h void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility); SFColor 300 src/compositor/visual_manager_3d.h void visual_3d_mesh_hatch(GF_TraverseState *tr_state, GF_Mesh *mesh, u32 hatchStyle, SFColor hatchColor); SFColor 3495 src/compositor/visual_manager_3d_gl.c void visual_3d_mesh_hatch(GF_TraverseState *tr_state, GF_Mesh *mesh, u32 hatchStyle, SFColor hatchColor) SFColor 3597 src/compositor/visual_manager_3d_gl.c void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha) SFColor 682 src/scene_manager/loader_bt.c GF_Err gf_bt_parse_color(GF_BTParser *parser, const char *name, SFColor *col) SFColor 829 src/scene_manager/loader_bt.c gf_bt_parse_color(parser, info->name, (SFColor *)info->far_ptr); SFColor 907 src/scene_manager/loader_xmt.c res = xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->red, a_value); SFColor 908 src/scene_manager/loader_xmt.c res += xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->green, a_value + res); SFColor 909 src/scene_manager/loader_xmt.c res += xmt_parse_float(parser, info->name, & ((SFColor *)info->far_ptr)->blue, a_value + res); SFColor 552 src/scene_manager/scene_dump.c fprintf(sdump->trace, "%g %g %g", FIX2FLT( ((SFColor *)ptr)->red ), FIX2FLT( ((SFColor *)ptr)->green ), FIX2FLT( ((SFColor *)ptr)->blue )); SFColor 135 src/scene_manager/swf_bifs.c static SFColor s2b_get_color(u32 ARGB) SFColor 137 src/scene_manager/swf_bifs.c SFColor val; SFColor 158 src/scene_manager/swf_bifs.c static Bool s2b_same_color(SFColor c1, SFColor c2) SFColor 170 src/scene_manager/swf_bifs.c SFColor fc, lc; SFColor 1598 src/scene_manager/swf_bifs.c SFColor rgb; SFColor 73 src/scene_manager/swf_svg.c SFColor val; SFColor 1823 src/scenegraph/mpeg4_nodes.c p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1); SFColor 27685 src/scenegraph/mpeg4_nodes.c p->color.vals = (SFColor*)gf_malloc(sizeof(SFColor)*4); SFColor 74 src/scenegraph/mpeg4_valuator.c SFColor sfc = ((MFColor *)inMFField)->vals[i]; SFColor 484 src/scenegraph/vrml_smjs.c void SFColor_fromHSV(SFColor *col) SFColor 536 src/scenegraph/vrml_smjs.c void SFColor_toHSV(SFColor *col) SFColor 1331 src/scenegraph/vrml_smjs.c SFColor val = * ((SFColor *) f_ptr); SFColor 2565 src/scenegraph/vrml_smjs.c SFColor *v; SFColor 2593 src/scenegraph/vrml_smjs.c *vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->red)); SFColor 2596 src/scenegraph/vrml_smjs.c *vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->green)); SFColor 2599 src/scenegraph/vrml_smjs.c *vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFColor*)val->field.far_ptr)->blue)); SFColor 2629 src/scenegraph/vrml_smjs.c changed = ! ( ((SFColor*)ptr->field.far_ptr)->red == v); SFColor 2630 src/scenegraph/vrml_smjs.c ((SFColor*)ptr->field.far_ptr)->red = v; SFColor 2634 src/scenegraph/vrml_smjs.c changed = ! ( ((SFColor*)ptr->field.far_ptr)->green == v); SFColor 2635 src/scenegraph/vrml_smjs.c ((SFColor*)ptr->field.far_ptr)->green = v; SFColor 2639 src/scenegraph/vrml_smjs.c changed = ! ( ((SFColor*)ptr->field.far_ptr)->blue == v); SFColor 2640 src/scenegraph/vrml_smjs.c ((SFColor*)ptr->field.far_ptr)->blue = v; SFColor 2652 src/scenegraph/vrml_smjs.c SFColor *v1, hsv; SFColor 2673 src/scenegraph/vrml_smjs.c SFColor *v1, hsv; SFColor 339 src/scenegraph/vrml_tools.c static SFColor *NewSFColor() SFColor 341 src/scenegraph/vrml_tools.c SFColor *tmp = (SFColor *)gf_malloc(sizeof(SFColor)); SFColor 342 src/scenegraph/vrml_tools.c memset(tmp, 0, sizeof(SFColor)); SFColor 1306 src/scenegraph/vrml_tools.c memcpy(dest, orig, sizeof(SFColor)); SFColor 1442 src/scenegraph/vrml_tools.c if (((SFColor *)dest)->red != ((SFColor *)orig)->red) changed = 1; SFColor 1443 src/scenegraph/vrml_tools.c else if (((SFColor *)dest)->green != ((SFColor *)orig)->green) changed = 1; SFColor 1444 src/scenegraph/vrml_tools.c else if (((SFColor *)dest)->blue != ((SFColor *)orig)->blue) changed = 1; SFColor 1530 src/scenegraph/vrml_tools.c SFColorRGBA gf_sg_sfcolor_to_rgba(SFColor val) SFColor 1759 src/scenegraph/vrml_tools.c sprintf(szVal, "%g %g %g", FIX2FLT(((SFColor *)info->far_ptr)->red), FIX2FLT( ((SFColor *)info->far_ptr)->green) , FIX2FLT( ((SFColor *)info->far_ptr)->blue) ); SFColor 699 src/scenegraph/x3d_nodes.c p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1); SFColor 12484 src/scenegraph/x3d_nodes.c p->skyColor.vals = (SFColor*)gf_malloc(sizeof(SFColor)*1); SFColor 251 src/terminal/input_sensor.c ((SFColor *)field->far_ptr)->red = FLT2FIX( gf_bs_read_float(bs) ); SFColor 252 src/terminal/input_sensor.c ((SFColor *)field->far_ptr)->green = FLT2FIX( gf_bs_read_float(bs) ); SFColor 253 src/terminal/input_sensor.c ((SFColor *)field->far_ptr)->blue = FLT2FIX( gf_bs_read_float(bs) );