This source file includes following definitions.
- color_interpolate
- gradient_update
- gradient_get_color
- evg_stencil_set_gradient_interpolation
- evg_stencil_set_gradient_mode
- evg_stencil_new
- evg_stencil_delete
- evg_stencil_set_matrix
- evg_solid_brush
- evg_stencil_set_brush_color
- lgb_fill_run
- evg_stencil_set_linear_gradient
- evg_linear_gradient_brush
- rg_fill_run
- evg_radial_init
- evg_radial_gradient_brush
- evg_stencil_set_radial_gradient
- mul255
- EVG_LERP
- bmp_untransform_coord
- bmp_fill_run
- bmp_fill_run_straight
- evg_bmp_init
- evg_texture_brush
- get_pix_argb
- get_pix_rgba
- get_pix_rgb_32
- get_pix_rgb_24
- get_pix_bgr_24
- get_pix_444
- get_pix_555
- get_pix_565
- get_pix_grey
- get_pix_alphagrey
- texture_set_callback
- evg_stencil_set_texture
- evg_stencil_set_tiling
- evg_stencil_set_filter
- evg_stencil_set_color_matrix
- evg_stencil_set_alpha
- evg_set_texture_active
#include "rast_soft.h"
EVGStencil *evg_solid_brush();
EVGStencil *evg_texture_brush();
EVGStencil *evg_linear_gradient_brush();
EVGStencil *evg_radial_gradient_brush();
GF_Color color_interpolate(u32 a, u32 b, u8 pos)
{
u32 ca = ((a>>24) )*(u32)(0xFF-pos)+((b>>24) )*(u32)pos;
u32 cr = ((a>>16)&0xFF)*(u32)(0xFF-pos)+((b>>16)&0xFF)*(u32)pos;
u32 cg = ((a>> 8)&0xFF)*(u32)(0xFF-pos)+((b>> 8)&0xFF)*(u32)pos;
u32 cb = ((a )&0xFF)*(u32)(0xFF-pos)+((b )&0xFF)*(u32)pos;
return (((ca+(ca>>8)+1)>>8)<<24)|
(((cr+(cr>>8)+1)>>8)<<16)|
(((cg+(cg>>8)+1)>>8)<< 8)|
(((cb+(cb>>8)+1)>>8) );
}
#define EVGGRADIENTBUFFERSIZE (1<<EVGGRADIENTBITS)
#define EVGGRADIENTMAXINTPOS EVGGRADIENTBUFFERSIZE - 1
static void gradient_update(EVG_BaseGradient *_this)
{
s32 i, c;
s32 start, end, diff;
Fixed maxPos = INT2FIX(EVGGRADIENTMAXINTPOS);
if (_this->pos[0]>=0) {
if(_this->pos[0]>0) {
end = FIX2INT(gf_mulfix(_this->pos[0], maxPos));
for (i=0; i<= end; i++) {
_this->pre[i] = _this->col[0];
}
}
for (c=0; c<EVGGRADIENTSLOTS; c++) {
if (_this->pos[c]<0) break;
if (_this->pos[c+1]>=0) {
start = FIX2INT(gf_mulfix(_this->pos[c], maxPos));
end = FIX2INT(gf_mulfix(_this->pos[c+1], maxPos));
diff = end-start;
if (diff) {
for (i=start; i<=end; i++) {
_this->pre[i] = color_interpolate(_this->col[c], _this->col[c+1],
(u8) ( ( (i-start) * 255) / diff) );
}
}
} else {
start = FIX2INT(gf_mulfix(_this->pos[c+0], maxPos));
for(i=start; i<=EVGGRADIENTMAXINTPOS; i++) {
_this->pre[i] = _this->col[c];
}
}
}
}
}
static u32 gradient_get_color(EVG_BaseGradient *_this, s32 pos)
{
s32 max_pos = 1 << EVGGRADIENTBITS;
switch (_this->mod) {
case GF_GRADIENT_MODE_SPREAD:
if (pos<0) pos = -pos;
return _this->pre[(pos & max_pos) ? EVGGRADIENTMAXINTPOS - (pos % max_pos) : pos % max_pos];
case GF_GRADIENT_MODE_REPEAT:
while (pos < 0) pos += max_pos;
return _this->pre[pos % max_pos];
case GF_GRADIENT_MODE_PAD:
default:
return _this->pre[ MIN(EVGGRADIENTMAXINTPOS, MAX((s32) 0, pos))];
}
}
GF_Err evg_stencil_set_gradient_interpolation(GF_STENCIL p, Fixed *pos, GF_Color *col, u32 count)
{
EVG_BaseGradient *_this = (EVG_BaseGradient *) p;
if ( (_this->type != GF_STENCIL_LINEAR_GRADIENT) && (_this->type != GF_STENCIL_RADIAL_GRADIENT) ) return GF_BAD_PARAM;
if (count>=EVGGRADIENTSLOTS-1) return GF_OUT_OF_MEM;
memcpy(_this->col, col, sizeof(GF_Color) * count);
memcpy(_this->pos, pos, sizeof(Fixed) * count);
_this->col[count] = 0;
_this->pos[count] = -FIX_ONE;
gradient_update(_this);
return GF_OK;
}
GF_Err evg_stencil_set_gradient_mode(GF_STENCIL p, GF_GradientMode mode)
{
EVG_BaseGradient *_this = (EVG_BaseGradient *) p;
if ( (_this->type != GF_STENCIL_LINEAR_GRADIENT) && (_this->type != GF_STENCIL_RADIAL_GRADIENT) ) return GF_BAD_PARAM;
_this->mod = mode;
return GF_OK;
}
GF_STENCIL evg_stencil_new(GF_Raster2D *_dr, GF_StencilType type)
{
EVGStencil *st;
switch (type) {
case GF_STENCIL_SOLID:
st = evg_solid_brush();
break;
case GF_STENCIL_LINEAR_GRADIENT:
st = evg_linear_gradient_brush();
break;
case GF_STENCIL_RADIAL_GRADIENT:
st = evg_radial_gradient_brush();
break;
case GF_STENCIL_TEXTURE:
st = evg_texture_brush();
break;
default:
return 0L;
}
if (st) {
gf_mx2d_init(st->pmat);
gf_mx2d_init(st->smat);
gf_cmx_init(&st->cmat);
}
return st;
}
void evg_stencil_delete(GF_STENCIL st)
{
EVGStencil *_this = (EVGStencil *) st;
switch(_this->type) {
case GF_STENCIL_SOLID:
case GF_STENCIL_LINEAR_GRADIENT:
case GF_STENCIL_RADIAL_GRADIENT:
gf_free(_this);
return;
case GF_STENCIL_TEXTURE:
{
EVG_Texture *tx = (EVG_Texture *)_this;
if ( tx->conv_buf) gf_free( tx->conv_buf );
if (tx->owns_texture && tx->pixels) gf_free(tx->pixels);
gf_free(_this);
}
return;
}
}
GF_Err evg_stencil_set_matrix(GF_STENCIL st, GF_Matrix2D *mx)
{
EVGStencil *_this = (EVGStencil *)st;
if (!_this || _this->type>GF_STENCIL_TEXTURE) return GF_BAD_PARAM;
if (mx) {
gf_mx2d_copy(_this->smat, *mx);
} else {
gf_mx2d_init(_this->smat);
}
return GF_OK;
}
EVGStencil *evg_solid_brush()
{
EVG_Brush *tmp;
GF_SAFEALLOC(tmp, EVG_Brush);
if (!tmp) return 0L;
tmp->fill_run = NULL;
tmp->color = 0xFF000000;
tmp->type = GF_STENCIL_SOLID;
return (EVGStencil *) tmp;
}
GF_Err evg_stencil_set_brush_color(GF_STENCIL st, GF_Color c)
{
EVG_Brush *_this = (EVG_Brush *) st;
if (!_this || (_this ->type != GF_STENCIL_SOLID) ) return GF_BAD_PARAM;
_this->color = c;
return GF_OK;
}
static void lgb_fill_run(EVGStencil *p, EVGSurface *surf, s32 x, s32 y, u32 count)
{
Bool has_cmat, has_a;
Fixed _res;
s32 val;
u32 col, ca;
u32 *data = surf->stencil_pix_run;
EVG_LinearGradient *_this = (EVG_LinearGradient *) p;
has_cmat = _this->cmat.identity ? GF_FALSE : GF_TRUE;
has_a = (_this->alpha==0xFF) ? GF_FALSE : GF_TRUE;
_res = (Fixed) (x * _this->smat.m[0] + y * _this->smat.m[1] + _this->smat.m[2]);
while (count) {
val = FIX2INT(_res);
_res += _this->smat.m[0];
col = gradient_get_color((EVG_BaseGradient *)_this, val );
if (has_a) {
ca = ((GF_COL_A(col) + 1) * _this->alpha) >> 8;
col = ( ((ca<<24) & 0xFF000000) ) | (col & 0x00FFFFFF);
}
if (has_cmat) col = gf_cmx_apply(&p->cmat, col);
*data++ = col;
count--;
}
}
GF_Err evg_stencil_set_linear_gradient(GF_STENCIL st, Fixed start_x, Fixed start_y, Fixed end_x, Fixed end_y)
{
GF_Matrix2D mtx;
GF_Point2D s;
Fixed f;
EVG_LinearGradient *_this = (EVG_LinearGradient *) st;
if (_this->type != GF_STENCIL_LINEAR_GRADIENT) return GF_BAD_PARAM;
_this->start.x = start_x;
_this->start.y = start_y;
_this->end.x = end_x;
_this->end.y = end_y;
s.x = end_x - start_x;
s.y = end_y - start_y;
f = gf_v2d_len(&s);
if (f) f = gf_invfix(f);
gf_mx2d_init(mtx);
mtx.m[2] = - _this->start.x;
mtx.m[5] = - _this->start.y;
_this->vecmat = mtx;
gf_mx2d_init(mtx);
gf_mx2d_add_rotation(&mtx, 0, 0, - gf_atan2(s.y, s.x));
gf_mx2d_add_matrix(&_this->vecmat, &mtx);
gf_mx2d_init(mtx);
gf_mx2d_add_scale(&mtx, f, f);
gf_mx2d_add_matrix(&_this->vecmat, &mtx);
return GF_OK;
}
EVGStencil *evg_linear_gradient_brush()
{
s32 i;
EVG_LinearGradient *tmp;
GF_SAFEALLOC(tmp, EVG_LinearGradient);
if (!tmp) return 0L;
gf_mx2d_init(tmp->vecmat);
tmp->fill_run = lgb_fill_run;
tmp->type = GF_STENCIL_LINEAR_GRADIENT;
for(i=0; i<EVGGRADIENTSLOTS; i++) tmp->pos[i]=-1;
tmp->alpha = 0xFF;
evg_stencil_set_linear_gradient((EVGStencil *)tmp, 0, 0, FIX_ONE, 0);
return (EVGStencil *) tmp;
}
static void rg_fill_run(EVGStencil *p, EVGSurface *surf, s32 _x, s32 _y, u32 count)
{
Fixed x, y, dx, dy, b, val;
Bool has_cmat, has_a;
s32 pos;
u32 col, ca;
u32 *data = surf->stencil_pix_run;
EVG_RadialGradient *_this = (EVG_RadialGradient *) p;
x = INT2FIX(_x);
y = INT2FIX(_y);
gf_mx2d_apply_coords(&_this->smat, &x, &y);
has_cmat = _this->cmat.identity ? GF_FALSE : GF_TRUE;
has_a = (_this->alpha==0xFF) ? GF_FALSE : GF_TRUE;
dx = x - _this->d_f.x;
dy = y - _this->d_f.y;
while (count) {
b = gf_mulfix(_this->rad, gf_mulfix(dx, _this->d_f.x) + gf_mulfix(dy, _this->d_f.y));
val = gf_mulfix(b, b) + gf_mulfix(_this->rad, gf_mulfix(dx, dx)+gf_mulfix(dy, dy));
b += gf_sqrt(val);
pos = FIX2INT(EVGGRADIENTBUFFERSIZE*b);
col = gradient_get_color((EVG_BaseGradient *)_this, pos);
if (has_a) {
ca = ((GF_COL_A(col) + 1) * _this->alpha) >> 8;
col = ( ((ca<<24) & 0xFF000000) ) | (col & 0x00FFFFFF);
}
if (has_cmat) col = gf_cmx_apply(&p->cmat, col);
*data++ = col;
dx += _this->d_i.x;
dy += _this->d_i.y;
count--;
}
}
void evg_radial_init(EVG_RadialGradient *_this)
{
GF_Point2D p0, p1;
p0.x = p0.y = p1.y = 0;
p1.x = FIX_ONE;
gf_mx2d_apply_point(&_this->smat, &p0);
gf_mx2d_apply_point(&_this->smat, &p1);
_this->d_i.x = p1.x - p0.x;
_this->d_i.y = p1.y - p0.y;
_this->rad = FIX_ONE - gf_mulfix(_this->d_f.x, _this->d_f.x) - gf_mulfix(_this->d_f.y, _this->d_f.y);
if (_this->rad) {
_this->rad = gf_invfix(_this->rad);
} else {
_this->rad = EVGGRADIENTBUFFERSIZE;
}
}
EVGStencil *evg_radial_gradient_brush()
{
s32 i;
EVG_RadialGradient *tmp;
GF_SAFEALLOC(tmp, EVG_RadialGradient);
if (!tmp) return 0L;
tmp->fill_run = rg_fill_run;
tmp->type = GF_STENCIL_RADIAL_GRADIENT;
for(i=0; i<EVGGRADIENTSLOTS; i++) tmp->pos[i]=-1;
tmp->center.x = tmp->center.y = FIX_ONE/2;
tmp->focus = tmp->center;
tmp->radius = tmp->center;
tmp->alpha = 0xFF;
return (EVGStencil *) tmp;
}
GF_Err evg_stencil_set_radial_gradient(GF_STENCIL st, Fixed cx, Fixed cy, Fixed fx, Fixed fy, Fixed x_radius, Fixed y_radius)
{
EVG_RadialGradient *_this = (EVG_RadialGradient *) st;
if (_this->type != GF_STENCIL_RADIAL_GRADIENT) return GF_BAD_PARAM;
_this->center.x = cx;
_this->center.y = cy;
_this->focus.x = fx;
_this->focus.y = fy;
_this->radius.x = x_radius;
_this->radius.y = y_radius;
return GF_OK;
}
#define USE_BILINEAR 0
#if USE_BILINEAR
static GFINLINE s32 mul255(s32 a, s32 b)
{
return ((a+1) * b) >> 8;
}
static u32 EVG_LERP(u32 c0, u32 c1, u8 t)
{
s32 a0, r0, g0, b0;
s32 a1, r1, g1, b1;
s32 a2, r2, g2, b2;
if (!t) return c0;
a0 = GF_COL_A(c0);
r0 = GF_COL_R(c0);
g0 = GF_COL_G(c0);
b0 = GF_COL_B(c0);
a1 = GF_COL_A(c1);
r1 = GF_COL_R(c1);
g1 = GF_COL_G(c1);
b1 = GF_COL_B(c1);
a2 = a0 + mul255(t, (a1 - a0));
r2 = r0 + mul255(t, (r1 - r0));
g2 = g0 + mul255(t, (g1 - g0));
b2 = b0 + mul255(t, (b1 - b0));
return (a2<<24) | (r2<<16) | (g2<<8) | b2;
}
#endif
static void bmp_untransform_coord(EVG_Texture *_this, s32 _x, s32 _y, Fixed *outx, Fixed *outy)
{
u32 checkx, checky;
Fixed x, y, dim;
x = INT2FIX(_x);
y = INT2FIX(_y);
gf_mx2d_apply_coords(&_this->smat, &x, &y);
checkx = checky = 0;
if (ABS(x)< FIX_ONE/20) checkx = 1;
if (ABS(y)< FIX_ONE/20) checky = 1;
if ( checkx || checky) {
Fixed tx, ty;
tx = INT2FIX(_x+1);
ty = INT2FIX(_y+1);
gf_mx2d_apply_coords(&_this->smat, &tx, &ty);
if (checkx) {
if (tx<0) x = INT2FIX(_this->width - 1);
else x = 0;
}
if (checky) {
if (ty<0) y = INT2FIX(_this->height - 1);
else y = 0;
}
}
dim = INT2FIX(_this->width);
if (_this->mod & GF_TEXTURE_REPEAT_S) {
if (x<0) {
while (x<0) x += dim;
} else {
while (x>dim) x -= dim;
}
} else {
if (x<-dim) {
x = 0;
} else if (x>dim) {
x = dim;
}
while (x<0) x+=dim;
}
dim = INT2FIX(_this->height);
if (_this->mod & GF_TEXTURE_REPEAT_T) {
if (y<0) {
while (y<0) y += dim;
} else {
while (y>dim) y -= dim;
}
} else {
if (y<-dim) {
y = 0;
} else if (y>dim) {
y = dim;
}
while (y<0) y+=dim;
}
*outx=x;
*outy=y;
}
static void bmp_fill_run(EVGStencil *p, EVGSurface *surf, s32 _x, s32 _y, u32 count)
{
s32 cx, x0, y0;
u32 pix, replace_col;
Bool has_alpha, has_replace_cmat, has_cmat, repeat_s, repeat_t;
Fixed x, y, _fd;
#if USE_BILINEAR
s32 incx, incy;
#endif
u32 *data = surf->stencil_pix_run;
EVG_Texture *_this = (EVG_Texture *) p;
bmp_untransform_coord(_this, _x, _y, &x, &y);
#if USE_BILINEAR
incx = (_this->inc_x>0) ? 1 : -1;
incy = (_this->inc_y>0) ? 1 : -1;
#endif
_fd = INT2FIX(_this->width);
repeat_s = _this->mod & GF_TEXTURE_REPEAT_S;
if (!repeat_s && (x < - _fd)) x = 0;
while (x<0) x += _fd;
_fd = INT2FIX(_this->height);
repeat_t = _this->mod & GF_TEXTURE_REPEAT_T;
if (!repeat_t && (y < - _fd)) y = 0;
while (y<0) y += _fd;
has_alpha = (_this->alpha != 255) ? GF_TRUE : GF_FALSE;
has_replace_cmat = _this->cmat_is_replace ? GF_TRUE : GF_FALSE;
has_cmat = _this->cmat.identity ? GF_FALSE : GF_TRUE;
replace_col = _this->replace_col;
while (count) {
x0 = FIX2INT(x);
assert((s32)x0 >=0);
if (repeat_s) {
x0 = (x0) % _this->width;
} else {
x0 = MIN(x0, (s32) _this->width - 1);
}
y0 = FIX2INT(y);
assert((s32)y0 >=0);
if (repeat_t) {
y0 = (y0) % _this->height;
} else if (y0 >= (s32) _this->height) {
y0 = _this->height-1;
}
pix = _this->tx_get_pixel(_this->pixels + _this->stride*y0 + _this->Bpp*x0);
_x++;
bmp_untransform_coord(_this, _x, _y, &x, &y);
if (x<0) x+=INT2FIX(_this->width);
if (y<0) y+=INT2FIX(_this->height);
#if USE_BILINEAR
if (_this->filter==GF_TEXTURE_FILTER_HIGH_QUALITY) {
u32 p00, p01, p10, p11;
s32 x1, y1;
u8 tx, ty;
tx = FIX2INT(gf_muldiv(x, 255, _this->width) );
ty = FIX2INT(gf_muldiv(y, 255, _this->height) );
if (tx>120 || ty>120) {
x1 = (x0+incx);
if (x1<0) {
while (x1<0) x1 += _this->width;
} else {
x1 = x1 % _this->width;
}
y1 = (y0+incy);
if (y1<0) {
while (y1<0) y1+=_this->height;
} else {
y1 = y1 % _this->height;
}
if (incx>0) {
if (x1<x0) tx = 255-tx;
} else {
if (x1>x0) tx = 255-tx;
}
if (incy>0) {
if (y1<y0) ty = 255-ty;
} else {
if (y1>y0) ty = 255-ty;
}
p00 = pix;
p01 = _this->tx_get_pixel(_this->pixels + _this->stride*y0 + _this->Bpp*x1);
p10 = _this->tx_get_pixel(_this->pixels + _this->stride*y1 + _this->Bpp*x0);
p11 = _this->tx_get_pixel(_this->pixels + _this->stride*y1 + _this->Bpp*x1);
p00 = EVG_LERP(p00, p01, tx);
p10 = EVG_LERP(p10, p11, tx);
pix = EVG_LERP(p00, p10, ty);
}
}
#endif
if (has_alpha) {
cx = ((GF_COL_A(pix) + 1) * _this->alpha) >> 8;
pix = ( ((cx<<24) & 0xFF000000) ) | (pix & 0x00FFFFFF);
}
if (has_replace_cmat) {
u32 __a;
__a = GF_COL_A(pix);
__a = (u32) (_this->cmat.m[18] * __a);
pix = ((__a<<24) | (replace_col & 0x00FFFFFF));
} else if (has_cmat) {
pix = gf_cmx_apply(&_this->cmat, pix);
}
*data++ = pix;
count--;
}
}
static void bmp_fill_run_straight(EVGStencil *p, EVGSurface *surf, s32 _x, s32 _y, u32 count)
{
s32 x0, y0;
u32 pix;
u32 __a;
Bool repeat_s = GF_FALSE;
Fixed x, y, _fdim;
char *pix_line;
u32 *data = surf->stencil_pix_run;
EVG_Texture *_this = (EVG_Texture *) p;
x = _this->smat.m[0]*_x + _this->smat.m[2];
y = _this->smat.m[4]*_y + _this->smat.m[5];
if (ABS(x)< FIX_ONE/10) {
Fixed test = _this->smat.m[0]*(_x+1) + _this->smat.m[2];
if (test<0) x = INT2FIX(_this->width - 1);
else x = 0;
}
if (ABS(y)< FIX_ONE/10) {
Fixed test = _this->smat.m[4]*(_y+1) + _this->smat.m[5];
if (test<0) y = INT2FIX(_this->height - 1);
else y = 0;
}
_fdim = INT2FIX(_this->width);
repeat_s = (_this->mod & GF_TEXTURE_REPEAT_S);
if (!repeat_s && (x <- _fdim)) x=0;
while (x<0) x += _fdim;
_fdim = INT2FIX(_this->height);
if (!(_this->mod & GF_TEXTURE_REPEAT_T) && (y <- _fdim)) y = 0;
while (y<0) y += _fdim;
y0 = FIX2INT(y);
y0 = y0 % _this->height;
pix_line = _this->pixels + _this->stride*y0;
while (count) {
x0 = FIX2INT(x);
if (repeat_s) {
x0 = (x0) % _this->width;
} else if (x0 >= (s32) _this->width) x0 = _this->width-1;
x += _this->inc_x;
pix = _this->tx_get_pixel(pix_line + _this->Bpp*x0);
if (_this->replace_col) {
__a = GF_COL_A(pix);
pix = ((__a<<24) | (_this->replace_col & 0x00FFFFFF));
}
*data++ = pix;
count--;
}
}
void evg_bmp_init(EVGStencil *p)
{
GF_Point2D p0, p1;
EVG_Texture *_this = (EVG_Texture *) p;
p0.x = p0.y = p1.y = 0;
p1.x = FIX_ONE;
gf_mx2d_apply_point(&_this->smat, &p0);
gf_mx2d_apply_point(&_this->smat, &p1);
_this->inc_x = p1.x - p0.x;
_this->inc_y = p1.y - p0.y;
_this->replace_col = 0;
_this->cmat_is_replace = GF_FALSE;
if (!_this->cmat.identity
&& !_this->cmat.m[0] && !_this->cmat.m[1] && !_this->cmat.m[2] && !_this->cmat.m[3]
&& !_this->cmat.m[5] && !_this->cmat.m[6] && !_this->cmat.m[7] && !_this->cmat.m[8]
&& !_this->cmat.m[10] && !_this->cmat.m[11] && !_this->cmat.m[12] && !_this->cmat.m[13]
&& !_this->cmat.m[15] && !_this->cmat.m[16] && !_this->cmat.m[17] && !_this->cmat.m[19]) {
_this->cmat_is_replace = GF_TRUE;
_this->replace_col = GF_COL_ARGB(FIX2INT(_this->cmat.m[18]*255), FIX2INT(_this->cmat.m[4]*255), FIX2INT(_this->cmat.m[9]*255), FIX2INT(_this->cmat.m[14]*255));
}
if ((_this->alpha == 255) && !_this->smat.m[1] && !_this->smat.m[3] && (_this->cmat.identity || _this->cmat_is_replace)) {
_this->fill_run = bmp_fill_run_straight;
} else {
_this->fill_run = bmp_fill_run;
}
}
EVGStencil *evg_texture_brush()
{
EVG_Texture *tmp;
GF_SAFEALLOC(tmp, EVG_Texture);
if (!tmp) return 0L;
tmp->fill_run = bmp_fill_run;
tmp->type = GF_STENCIL_TEXTURE;
tmp->filter = GF_TEXTURE_FILTER_DEFAULT;
tmp->mod = 0;
gf_cmx_init(&tmp->cmat);
tmp->alpha = 255;
return (EVGStencil *) tmp;
}
u32 get_pix_argb(char *pix) {
return GF_COL_ARGB(*(pix+3) & 0xFF, *(pix+2) & 0xFF, *(pix+1) & 0xFF, *pix & 0xFF);
}
u32 get_pix_rgba(char *pix) {
return GF_COL_ARGB(*(pix+3) & 0xFF, *pix & 0xFF, *(pix+1) & 0xFF, *(pix+2) & 0xFF);
}
u32 get_pix_rgb_32(char *pix) {
return GF_COL_ARGB(0xFF, *(pix+2) & 0xFF, *(pix+1) & 0xFF, *pix & 0xFF);
}
u32 get_pix_rgb_24(char *pix) {
return GF_COL_ARGB(0xFF, *pix & 0xFF, *(pix+1) & 0xFF, *(pix+2) & 0xFF);
}
u32 get_pix_bgr_24(char *pix) {
return GF_COL_ARGB(0xFF, *(pix+2) & 0xFF, * (pix+1) & 0xFF, *pix & 0xFF);
}
u32 get_pix_444(char *pix) {
u16 val = *(u16*)pix;
return GF_COL_ARGB(0xFF, (u8) ( (val >> 4) & 0xf0), (u8) ( (val) & 0xf0), (u8) ( (val << 4) & 0xf0) );
}
u32 get_pix_555(char *pix) {
u16 val = *(u16*)pix;
return GF_COL_ARGB(0xFF, (u8) ( (val >> 7) & 0xf8), (u8) ( (val >> 2) & 0xf8), (u8) ( (val << 3) & 0xf8) );
}
u32 get_pix_565(char *pix) {
u16 val = *(u16*)pix;
return GF_COL_ARGB(0xFF, (u8) ( (val >> 8) & 0xf8), (u8) ( (val >> 3) & 0xfc), (u8) ( (val << 3) & 0xf8) );
}
u32 get_pix_grey(char *pix) {
u8 val = *pix;
return GF_COL_ARGB(0xFF, val, val, val);
}
u32 get_pix_alphagrey(char *pix) {
return GF_COL_ARGB((u8) *(pix+1), (u8) *pix, (u8) *pix, (u8) *pix);
}
static void texture_set_callback(EVG_Texture *_this)
{
switch (_this->pixel_format) {
case GF_PIXEL_RGBA:
_this->tx_get_pixel = get_pix_rgba;
return;
case GF_PIXEL_ARGB:
_this->tx_get_pixel = get_pix_argb;
return;
case GF_PIXEL_RGB_32:
_this->tx_get_pixel = get_pix_rgb_32;
return;
case GF_PIXEL_RGB_24:
_this->tx_get_pixel = get_pix_rgb_24;
return;
case GF_PIXEL_BGR_24:
_this->tx_get_pixel = get_pix_bgr_24;
return;
case GF_PIXEL_RGB_444:
_this->tx_get_pixel = get_pix_444;
return;
case GF_PIXEL_RGB_555:
_this->tx_get_pixel = get_pix_555;
return;
case GF_PIXEL_RGB_565:
_this->tx_get_pixel = get_pix_565;
return;
case GF_PIXEL_GREYSCALE:
_this->tx_get_pixel = get_pix_grey;
return;
case GF_PIXEL_ALPHAGREY:
_this->tx_get_pixel = get_pix_alphagrey;
return;
}
}
GF_Err evg_stencil_set_texture(GF_STENCIL st, char *pixels, u32 width, u32 height, u32 stride, GF_PixelFormat pixelFormat, GF_PixelFormat destination_format_hint, Bool no_copy)
{
EVG_Texture *_this = (EVG_Texture *) st;
if (!_this || (_this->type != GF_STENCIL_TEXTURE) || !pixels || !width || !height || !stride || _this->owns_texture)
return GF_BAD_PARAM;
_this->pixels = 0L;
_this->is_converted = GF_TRUE;
switch (pixelFormat) {
case GF_PIXEL_ARGB:
case GF_PIXEL_RGBA:
case GF_PIXEL_RGB_32:
_this->Bpp = 4;
break;
case GF_PIXEL_RGB_24:
case GF_PIXEL_BGR_24:
_this->Bpp = 3;
break;
case GF_PIXEL_RGB_555:
case GF_PIXEL_RGB_565:
case GF_PIXEL_RGB_444:
case GF_PIXEL_ALPHAGREY:
_this->Bpp = 2;
break;
case GF_PIXEL_GREYSCALE:
_this->Bpp = 1;
break;
case GF_PIXEL_YV12:
case GF_PIXEL_IYUV:
case GF_PIXEL_I420:
_this->orig_format = GF_PIXEL_YV12;
_this->orig_buf = (u8 *) pixels;
_this->orig_stride = stride;
_this->is_converted = GF_FALSE;
break;
case GF_PIXEL_YUVA:
_this->orig_format = GF_PIXEL_YUVA;
_this->orig_buf = (u8 *) pixels;
_this->orig_stride = stride;
_this->is_converted = GF_FALSE;
break;
default:
return GF_NOT_SUPPORTED;
}
_this->pixel_format = pixelFormat;
_this->width = width;
_this->height = height;
_this->stride = stride;
_this->pixels = (char *) pixels;
texture_set_callback(_this);
return GF_OK;
}
GF_Err evg_stencil_set_tiling(GF_STENCIL st, GF_TextureTiling mode)
{
EVG_Texture *_this = (EVG_Texture *) st;
if (!_this || (_this->type != GF_STENCIL_TEXTURE)) return GF_BAD_PARAM;
_this->mod = mode;
return GF_OK;
}
GF_Err evg_stencil_set_filter(GF_STENCIL st, GF_TextureFilter filter_mode)
{
EVG_Texture *_this = (EVG_Texture *) st;
if (!_this || (_this->type != GF_STENCIL_TEXTURE)) return GF_BAD_PARAM;
_this->filter = filter_mode;
return GF_OK;
}
GF_Err evg_stencil_set_color_matrix(GF_STENCIL st, GF_ColorMatrix *cmat)
{
EVG_Texture *_this = (EVG_Texture *)st;
if (!_this) return GF_BAD_PARAM;
if (!cmat) gf_cmx_init(&_this->cmat);
else gf_cmx_copy(&_this->cmat, cmat);
return GF_OK;
}
GF_Err evg_stencil_set_alpha(GF_STENCIL st, u8 alpha)
{
EVG_Texture *_this = (EVG_Texture *)st;
if (!_this) return GF_BAD_PARAM;
if (_this->type==GF_STENCIL_SOLID) return GF_BAD_PARAM;
if (_this->type==GF_STENCIL_TEXTURE)
_this->alpha = alpha;
else
((EVG_BaseGradient*)st)->alpha = alpha;
return GF_OK;
}
void evg_set_texture_active(EVGStencil *st)
{
GF_VideoSurface src, dst;
EVG_Texture *_this = (EVG_Texture *)st;
if (_this->is_converted) return;
if (_this->orig_format == GF_PIXEL_YV12) {
_this->Bpp = 3;
_this->pixel_format = GF_PIXEL_RGB_24;
} else {
_this->Bpp = 4;
_this->pixel_format = GF_PIXEL_ARGB;
}
if (_this->Bpp * _this->width * _this->height > _this->conv_size) {
if (_this->conv_buf) gf_free(_this->conv_buf);
_this->conv_size = _this->Bpp * _this->width * _this->height;
_this->conv_buf = (unsigned char *) gf_malloc(sizeof(unsigned char)*_this->conv_size);
}
memset(&src, 0, sizeof(GF_VideoSurface));
src.height = _this->height;
src.width = _this->width;
src.pitch_x = 0;
src.pitch_y = _this->orig_stride;
src.pixel_format = _this->orig_format;
src.video_buffer = (char *)_this->orig_buf;
memset(&dst, 0, sizeof(GF_VideoSurface));
dst.width = _this->width;
dst.height = _this->height;
dst.pitch_x = _this->Bpp;
dst.pitch_y = _this->Bpp * _this->width;
dst.pixel_format = _this->pixel_format;
dst.video_buffer = (char *) _this->conv_buf;
gf_stretch_bits(&dst, &src, NULL, NULL, 0xFF, GF_FALSE, NULL, NULL);
_this->is_converted = GF_TRUE;
_this->pixels = (char *) _this->conv_buf;
_this->stride = _this->Bpp * _this->width;
texture_set_callback(_this);
}