GF_2PI 1317 src/compositor/hardcoded_protos.c sphere_angles.min_theta = GF_2PI * vrinfo.srd_x / vrinfo.srd_max_x; GF_2PI 1318 src/compositor/hardcoded_protos.c sphere_angles.max_theta = GF_2PI * ( vrinfo.srd_w + vrinfo.srd_x ) / vrinfo.srd_max_x; GF_2PI 401 src/compositor/mesh.c angle = i*GF_2PI / numFacets - GF_PI2; GF_2PI 464 src/compositor/mesh.c Fixed aincr = GF_2PI / nfacets; GF_2PI 482 src/compositor/mesh.c Fixed aincr = GF_2PI / nfacets; GF_2PI 559 src/compositor/mesh.c Fixed aincr = GF_2PI / nfacets; GF_2PI 606 src/compositor/mesh.c angle = GF_2PI * j / num_steps - GF_PI2; GF_2PI 741 src/compositor/mesh.c end = GF_2PI; GF_2PI 163 src/compositor/mpeg4_geometry_3d.c if (angle_start < -GF_PI) angle_start += GF_2PI; GF_2PI 164 src/compositor/mpeg4_geometry_3d.c if (angle_start > GF_PI) angle_start -= GF_2PI; GF_2PI 165 src/compositor/mpeg4_geometry_3d.c if (angle_end < -GF_PI) angle_end += GF_2PI; GF_2PI 166 src/compositor/mpeg4_geometry_3d.c if (angle_end > GF_PI) angle_end -= GF_2PI; GF_2PI 170 src/compositor/mpeg4_geometry_3d.c max_tx = FIX_ONE - (angle_start + GF_PI) / GF_2PI; GF_2PI 171 src/compositor/mpeg4_geometry_3d.c min_tx = FIX_ONE - (angle_end + GF_PI) / GF_2PI; GF_2PI 4027 src/scenegraph/svg_attributes.c if (a<0) a += GF_2PI; GF_2PI 59 src/scenegraph/vrml_interpolators.c if (res.q > GF_2PI) { GF_2PI 60 src/scenegraph/vrml_interpolators.c res.q -= GF_2PI; GF_2PI 61 src/scenegraph/vrml_interpolators.c } else if (res.q < GF_2PI) { GF_2PI 62 src/scenegraph/vrml_interpolators.c res.q += GF_2PI; GF_2PI 687 src/utils/math.c delta %= GF_2PI; GF_2PI 688 src/utils/math.c if (delta < 0) delta += GF_2PI; GF_2PI 689 src/utils/math.c if (delta > GF_PI) delta -= GF_2PI; GF_2PI 691 src/utils/math.c while (delta < 0) delta += GF_2PI; GF_2PI 692 src/utils/math.c while (delta > GF_PI) delta -= GF_2PI; GF_2PI 283 src/utils/path2d.c cur = GF_2PI*i/GF_2D_DEFAULT_RES; GF_2PI 561 src/utils/path2d.c if (sweep_angle > 0) sweep_angle -= GF_2PI; GF_2PI 563 src/utils/path2d.c if (sweep_angle < 0) sweep_angle += GF_2PI;