gf_vec_add        262 src/compositor/camera.c 			gf_vec_add(pos, pos, cam->position);
gf_vec_add        263 src/compositor/camera.c 			gf_vec_add(tar, pos, eye);
gf_vec_add        294 src/compositor/camera.c 		gf_vec_add(cam->center, cam->center, cam->position);
gf_vec_add        358 src/compositor/camera.c 		gf_vec_add(target, pos, cam->position);
gf_vec_add        381 src/compositor/camera.c 		gf_vec_add(tar, tar, cam->position);
gf_vec_add        387 src/compositor/camera.c 		gf_vec_add(pos, cam->position, disp);
gf_vec_add        423 src/compositor/camera.c 	gf_vec_add(cam->target, cam->target, pos);
gf_vec_add        572 src/compositor/camera.c 		gf_vec_add(pos, cam->start_pos, dif);
gf_vec_add       1117 src/compositor/mesh.c 			gf_vec_add(nor, nor, faces[pi->faces[i]].nor);
gf_vec_add         88 src/compositor/mesh_collide.c 	gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos);
gf_vec_add         89 src/compositor/mesh_collide.c 	gf_vec_add(v, v, mesh->vertices[idx[2]].pos);
gf_vec_add        100 src/compositor/mesh_collide.c 	gf_vec_add(v, node->max, node->min);
gf_vec_add        341 src/compositor/mesh_collide.c 			gf_vec_add(*outPoint, ray->orig, *outPoint);
gf_vec_add        402 src/compositor/mesh_collide.c 			gf_vec_add(*outPoint, ray->orig, *outPoint);
gf_vec_add        542 src/compositor/mesh_collide.c 		gf_vec_add(*outPoint, pos, resn);
gf_vec_add        610 src/compositor/mesh_collide.c 		gf_vec_add(*outPoint, pos, resn);
gf_vec_add         49 src/compositor/mpeg4_geometry_2d.c 	gf_vec_add(*res, ray->orig, *res);
gf_vec_add        280 src/compositor/mpeg4_grouping_3d.c 			gf_vec_add(user_pos, user_pos, tmp);
gf_vec_add        287 src/compositor/mpeg4_grouping_3d.c 			gf_vec_add(z, z, tmp);
gf_vec_add         58 src/compositor/mpeg4_lighting.c 		gf_vec_add(b.max_edge, sl->location, size);
gf_vec_add        108 src/compositor/mpeg4_lighting.c 		gf_vec_add(b.max_edge, pl->location, size);
gf_vec_add        750 src/compositor/mpeg4_sensors.c 		gf_vec_add(tr_state->bbox.max_edge, ps->center, ps->size);
gf_vec_add       1020 src/compositor/mpeg4_sensors.c 			gf_vec_add(r.dir, r.orig, r.dir);
gf_vec_add       1357 src/compositor/mpeg4_sensors.c 		gf_vec_add(tr_state->bbox.max_edge, vs->center, vs->size);
gf_vec_add       1368 src/compositor/mpeg4_sensors.c 		gf_vec_add(bbox.max_edge, vs->center, s);
gf_vec_add        115 src/compositor/navigate.c 	gf_vec_add(delta, cam->target, cam->up);
gf_vec_add        177 src/compositor/navigate.c 	gf_vec_add(cam->target, cam->target, v);
gf_vec_add        178 src/compositor/navigate.c 	gf_vec_add(cam->position, cam->position, v);
gf_vec_add        187 src/compositor/navigate.c 	gf_vec_add(cam->target, cam->target, v);
gf_vec_add        188 src/compositor/navigate.c 	gf_vec_add(cam->position, cam->position, v);
gf_vec_add        199 src/compositor/navigate.c 	gf_vec_add(cam->target, cam->target, v);
gf_vec_add        200 src/compositor/navigate.c 	gf_vec_add(cam->position, cam->position, v);
gf_vec_add        272 src/compositor/navigate.c 	gf_vec_add(pos, tr_state.bbox.center, diff);
gf_vec_add       1051 src/compositor/visual_manager_3d.c 		gf_vec_add(tr_state->camera->position, tr_state->camera->last_pos, n);
gf_vec_add       1080 src/compositor/visual_manager_3d.c 				gf_vec_add(tr_state->camera->position, tr_state->camera->position, n);
gf_vec_add       1081 src/compositor/visual_manager_3d.c 				gf_vec_add(tr_state->camera->target, tr_state->camera->target, n);
gf_vec_add       1082 src/compositor/visual_manager_3d.c 				gf_vec_add(tr_state->camera->last_pos, tr_state->camera->position, n);
gf_vec_add       1118 src/compositor/visual_manager_3d.c 				gf_vec_add(tr_state->camera->position, tr_state->camera->position, n);
gf_vec_add       1119 src/compositor/visual_manager_3d.c 				gf_vec_add(tr_state->camera->target, tr_state->camera->target, n);
gf_vec_add       1496 src/compositor/visual_manager_3d.c 	gf_vec_add(v1, v1, pos);
gf_vec_add       1499 src/compositor/visual_manager_3d.c 	gf_vec_add(v2, v2, pos);
gf_vec_add       3237 src/compositor/visual_manager_3d_gl.c 				gf_vec_add(end, pt, end);
gf_vec_add       3257 src/compositor/visual_manager_3d_gl.c 			gf_vec_add(pt, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos);
gf_vec_add       3258 src/compositor/visual_manager_3d_gl.c 			gf_vec_add(pt, pt, mesh->vertices[idx[2]].pos);
gf_vec_add       3262 src/compositor/visual_manager_3d_gl.c 			gf_vec_add(end, pt, end);
gf_vec_add       3298 src/compositor/visual_manager_3d_gl.c 		gf_vec_add(c, node->min, c);
gf_vec_add        723 src/compositor/x3d_geometry.c 				gf_vec_add(n_avg, n_0, n_1);
gf_vec_add        733 src/compositor/x3d_geometry.c 					gf_vec_add(n_avg, n_0, n_1);
gf_vec_add        734 src/compositor/x3d_geometry.c 					gf_vec_add(n_avg, n_avg, n_2);
gf_vec_add        963 src/compositor/x3d_geometry.c 					gf_vec_add(n_avg, n_0, n_1);
gf_vec_add        966 src/compositor/x3d_geometry.c 					gf_vec_add(n_tot, n_tot, n_1);
gf_vec_add       1986 src/utils/math.c 	gf_vec_add(*outPoint, *linepoint, *outPoint);
gf_vec_add       2005 src/utils/math.c 		gf_vec_add(*linepoint, v1, v2);
gf_vec_add       2035 src/utils/math.c 	gf_vec_add(r->dir, r->orig, r->dir);
gf_vec_add       2123 src/utils/math.c 		gf_vec_add(*outPoint, *outPoint, ray->orig);
gf_vec_add       2151 src/utils/math.c 		gf_vec_add(*outPoint, ray->orig, radv);
gf_vec_add       2234 src/utils/math.c 	gf_vec_add(c, c, line_pt);
gf_vec_add       2441 src/utils/math.c 	gf_vec_add(v, b->min_edge, b->max_edge);
gf_vec_add       2528 src/utils/math.c 	gf_vec_add(end, pt, plane->normal);