gf_mx_add_matrix 768 include/gpac/maths.h void gf_mx_add_matrix(GF_Matrix *mx, GF_Matrix *mul); gf_mx_add_matrix 323 src/compositor/camera.c gf_mx_add_matrix(&post_model_view, &mx); gf_mx_add_matrix 329 src/compositor/camera.c if (cam->flags & CAM_HAS_VIEWPORT) gf_mx_add_matrix(&post_model_view, &cam->viewport); gf_mx_add_matrix 391 src/compositor/camera.c gf_mx_add_matrix(&cam->modelview, &post_model_view); gf_mx_add_matrix 2966 src/compositor/compositor.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 248 src/compositor/compositor_3d.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 693 src/compositor/hardcoded_protos.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 385 src/compositor/mpeg4_background.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 412 src/compositor/mpeg4_background.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 433 src/compositor/mpeg4_background.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 299 src/compositor/mpeg4_background2d.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 818 src/compositor/mpeg4_grouping.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 213 src/compositor/mpeg4_grouping_3d.c gf_mx_add_matrix(&tr_state->model_matrix, &st->mx); gf_mx_add_matrix 301 src/compositor/mpeg4_grouping_3d.c gf_mx_add_matrix(&tr_state->model_matrix, &st->mx); gf_mx_add_matrix 288 src/compositor/mpeg4_viewport.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 1556 src/compositor/texturing_gl.c gf_mx_add_matrix(mx, &tmp); gf_mx_add_matrix 1575 src/compositor/texturing_gl.c gf_mx_add_matrix(mx, &tmp); gf_mx_add_matrix 451 src/compositor/visual_manager_2d_draw.c gf_mx_add_matrix(&tr_state->model_matrix, &mx); gf_mx_add_matrix 818 src/compositor/visual_manager_3d.c gf_mx_add_matrix(&tr_state->model_matrix, &dl->light_matrix); gf_mx_add_matrix 1686 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, &tr_state->model_matrix); gf_mx_add_matrix 1715 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, visual->clippers[i].mx_clipper); gf_mx_add_matrix 1791 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, &li->light_mx); gf_mx_add_matrix 2174 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, &tr_state->model_matrix); gf_mx_add_matrix 2223 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, &li->light_mx); gf_mx_add_matrix 2374 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&eye_mx, &tr_state->model_matrix); gf_mx_add_matrix 2389 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&mx, visual->clippers[i].mx_clipper); gf_mx_add_matrix 2606 src/compositor/visual_manager_3d_gl.c gf_mx_add_matrix(&normal_mx, &tr_state->model_matrix); gf_mx_add_matrix 1362 src/utils/math.c gf_mx_add_matrix(mat, &tmp);