GF_BBox           168 include/gpac/internal/camera.h 	GF_BBox world_bbox;
GF_BBox           960 include/gpac/internal/compositor_dev.h 	GF_BBox bbox;
GF_BBox           161 include/gpac/internal/mesh.h 	GF_BBox bounds;
GF_BBox           678 include/gpac/maths.h void gf_bbox_refresh(GF_BBox *b);
GF_BBox           680 include/gpac/maths.h void gf_bbox_from_rect(GF_BBox *box, GF_Rect *rc);
GF_BBox           682 include/gpac/maths.h void gf_rect_from_bbox(GF_Rect *rc, GF_BBox *box);
GF_BBox           689 include/gpac/maths.h void gf_bbox_grow_point(GF_BBox *box, GF_Vec pt);
GF_BBox           691 include/gpac/maths.h void gf_bbox_union(GF_BBox *b1, GF_BBox *b2);
GF_BBox           693 include/gpac/maths.h Bool gf_bbox_equal(GF_BBox *b1, GF_BBox *b2);
GF_BBox           695 include/gpac/maths.h Bool gf_bbox_point_inside(GF_BBox *box, GF_Vec *p);
GF_BBox           840 include/gpac/maths.h void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *b);
GF_BBox           847 include/gpac/maths.h void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box);
GF_BBox           968 include/gpac/maths.h u32 gf_bbox_plane_relation(GF_BBox *box, GF_Plane *p);
GF_BBox           521 include/gpac/scenegraph.h 	GF_BBox bbox;
GF_BBox           296 src/compositor/camera.c 		GF_BBox b;
GF_BBox           118 src/compositor/mpeg4_grouping.h 	GF_BBox bbox;				\
GF_BBox           346 src/compositor/mpeg4_layer_3d.c 	GF_BBox bbox_backup;
GF_BBox            54 src/compositor/mpeg4_lighting.c 		GF_BBox b;
GF_BBox           105 src/compositor/mpeg4_lighting.c 		GF_BBox b;
GF_BBox          1364 src/compositor/mpeg4_sensors.c 		GF_BBox bbox;
GF_BBox           110 src/compositor/nodes_stacks.h 	GF_BBox prev_bounds;
GF_BBox           191 src/compositor/svg_geometry.c 		GF_BBox box;
GF_BBox            61 src/compositor/visual_manager_3d.c void drawable3d_check_focus_highlight(GF_Node *node, GF_TraverseState *tr_state, GF_BBox *orig_bounds)
GF_BBox            66 src/compositor/visual_manager_3d.c 	GF_BBox *bounds;
GF_BBox          1146 src/compositor/visual_manager_3d.c Bool visual_3d_node_cull(GF_TraverseState *tr_state, GF_BBox *bbox, Bool skip_near)
GF_BBox          1152 src/compositor/visual_manager_3d.c 	GF_BBox b;
GF_BBox          1371 src/compositor/visual_manager_3d.c 		GF_BBox box;
GF_BBox            49 src/compositor/visual_manager_3d.h Bool visual_3d_node_cull(GF_TraverseState *tr_state, GF_BBox *bbox, Bool skip_near);
GF_BBox           123 src/compositor/visual_manager_3d.h void drawable3d_check_focus_highlight(GF_Node *node, GF_TraverseState *tr_state, GF_BBox *orig_bounds);
GF_BBox           304 src/compositor/visual_manager_3d.h void visual_3d_draw_bbox(GF_TraverseState *tr_state, GF_BBox *box);
GF_BBox          3310 src/compositor/visual_manager_3d_gl.c void visual_3d_draw_bbox_ex(GF_TraverseState *tr_state, GF_BBox *box, Bool is_debug)
GF_BBox          3332 src/compositor/visual_manager_3d_gl.c void visual_3d_draw_bbox(GF_TraverseState *tr_state, GF_BBox *box)
GF_BBox          1638 src/utils/math.c void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box)
GF_BBox          1666 src/utils/math.c void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *box)
GF_BBox          2438 src/utils/math.c void gf_bbox_refresh(GF_BBox *b)
GF_BBox          2449 src/utils/math.c void gf_bbox_from_rect(GF_BBox *box, GF_Rect *rc)
GF_BBox          2461 src/utils/math.c void gf_rect_from_bbox(GF_Rect *rc, GF_BBox *box)
GF_BBox          2470 src/utils/math.c void gf_bbox_grow_point(GF_BBox *box, GF_Vec pt)
GF_BBox          2481 src/utils/math.c void gf_bbox_union(GF_BBox *b1, GF_BBox *b2)
GF_BBox          2495 src/utils/math.c Bool gf_bbox_equal(GF_BBox *b1, GF_BBox *b2)
GF_BBox          2501 src/utils/math.c Bool gf_bbox_point_inside(GF_BBox *box, GF_Vec *p)
GF_BBox          2558 src/utils/math.c u32 gf_bbox_plane_relation(GF_BBox *box, GF_Plane *p)