GF_PI              32 modules/audio_filter/audio_filter.c #define PI GF_PI
GF_PI              88 src/bifs/predictive_mffield.c 		tang[i]= gf_tan(gf_mulfix(GF_PI * 4, v));
GF_PI             114 src/bifs/predictive_mffield.c 		tang[i] = gf_tan(gf_mulfix(GF_PI / 4, v));
GF_PI             225 src/bifs/quantize.c 		Fixed v = gf_mulfix(gf_divfix(INT2FIX(4), GF_PI) , gf_atan2(m_ft[orientation], m_ft[(orientation+i+1) % len]));
GF_PI             303 src/bifs/unquantize.c 		tang[i] = gf_tan(gf_mulfix(GF_PI/4, m_ft[i]) );
GF_PI            3229 src/compositor/compositor.c 		param->val = gf_divfix(180*compositor->rotation, GF_PI);
GF_PI            3232 src/compositor/compositor.c 		compositor->rotation = gf_mulfix(GF_PI, param->val/180);
GF_PI            1450 src/compositor/compositor_2d.c 		gf_mx2d_add_rotation(&compositor->traverse_state->transform, 0, 0, -GF_PI/2);
GF_PI            1456 src/compositor/compositor_2d.c 		gf_mx2d_add_rotation(&compositor->traverse_state->transform, 0, 0, GF_PI/2);
GF_PI            1314 src/compositor/hardcoded_protos.c 		sphere_angles.min_phi = -GF_PI2 + GF_PI * vrinfo.srd_y / vrinfo.srd_max_y;
GF_PI            1315 src/compositor/hardcoded_protos.c 		sphere_angles.max_phi = -GF_PI2 + GF_PI * (vrinfo.srd_h +  vrinfo.srd_y) / vrinfo.srd_max_y;
GF_PI            1373 src/compositor/hardcoded_protos.c 			theta_angle-=GF_PI;
GF_PI            1383 src/compositor/hardcoded_protos.c 			phi_angle-=GF_PI;
GF_PI            1384 src/compositor/hardcoded_protos.c 			if (phi_angle<-GF_PI2) phi_angle += GF_PI;
GF_PI             483 src/compositor/mesh.c 		Fixed angle = GF_PI + aincr;
GF_PI             598 src/compositor/mesh.c 			angle = (i * GF_PI / (num_steps-1) ) - GF_PI2;
GF_PI            1380 src/compositor/mesh.c 			if (creaseAngle>GF_PI) cosCrease = -FIX_ONE;
GF_PI            1656 src/compositor/mesh.c 		if (eg->creaseAngle>GF_PI) cosCrease = -FIX_ONE;
GF_PI            2246 src/compositor/mesh.c 		if (creaseAngle>GF_PI) cosCrease = -FIX_ONE;
GF_PI             173 src/compositor/mpeg4_background.c 			angle = (i * GF_PI / DOME_STEP_V);
GF_PI             181 src/compositor/mpeg4_background.c 				if (next_angle>GF_PI) next_angle=GF_PI;
GF_PI             212 src/compositor/mpeg4_background.c 			Fixed lon = 2 * GF_PI * j / step_div_h;
GF_PI             163 src/compositor/mpeg4_geometry_3d.c 	if (angle_start < -GF_PI) angle_start += GF_2PI;
GF_PI             164 src/compositor/mpeg4_geometry_3d.c 	if (angle_start > GF_PI) angle_start -= GF_2PI;
GF_PI             165 src/compositor/mpeg4_geometry_3d.c 	if (angle_end < -GF_PI) angle_end += GF_2PI;
GF_PI             166 src/compositor/mpeg4_geometry_3d.c 	if (angle_end > GF_PI) angle_end -= GF_2PI;
GF_PI             170 src/compositor/mpeg4_geometry_3d.c 		max_tx = FIX_ONE - (angle_start + GF_PI) / GF_2PI;
GF_PI             171 src/compositor/mpeg4_geometry_3d.c 		min_tx = FIX_ONE - (angle_end + GF_PI) / GF_2PI;
GF_PI             180 src/compositor/mpeg4_geometry_3d.c 			min_tx = angle_start / GF_PI;
GF_PI             181 src/compositor/mpeg4_geometry_3d.c 			max_tx = angle_end / GF_PI;
GF_PI             183 src/compositor/mpeg4_geometry_3d.c 			max_tx = angle_start / GF_PI;
GF_PI             184 src/compositor/mpeg4_geometry_3d.c 			min_tx = angle_end / GF_PI;
GF_PI             483 src/compositor/mpeg4_geometry_3d.c 		*max = GF_PI;
GF_PI             325 src/compositor/mpeg4_sensors.c 			Fixed diff = (ev->key.flags & GF_KEY_MOD_SHIFT) ? GF_PI/8 : GF_PI/64;
GF_PI            1031 src/compositor/mpeg4_sensors.c 			reva = ABS(GF_PI - acute);
GF_PI            1116 src/compositor/mpeg4_sensors.c 			Fixed diff = (ev->key.flags & GF_KEY_MOD_SHIFT) ? GF_PI/8 : GF_PI/64;
GF_PI            1253 src/compositor/mpeg4_sensors.c 			if (gf_vec_dot(st->grab_vec, vec) < 0) r.q += GF_PI / 2;
GF_PI            1277 src/compositor/mpeg4_sensors.c 			Fixed diff = GF_PI/64;
GF_PI             214 src/compositor/navigate.c 	if (cam->fieldOfView>GF_PI) cam->fieldOfView=GF_PI;
GF_PI             429 src/compositor/navigate.c 					view_exam_x(compositor, cam, -gf_mulfix(GF_PI, dx));
GF_PI             431 src/compositor/navigate.c 					view_exam_y(compositor, cam, gf_mulfix(GF_PI, dy));
GF_PI             439 src/compositor/navigate.c 				view_orbit_x(compositor, cam, -gf_mulfix(GF_PI, dx));
GF_PI             440 src/compositor/navigate.c 				view_orbit_y(compositor, cam, gf_mulfix(GF_PI, dy));
GF_PI             696 src/compositor/navigate.c 	key_rot = GF_PI/100;
GF_PI             741 src/compositor/navigate.c 				visual->compositor->rotation += gf_asin( GF_PI / 10);
GF_PI             743 src/compositor/navigate.c 				visual->compositor->rotation -= gf_asin( GF_PI / 10);
GF_PI             767 src/compositor/navigate.c 			Fixed sin = gf_mulfix(GF_PI, dy) / visual->height;
GF_PI             477 src/compositor/svg_geometry.c 	if (sweep<0) sweep += 2*GF_PI;
GF_PI              68 src/compositor/svg_media.c 		*angle = GF_PI;
GF_PI              71 src/compositor/svg_media.c 		*angle = -GF_PI/2;
GF_PI              74 src/compositor/svg_media.c 		*angle = GF_PI/2;
GF_PI             677 src/compositor/svg_text.c 			span->rot[i] = gf_mulfix(GF_PI/180, rc->value);
GF_PI             720 src/compositor/svg_text.c 				span->rot[i] = gf_mulfix(GF_PI/180, rc->value);
GF_PI             331 src/compositor/visual_manager_3d.c 				Fixed fov = GF_PI/4;
GF_PI            1894 src/compositor/visual_manager_3d_gl.c 			glLightx(iLight, GL_SPOT_CUTOFF, gf_divfix(180*li->cutOffAngle, GF_PI) );
GF_PI            1929 src/compositor/visual_manager_3d_gl.c 			glLightf(iLight, GL_SPOT_CUTOFF, 180*cutOffAngle/FIX2FLT(GF_PI));
GF_PI            2299 src/laser/lsr_dec.c 		p->angle = gf_muldiv(p->angle, GF_PI, INT2FIX(180) );
GF_PI            2396 src/laser/lsr_dec.c 			p->angle = gf_muldiv(p->angle, GF_PI, INT2FIX(180) );
GF_PI            1804 src/laser/lsr_enc.c 			angle = gf_muldiv(angle, INT2FIX(180), GF_PI);
GF_PI            1880 src/laser/lsr_enc.c 			Fixed angle = gf_muldiv(p->angle, INT2FIX(180), GF_PI);
GF_PI             773 src/scene_manager/swf_parse.c 							Fixed h_pi = GF_PI / 2;
GF_PI             776 src/scene_manager/swf_parse.c 							else if (angle - FIX_EPSILON <= -FIX_ONE) angle = GF_PI;
GF_PI             577 src/scenegraph/smil_anim.c 		gf_mx2d_add_rotation(m, m->m[2], m->m[5], GF_PI);
GF_PI             819 src/scenegraph/svg_attributes.c 		(*f) = gf_mulfix(FLT2FIX(_val), GF_PI);
GF_PI            4013 src/scenegraph/svg_attributes.c 			angle = gf_divfix(180*angle, GF_PI);
GF_PI            4016 src/scenegraph/svg_attributes.c 					sprintf(attValue, "translate(%g,%g) rotate(%g)", FIX2FLT(matrix->m[2]), FIX2FLT(matrix->m[5]), FIX2FLT(gf_divfix(angle*180, GF_PI) ) );
GF_PI            4018 src/scenegraph/svg_attributes.c 					sprintf(attValue, "rotate(%g)", FIX2FLT(gf_divfix(angle*180, GF_PI) ) );
GF_PI            4021 src/scenegraph/svg_attributes.c 					sprintf(attValue, "translate(%g,%g) scale(%g,%g) rotate(%g)", FIX2FLT(matrix->m[2]), FIX2FLT(matrix->m[5]), FIX2FLT(sx), FIX2FLT(sy), FIX2FLT(gf_divfix(angle*180, GF_PI) ) );
GF_PI            4023 src/scenegraph/svg_attributes.c 					sprintf(attValue, "scale(%g,%g) rotate(%g)", FIX2FLT(sx), FIX2FLT(sy), FIX2FLT(gf_divfix(angle*180, GF_PI) ) );
GF_PI            4029 src/scenegraph/svg_attributes.c 				sprintf(attValue, "translate(%g,%g) rotate(%g)", FIX2FLT(matrix->m[2]), FIX2FLT(matrix->m[5]), FIX2FLT(gf_divfix(a*180, GF_PI) ) );
GF_PI            4031 src/scenegraph/svg_attributes.c 				sprintf(attValue, "rotate(%g)", FIX2FLT(gf_divfix(a*180, GF_PI) ) );
GF_PI            4604 src/scenegraph/svg_attributes.c 		sprintf(tmp, "%g", FIX2FLT( 180 * gf_divfix(*f, GF_PI) ));
GF_PI            4615 src/scenegraph/svg_attributes.c 			sprintf(tmp, "%g %g %g", FIX2FLT( 180 * gf_divfix(pt->angle, GF_PI) ), FIX2FLT(pt->x), FIX2FLT(pt->y) );
GF_PI            4617 src/scenegraph/svg_attributes.c 			sprintf(tmp, "%g", FIX2FLT(gf_divfix(180 * pt->angle, GF_PI) ));
GF_PI            2243 src/scenegraph/svg_smjs.c 	gf_mx2d_add_rotation(&mx2, 0, 0, gf_mulfix(FLT2FIX(angle/180), GF_PI));
GF_PI            2462 src/scenegraph/vrml_smjs.c 	SFRotation_Create(c, pNew, r.x, r.y, r.z, r.q-GF_PI);
GF_PI            1377 src/terminal/scene.c 			((M_Viewpoint *)n2)->fieldOfView = GF_PI/2;
GF_PI             689 src/utils/math.c 	if (delta > GF_PI) delta -= GF_2PI;
GF_PI             692 src/utils/math.c 	while (delta > GF_PI) delta -= GF_2PI;
GF_PI             424 src/utils/path2d.c 		if (sweep>0) sweep -= 2*GF_PI;
GF_PI             426 src/utils/path2d.c 		if (sweep<0) sweep += 2*GF_PI;
GF_PI             474 src/utils/path2d.c 	phi = gf_mulfix(x_axis_rotation/180, GF_PI);
GF_PI              29 src/utils/path2d_stroker.c #define FT_SMALL_CONIC_THRESHOLD  ( GF_PI / 6 )
GF_PI              30 src/utils/path2d_stroker.c #define FT_SMALL_CUBIC_THRESHOLD  ( GF_PI / 6 )
GF_PI             277 src/utils/path2d_stroker.c #define FT_ARC_CUBIC_ANGLE  ( GF_PI / 2 )
GF_PI             451 src/utils/path2d_stroker.c #define FT_SIDE_TO_ROTATE( s )   ( GF_PI2 - (s) * GF_PI )
GF_PI             481 src/utils/path2d_stroker.c 	if ( total == GF_PI ) total = -rotate * 2;
GF_PI             577 src/utils/path2d_stroker.c 	if ( theta == GF_PI )
GF_PI             614 src/utils/path2d_stroker.c 		sin_theta = gf_sin(gf_angle_diff( stroker->angle_out - GF_PI, stroker->angle_in) / 2 );
GF_PI             645 src/utils/path2d_stroker.c 		if ( theta == GF_PI ) {
GF_PI            1141 src/utils/path2d_stroker.c 		                        stroker->subpath_angle + GF_PI, 0 );