gf_acos 107 include/gpac/maths.h Fixed gf_acos(Fixed angle); gf_acos 124 src/bifs/predictive_mffield.c delta = 2 * gf_acos(comp[0]); gf_acos 325 src/bifs/unquantize.c q = 2 * gf_acos(comp[0]); gf_acos 1372 src/compositor/hardcoded_protos.c theta_angle = gf_acos( gf_vec_dot(target, ref) ); gf_acos 1382 src/compositor/hardcoded_protos.c phi_angle = gf_acos( gf_vec_dot(target, ref) ); gf_acos 1885 src/compositor/mesh.c gamma = gf_acos(gf_divfix(spine_vec.y, cos_a)); gf_acos 1914 src/compositor/mesh.c gamma = gf_acos(gf_divfix(spine_vec.y, cos_a)); gf_acos 293 src/compositor/mpeg4_grouping_3d.c angle = gf_acos(cosw); gf_acos 1030 src/compositor/mpeg4_sensors.c acute = gf_acos(acute); gf_acos 1093 src/compositor/mpeg4_sensors.c rot = gf_mulfix(radius, gf_acos(gf_vec_dot(dir2, dir1)) ); gf_acos 238 src/compositor/mpeg4_sound.c ang = gf_acos(gf_vec_dot(usr, pos)); gf_acos 777 src/scene_manager/swf_parse.c else angle = gf_acos(angle); gf_acos 2286 src/utils/math.c Fixed val = gf_acos(quat->q); gf_acos 2339 src/utils/math.c r.q = gf_acos(cos_a); gf_acos 2419 src/utils/math.c omega = gf_acos(cosom); gf_acos 544 src/utils/path2d.c start_angle = gf_acos(gf_divfix(vx,normv)); gf_acos 558 src/utils/path2d.c sweep_angle = gf_acos(sweep_angle); gf_acos 1242 src/utils/path2d.c angle = gf_acos( gf_divfix(path->seg[i].dx , path->seg[i].len) ); gf_acos 1253 src/utils/path2d.c angleNext = gf_acos( gf_divfix(path->seg[i+1].dx, path->seg[i+1].len) ); gf_acos 1271 src/utils/path2d.c angleNext = gf_acos( gf_divfix(path->seg[i+1].dx, path->seg[i+1].len) );