GF_TextureHandler 694 include/gpac/internal/compositor_dev.h void gf_sc_texture_setup(GF_TextureHandler *hdl, GF_Compositor *sr, GF_Node *owner); GF_TextureHandler 696 include/gpac/internal/compositor_dev.h void gf_sc_texture_destroy(GF_TextureHandler *txh); GF_TextureHandler 699 include/gpac/internal/compositor_dev.h GF_TextureHandler *gf_sc_texture_get_handler(GF_Node *n); GF_TextureHandler 704 include/gpac/internal/compositor_dev.h Bool gf_sc_texture_check_url_change(GF_TextureHandler *txh, MFURL *url); GF_TextureHandler 706 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_open(GF_TextureHandler *txh, MFURL *url, Bool lock_scene_timeline); GF_TextureHandler 708 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_play(GF_TextureHandler *txh, MFURL *url); GF_TextureHandler 709 include/gpac/internal/compositor_dev.h GF_Err gf_sc_texture_play_from_to(GF_TextureHandler *txh, MFURL *url, Double start_offset, Double end_offset, Bool can_loop, Bool lock_scene_timeline); GF_TextureHandler 711 include/gpac/internal/compositor_dev.h void gf_sc_texture_stop(GF_TextureHandler *txh); GF_TextureHandler 713 include/gpac/internal/compositor_dev.h void gf_sc_texture_restart(GF_TextureHandler *txh); GF_TextureHandler 715 include/gpac/internal/compositor_dev.h void gf_sc_texture_update_frame(GF_TextureHandler *txh, Bool disable_resync); GF_TextureHandler 717 include/gpac/internal/compositor_dev.h void gf_sc_texture_release_stream(GF_TextureHandler *txh); GF_TextureHandler 1244 include/gpac/internal/compositor_dev.h Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale); GF_TextureHandler 1284 include/gpac/internal/compositor_dev.h void compositor_gradient_update(GF_TextureHandler *txh); GF_TextureHandler 1303 include/gpac/internal/compositor_dev.h void compositor_svg_build_gradient_texture(GF_TextureHandler *txh); GF_TextureHandler 1446 include/gpac/internal/compositor_dev.h void gf_get_tinygl_depth(GF_TextureHandler *txh); GF_TextureHandler 2317 src/compositor/compositor.c GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i); GF_TextureHandler 2448 src/compositor/compositor.c GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i); GF_TextureHandler 2585 src/compositor/compositor.c GF_TextureHandler *txh = (GF_TextureHandler *)gf_list_get(compositor->textures, i); GF_TextureHandler 420 src/compositor/compositor_2d.c GF_SAFEALLOC(compositor->hybgl_txh, GF_TextureHandler); GF_TextureHandler 640 src/compositor/compositor_2d.c static void store_blit_times(GF_TextureHandler *txh, u32 push_time) GF_TextureHandler 660 src/compositor/compositor_2d.c Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale) GF_TextureHandler 796 src/compositor/compositor_2d.c static Bool compositor_2d_draw_bitmap_ex(GF_VisualManager *visual, GF_TextureHandler *txh, DrawableContext *ctx, GF_IRect *clip, GF_Rect *unclip, u8 alpha, GF_TraverseState *tr_state, Bool force_soft_blt) GF_TextureHandler 1653 src/compositor/compositor_2d.c GF_TextureHandler *txh; GF_TextureHandler 183 src/compositor/compositor_3d.c GF_TextureHandler *txh; GF_TextureHandler 467 src/compositor/font_engine.c GF_TextureHandler *txh; GF_TextureHandler 744 src/compositor/font_engine.c GF_SAFEALLOC(span->ext->txh, GF_TextureHandler); GF_TextureHandler 1180 src/compositor/hardcoded_protos.c GF_TextureHandler txh; GF_TextureHandler 1213 src/compositor/hardcoded_protos.c static void CustomTexture_update(GF_TextureHandler *txh) GF_TextureHandler 1292 src/compositor/hardcoded_protos.c GF_TextureHandler *txh; GF_TextureHandler 1519 src/compositor/hardcoded_protos.c GF_TextureHandler *gf_sc_hardcoded_proto_get_texture_handler(GF_Node *n) GF_TextureHandler 50 src/compositor/mpeg4_background.c static void UpdateBackgroundTexture(GF_TextureHandler *txh) GF_TextureHandler 58 src/compositor/mpeg4_background.c static Bool back_gf_sc_texture_enabled(MFURL *url, GF_TextureHandler *txh) GF_TextureHandler 72 src/compositor/mpeg4_background.c static void back_check_gf_sc_texture_change(GF_TextureHandler *txh, MFURL *url) GF_TextureHandler 256 src/compositor/mpeg4_background.c static void back_draw_texture(GF_TraverseState *tr_state, GF_TextureHandler *txh, GF_Mesh *mesh) GF_TextureHandler 209 src/compositor/mpeg4_background2d.c static Bool back_texture_enabled(M_Background2D *bck, GF_TextureHandler *txh) GF_TextureHandler 444 src/compositor/mpeg4_background2d.c static void UpdateBackgroundTexture(GF_TextureHandler *txh) GF_TextureHandler 47 src/compositor/mpeg4_bitmap.c GF_TextureHandler *txh; GF_TextureHandler 42 src/compositor/mpeg4_composite.c GF_TextureHandler txh; GF_TextureHandler 249 src/compositor/mpeg4_composite.c static void composite_update(GF_TextureHandler *txh) GF_TextureHandler 692 src/compositor/mpeg4_composite.c GF_TextureHandler *compositor_get_composite_texture(GF_Node *node) GF_TextureHandler 129 src/compositor/mpeg4_geometry_3d.c static void get_tx_coords_from_angle(GF_TraverseState *tr_state, GF_TextureHandler *txh, Bool horizontal, u32 *min_coord, u32 *max_coord) GF_TextureHandler 202 src/compositor/mpeg4_geometry_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture ); GF_TextureHandler 44 src/compositor/mpeg4_gradients.c GF_TextureHandler txh; GF_TextureHandler 90 src/compositor/mpeg4_gradients.c static void UpdateLinearGradient(GF_TextureHandler *txh) GF_TextureHandler 133 src/compositor/mpeg4_gradients.c static void LG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d) GF_TextureHandler 160 src/compositor/mpeg4_gradients.c static void BuildLinearGradientTexture(GF_TextureHandler *txh) GF_TextureHandler 356 src/compositor/mpeg4_gradients.c static void BuildRadialGradientTexture(GF_TextureHandler *txh) GF_TextureHandler 538 src/compositor/mpeg4_gradients.c static void UpdateRadialGradient(GF_TextureHandler *txh) GF_TextureHandler 584 src/compositor/mpeg4_gradients.c static void RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d) GF_TextureHandler 629 src/compositor/mpeg4_gradients.c GF_TextureHandler *compositor_mpeg4_get_gradient_texture(GF_Node *node) GF_TextureHandler 638 src/compositor/mpeg4_gradients.c void compositor_gradient_update(GF_TextureHandler *txh) GF_TextureHandler 49 src/compositor/mpeg4_layer_3d.c GF_TextureHandler txh; GF_TextureHandler 45 src/compositor/mpeg4_textures.c GF_TextureHandler txh; GF_TextureHandler 91 src/compositor/mpeg4_textures.c static void movietexture_update(GF_TextureHandler *txh) GF_TextureHandler 202 src/compositor/mpeg4_textures.c GF_TextureHandler *mt_get_texture(GF_Node *node) GF_TextureHandler 232 src/compositor/mpeg4_textures.c GF_TextureHandler *txh = (GF_TextureHandler *) gf_node_get_private(node); GF_TextureHandler 264 src/compositor/mpeg4_textures.c static void imagetexture_update(GF_TextureHandler *txh) GF_TextureHandler 421 src/compositor/mpeg4_textures.c GF_TextureHandler *txh; GF_TextureHandler 422 src/compositor/mpeg4_textures.c GF_SAFEALLOC(txh, GF_TextureHandler); GF_TextureHandler 466 src/compositor/mpeg4_textures.c GF_TextureHandler *it_get_texture(GF_Node *node) GF_TextureHandler 474 src/compositor/mpeg4_textures.c GF_TextureHandler *txh = (GF_TextureHandler *) gf_node_get_private(node); GF_TextureHandler 502 src/compositor/mpeg4_textures.c GF_TextureHandler txh; GF_TextureHandler 515 src/compositor/mpeg4_textures.c static void pixeltexture_update(GF_TextureHandler *txh) GF_TextureHandler 601 src/compositor/mpeg4_textures.c GF_TextureHandler *pt_get_texture(GF_Node *node) GF_TextureHandler 607 src/compositor/mpeg4_textures.c static void matte_update(GF_TextureHandler *txh) GF_TextureHandler 614 src/compositor/mpeg4_textures.c GF_TextureHandler *txh; GF_TextureHandler 615 src/compositor/mpeg4_textures.c GF_SAFEALLOC(txh, GF_TextureHandler); GF_TextureHandler 59 src/compositor/nodes_stacks.h GF_TextureHandler *it_get_texture(GF_Node *node); GF_TextureHandler 63 src/compositor/nodes_stacks.h GF_TextureHandler *mt_get_texture(GF_Node *node); GF_TextureHandler 66 src/compositor/nodes_stacks.h GF_TextureHandler *pt_get_texture(GF_Node *node); GF_TextureHandler 100 src/compositor/nodes_stacks.h GF_TextureHandler txh; GF_TextureHandler 128 src/compositor/nodes_stacks.h GF_TextureHandler txh_front, txh_back, txh_top, txh_bottom, txh_left, txh_right; GF_TextureHandler 196 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_get_composite_texture(GF_Node *node); GF_TextureHandler 262 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_mpeg4_get_gradient_texture(GF_Node *node); GF_TextureHandler 266 src/compositor/nodes_stacks.h GF_TextureHandler *gf_sc_hardcoded_proto_get_texture_handler(GF_Node *n); GF_TextureHandler 323 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_svg_get_gradient_texture(GF_Node *node); GF_TextureHandler 324 src/compositor/nodes_stacks.h GF_TextureHandler *compositor_svg_get_image_texture(GF_Node *node); GF_TextureHandler 41 src/compositor/offscreen_cache.c GF_TextureHandler *old_txh = tr_state->ctx->aspect.fill_texture; GF_TextureHandler 35 src/compositor/offscreen_cache.h GF_TextureHandler txh; GF_TextureHandler 34 src/compositor/svg_filters.c GF_TextureHandler txh; GF_TextureHandler 42 src/compositor/svg_filters.c void apply_feComponentTransfer(GF_Node *node, GF_TextureHandler *source, GF_Rect *region) GF_TextureHandler 169 src/compositor/svg_filters.c void svg_filter_apply(GF_Node *node, GF_TextureHandler *source, GF_Rect *region) GF_TextureHandler 39 src/compositor/svg_media.c GF_TextureHandler txh; GF_TextureHandler 404 src/compositor/svg_media.c static void SVG_Update_image(GF_TextureHandler *txh) GF_TextureHandler 453 src/compositor/svg_media.c static void SVG_Update_video(GF_TextureHandler *txh) GF_TextureHandler 799 src/compositor/svg_media.c GF_TextureHandler *compositor_svg_get_image_texture(GF_Node *node) GF_TextureHandler 41 src/compositor/svg_paint_servers.c GF_TextureHandler txh; GF_TextureHandler 289 src/compositor/svg_paint_servers.c static GF_Rect compositor_svg_get_gradient_bounds(GF_TextureHandler *txh, SVGAllAttributes *all_atts) GF_TextureHandler 339 src/compositor/svg_paint_servers.c void compositor_svg_build_gradient_texture(GF_TextureHandler *txh) GF_TextureHandler 487 src/compositor/svg_paint_servers.c static void SVG_UpdateLinearGradient(GF_TextureHandler *txh) GF_TextureHandler 496 src/compositor/svg_paint_servers.c static void SVG_LG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d) GF_TextureHandler 594 src/compositor/svg_paint_servers.c static void SVG_UpdateRadialGradient(GF_TextureHandler *txh) GF_TextureHandler 602 src/compositor/svg_paint_servers.c static void SVG_RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d) GF_TextureHandler 796 src/compositor/svg_paint_servers.c GF_TextureHandler *compositor_svg_get_gradient_texture(GF_Node *node) GF_TextureHandler 32 src/compositor/texturing.c static void update_texture_void(GF_TextureHandler *txh) GF_TextureHandler 37 src/compositor/texturing.c void gf_sc_texture_setup(GF_TextureHandler *txh, GF_Compositor *compositor, GF_Node *owner) GF_TextureHandler 39 src/compositor/texturing.c memset(txh, 0, sizeof(GF_TextureHandler)); GF_TextureHandler 52 src/compositor/texturing.c void gf_sc_texture_destroy(GF_TextureHandler *txh) GF_TextureHandler 65 src/compositor/texturing.c Bool gf_sc_texture_check_url_change(GF_TextureHandler *txh, MFURL *url) GF_TextureHandler 72 src/compositor/texturing.c GF_Err gf_sc_texture_open(GF_TextureHandler *txh, MFURL *url, Bool lock_scene_timeline) GF_TextureHandler 88 src/compositor/texturing.c GF_Err gf_sc_texture_play_from_to(GF_TextureHandler *txh, MFURL *url, Double start_offset, Double end_offset, Bool can_loop, Bool lock_scene_timeline) GF_TextureHandler 109 src/compositor/texturing.c GF_Err gf_sc_texture_play(GF_TextureHandler *txh, MFURL *url) GF_TextureHandler 122 src/compositor/texturing.c void gf_sc_texture_stop(GF_TextureHandler *txh) GF_TextureHandler 143 src/compositor/texturing.c void gf_sc_texture_restart(GF_TextureHandler *txh) GF_TextureHandler 152 src/compositor/texturing.c static void setup_texture_object(GF_TextureHandler *txh, Bool private_media) GF_TextureHandler 183 src/compositor/texturing.c void gf_sc_texture_update_frame(GF_TextureHandler *txh, Bool disable_resync) GF_TextureHandler 295 src/compositor/texturing.c void gf_sc_texture_release_stream(GF_TextureHandler *txh) GF_TextureHandler 309 src/compositor/texturing.c GF_TextureHandler *gf_sc_texture_get_handler(GF_Node *n) GF_TextureHandler 331 src/compositor/texturing.c GF_TextureHandler *hdl = gf_sc_texture_get_handler( ((M_MatteTexture*)n)->surfaceB ); GF_TextureHandler 34 src/compositor/texturing.h GF_Err gf_sc_texture_allocate(GF_TextureHandler *txh); GF_TextureHandler 36 src/compositor/texturing.h void gf_sc_texture_release(GF_TextureHandler *txh); GF_TextureHandler 38 src/compositor/texturing.h GF_Err gf_sc_texture_set_data(GF_TextureHandler *hdl); GF_TextureHandler 40 src/compositor/texturing.h void gf_sc_texture_reset(GF_TextureHandler *hdl); GF_TextureHandler 43 src/compositor/texturing.h Bool gf_sc_texture_push_image(GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d); GF_TextureHandler 46 src/compositor/texturing.h void gf_sc_texture_refresh_area(GF_TextureHandler *, GF_IRect *rc, void *mem); GF_TextureHandler 49 src/compositor/texturing.h Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking); GF_TextureHandler 52 src/compositor/texturing.h GF_STENCIL gf_sc_texture_get_stencil(GF_TextureHandler *hdl); GF_TextureHandler 54 src/compositor/texturing.h void gf_sc_texture_set_stencil(GF_TextureHandler *hdl, GF_STENCIL stencil); GF_TextureHandler 56 src/compositor/texturing.h Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh); GF_TextureHandler 58 src/compositor/texturing.h void gf_sc_texture_check_pause_on_first_load(GF_TextureHandler *txh); GF_TextureHandler 61 src/compositor/texturing.h GF_Err gf_sc_texture_configure_conversion(GF_TextureHandler *txh); GF_TextureHandler 67 src/compositor/texturing.h u32 gf_sc_texture_enable(GF_TextureHandler *txh, GF_Node *tx_transform); GF_TextureHandler 70 src/compositor/texturing.h u32 gf_sc_texture_enable_ex(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Rect *bounds); GF_TextureHandler 73 src/compositor/texturing.h void gf_sc_texture_disable(GF_TextureHandler *txh); GF_TextureHandler 75 src/compositor/texturing.h char *gf_sc_texture_get_data(GF_TextureHandler *txh, u32 *pix_format); GF_TextureHandler 77 src/compositor/texturing.h Bool gf_sc_texture_needs_reload(GF_TextureHandler *hdl); GF_TextureHandler 81 src/compositor/texturing.h void gf_sc_copy_to_texture(GF_TextureHandler *txh); GF_TextureHandler 84 src/compositor/texturing.h Bool gf_sc_texture_convert(GF_TextureHandler *txh); GF_TextureHandler 87 src/compositor/texturing.h void gf_sc_copy_to_stencil(GF_TextureHandler *txh); GF_TextureHandler 98 src/compositor/texturing.h void gf_sc_texture_set_blend_mode(GF_TextureHandler *txh, u32 mode); GF_TextureHandler 101 src/compositor/texturing.h u32 gf_sc_texture_get_gl_id(GF_TextureHandler *txh); GF_TextureHandler 106 src/compositor/texturing_gl.c GF_Err gf_sc_texture_allocate(GF_TextureHandler *txh) GF_TextureHandler 114 src/compositor/texturing_gl.c GF_Err gf_sc_texture_configure_conversion(GF_TextureHandler *txh) GF_TextureHandler 171 src/compositor/texturing_gl.c void gf_sc_texture_release(GF_TextureHandler *txh) GF_TextureHandler 209 src/compositor/texturing_gl.c GF_Err gf_sc_texture_set_data(GF_TextureHandler *txh) GF_TextureHandler 309 src/compositor/texturing_gl.c void gf_sc_texture_reset(GF_TextureHandler *txh) GF_TextureHandler 347 src/compositor/texturing_gl.c void gf_sc_texture_set_blend_mode(GF_TextureHandler *txh, u32 mode) GF_TextureHandler 352 src/compositor/texturing_gl.c void tx_bind_with_mode(GF_TextureHandler *txh, Bool transparent, u32 blend_mode, Bool no_bind) GF_TextureHandler 395 src/compositor/texturing_gl.c void tx_bind(GF_TextureHandler *txh) GF_TextureHandler 401 src/compositor/texturing_gl.c void gf_sc_texture_disable(GF_TextureHandler *txh) GF_TextureHandler 427 src/compositor/texturing_gl.c Bool tx_can_use_rect_ext(GF_Compositor *compositor, GF_TextureHandler *txh) GF_TextureHandler 460 src/compositor/texturing_gl.c static Bool tx_setup_format(GF_TextureHandler *txh) GF_TextureHandler 732 src/compositor/texturing_gl.c char *gf_sc_texture_get_data(GF_TextureHandler *txh, u32 *pix_format) GF_TextureHandler 742 src/compositor/texturing_gl.c void txh_unpack_yuv(GF_TextureHandler *txh) GF_TextureHandler 782 src/compositor/texturing_gl.c Bool gf_sc_texture_convert(GF_TextureHandler *txh) GF_TextureHandler 960 src/compositor/texturing_gl.c static void do_tex_image_2d(GF_TextureHandler *txh, GLint tx_mode, Bool first_load, u8 *data, u32 stride, u32 w, u32 h, u32 pbo_id) GF_TextureHandler 1029 src/compositor/texturing_gl.c Bool gf_sc_texture_push_image(GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d) GF_TextureHandler 1341 src/compositor/texturing_gl.c void gf_sc_texture_refresh_area(GF_TextureHandler *txh, GF_IRect *rc, void *mem) GF_TextureHandler 1352 src/compositor/texturing_gl.c static Bool tx_set_image(GF_TextureHandler *txh, Bool generate_mipmaps) GF_TextureHandler 1357 src/compositor/texturing_gl.c u32 gf_sc_texture_get_gl_id(GF_TextureHandler *txh) GF_TextureHandler 1364 src/compositor/texturing_gl.c void gf_sc_copy_to_texture(GF_TextureHandler *txh) GF_TextureHandler 1394 src/compositor/texturing_gl.c void gf_sc_copy_to_stencil(GF_TextureHandler *txh) GF_TextureHandler 1466 src/compositor/texturing_gl.c void gf_get_tinygl_depth(GF_TextureHandler *txh) GF_TextureHandler 1474 src/compositor/texturing_gl.c Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking) GF_TextureHandler 1597 src/compositor/texturing_gl.c GF_TextureHandler *b_surf; GF_TextureHandler 1599 src/compositor/texturing_gl.c GF_TextureHandler *matte_hdl; GF_TextureHandler 1600 src/compositor/texturing_gl.c GF_TextureHandler *a_surf; GF_TextureHandler 1601 src/compositor/texturing_gl.c GF_TextureHandler *alpha_surf; GF_TextureHandler 1930 src/compositor/texturing_gl.c Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh) GF_TextureHandler 1947 src/compositor/texturing_gl.c u32 gf_sc_texture_enable_ex(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Rect *bounds) GF_TextureHandler 2057 src/compositor/texturing_gl.c u32 gf_sc_texture_enable(GF_TextureHandler *txh, GF_Node *tx_transform) GF_TextureHandler 2065 src/compositor/texturing_gl.c Bool gf_sc_texture_needs_reload(GF_TextureHandler *txh) GF_TextureHandler 2071 src/compositor/texturing_gl.c GF_STENCIL gf_sc_texture_get_stencil(GF_TextureHandler *txh) GF_TextureHandler 2076 src/compositor/texturing_gl.c void gf_sc_texture_set_stencil(GF_TextureHandler *txh, GF_STENCIL stencil) GF_TextureHandler 2082 src/compositor/texturing_gl.c void gf_sc_texture_check_pause_on_first_load(GF_TextureHandler *txh) GF_TextureHandler 118 src/compositor/visual_manager_2d.h void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state); GF_TextureHandler 125 src/compositor/visual_manager_2d.h void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state); GF_TextureHandler 148 src/compositor/visual_manager_2d.h void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state); GF_TextureHandler 177 src/compositor/visual_manager_2d_draw.c static void visual_2d_get_texture_transform(GF_Node *__appear, GF_TextureHandler *txh, GF_Matrix2D *mat, Bool line_texture, Fixed final_width, Fixed final_height) GF_TextureHandler 228 src/compositor/visual_manager_2d_draw.c static void visual_2d_draw_gradient(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds) GF_TextureHandler 283 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state) GF_TextureHandler 354 src/compositor/visual_manager_2d_draw.c void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state) GF_TextureHandler 428 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_opengl_auto(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state) GF_TextureHandler 474 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state) GF_TextureHandler 690 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); GF_TextureHandler 697 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); GF_TextureHandler 1574 src/compositor/visual_manager_3d.c static GF_TextureHandler *visual_3d_setup_texture_2d(GF_TraverseState *tr_state, DrawAspect2D *asp, GF_Mesh *mesh) GF_TextureHandler 1635 src/compositor/visual_manager_3d.c GF_TextureHandler *fill_txh; GF_TextureHandler 1843 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); GF_TextureHandler 1869 src/compositor/visual_manager_3d.c GF_TextureHandler *txh; GF_TextureHandler 295 src/compositor/visual_manager_3d.h void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state); GF_TextureHandler 3864 src/compositor/visual_manager_3d_gl.c void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state) GF_TextureHandler 170 src/scenegraph/html5_media_smjs.c GF_TextureHandler txh;