DrawAspect2D 113 include/gpac/internal/compositor_dev.h typedef struct _draw_aspect_2d DrawAspect2D; DrawAspect2D 1261 include/gpac/internal/compositor_dev.h void compositor_3d_draw_bitmap(struct _drawable *stack, DrawAspect2D *asp, GF_TraverseState *tr_state, Fixed width, Fixed height, Fixed bmp_scale_x, Fixed bmp_scale_y); DrawAspect2D 1427 include/gpac/internal/compositor_dev.h void gf_font_spans_draw_3d(GF_List *spans, GF_TraverseState *tr_state, DrawAspect2D *asp, u32 text_hl, Bool force_texturing); DrawAspect2D 180 src/compositor/compositor_3d.c void compositor_3d_draw_bitmap(Drawable *stack, DrawAspect2D *asp, GF_TraverseState *tr_state, Fixed width, Fixed height, Fixed bmp_scale_x, Fixed bmp_scale_y) DrawAspect2D 43 src/compositor/drawable.c DrawAspect2D asp; DrawAspect2D 63 src/compositor/drawable.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 521 src/compositor/drawable.c u32 drawable_get_aspect_2d_mpeg4(GF_Node *node, DrawAspect2D *asp, GF_TraverseState *tr_state) DrawAspect2D 877 src/compositor/drawable.c void drawable_compute_line_scale(GF_TraverseState *tr_state, DrawAspect2D *asp) DrawAspect2D 1080 src/compositor/drawable.c StrikeInfo2D *drawable_get_strikeinfo(GF_Compositor *compositor, Drawable *drawable, DrawAspect2D *asp, GF_Node *appear, GF_Path *path, u32 svg_flags, GF_TraverseState *tr_state) DrawAspect2D 1286 src/compositor/drawable.c Bool drawable_get_aspect_2d_svg(GF_Node *node, DrawAspect2D *asp, GF_TraverseState *tr_state) DrawAspect2D 1293 src/compositor/drawable.c Bool drawable_get_aspect_2d_svg(GF_Node *node, DrawAspect2D *asp, GF_TraverseState *tr_state) DrawAspect2D 193 src/compositor/drawable.h u32 drawable_get_aspect_2d_mpeg4(GF_Node *node, DrawAspect2D *asp, GF_TraverseState *tr_state); DrawAspect2D 195 src/compositor/drawable.h Bool drawable_get_aspect_2d_svg(GF_Node *node, DrawAspect2D *asp, GF_TraverseState *tr_state); DrawAspect2D 251 src/compositor/drawable.h DrawAspect2D aspect; DrawAspect2D 321 src/compositor/drawable.h StrikeInfo2D *drawable_get_strikeinfo(GF_Compositor *compositor, Drawable *drawable, DrawAspect2D *asp, GF_Node *appear, GF_Path *path, u32 svg_flags, GF_TraverseState *tr_state); DrawAspect2D 324 src/compositor/drawable.h void drawable_compute_line_scale(GF_TraverseState *tr_state, DrawAspect2D *asp); DrawAspect2D 326 src/compositor/drawable.h Bool svg_drawable_is_over(Drawable *drawable, Fixed x, Fixed y, DrawAspect2D *asp, GF_TraverseState *tr_state, GF_Rect *glyph_rc); DrawAspect2D 829 src/compositor/font_engine.c static void span_strike_3d(GF_TextSpan *span, GF_TraverseState *tr_state, DrawAspect2D *asp, Bool vect_outline) DrawAspect2D 857 src/compositor/font_engine.c void gf_font_spans_draw_3d(GF_List *spans, GF_TraverseState *tr_state, DrawAspect2D *asp, u32 text_hl, Bool force_texturing) DrawAspect2D 1362 src/compositor/font_engine.c DrawAspect2D asp; DrawAspect2D 1400 src/compositor/font_engine.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 1344 src/compositor/hardcoded_protos.c DrawAspect2D asp; DrawAspect2D 1357 src/compositor/hardcoded_protos.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 396 src/compositor/hc_flash_shape.c memset(&ctx->aspect, 0, sizeof(DrawAspect2D)); DrawAspect2D 413 src/compositor/hc_flash_shape.c memset(&ctx->aspect, 0, sizeof(DrawAspect2D)); DrawAspect2D 118 src/compositor/mpeg4_bitmap.c DrawAspect2D asp; DrawAspect2D 126 src/compositor/mpeg4_bitmap.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 88 src/compositor/mpeg4_geometry_2d.c DrawAspect2D asp; DrawAspect2D 665 src/compositor/mpeg4_geometry_2d.c DrawAspect2D asp; DrawAspect2D 670 src/compositor/mpeg4_geometry_2d.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 280 src/compositor/mpeg4_geometry_ifs2d.c DrawAspect2D asp; DrawAspect2D 287 src/compositor/mpeg4_geometry_ifs2d.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 257 src/compositor/mpeg4_geometry_ils2d.c DrawAspect2D asp; DrawAspect2D 258 src/compositor/mpeg4_geometry_ils2d.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 476 src/compositor/mpeg4_text.c static void text_get_draw_opt(GF_Node *node, TextStack *st, Bool *force_texture, u32 *hl_color, DrawAspect2D *asp) DrawAspect2D 524 src/compositor/mpeg4_text.c DrawAspect2D the_asp, *asp; DrawAspect2D 531 src/compositor/mpeg4_text.c memset(&the_asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 31 src/compositor/svg_geometry.c Bool svg_drawable_is_over(Drawable *drawable, Fixed x, Fixed y, DrawAspect2D *asp, GF_TraverseState *tr_state, GF_Rect *glyph_rc) DrawAspect2D 38 src/compositor/svg_geometry.c Bool svg_drawable_is_over(Drawable *drawable, Fixed x, Fixed y, DrawAspect2D *asp, GF_TraverseState *tr_state, GF_Rect *glyph_rc) DrawAspect2D 169 src/compositor/svg_geometry.c void svg_drawable_3d_pick(Drawable *drawable, GF_TraverseState *tr_state, DrawAspect2D *asp) DrawAspect2D 266 src/compositor/svg_geometry.c DrawAspect2D asp; DrawAspect2D 286 src/compositor/svg_geometry.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 396 src/compositor/svg_geometry.c DrawAspect2D asp; DrawAspect2D 399 src/compositor/svg_geometry.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 1387 src/compositor/visual_manager_3d.c DrawAspect2D asp; DrawAspect2D 1397 src/compositor/visual_manager_3d.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 1574 src/compositor/visual_manager_3d.c static GF_TextureHandler *visual_3d_setup_texture_2d(GF_TraverseState *tr_state, DrawAspect2D *asp, GF_Mesh *mesh) DrawAspect2D 1599 src/compositor/visual_manager_3d.c void visual_3d_set_2d_strike(GF_TraverseState *tr_state, DrawAspect2D *asp) DrawAspect2D 1632 src/compositor/visual_manager_3d.c void visual_3d_draw_2d_with_aspect(Drawable *st, GF_TraverseState *tr_state, DrawAspect2D *asp) DrawAspect2D 1694 src/compositor/visual_manager_3d.c DrawAspect2D asp; DrawAspect2D 1695 src/compositor/visual_manager_3d.c memset(&asp, 0, sizeof(DrawAspect2D)); DrawAspect2D 71 src/compositor/visual_manager_3d.h void visual_3d_draw_2d_with_aspect(Drawable *st, GF_TraverseState *tr_state, DrawAspect2D *asp); DrawAspect2D 83 src/compositor/visual_manager_3d.h void visual_3d_set_2d_strike(GF_TraverseState *tr_state, DrawAspect2D *asp);