gf_mx_add_matrix  768 include/gpac/maths.h void gf_mx_add_matrix(GF_Matrix *mx, GF_Matrix *mul);
gf_mx_add_matrix  323 src/compositor/camera.c 				gf_mx_add_matrix(&post_model_view, &mx);
gf_mx_add_matrix  329 src/compositor/camera.c 		if (cam->flags & CAM_HAS_VIEWPORT) gf_mx_add_matrix(&post_model_view, &cam->viewport);
gf_mx_add_matrix  391 src/compositor/camera.c 	gf_mx_add_matrix(&cam->modelview, &post_model_view);
gf_mx_add_matrix 2966 src/compositor/compositor.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  248 src/compositor/compositor_3d.c 					gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  693 src/compositor/hardcoded_protos.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  385 src/compositor/mpeg4_background.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  412 src/compositor/mpeg4_background.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  433 src/compositor/mpeg4_background.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  299 src/compositor/mpeg4_background2d.c 	gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  818 src/compositor/mpeg4_grouping.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  213 src/compositor/mpeg4_grouping_3d.c 	gf_mx_add_matrix(&tr_state->model_matrix, &st->mx);
gf_mx_add_matrix  301 src/compositor/mpeg4_grouping_3d.c 	gf_mx_add_matrix(&tr_state->model_matrix, &st->mx);
gf_mx_add_matrix  288 src/compositor/mpeg4_viewport.c 			gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix 1556 src/compositor/texturing_gl.c 				gf_mx_add_matrix(mx, &tmp);
gf_mx_add_matrix 1575 src/compositor/texturing_gl.c 				gf_mx_add_matrix(mx, &tmp);
gf_mx_add_matrix  451 src/compositor/visual_manager_2d_draw.c 		gf_mx_add_matrix(&tr_state->model_matrix, &mx);
gf_mx_add_matrix  818 src/compositor/visual_manager_3d.c 			gf_mx_add_matrix(&tr_state->model_matrix, &dl->light_matrix);
gf_mx_add_matrix 1686 src/compositor/visual_manager_3d_gl.c 	gf_mx_add_matrix(&mx, &tr_state->model_matrix);
gf_mx_add_matrix 1715 src/compositor/visual_manager_3d_gl.c 				gf_mx_add_matrix(&mx, visual->clippers[i].mx_clipper);
gf_mx_add_matrix 1791 src/compositor/visual_manager_3d_gl.c 			gf_mx_add_matrix(&mx, &li->light_mx);
gf_mx_add_matrix 2174 src/compositor/visual_manager_3d_gl.c 	gf_mx_add_matrix(&mx, &tr_state->model_matrix);
gf_mx_add_matrix 2223 src/compositor/visual_manager_3d_gl.c 			gf_mx_add_matrix(&mx, &li->light_mx);
gf_mx_add_matrix 2374 src/compositor/visual_manager_3d_gl.c 	gf_mx_add_matrix(&eye_mx, &tr_state->model_matrix);
gf_mx_add_matrix 2389 src/compositor/visual_manager_3d_gl.c 				gf_mx_add_matrix(&mx, visual->clippers[i].mx_clipper);
gf_mx_add_matrix 2606 src/compositor/visual_manager_3d_gl.c 		gf_mx_add_matrix(&normal_mx, &tr_state->model_matrix);
gf_mx_add_matrix 1362 src/utils/math.c 	gf_mx_add_matrix(mat, &tmp);