gf_quat_to_rotation  614 include/gpac/maths.h GF_Vec4 gf_quat_to_rotation(GF_Vec4 *quat);
gf_quat_to_rotation  188 src/compositor/camera.c 	return gf_quat_to_rotation(&rot);
gf_quat_to_rotation 1264 src/compositor/mpeg4_sensors.c 			sphere->rotation_changed = gf_quat_to_rotation(&q1);
gf_quat_to_rotation 1291 src/compositor/mpeg4_sensors.c 				res = gf_quat_to_rotation(&rot);
gf_quat_to_rotation 1308 src/compositor/mpeg4_sensors.c 				res = gf_quat_to_rotation(&rot);
gf_quat_to_rotation 2483 src/scenegraph/vrml_smjs.c 	r1 = gf_quat_to_rotation(&q1);
gf_quat_to_rotation 2554 src/scenegraph/vrml_smjs.c 	res = gf_quat_to_rotation(&q1);
gf_quat_to_rotation 1634 src/utils/math.c 	*rotate = gf_quat_to_rotation(&quat);