gf_quat_multiply  631 include/gpac/maths.h GF_Vec4 gf_quat_multiply(GF_Vec4 *q1, GF_Vec4 *q2);
gf_quat_multiply  156 src/compositor/camera.c 	ny_quat = gf_quat_multiply(&norm, &y_quat);
gf_quat_multiply  157 src/compositor/camera.c 	ny_quat = gf_quat_multiply(&ny_quat, &inv_norm);
gf_quat_multiply  187 src/compositor/camera.c 	rot = gf_quat_multiply(&rot_y, &norm);
gf_quat_multiply 1262 src/compositor/mpeg4_sensors.c 				q1 = gf_quat_multiply(&q1, &q2);
gf_quat_multiply 1290 src/compositor/mpeg4_sensors.c 				rot = gf_quat_multiply(&rot, &res);
gf_quat_multiply 1307 src/compositor/mpeg4_sensors.c 				rot = gf_quat_multiply(&rot, &res);
gf_quat_multiply 2482 src/scenegraph/vrml_smjs.c 	q1 = gf_quat_multiply(&q1, &q2);
gf_quat_multiply 2381 src/utils/math.c 	q_r1 = gf_quat_multiply(&q_v, &q_i);
gf_quat_multiply 2382 src/utils/math.c 	q_r2 = gf_quat_multiply(quat, &q_r1);