GF_PI2           1314 src/compositor/hardcoded_protos.c 		sphere_angles.min_phi = -GF_PI2 + GF_PI * vrinfo.srd_y / vrinfo.srd_max_y;
GF_PI2           1315 src/compositor/hardcoded_protos.c 		sphere_angles.max_phi = -GF_PI2 + GF_PI * (vrinfo.srd_h +  vrinfo.srd_y) / vrinfo.srd_max_y;
GF_PI2           1384 src/compositor/hardcoded_protos.c 			if (phi_angle<-GF_PI2) phi_angle += GF_PI;
GF_PI2            401 src/compositor/mesh.c 		angle = i*GF_2PI / numFacets - GF_PI2;
GF_PI2            598 src/compositor/mesh.c 			angle = (i * GF_PI / (num_steps-1) ) - GF_PI2;
GF_PI2            606 src/compositor/mesh.c 				angle = GF_2PI * j / num_steps - GF_PI2;
GF_PI2           1876 src/compositor/mesh.c 				if (spine_vec.x >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2;
GF_PI2           1877 src/compositor/mesh.c 				else if (spine_vec.x <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2;
GF_PI2           1905 src/compositor/mesh.c 				if (spine_vec.z >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2;
GF_PI2           1906 src/compositor/mesh.c 				else if (spine_vec.z <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2;
GF_PI2            171 src/compositor/mpeg4_background.c 			angle = first_angle + (i * (GF_PI2-first_angle) / DOME_STEP_V);
GF_PI2            206 src/compositor/mpeg4_background.c 		vx.pos.y = gf_sin(GF_PI2 - angle);
GF_PI2            153 src/compositor/mpeg4_geometry_3d.c 		theta_angle -= GF_PI2;
GF_PI2            276 src/utils/math.c 	if (!cosa) return (sina<0) ? -GF_PI2 : GF_PI2;
GF_PI2            570 src/utils/math.c 	return gf_cos( GF_PI2 - angle );
GF_PI2           1240 src/utils/path2d.c 		angle = GF_PI2;
GF_PI2           1251 src/utils/path2d.c 					angleNext = GF_PI2;
GF_PI2           1269 src/utils/path2d.c 				angleNext = GF_PI2;
GF_PI2            296 src/utils/path2d_stroker.c 	rotate = ( angle_diff >= 0 ) ? GF_PI2 : -GF_PI2;
GF_PI2            451 src/utils/path2d_stroker.c #define FT_SIDE_TO_ROTATE( s )   ( GF_PI2 - (s) * GF_PI )
GF_PI2            764 src/utils/path2d_stroker.c 	delta = gf_v2d_from_polar(stroker->radius, start_angle + GF_PI2 );
GF_PI2            802 src/utils/path2d_stroker.c 	delta = gf_v2d_from_polar(stroker->radius, angle + GF_PI2 );