GF_COL_ARGB       129 include/gpac/color.h #define GF_COL_ARGB_FIXED(_a, _r, _g, _b) GF_COL_ARGB(FIX2INT(255*(_a)), FIX2INT(255*(_r)), FIX2INT(255*(_g)), FIX2INT(255*(_b)))
GF_COL_ARGB        42 include/gpac/internal/mesh.h #define MESH_MAKE_COL(_argb) GF_COL_ARGB(FIX2INT(255*(_argb.alpha)), FIX2INT(255*(_argb.blue)), FIX2INT(255*(_argb.green)), FIX2INT(255*(_argb.red)))
GF_COL_ARGB       401 modules/dx_hw/dx_2d.c 		col = GF_COL_ARGB(0xFF, key->r, key->g, key->b);
GF_COL_ARGB        29 modules/gdip_raster/gdip_texture.cpp #define COL_565(c) GF_COL_ARGB(0xFF, (u8) ( (val >> 7) & 0xf8), (u8) ( (val >> 2) & 0xf8), (u8) ( (val << 3) & 0xf8) )
GF_COL_ARGB        30 modules/gdip_raster/gdip_texture.cpp #define COL_555(c) GF_COL_ARGB(0xFF,  (u8) ( (val >> 8) & 0xf8), (u8) ( (val >> 3) & 0xfc),  (u8) ( (val << 3) & 0xf8)	)
GF_COL_ARGB       142 modules/gdip_raster/gdip_texture.cpp 					col = GF_COL_ARGB(255, r, r, r);
GF_COL_ARGB       147 modules/gdip_raster/gdip_texture.cpp 					col = GF_COL_ARGB(a, r, r, r);
GF_COL_ARGB       166 modules/gdip_raster/gdip_texture.cpp 						col = GF_COL_ARGB(255, b, g, r);
GF_COL_ARGB       168 modules/gdip_raster/gdip_texture.cpp 						col = GF_COL_ARGB(255, r, g, b);
GF_COL_ARGB       179 modules/gdip_raster/gdip_texture.cpp 					col = GF_COL_ARGB(a, r, g, b);
GF_COL_ARGB       186 modules/gdip_raster/gdip_texture.cpp 					col = GF_COL_ARGB(a, r, g, b);
GF_COL_ARGB       189 modules/gdip_raster/gdip_texture.cpp 					col = GF_COL_ARGB(255, 255, 255, 255);
GF_COL_ARGB       272 modules/gdip_raster/gdip_texture.cpp 		*col = GF_COL_ARGB( ((v>>24)&0xFF), ((v)&0xFF), ((v>>8)&0xFF), ((v>>16)&0xFF) );
GF_COL_ARGB       290 modules/gdip_raster/gdip_texture.cpp 		v = GF_COL_ARGB( ((col>>24)&0xFF), ((col)&0xFF), ((col>>8)&0xFF), ((col>>16)&0xFF) );
GF_COL_ARGB       667 modules/gpac_js/gpac_js.c 	term->compositor->back_color = term->compositor->default_back_color = GF_COL_ARGB(a, r, g, b);
GF_COL_ARGB       705 modules/soft_raster/stencil.c 		_this->replace_col = GF_COL_ARGB(FIX2INT(_this->cmat.m[18]*255), FIX2INT(_this->cmat.m[4]*255), FIX2INT(_this->cmat.m[9]*255), FIX2INT(_this->cmat.m[14]*255));
GF_COL_ARGB       734 modules/soft_raster/stencil.c 	return GF_COL_ARGB(*(pix+3) & 0xFF, *(pix+2) & 0xFF, *(pix+1) & 0xFF, *pix & 0xFF);
GF_COL_ARGB       737 modules/soft_raster/stencil.c 	return GF_COL_ARGB(*(pix+3) & 0xFF, *pix & 0xFF, *(pix+1) & 0xFF, *(pix+2) & 0xFF);
GF_COL_ARGB       740 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF, *(pix+2) & 0xFF, *(pix+1) & 0xFF, *pix & 0xFF);
GF_COL_ARGB       743 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF, *pix & 0xFF, *(pix+1) & 0xFF, *(pix+2) & 0xFF);
GF_COL_ARGB       746 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF, *(pix+2) & 0xFF, * (pix+1) & 0xFF, *pix & 0xFF);
GF_COL_ARGB       750 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF,  (u8) ( (val >> 4) & 0xf0), (u8) ( (val) & 0xf0),  (u8) ( (val << 4) & 0xf0)	);
GF_COL_ARGB       754 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF, (u8) ( (val >> 7) & 0xf8), (u8) ( (val >> 2) & 0xf8), (u8) ( (val << 3) & 0xf8) );
GF_COL_ARGB       758 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF,  (u8) ( (val >> 8) & 0xf8), (u8) ( (val >> 3) & 0xfc),  (u8) ( (val << 3) & 0xf8)	);
GF_COL_ARGB       762 modules/soft_raster/stencil.c 	return GF_COL_ARGB(0xFF, val, val, val);
GF_COL_ARGB       765 modules/soft_raster/stencil.c 	return GF_COL_ARGB((u8) *(pix+1), (u8) *pix, (u8) *pix, (u8) *pix);
GF_COL_ARGB      1077 src/compositor/compositor.c 				compositor->back_color = GF_COL_ARGB(0xFF, r, g, b);
GF_COL_ARGB       207 src/compositor/compositor_3d.c 	visual_3d_set_material_2d_argb(tr_state->visual, GF_COL_ARGB(alpha, 0xFF, 0xFF, 0xFF));
GF_COL_ARGB       912 src/compositor/font_engine.c 					asp->fill_color = GF_COL_ARGB(GF_COL_A(asp->fill_color), 255-r, 255-g, 255-b);
GF_COL_ARGB      1118 src/compositor/font_engine.c 	return GF_COL_ARGB(a, 255-r, 255-g, 255-b);
GF_COL_ARGB      1327 src/compositor/font_engine.c 				tr_state->ctx->aspect.fill_color = GF_COL_ARGB(a, 255-r, 255-g, 255-b);
GF_COL_ARGB       373 src/compositor/svg_media.c 				ctx->aspect.fill_color = GF_COL_ARGB(FIX2INT(0xFF * tr_state->svg_props->opacity->value), 0, 0, 0);
GF_COL_ARGB      3731 src/scenegraph/svg_attributes.c 		name = gf_color_get_name( GF_COL_ARGB(0xFF, r, g, b) );
GF_COL_ARGB      1838 src/utils/color.c 	return GF_COL_ARGB(FIX2INT(_a*255),FIX2INT(_r*255),FIX2INT(_g*255),FIX2INT(_b*255));
GF_COL_ARGB      2909 src/utils/color.c 			res = GF_COL_ARGB(0xFF, predefined_colors[i].r, predefined_colors[i].g, predefined_colors[i].b);