gf_acos           107 include/gpac/maths.h Fixed gf_acos(Fixed angle);
gf_acos           124 src/bifs/predictive_mffield.c 	delta = 2 * gf_acos(comp[0]);
gf_acos           325 src/bifs/unquantize.c 	q = 2 * gf_acos(comp[0]);
gf_acos          1372 src/compositor/hardcoded_protos.c 			theta_angle = gf_acos( gf_vec_dot(target, ref) );
gf_acos          1382 src/compositor/hardcoded_protos.c 			phi_angle = gf_acos( gf_vec_dot(target, ref) );
gf_acos          1885 src/compositor/mesh.c 					gamma = gf_acos(gf_divfix(spine_vec.y, cos_a));
gf_acos          1914 src/compositor/mesh.c 					gamma = gf_acos(gf_divfix(spine_vec.y, cos_a));
gf_acos           293 src/compositor/mpeg4_grouping_3d.c 			angle = gf_acos(cosw);
gf_acos          1030 src/compositor/mpeg4_sensors.c 			acute = gf_acos(acute);
gf_acos          1093 src/compositor/mpeg4_sensors.c 			rot = gf_mulfix(radius, gf_acos(gf_vec_dot(dir2, dir1)) );
gf_acos           238 src/compositor/mpeg4_sound.c 			ang = gf_acos(gf_vec_dot(usr, pos));
gf_acos           777 src/scene_manager/swf_parse.c 							else angle = gf_acos(angle);
gf_acos          2286 src/utils/math.c 	Fixed val = gf_acos(quat->q);
gf_acos          2339 src/utils/math.c 	r.q = gf_acos(cos_a);
gf_acos          2419 src/utils/math.c 		omega = gf_acos(cosom);
gf_acos           544 src/utils/path2d.c 	start_angle = gf_acos(gf_divfix(vx,normv));
gf_acos           558 src/utils/path2d.c 	sweep_angle = gf_acos(sweep_angle);
gf_acos          1242 src/utils/path2d.c 		angle = gf_acos( gf_divfix(path->seg[i].dx , path->seg[i].len) );
gf_acos          1253 src/utils/path2d.c 					angleNext = gf_acos( gf_divfix(path->seg[i+1].dx, path->seg[i+1].len) );
gf_acos          1271 src/utils/path2d.c 				angleNext = gf_acos( gf_divfix(path->seg[i+1].dx, path->seg[i+1].len) );