GF_BBox 168 include/gpac/internal/camera.h GF_BBox world_bbox; GF_BBox 960 include/gpac/internal/compositor_dev.h GF_BBox bbox; GF_BBox 161 include/gpac/internal/mesh.h GF_BBox bounds; GF_BBox 678 include/gpac/maths.h void gf_bbox_refresh(GF_BBox *b); GF_BBox 680 include/gpac/maths.h void gf_bbox_from_rect(GF_BBox *box, GF_Rect *rc); GF_BBox 682 include/gpac/maths.h void gf_rect_from_bbox(GF_Rect *rc, GF_BBox *box); GF_BBox 689 include/gpac/maths.h void gf_bbox_grow_point(GF_BBox *box, GF_Vec pt); GF_BBox 691 include/gpac/maths.h void gf_bbox_union(GF_BBox *b1, GF_BBox *b2); GF_BBox 693 include/gpac/maths.h Bool gf_bbox_equal(GF_BBox *b1, GF_BBox *b2); GF_BBox 695 include/gpac/maths.h Bool gf_bbox_point_inside(GF_BBox *box, GF_Vec *p); GF_BBox 840 include/gpac/maths.h void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *b); GF_BBox 847 include/gpac/maths.h void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box); GF_BBox 968 include/gpac/maths.h u32 gf_bbox_plane_relation(GF_BBox *box, GF_Plane *p); GF_BBox 521 include/gpac/scenegraph.h GF_BBox bbox; GF_BBox 296 src/compositor/camera.c GF_BBox b; GF_BBox 118 src/compositor/mpeg4_grouping.h GF_BBox bbox; \ GF_BBox 346 src/compositor/mpeg4_layer_3d.c GF_BBox bbox_backup; GF_BBox 54 src/compositor/mpeg4_lighting.c GF_BBox b; GF_BBox 105 src/compositor/mpeg4_lighting.c GF_BBox b; GF_BBox 1364 src/compositor/mpeg4_sensors.c GF_BBox bbox; GF_BBox 110 src/compositor/nodes_stacks.h GF_BBox prev_bounds; GF_BBox 191 src/compositor/svg_geometry.c GF_BBox box; GF_BBox 61 src/compositor/visual_manager_3d.c void drawable3d_check_focus_highlight(GF_Node *node, GF_TraverseState *tr_state, GF_BBox *orig_bounds) GF_BBox 66 src/compositor/visual_manager_3d.c GF_BBox *bounds; GF_BBox 1146 src/compositor/visual_manager_3d.c Bool visual_3d_node_cull(GF_TraverseState *tr_state, GF_BBox *bbox, Bool skip_near) GF_BBox 1152 src/compositor/visual_manager_3d.c GF_BBox b; GF_BBox 1371 src/compositor/visual_manager_3d.c GF_BBox box; GF_BBox 49 src/compositor/visual_manager_3d.h Bool visual_3d_node_cull(GF_TraverseState *tr_state, GF_BBox *bbox, Bool skip_near); GF_BBox 123 src/compositor/visual_manager_3d.h void drawable3d_check_focus_highlight(GF_Node *node, GF_TraverseState *tr_state, GF_BBox *orig_bounds); GF_BBox 304 src/compositor/visual_manager_3d.h void visual_3d_draw_bbox(GF_TraverseState *tr_state, GF_BBox *box); GF_BBox 3310 src/compositor/visual_manager_3d_gl.c void visual_3d_draw_bbox_ex(GF_TraverseState *tr_state, GF_BBox *box, Bool is_debug) GF_BBox 3332 src/compositor/visual_manager_3d_gl.c void visual_3d_draw_bbox(GF_TraverseState *tr_state, GF_BBox *box) GF_BBox 1638 src/utils/math.c void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box) GF_BBox 1666 src/utils/math.c void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *box) GF_BBox 2438 src/utils/math.c void gf_bbox_refresh(GF_BBox *b) GF_BBox 2449 src/utils/math.c void gf_bbox_from_rect(GF_BBox *box, GF_Rect *rc) GF_BBox 2461 src/utils/math.c void gf_rect_from_bbox(GF_Rect *rc, GF_BBox *box) GF_BBox 2470 src/utils/math.c void gf_bbox_grow_point(GF_BBox *box, GF_Vec pt) GF_BBox 2481 src/utils/math.c void gf_bbox_union(GF_BBox *b1, GF_BBox *b2) GF_BBox 2495 src/utils/math.c Bool gf_bbox_equal(GF_BBox *b1, GF_BBox *b2) GF_BBox 2501 src/utils/math.c Bool gf_bbox_point_inside(GF_BBox *box, GF_Vec *p) GF_BBox 2558 src/utils/math.c u32 gf_bbox_plane_relation(GF_BBox *box, GF_Plane *p)