GF_2PI           1317 src/compositor/hardcoded_protos.c 		sphere_angles.min_theta = GF_2PI * vrinfo.srd_x / vrinfo.srd_max_x;
GF_2PI           1318 src/compositor/hardcoded_protos.c 		sphere_angles.max_theta = GF_2PI * ( vrinfo.srd_w + vrinfo.srd_x ) / vrinfo.srd_max_x;
GF_2PI            401 src/compositor/mesh.c 		angle = i*GF_2PI / numFacets - GF_PI2;
GF_2PI            464 src/compositor/mesh.c 		Fixed aincr = GF_2PI / nfacets;
GF_2PI            482 src/compositor/mesh.c 		Fixed aincr = GF_2PI / nfacets;
GF_2PI            559 src/compositor/mesh.c 		Fixed aincr = GF_2PI / nfacets;
GF_2PI            606 src/compositor/mesh.c 				angle = GF_2PI * j / num_steps - GF_PI2;
GF_2PI            741 src/compositor/mesh.c 	end = GF_2PI;
GF_2PI            163 src/compositor/mpeg4_geometry_3d.c 	if (angle_start < -GF_PI) angle_start += GF_2PI;
GF_2PI            164 src/compositor/mpeg4_geometry_3d.c 	if (angle_start > GF_PI) angle_start -= GF_2PI;
GF_2PI            165 src/compositor/mpeg4_geometry_3d.c 	if (angle_end < -GF_PI) angle_end += GF_2PI;
GF_2PI            166 src/compositor/mpeg4_geometry_3d.c 	if (angle_end > GF_PI) angle_end -= GF_2PI;
GF_2PI            170 src/compositor/mpeg4_geometry_3d.c 		max_tx = FIX_ONE - (angle_start + GF_PI) / GF_2PI;
GF_2PI            171 src/compositor/mpeg4_geometry_3d.c 		min_tx = FIX_ONE - (angle_end + GF_PI) / GF_2PI;
GF_2PI           4027 src/scenegraph/svg_attributes.c 			if (a<0) a += GF_2PI;
GF_2PI             59 src/scenegraph/vrml_interpolators.c 	if (res.q > GF_2PI) {
GF_2PI             60 src/scenegraph/vrml_interpolators.c 		res.q -= GF_2PI;
GF_2PI             61 src/scenegraph/vrml_interpolators.c 	} else if (res.q < GF_2PI) {
GF_2PI             62 src/scenegraph/vrml_interpolators.c 		res.q += GF_2PI;
GF_2PI            687 src/utils/math.c 	delta %= GF_2PI;
GF_2PI            688 src/utils/math.c 	if (delta < 0) delta += GF_2PI;
GF_2PI            689 src/utils/math.c 	if (delta > GF_PI) delta -= GF_2PI;
GF_2PI            691 src/utils/math.c 	while (delta < 0) delta += GF_2PI;
GF_2PI            692 src/utils/math.c 	while (delta > GF_PI) delta -= GF_2PI;
GF_2PI            283 src/utils/path2d.c 		cur = GF_2PI*i/GF_2D_DEFAULT_RES;
GF_2PI            561 src/utils/path2d.c 		if (sweep_angle > 0) sweep_angle -= GF_2PI;
GF_2PI            563 src/utils/path2d.c 		if (sweep_angle < 0) sweep_angle += GF_2PI;