GF_TextureHandler  694 include/gpac/internal/compositor_dev.h void gf_sc_texture_setup(GF_TextureHandler *hdl, GF_Compositor *sr, GF_Node *owner);
GF_TextureHandler  696 include/gpac/internal/compositor_dev.h void gf_sc_texture_destroy(GF_TextureHandler *txh);
GF_TextureHandler  699 include/gpac/internal/compositor_dev.h GF_TextureHandler *gf_sc_texture_get_handler(GF_Node *n);
GF_TextureHandler  704 include/gpac/internal/compositor_dev.h Bool gf_sc_texture_check_url_change(GF_TextureHandler *txh, MFURL *url);
GF_TextureHandler  706 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_open(GF_TextureHandler *txh, MFURL *url, Bool lock_scene_timeline);
GF_TextureHandler  708 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_play(GF_TextureHandler *txh, MFURL *url);
GF_TextureHandler  709 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_play_from_to(GF_TextureHandler *txh, MFURL *url, Double start_offset, Double end_offset, Bool can_loop, Bool lock_scene_timeline);
GF_TextureHandler  711 include/gpac/internal/compositor_dev.h void gf_sc_texture_stop(GF_TextureHandler *txh);
GF_TextureHandler  713 include/gpac/internal/compositor_dev.h void gf_sc_texture_restart(GF_TextureHandler *txh);
GF_TextureHandler  715 include/gpac/internal/compositor_dev.h void gf_sc_texture_update_frame(GF_TextureHandler *txh, Bool disable_resync);
GF_TextureHandler  717 include/gpac/internal/compositor_dev.h void gf_sc_texture_release_stream(GF_TextureHandler *txh);
GF_TextureHandler 1244 include/gpac/internal/compositor_dev.h Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale);
GF_TextureHandler 1284 include/gpac/internal/compositor_dev.h void compositor_gradient_update(GF_TextureHandler *txh);
GF_TextureHandler 1303 include/gpac/internal/compositor_dev.h void compositor_svg_build_gradient_texture(GF_TextureHandler *txh);
GF_TextureHandler 1446 include/gpac/internal/compositor_dev.h void gf_get_tinygl_depth(GF_TextureHandler *txh);
GF_TextureHandler 2317 src/compositor/compositor.c 		GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i);
GF_TextureHandler 2448 src/compositor/compositor.c 		GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i);
GF_TextureHandler 2585 src/compositor/compositor.c 		GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i);
GF_TextureHandler  420 src/compositor/compositor_2d.c 		GF_SAFEALLOC(compositor->hybgl_txh, GF_TextureHandler);
GF_TextureHandler  640 src/compositor/compositor_2d.c static void store_blit_times(GF_TextureHandler *txh, u32 push_time)
GF_TextureHandler  660 src/compositor/compositor_2d.c Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale)
GF_TextureHandler  796 src/compositor/compositor_2d.c static Bool compositor_2d_draw_bitmap_ex(GF_VisualManager *visual, GF_TextureHandler *txh, DrawableContext *ctx, GF_IRect *clip, GF_Rect *unclip, u8 alpha, GF_TraverseState *tr_state, Bool force_soft_blt)
GF_TextureHandler 1653 src/compositor/compositor_2d.c 	GF_TextureHandler *txh;
GF_TextureHandler  183 src/compositor/compositor_3d.c 	GF_TextureHandler *txh;
GF_TextureHandler  467 src/compositor/font_engine.c 	GF_TextureHandler *txh;
GF_TextureHandler  744 src/compositor/font_engine.c 	GF_SAFEALLOC(span->ext->txh, GF_TextureHandler);
GF_TextureHandler 1180 src/compositor/hardcoded_protos.c     GF_TextureHandler txh;
GF_TextureHandler 1213 src/compositor/hardcoded_protos.c static void CustomTexture_update(GF_TextureHandler *txh)
GF_TextureHandler 1292 src/compositor/hardcoded_protos.c 	GF_TextureHandler *txh;
GF_TextureHandler 1519 src/compositor/hardcoded_protos.c GF_TextureHandler *gf_sc_hardcoded_proto_get_texture_handler(GF_Node *n)
GF_TextureHandler   50 src/compositor/mpeg4_background.c static void UpdateBackgroundTexture(GF_TextureHandler *txh)
GF_TextureHandler   58 src/compositor/mpeg4_background.c static Bool back_gf_sc_texture_enabled(MFURL *url, GF_TextureHandler *txh)
GF_TextureHandler   72 src/compositor/mpeg4_background.c static void back_check_gf_sc_texture_change(GF_TextureHandler *txh, MFURL *url)
GF_TextureHandler  256 src/compositor/mpeg4_background.c static void back_draw_texture(GF_TraverseState *tr_state, GF_TextureHandler *txh, GF_Mesh *mesh)
GF_TextureHandler  209 src/compositor/mpeg4_background2d.c static Bool back_texture_enabled(M_Background2D *bck, GF_TextureHandler *txh)
GF_TextureHandler  444 src/compositor/mpeg4_background2d.c static void UpdateBackgroundTexture(GF_TextureHandler *txh)
GF_TextureHandler   47 src/compositor/mpeg4_bitmap.c 	GF_TextureHandler *txh;
GF_TextureHandler   42 src/compositor/mpeg4_composite.c 	GF_TextureHandler txh;
GF_TextureHandler  249 src/compositor/mpeg4_composite.c static void composite_update(GF_TextureHandler *txh)
GF_TextureHandler  692 src/compositor/mpeg4_composite.c 	GF_TextureHandler *compositor_get_composite_texture(GF_Node *node)
GF_TextureHandler  129 src/compositor/mpeg4_geometry_3d.c static void get_tx_coords_from_angle(GF_TraverseState *tr_state, GF_TextureHandler *txh, Bool horizontal, u32 *min_coord, u32 *max_coord)
GF_TextureHandler  202 src/compositor/mpeg4_geometry_3d.c 		GF_TextureHandler *txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture );
GF_TextureHandler   44 src/compositor/mpeg4_gradients.c 	GF_TextureHandler txh;
GF_TextureHandler   90 src/compositor/mpeg4_gradients.c static void UpdateLinearGradient(GF_TextureHandler *txh)
GF_TextureHandler  133 src/compositor/mpeg4_gradients.c static void LG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d)
GF_TextureHandler  160 src/compositor/mpeg4_gradients.c static void BuildLinearGradientTexture(GF_TextureHandler *txh)
GF_TextureHandler  356 src/compositor/mpeg4_gradients.c static void BuildRadialGradientTexture(GF_TextureHandler *txh)
GF_TextureHandler  538 src/compositor/mpeg4_gradients.c static void UpdateRadialGradient(GF_TextureHandler *txh)
GF_TextureHandler  584 src/compositor/mpeg4_gradients.c static void RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d)
GF_TextureHandler  629 src/compositor/mpeg4_gradients.c GF_TextureHandler *compositor_mpeg4_get_gradient_texture(GF_Node *node)
GF_TextureHandler  638 src/compositor/mpeg4_gradients.c void compositor_gradient_update(GF_TextureHandler *txh)
GF_TextureHandler   49 src/compositor/mpeg4_layer_3d.c 	GF_TextureHandler txh;
GF_TextureHandler   45 src/compositor/mpeg4_textures.c 	GF_TextureHandler txh;
GF_TextureHandler   91 src/compositor/mpeg4_textures.c static void movietexture_update(GF_TextureHandler *txh)
GF_TextureHandler  202 src/compositor/mpeg4_textures.c GF_TextureHandler *mt_get_texture(GF_Node *node)
GF_TextureHandler  232 src/compositor/mpeg4_textures.c 		GF_TextureHandler *txh = (GF_TextureHandler *) gf_node_get_private(node);
GF_TextureHandler  264 src/compositor/mpeg4_textures.c static void imagetexture_update(GF_TextureHandler *txh)
GF_TextureHandler  421 src/compositor/mpeg4_textures.c 	GF_TextureHandler *txh;
GF_TextureHandler  422 src/compositor/mpeg4_textures.c 	GF_SAFEALLOC(txh, GF_TextureHandler);
GF_TextureHandler  466 src/compositor/mpeg4_textures.c GF_TextureHandler *it_get_texture(GF_Node *node)
GF_TextureHandler  474 src/compositor/mpeg4_textures.c 	GF_TextureHandler *txh = (GF_TextureHandler *) gf_node_get_private(node);
GF_TextureHandler  502 src/compositor/mpeg4_textures.c 	GF_TextureHandler txh;
GF_TextureHandler  515 src/compositor/mpeg4_textures.c static void pixeltexture_update(GF_TextureHandler *txh)
GF_TextureHandler  601 src/compositor/mpeg4_textures.c GF_TextureHandler *pt_get_texture(GF_Node *node)
GF_TextureHandler  607 src/compositor/mpeg4_textures.c static void matte_update(GF_TextureHandler *txh)
GF_TextureHandler  614 src/compositor/mpeg4_textures.c 	GF_TextureHandler *txh;
GF_TextureHandler  615 src/compositor/mpeg4_textures.c 	GF_SAFEALLOC(txh, GF_TextureHandler);
GF_TextureHandler   59 src/compositor/nodes_stacks.h GF_TextureHandler *it_get_texture(GF_Node *node);
GF_TextureHandler   63 src/compositor/nodes_stacks.h GF_TextureHandler *mt_get_texture(GF_Node *node);
GF_TextureHandler   66 src/compositor/nodes_stacks.h GF_TextureHandler *pt_get_texture(GF_Node *node);
GF_TextureHandler  100 src/compositor/nodes_stacks.h 	GF_TextureHandler txh;
GF_TextureHandler  128 src/compositor/nodes_stacks.h 	GF_TextureHandler txh_front, txh_back, txh_top, txh_bottom, txh_left, txh_right;
GF_TextureHandler  196 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_get_composite_texture(GF_Node *node);
GF_TextureHandler  262 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_mpeg4_get_gradient_texture(GF_Node *node);
GF_TextureHandler  266 src/compositor/nodes_stacks.h GF_TextureHandler *gf_sc_hardcoded_proto_get_texture_handler(GF_Node *n);
GF_TextureHandler  323 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_svg_get_gradient_texture(GF_Node *node);
GF_TextureHandler  324 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_svg_get_image_texture(GF_Node *node);
GF_TextureHandler   41 src/compositor/offscreen_cache.c 	GF_TextureHandler *old_txh = tr_state->ctx->aspect.fill_texture;
GF_TextureHandler   35 src/compositor/offscreen_cache.h 	GF_TextureHandler txh;
GF_TextureHandler   34 src/compositor/svg_filters.c 	GF_TextureHandler txh;
GF_TextureHandler   42 src/compositor/svg_filters.c void apply_feComponentTransfer(GF_Node *node, GF_TextureHandler *source, GF_Rect *region)
GF_TextureHandler  169 src/compositor/svg_filters.c void svg_filter_apply(GF_Node *node, GF_TextureHandler *source, GF_Rect *region)
GF_TextureHandler   39 src/compositor/svg_media.c 	GF_TextureHandler txh;
GF_TextureHandler  404 src/compositor/svg_media.c static void SVG_Update_image(GF_TextureHandler *txh)
GF_TextureHandler  453 src/compositor/svg_media.c static void SVG_Update_video(GF_TextureHandler *txh)
GF_TextureHandler  799 src/compositor/svg_media.c GF_TextureHandler *compositor_svg_get_image_texture(GF_Node *node)
GF_TextureHandler   41 src/compositor/svg_paint_servers.c 	GF_TextureHandler txh;
GF_TextureHandler  289 src/compositor/svg_paint_servers.c static GF_Rect compositor_svg_get_gradient_bounds(GF_TextureHandler *txh, SVGAllAttributes *all_atts)
GF_TextureHandler  339 src/compositor/svg_paint_servers.c void compositor_svg_build_gradient_texture(GF_TextureHandler *txh)
GF_TextureHandler  487 src/compositor/svg_paint_servers.c static void SVG_UpdateLinearGradient(GF_TextureHandler *txh)
GF_TextureHandler  496 src/compositor/svg_paint_servers.c static void SVG_LG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d)
GF_TextureHandler  594 src/compositor/svg_paint_servers.c static void SVG_UpdateRadialGradient(GF_TextureHandler *txh)
GF_TextureHandler  602 src/compositor/svg_paint_servers.c static void SVG_RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d)
GF_TextureHandler  796 src/compositor/svg_paint_servers.c GF_TextureHandler *compositor_svg_get_gradient_texture(GF_Node *node)
GF_TextureHandler   32 src/compositor/texturing.c static void update_texture_void(GF_TextureHandler *txh)
GF_TextureHandler   37 src/compositor/texturing.c void gf_sc_texture_setup(GF_TextureHandler *txh, GF_Compositor *compositor, GF_Node *owner)
GF_TextureHandler   39 src/compositor/texturing.c 	memset(txh, 0, sizeof(GF_TextureHandler));
GF_TextureHandler   52 src/compositor/texturing.c void gf_sc_texture_destroy(GF_TextureHandler *txh)
GF_TextureHandler   65 src/compositor/texturing.c Bool gf_sc_texture_check_url_change(GF_TextureHandler *txh, MFURL *url)
GF_TextureHandler   72 src/compositor/texturing.c GF_Err gf_sc_texture_open(GF_TextureHandler *txh, MFURL *url, Bool lock_scene_timeline)
GF_TextureHandler   88 src/compositor/texturing.c GF_Err gf_sc_texture_play_from_to(GF_TextureHandler *txh, MFURL *url, Double start_offset, Double end_offset, Bool can_loop, Bool lock_scene_timeline)
GF_TextureHandler  109 src/compositor/texturing.c GF_Err gf_sc_texture_play(GF_TextureHandler *txh, MFURL *url)
GF_TextureHandler  122 src/compositor/texturing.c void gf_sc_texture_stop(GF_TextureHandler *txh)
GF_TextureHandler  143 src/compositor/texturing.c void gf_sc_texture_restart(GF_TextureHandler *txh)
GF_TextureHandler  152 src/compositor/texturing.c static void setup_texture_object(GF_TextureHandler *txh, Bool private_media)
GF_TextureHandler  183 src/compositor/texturing.c void gf_sc_texture_update_frame(GF_TextureHandler *txh, Bool disable_resync)
GF_TextureHandler  295 src/compositor/texturing.c void gf_sc_texture_release_stream(GF_TextureHandler *txh)
GF_TextureHandler  309 src/compositor/texturing.c GF_TextureHandler *gf_sc_texture_get_handler(GF_Node *n)
GF_TextureHandler  331 src/compositor/texturing.c 		GF_TextureHandler *hdl = gf_sc_texture_get_handler( ((M_MatteTexture*)n)->surfaceB );
GF_TextureHandler   34 src/compositor/texturing.h GF_Err gf_sc_texture_allocate(GF_TextureHandler *txh);
GF_TextureHandler   36 src/compositor/texturing.h void gf_sc_texture_release(GF_TextureHandler *txh);
GF_TextureHandler   38 src/compositor/texturing.h GF_Err gf_sc_texture_set_data(GF_TextureHandler *hdl);
GF_TextureHandler   40 src/compositor/texturing.h void gf_sc_texture_reset(GF_TextureHandler *hdl);
GF_TextureHandler   43 src/compositor/texturing.h Bool gf_sc_texture_push_image(GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d);
GF_TextureHandler   46 src/compositor/texturing.h void gf_sc_texture_refresh_area(GF_TextureHandler *, GF_IRect *rc, void *mem);
GF_TextureHandler   49 src/compositor/texturing.h Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking);
GF_TextureHandler   52 src/compositor/texturing.h GF_STENCIL gf_sc_texture_get_stencil(GF_TextureHandler *hdl);
GF_TextureHandler   54 src/compositor/texturing.h void gf_sc_texture_set_stencil(GF_TextureHandler *hdl, GF_STENCIL stencil);
GF_TextureHandler   56 src/compositor/texturing.h Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh);
GF_TextureHandler   58 src/compositor/texturing.h void gf_sc_texture_check_pause_on_first_load(GF_TextureHandler *txh);
GF_TextureHandler   61 src/compositor/texturing.h GF_Err gf_sc_texture_configure_conversion(GF_TextureHandler *txh);
GF_TextureHandler   67 src/compositor/texturing.h u32 gf_sc_texture_enable(GF_TextureHandler *txh, GF_Node *tx_transform);
GF_TextureHandler   70 src/compositor/texturing.h u32 gf_sc_texture_enable_ex(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Rect *bounds);
GF_TextureHandler   73 src/compositor/texturing.h void gf_sc_texture_disable(GF_TextureHandler *txh);
GF_TextureHandler   75 src/compositor/texturing.h char *gf_sc_texture_get_data(GF_TextureHandler *txh, u32 *pix_format);
GF_TextureHandler   77 src/compositor/texturing.h Bool gf_sc_texture_needs_reload(GF_TextureHandler *hdl);
GF_TextureHandler   81 src/compositor/texturing.h void gf_sc_copy_to_texture(GF_TextureHandler *txh);
GF_TextureHandler   84 src/compositor/texturing.h Bool gf_sc_texture_convert(GF_TextureHandler *txh);
GF_TextureHandler   87 src/compositor/texturing.h void gf_sc_copy_to_stencil(GF_TextureHandler *txh);
GF_TextureHandler   98 src/compositor/texturing.h void gf_sc_texture_set_blend_mode(GF_TextureHandler *txh, u32 mode);
GF_TextureHandler  101 src/compositor/texturing.h u32 gf_sc_texture_get_gl_id(GF_TextureHandler *txh);
GF_TextureHandler  106 src/compositor/texturing_gl.c GF_Err gf_sc_texture_allocate(GF_TextureHandler *txh)
GF_TextureHandler  114 src/compositor/texturing_gl.c GF_Err gf_sc_texture_configure_conversion(GF_TextureHandler *txh)
GF_TextureHandler  171 src/compositor/texturing_gl.c void gf_sc_texture_release(GF_TextureHandler *txh)
GF_TextureHandler  209 src/compositor/texturing_gl.c GF_Err gf_sc_texture_set_data(GF_TextureHandler *txh)
GF_TextureHandler  309 src/compositor/texturing_gl.c void gf_sc_texture_reset(GF_TextureHandler *txh)
GF_TextureHandler  347 src/compositor/texturing_gl.c void gf_sc_texture_set_blend_mode(GF_TextureHandler *txh, u32 mode)
GF_TextureHandler  352 src/compositor/texturing_gl.c void tx_bind_with_mode(GF_TextureHandler *txh, Bool transparent, u32 blend_mode, Bool no_bind)
GF_TextureHandler  395 src/compositor/texturing_gl.c void tx_bind(GF_TextureHandler *txh)
GF_TextureHandler  401 src/compositor/texturing_gl.c void gf_sc_texture_disable(GF_TextureHandler *txh)
GF_TextureHandler  427 src/compositor/texturing_gl.c Bool tx_can_use_rect_ext(GF_Compositor *compositor, GF_TextureHandler *txh)
GF_TextureHandler  460 src/compositor/texturing_gl.c static Bool tx_setup_format(GF_TextureHandler *txh)
GF_TextureHandler  732 src/compositor/texturing_gl.c char *gf_sc_texture_get_data(GF_TextureHandler *txh, u32 *pix_format)
GF_TextureHandler  742 src/compositor/texturing_gl.c void txh_unpack_yuv(GF_TextureHandler *txh)
GF_TextureHandler  782 src/compositor/texturing_gl.c Bool gf_sc_texture_convert(GF_TextureHandler *txh)
GF_TextureHandler  960 src/compositor/texturing_gl.c static void do_tex_image_2d(GF_TextureHandler *txh, GLint tx_mode, Bool first_load, u8 *data, u32 stride, u32 w, u32 h, u32 pbo_id)
GF_TextureHandler 1029 src/compositor/texturing_gl.c Bool gf_sc_texture_push_image(GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d)
GF_TextureHandler 1341 src/compositor/texturing_gl.c void gf_sc_texture_refresh_area(GF_TextureHandler *txh, GF_IRect *rc, void *mem)
GF_TextureHandler 1352 src/compositor/texturing_gl.c static Bool tx_set_image(GF_TextureHandler *txh, Bool generate_mipmaps)
GF_TextureHandler 1357 src/compositor/texturing_gl.c u32 gf_sc_texture_get_gl_id(GF_TextureHandler *txh)
GF_TextureHandler 1364 src/compositor/texturing_gl.c void gf_sc_copy_to_texture(GF_TextureHandler *txh)
GF_TextureHandler 1394 src/compositor/texturing_gl.c void gf_sc_copy_to_stencil(GF_TextureHandler *txh)
GF_TextureHandler 1466 src/compositor/texturing_gl.c void gf_get_tinygl_depth(GF_TextureHandler *txh)
GF_TextureHandler 1474 src/compositor/texturing_gl.c Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking)
GF_TextureHandler 1597 src/compositor/texturing_gl.c 	GF_TextureHandler *b_surf;
GF_TextureHandler 1599 src/compositor/texturing_gl.c 	GF_TextureHandler *matte_hdl;
GF_TextureHandler 1600 src/compositor/texturing_gl.c 	GF_TextureHandler *a_surf;
GF_TextureHandler 1601 src/compositor/texturing_gl.c 	GF_TextureHandler *alpha_surf;
GF_TextureHandler 1930 src/compositor/texturing_gl.c Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh)
GF_TextureHandler 1947 src/compositor/texturing_gl.c u32 gf_sc_texture_enable_ex(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Rect *bounds)
GF_TextureHandler 2057 src/compositor/texturing_gl.c u32 gf_sc_texture_enable(GF_TextureHandler *txh, GF_Node *tx_transform)
GF_TextureHandler 2065 src/compositor/texturing_gl.c Bool gf_sc_texture_needs_reload(GF_TextureHandler *txh)
GF_TextureHandler 2071 src/compositor/texturing_gl.c GF_STENCIL gf_sc_texture_get_stencil(GF_TextureHandler *txh)
GF_TextureHandler 2076 src/compositor/texturing_gl.c void gf_sc_texture_set_stencil(GF_TextureHandler *txh, GF_STENCIL stencil)
GF_TextureHandler 2082 src/compositor/texturing_gl.c void gf_sc_texture_check_pause_on_first_load(GF_TextureHandler *txh)
GF_TextureHandler  118 src/compositor/visual_manager_2d.h void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state);
GF_TextureHandler  125 src/compositor/visual_manager_2d.h void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state);
GF_TextureHandler  148 src/compositor/visual_manager_2d.h void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state);
GF_TextureHandler  177 src/compositor/visual_manager_2d_draw.c static void visual_2d_get_texture_transform(GF_Node *__appear, GF_TextureHandler *txh, GF_Matrix2D *mat, Bool line_texture, Fixed final_width, Fixed final_height)
GF_TextureHandler  228 src/compositor/visual_manager_2d_draw.c static void visual_2d_draw_gradient(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds)
GF_TextureHandler  283 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state)
GF_TextureHandler  354 src/compositor/visual_manager_2d_draw.c void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state)
GF_TextureHandler  428 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_opengl_auto(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
GF_TextureHandler  474 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
GF_TextureHandler  690 src/compositor/visual_manager_3d.c 			GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
GF_TextureHandler  697 src/compositor/visual_manager_3d.c 		GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
GF_TextureHandler 1574 src/compositor/visual_manager_3d.c static GF_TextureHandler *visual_3d_setup_texture_2d(GF_TraverseState *tr_state, DrawAspect2D *asp, GF_Mesh *mesh)
GF_TextureHandler 1635 src/compositor/visual_manager_3d.c 	GF_TextureHandler *fill_txh;
GF_TextureHandler 1843 src/compositor/visual_manager_3d.c 				GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
GF_TextureHandler 1869 src/compositor/visual_manager_3d.c 	GF_TextureHandler *txh;
GF_TextureHandler  295 src/compositor/visual_manager_3d.h void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state);
GF_TextureHandler 3864 src/compositor/visual_manager_3d_gl.c void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state)
GF_TextureHandler  170 src/scenegraph/html5_media_smjs.c 	GF_TextureHandler txh;