gf_vec_add 262 src/compositor/camera.c gf_vec_add(pos, pos, cam->position); gf_vec_add 263 src/compositor/camera.c gf_vec_add(tar, pos, eye); gf_vec_add 294 src/compositor/camera.c gf_vec_add(cam->center, cam->center, cam->position); gf_vec_add 358 src/compositor/camera.c gf_vec_add(target, pos, cam->position); gf_vec_add 381 src/compositor/camera.c gf_vec_add(tar, tar, cam->position); gf_vec_add 387 src/compositor/camera.c gf_vec_add(pos, cam->position, disp); gf_vec_add 423 src/compositor/camera.c gf_vec_add(cam->target, cam->target, pos); gf_vec_add 572 src/compositor/camera.c gf_vec_add(pos, cam->start_pos, dif); gf_vec_add 1117 src/compositor/mesh.c gf_vec_add(nor, nor, faces[pi->faces[i]].nor); gf_vec_add 88 src/compositor/mesh_collide.c gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); gf_vec_add 89 src/compositor/mesh_collide.c gf_vec_add(v, v, mesh->vertices[idx[2]].pos); gf_vec_add 100 src/compositor/mesh_collide.c gf_vec_add(v, node->max, node->min); gf_vec_add 341 src/compositor/mesh_collide.c gf_vec_add(*outPoint, ray->orig, *outPoint); gf_vec_add 402 src/compositor/mesh_collide.c gf_vec_add(*outPoint, ray->orig, *outPoint); gf_vec_add 542 src/compositor/mesh_collide.c gf_vec_add(*outPoint, pos, resn); gf_vec_add 610 src/compositor/mesh_collide.c gf_vec_add(*outPoint, pos, resn); gf_vec_add 49 src/compositor/mpeg4_geometry_2d.c gf_vec_add(*res, ray->orig, *res); gf_vec_add 280 src/compositor/mpeg4_grouping_3d.c gf_vec_add(user_pos, user_pos, tmp); gf_vec_add 287 src/compositor/mpeg4_grouping_3d.c gf_vec_add(z, z, tmp); gf_vec_add 58 src/compositor/mpeg4_lighting.c gf_vec_add(b.max_edge, sl->location, size); gf_vec_add 108 src/compositor/mpeg4_lighting.c gf_vec_add(b.max_edge, pl->location, size); gf_vec_add 750 src/compositor/mpeg4_sensors.c gf_vec_add(tr_state->bbox.max_edge, ps->center, ps->size); gf_vec_add 1020 src/compositor/mpeg4_sensors.c gf_vec_add(r.dir, r.orig, r.dir); gf_vec_add 1357 src/compositor/mpeg4_sensors.c gf_vec_add(tr_state->bbox.max_edge, vs->center, vs->size); gf_vec_add 1368 src/compositor/mpeg4_sensors.c gf_vec_add(bbox.max_edge, vs->center, s); gf_vec_add 115 src/compositor/navigate.c gf_vec_add(delta, cam->target, cam->up); gf_vec_add 177 src/compositor/navigate.c gf_vec_add(cam->target, cam->target, v); gf_vec_add 178 src/compositor/navigate.c gf_vec_add(cam->position, cam->position, v); gf_vec_add 187 src/compositor/navigate.c gf_vec_add(cam->target, cam->target, v); gf_vec_add 188 src/compositor/navigate.c gf_vec_add(cam->position, cam->position, v); gf_vec_add 199 src/compositor/navigate.c gf_vec_add(cam->target, cam->target, v); gf_vec_add 200 src/compositor/navigate.c gf_vec_add(cam->position, cam->position, v); gf_vec_add 272 src/compositor/navigate.c gf_vec_add(pos, tr_state.bbox.center, diff); gf_vec_add 1051 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->position, tr_state->camera->last_pos, n); gf_vec_add 1080 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->position, tr_state->camera->position, n); gf_vec_add 1081 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->target, tr_state->camera->target, n); gf_vec_add 1082 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->last_pos, tr_state->camera->position, n); gf_vec_add 1118 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->position, tr_state->camera->position, n); gf_vec_add 1119 src/compositor/visual_manager_3d.c gf_vec_add(tr_state->camera->target, tr_state->camera->target, n); gf_vec_add 1496 src/compositor/visual_manager_3d.c gf_vec_add(v1, v1, pos); gf_vec_add 1499 src/compositor/visual_manager_3d.c gf_vec_add(v2, v2, pos); gf_vec_add 3237 src/compositor/visual_manager_3d_gl.c gf_vec_add(end, pt, end); gf_vec_add 3257 src/compositor/visual_manager_3d_gl.c gf_vec_add(pt, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); gf_vec_add 3258 src/compositor/visual_manager_3d_gl.c gf_vec_add(pt, pt, mesh->vertices[idx[2]].pos); gf_vec_add 3262 src/compositor/visual_manager_3d_gl.c gf_vec_add(end, pt, end); gf_vec_add 3298 src/compositor/visual_manager_3d_gl.c gf_vec_add(c, node->min, c); gf_vec_add 723 src/compositor/x3d_geometry.c gf_vec_add(n_avg, n_0, n_1); gf_vec_add 733 src/compositor/x3d_geometry.c gf_vec_add(n_avg, n_0, n_1); gf_vec_add 734 src/compositor/x3d_geometry.c gf_vec_add(n_avg, n_avg, n_2); gf_vec_add 963 src/compositor/x3d_geometry.c gf_vec_add(n_avg, n_0, n_1); gf_vec_add 966 src/compositor/x3d_geometry.c gf_vec_add(n_tot, n_tot, n_1); gf_vec_add 1986 src/utils/math.c gf_vec_add(*outPoint, *linepoint, *outPoint); gf_vec_add 2005 src/utils/math.c gf_vec_add(*linepoint, v1, v2); gf_vec_add 2035 src/utils/math.c gf_vec_add(r->dir, r->orig, r->dir); gf_vec_add 2123 src/utils/math.c gf_vec_add(*outPoint, *outPoint, ray->orig); gf_vec_add 2151 src/utils/math.c gf_vec_add(*outPoint, ray->orig, radv); gf_vec_add 2234 src/utils/math.c gf_vec_add(c, c, line_pt); gf_vec_add 2441 src/utils/math.c gf_vec_add(v, b->min_edge, b->max_edge); gf_vec_add 2528 src/utils/math.c gf_vec_add(end, pt, plane->normal);