GF_PI2 1314 src/compositor/hardcoded_protos.c sphere_angles.min_phi = -GF_PI2 + GF_PI * vrinfo.srd_y / vrinfo.srd_max_y; GF_PI2 1315 src/compositor/hardcoded_protos.c sphere_angles.max_phi = -GF_PI2 + GF_PI * (vrinfo.srd_h + vrinfo.srd_y) / vrinfo.srd_max_y; GF_PI2 1384 src/compositor/hardcoded_protos.c if (phi_angle<-GF_PI2) phi_angle += GF_PI; GF_PI2 401 src/compositor/mesh.c angle = i*GF_2PI / numFacets - GF_PI2; GF_PI2 598 src/compositor/mesh.c angle = (i * GF_PI / (num_steps-1) ) - GF_PI2; GF_PI2 606 src/compositor/mesh.c angle = GF_2PI * j / num_steps - GF_PI2; GF_PI2 1876 src/compositor/mesh.c if (spine_vec.x >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2; GF_PI2 1877 src/compositor/mesh.c else if (spine_vec.x <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2; GF_PI2 1905 src/compositor/mesh.c if (spine_vec.z >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2; GF_PI2 1906 src/compositor/mesh.c else if (spine_vec.z <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2; GF_PI2 171 src/compositor/mpeg4_background.c angle = first_angle + (i * (GF_PI2-first_angle) / DOME_STEP_V); GF_PI2 206 src/compositor/mpeg4_background.c vx.pos.y = gf_sin(GF_PI2 - angle); GF_PI2 153 src/compositor/mpeg4_geometry_3d.c theta_angle -= GF_PI2; GF_PI2 276 src/utils/math.c if (!cosa) return (sina<0) ? -GF_PI2 : GF_PI2; GF_PI2 570 src/utils/math.c return gf_cos( GF_PI2 - angle ); GF_PI2 1240 src/utils/path2d.c angle = GF_PI2; GF_PI2 1251 src/utils/path2d.c angleNext = GF_PI2; GF_PI2 1269 src/utils/path2d.c angleNext = GF_PI2; GF_PI2 296 src/utils/path2d_stroker.c rotate = ( angle_diff >= 0 ) ? GF_PI2 : -GF_PI2; GF_PI2 451 src/utils/path2d_stroker.c #define FT_SIDE_TO_ROTATE( s ) ( GF_PI2 - (s) * GF_PI ) GF_PI2 764 src/utils/path2d_stroker.c delta = gf_v2d_from_polar(stroker->radius, start_angle + GF_PI2 ); GF_PI2 802 src/utils/path2d_stroker.c delta = gf_v2d_from_polar(stroker->radius, angle + GF_PI2 );