gf_quat_to_rotation 614 include/gpac/maths.h GF_Vec4 gf_quat_to_rotation(GF_Vec4 *quat); gf_quat_to_rotation 188 src/compositor/camera.c return gf_quat_to_rotation(&rot); gf_quat_to_rotation 1264 src/compositor/mpeg4_sensors.c sphere->rotation_changed = gf_quat_to_rotation(&q1); gf_quat_to_rotation 1291 src/compositor/mpeg4_sensors.c res = gf_quat_to_rotation(&rot); gf_quat_to_rotation 1308 src/compositor/mpeg4_sensors.c res = gf_quat_to_rotation(&rot); gf_quat_to_rotation 2483 src/scenegraph/vrml_smjs.c r1 = gf_quat_to_rotation(&q1); gf_quat_to_rotation 2554 src/scenegraph/vrml_smjs.c res = gf_quat_to_rotation(&q1); gf_quat_to_rotation 1634 src/utils/math.c *rotate = gf_quat_to_rotation(&quat);