GF_VisualManager  112 include/gpac/internal/compositor_dev.h typedef struct _visual_manager GF_VisualManager;
GF_VisualManager  338 include/gpac/internal/compositor_dev.h 	GF_VisualManager *visual;
GF_VisualManager  831 include/gpac/internal/compositor_dev.h 	GF_VisualManager *visual;
GF_VisualManager 1231 include/gpac/internal/compositor_dev.h GF_Err compositor_2d_get_video_access(GF_VisualManager *surf);
GF_VisualManager 1232 include/gpac/internal/compositor_dev.h void compositor_2d_release_video_access(GF_VisualManager *surf);
GF_VisualManager 1235 include/gpac/internal/compositor_dev.h Bool compositor_2d_check_attached(GF_VisualManager *visual);
GF_VisualManager 1236 include/gpac/internal/compositor_dev.h void compositor_2d_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen);
GF_VisualManager 1241 include/gpac/internal/compositor_dev.h void compositor_2d_hybgl_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen_clear);
GF_VisualManager 1244 include/gpac/internal/compositor_dev.h Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale);
GF_VisualManager 1278 include/gpac/internal/compositor_dev.h void gf_sc_visual_register(GF_Compositor *sr, GF_VisualManager *surf);
GF_VisualManager 1279 include/gpac/internal/compositor_dev.h void gf_sc_visual_unregister(GF_Compositor *sr, GF_VisualManager *surf);
GF_VisualManager 1280 include/gpac/internal/compositor_dev.h Bool gf_sc_visual_is_registered(GF_Compositor *sr, GF_VisualManager *surf);
GF_VisualManager  878 src/compositor/compositor.c 	GF_VisualManager *visual;
GF_VisualManager  880 src/compositor/compositor.c 	while ((visual = (GF_VisualManager *)gf_list_enum(compositor->visuals, &i))) {
GF_VisualManager 2804 src/compositor/compositor.c Bool gf_sc_visual_is_registered(GF_Compositor *compositor, GF_VisualManager *visual)
GF_VisualManager 2806 src/compositor/compositor.c 	GF_VisualManager *tmp;
GF_VisualManager 2808 src/compositor/compositor.c 	while ((tmp = (GF_VisualManager *)gf_list_enum(compositor->visuals, &i))) {
GF_VisualManager 2814 src/compositor/compositor.c void gf_sc_visual_register(GF_Compositor *compositor, GF_VisualManager *visual)
GF_VisualManager 2820 src/compositor/compositor.c void gf_sc_visual_unregister(GF_Compositor *compositor, GF_VisualManager *visual)
GF_VisualManager  140 src/compositor/compositor_2d.c void compositor_2d_hybgl_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen_clear)
GF_VisualManager  263 src/compositor/compositor_2d.c Bool c2d_gl_draw_bitmap(GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx)
GF_VisualManager  305 src/compositor/compositor_2d.c Bool compositor_2d_hybgl_draw_bitmap(GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx)
GF_VisualManager  358 src/compositor/compositor_2d.c static GF_Err compositor_2d_setup_opengl(GF_VisualManager *visual)
GF_VisualManager  392 src/compositor/compositor_2d.c static GF_Err c2d_video_access_opengl_raster(GF_VisualManager *visual)
GF_VisualManager  414 src/compositor/compositor_2d.c static GF_Err c2d_video_access_hybrid_opengl(GF_VisualManager *visual)
GF_VisualManager  474 src/compositor/compositor_2d.c static GF_Err c2d_get_video_access_normal(GF_VisualManager *visual)
GF_VisualManager  534 src/compositor/compositor_2d.c GF_Err compositor_2d_get_video_access(GF_VisualManager *visual)
GF_VisualManager  553 src/compositor/compositor_2d.c Bool compositor_2d_check_attached(GF_VisualManager *visual)
GF_VisualManager  562 src/compositor/compositor_2d.c void compositor_2d_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 offscreen_clear)
GF_VisualManager  616 src/compositor/compositor_2d.c void compositor_2d_release_video_access(GF_VisualManager *visual)
GF_VisualManager  660 src/compositor/compositor_2d.c Bool compositor_texture_rectangles(GF_VisualManager *visual, GF_TextureHandler *txh, GF_IRect *clip, GF_Rect *unclip, GF_Window *src, GF_Window *dst, Bool *disable_blit, Bool *has_scale)
GF_VisualManager  796 src/compositor/compositor_2d.c static Bool compositor_2d_draw_bitmap_ex(GF_VisualManager *visual, GF_TextureHandler *txh, DrawableContext *ctx, GF_IRect *clip, GF_Rect *unclip, u8 alpha, GF_TraverseState *tr_state, Bool force_soft_blt)
GF_VisualManager 1079 src/compositor/compositor_2d.c Bool compositor_2d_draw_bitmap(GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx)
GF_VisualManager 1557 src/compositor/compositor_2d.c Bool visual_2d_overlaps_overlay(GF_VisualManager *visual, DrawableContext *ctx, GF_TraverseState *tr_state)
GF_VisualManager 1598 src/compositor/compositor_2d.c void visual_2d_flush_overlay_areas(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager 1650 src/compositor/compositor_2d.c void visual_2d_draw_overlays(GF_VisualManager *visual)
GF_VisualManager  144 src/compositor/drawable.c void drawable_reset_bounds(Drawable *dr, GF_VisualManager *visual)
GF_VisualManager  254 src/compositor/drawable.c static BoundInfo *drawable_check_alloc_bounds(struct _drawable_context *ctx, GF_VisualManager *visual)
GF_VisualManager  323 src/compositor/drawable.c Bool drawable_flush_bounds(Drawable *drawable, GF_VisualManager *on_visual, u32 draw_mode)
GF_VisualManager  376 src/compositor/drawable.c Bool drawable_has_same_bounds(struct _drawable_context *ctx, GF_VisualManager *visual)
GF_VisualManager  414 src/compositor/drawable.c Bool drawable_get_previous_bound(Drawable *drawable, GF_IRect *rc, GF_VisualManager *visual)
GF_VisualManager  471 src/compositor/drawable.c void drawctx_update_info(DrawableContext *ctx, GF_VisualManager *visual)
GF_VisualManager  868 src/compositor/drawable.c void drawable_check_bounds(struct _drawable_context *ctx, GF_VisualManager *visual)
GF_VisualManager   55 src/compositor/drawable.h 	GF_VisualManager *visual;
GF_VisualManager  158 src/compositor/drawable.h Bool drawable_flush_bounds(Drawable *node, GF_VisualManager *on_visual, u32 draw_mode);
GF_VisualManager  164 src/compositor/drawable.h Bool drawable_has_same_bounds(DrawableContext *ctx, GF_VisualManager *visual);
GF_VisualManager  170 src/compositor/drawable.h Bool drawable_get_previous_bound(Drawable *node, GF_IRect *rc, GF_VisualManager *visual);
GF_VisualManager  173 src/compositor/drawable.h void drawable_reset_bounds(Drawable *dr, GF_VisualManager *visual);
GF_VisualManager  175 src/compositor/drawable.h void drawable_check_bounds(DrawableContext *ctx, GF_VisualManager *visual);
GF_VisualManager  273 src/compositor/drawable.h void drawctx_update_info(DrawableContext *ctx, GF_VisualManager *visual);
GF_VisualManager 1065 src/compositor/events.c Bool visual_execute_event(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_VisualManager   45 src/compositor/mpeg4_composite.c 	GF_VisualManager *visual;
GF_VisualManager   56 src/compositor/mpeg4_composite.c static Bool composite2d_draw_bitmap(GF_VisualManager *visual, GF_TraverseState *tr_state, struct _drawable_context *ctx)
GF_VisualManager  114 src/compositor/mpeg4_composite.c 		GF_VisualManager *a_visual;
GF_VisualManager  587 src/compositor/mpeg4_composite.c 	GF_Err composite_get_video_access(GF_VisualManager *visual)
GF_VisualManager  601 src/compositor/mpeg4_composite.c 	void composite_release_video_access(GF_VisualManager *visual)
GF_VisualManager  606 src/compositor/mpeg4_composite.c 	Bool composite_check_visual_attached(GF_VisualManager *visual)
GF_VisualManager   46 src/compositor/mpeg4_layer_3d.c 	GF_VisualManager *visual;
GF_VisualManager  350 src/compositor/mpeg4_layer_3d.c 	GF_VisualManager *old_visual;
GF_VisualManager   45 src/compositor/mpeg4_sensors.c 		GF_VisualManager *visual;
GF_VisualManager   43 src/compositor/navigate.c static void nav_set_zoom_trans_2d(GF_VisualManager *visual, Fixed zoom, Fixed dx, Fixed dy)
GF_VisualManager  659 src/compositor/navigate.c static Bool compositor_handle_navigation_2d(GF_VisualManager *visual, GF_Event *ev)
GF_VisualManager 1953 src/compositor/texturing_gl.c 	GF_VisualManager *root_visual = (GF_VisualManager *) txh->compositor->visual;
GF_VisualManager   33 src/compositor/visual_manager.c static Bool visual_draw_bitmap_stub(GF_VisualManager *visual, GF_TraverseState *tr_state, struct _drawable_context *ctx)
GF_VisualManager   39 src/compositor/visual_manager.c GF_VisualManager *visual_new(GF_Compositor *compositor)
GF_VisualManager   41 src/compositor/visual_manager.c 	GF_VisualManager *tmp;
GF_VisualManager   42 src/compositor/visual_manager.c 	GF_SAFEALLOC(tmp, GF_VisualManager);
GF_VisualManager   73 src/compositor/visual_manager.c void visual_del(GF_VisualManager *visual)
GF_VisualManager  144 src/compositor/visual_manager.c void visual_clean_contexts(GF_VisualManager *visual)
GF_VisualManager  170 src/compositor/visual_manager.c 		GF_VisualManager *a_vis = gf_list_get(visual->compositor->visuals, i);
GF_VisualManager  182 src/compositor/visual_manager.c Bool visual_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual)
GF_VisualManager  295 src/compositor/visual_manager.c void visual_reset_graphics(GF_VisualManager *visual)
GF_VisualManager  125 src/compositor/visual_manager.h 	GF_Err (*GetSurfaceAccess)(GF_VisualManager *);
GF_VisualManager  127 src/compositor/visual_manager.h 	void (*ReleaseSurfaceAccess)(GF_VisualManager *);
GF_VisualManager  136 src/compositor/visual_manager.h 	void (*ClearSurface)(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 offscreen_clear);
GF_VisualManager  138 src/compositor/visual_manager.h 	Bool (*DrawBitmap)(GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx);
GF_VisualManager  140 src/compositor/visual_manager.h 	Bool (*CheckAttached)(GF_VisualManager *visual);
GF_VisualManager  265 src/compositor/visual_manager.h GF_VisualManager *visual_new(GF_Compositor *compositor);
GF_VisualManager  266 src/compositor/visual_manager.h void visual_del(GF_VisualManager *visual);
GF_VisualManager  269 src/compositor/visual_manager.h Bool visual_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual);
GF_VisualManager  272 src/compositor/visual_manager.h Bool visual_execute_event(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_VisualManager  277 src/compositor/visual_manager.h void visual_clean_contexts(GF_VisualManager *visual);
GF_VisualManager  280 src/compositor/visual_manager.h void visual_reset_graphics(GF_VisualManager *visual);
GF_VisualManager   77 src/compositor/visual_manager_2d.c DrawableContext *visual_2d_get_drawable_context(GF_VisualManager *visual)
GF_VisualManager  132 src/compositor/visual_manager_2d.c void visual_2d_remove_last_context(GF_VisualManager *visual)
GF_VisualManager  139 src/compositor/visual_manager_2d.c void visual_2d_drawable_delete(GF_VisualManager *visual, struct _drawable *drawable)
GF_VisualManager  183 src/compositor/visual_manager_2d.c void visual_2d_setup_projection(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  251 src/compositor/visual_manager_2d.c GF_Err visual_2d_init_draw(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  577 src/compositor/visual_manager_2d.c Bool visual_2d_terminate_draw(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  865 src/compositor/visual_manager_2d.c Bool visual_2d_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual)
GF_VisualManager  924 src/compositor/visual_manager_2d.c void visual_2d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_VisualManager   92 src/compositor/visual_manager_2d.h Bool visual_2d_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual);
GF_VisualManager   96 src/compositor/visual_manager_2d.h void visual_2d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_VisualManager   98 src/compositor/visual_manager_2d.h void visual_2d_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen);
GF_VisualManager  101 src/compositor/visual_manager_2d.h DrawableContext *visual_2d_get_drawable_context(GF_VisualManager *visual);
GF_VisualManager  103 src/compositor/visual_manager_2d.h void visual_2d_remove_last_context(GF_VisualManager *visual);
GF_VisualManager  105 src/compositor/visual_manager_2d.h void visual_2d_drawable_delete(GF_VisualManager *visual, Drawable *node);
GF_VisualManager  108 src/compositor/visual_manager_2d.h GF_Err visual_2d_init_raster(GF_VisualManager *visual);
GF_VisualManager  110 src/compositor/visual_manager_2d.h void visual_2d_release_raster(GF_VisualManager *visual);
GF_VisualManager  113 src/compositor/visual_manager_2d.h void visual_2d_texture_path(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_TraverseState *tr_state);
GF_VisualManager  116 src/compositor/visual_manager_2d.h void visual_2d_draw_path(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_STENCIL brush, GF_STENCIL pen, GF_TraverseState *tr_state);
GF_VisualManager  118 src/compositor/visual_manager_2d.h void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state);
GF_VisualManager  121 src/compositor/visual_manager_2d.h void visual_2d_fill_rect(GF_VisualManager *visual, DrawableContext *ctx, GF_Rect *rc, u32 color, u32 strike_color, GF_TraverseState *tr_state);
GF_VisualManager  125 src/compositor/visual_manager_2d.h void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state);
GF_VisualManager  126 src/compositor/visual_manager_2d.h void visual_2d_draw_path_extended(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_STENCIL brush, GF_STENCIL pen, GF_TraverseState *tr_state, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, Bool is_erase);
GF_VisualManager  140 src/compositor/visual_manager_2d.h Bool visual_2d_overlaps_overlay(GF_VisualManager *visual, DrawableContext *ctx, GF_TraverseState *tr_state);
GF_VisualManager  142 src/compositor/visual_manager_2d.h void visual_2d_flush_overlay_areas(GF_VisualManager *visual, GF_TraverseState *tr_state);
GF_VisualManager  144 src/compositor/visual_manager_2d.h void visual_2d_draw_overlays(GF_VisualManager *visual);
GF_VisualManager  148 src/compositor/visual_manager_2d.h void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state);
GF_VisualManager   34 src/compositor/visual_manager_2d_draw.c GF_Err visual_2d_init_raster(GF_VisualManager *visual)
GF_VisualManager   44 src/compositor/visual_manager_2d_draw.c void visual_2d_release_raster(GF_VisualManager *visual)
GF_VisualManager   55 src/compositor/visual_manager_2d_draw.c void visual_2d_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen)
GF_VisualManager   71 src/compositor/visual_manager_2d_draw.c static void draw_clipper(GF_VisualManager *visual, struct _drawable_context *ctx)
GF_VisualManager   94 src/compositor/visual_manager_2d_draw.c static void visual_2d_fill_path(GF_VisualManager *visual, DrawableContext *ctx, GF_STENCIL stencil, GF_TraverseState *tr_state, Bool is_erase)
GF_VisualManager  228 src/compositor/visual_manager_2d_draw.c static void visual_2d_draw_gradient(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds)
GF_VisualManager  283 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state)
GF_VisualManager  354 src/compositor/visual_manager_2d_draw.c void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state)
GF_VisualManager  428 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_opengl_auto(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
GF_VisualManager  474 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
GF_VisualManager  607 src/compositor/visual_manager_2d_draw.c void visual_2d_texture_path(GF_VisualManager *visual, GF_Path *path, struct _drawable_context *ctx, GF_TraverseState *tr_state)
GF_VisualManager  631 src/compositor/visual_manager_2d_draw.c void visual_2d_draw_path_extended(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_STENCIL brush, GF_STENCIL pen, GF_TraverseState *tr_state, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, Bool is_erase)
GF_VisualManager  717 src/compositor/visual_manager_2d_draw.c void visual_2d_draw_path(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_STENCIL brush, GF_STENCIL pen, GF_TraverseState *tr_state)
GF_VisualManager  722 src/compositor/visual_manager_2d_draw.c void visual_2d_fill_rect(GF_VisualManager *visual, DrawableContext *ctx, GF_Rect *_rc, u32 color, u32 strike_color, GF_TraverseState *tr_state)
GF_VisualManager  785 src/compositor/visual_manager_2d_draw.c void visual_2d_fill_irect(GF_VisualManager *visual, GF_IRect *rc, u32 fill, u32 strike)
GF_VisualManager  106 src/compositor/visual_manager_3d.c static void visual_3d_setup_traversing_state(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  799 src/compositor/visual_manager_3d.c void visual_3d_flush_contexts(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  911 src/compositor/visual_manager_3d.c void visual_3d_setup_clipper(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager  942 src/compositor/visual_manager_3d.c Bool visual_3d_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual)
GF_VisualManager 1246 src/compositor/visual_manager_3d.c void visual_3d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_VisualManager 1955 src/compositor/visual_manager_3d.c void visual_3d_projection_matrix_modified(GF_VisualManager *visual)
GF_VisualManager 1960 src/compositor/visual_manager_3d.c void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam)
GF_VisualManager 1978 src/compositor/visual_manager_3d.c void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha)
GF_VisualManager 1991 src/compositor/visual_manager_3d.c void visual_3d_set_material_2d_argb(GF_VisualManager *visual, u32 col)
GF_VisualManager 2004 src/compositor/visual_manager_3d.c void visual_3d_set_clipper_2d(GF_VisualManager *visual, GF_Rect clip, GF_Matrix *mx_at_clipper)
GF_VisualManager 2012 src/compositor/visual_manager_3d.c void visual_3d_reset_clipper_2d(GF_VisualManager *visual)
GF_VisualManager 2017 src/compositor/visual_manager_3d.c void visual_3d_set_clip_plane(GF_VisualManager *visual, GF_Plane p, GF_Matrix *mx_at_clipper, Bool is_2d_clip)
GF_VisualManager 2027 src/compositor/visual_manager_3d.c void visual_3d_reset_clip_plane(GF_VisualManager *visual)
GF_VisualManager 2033 src/compositor/visual_manager_3d.c void visual_3d_set_material(GF_VisualManager *visual, u32 material_type, Fixed *rgba)
GF_VisualManager 2044 src/compositor/visual_manager_3d.c void visual_3d_set_shininess(GF_VisualManager *visual, Fixed shininess)
GF_VisualManager 2049 src/compositor/visual_manager_3d.c void visual_3d_set_state(GF_VisualManager *visual, u32 flag_mask, Bool setOn)
GF_VisualManager 2057 src/compositor/visual_manager_3d.c void visual_3d_set_texture_matrix(GF_VisualManager *visual, GF_Matrix *mx)
GF_VisualManager 2063 src/compositor/visual_manager_3d.c void visual_3d_has_inactive_light(GF_VisualManager *visual)
GF_VisualManager 2068 src/compositor/visual_manager_3d.c Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
GF_VisualManager 2082 src/compositor/visual_manager_3d.c Bool visual_3d_add_spot_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, Fixed beamWidth,
GF_VisualManager 2100 src/compositor/visual_manager_3d.c Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx)
GF_VisualManager 2123 src/compositor/visual_manager_3d.c void visual_3d_remove_last_light(GF_VisualManager *visual)
GF_VisualManager 2130 src/compositor/visual_manager_3d.c void visual_3d_clear_all_lights(GF_VisualManager *visual)
GF_VisualManager 2136 src/compositor/visual_manager_3d.c void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility)
GF_VisualManager   42 src/compositor/visual_manager_3d.h Bool visual_3d_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual);
GF_VisualManager   45 src/compositor/visual_manager_3d.h void visual_3d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_VisualManager   65 src/compositor/visual_manager_3d.h void visual_3d_flush_contexts(GF_VisualManager *visual, GF_TraverseState *tr_state);
GF_VisualManager  192 src/compositor/visual_manager_3d.h void visual_3d_setup(GF_VisualManager *visual);
GF_VisualManager  194 src/compositor/visual_manager_3d.h void visual_3d_enable_depth_buffer(GF_VisualManager *visual, Bool on);
GF_VisualManager  196 src/compositor/visual_manager_3d.h void visual_3d_enable_antialias(GF_VisualManager *visual, Bool bOn);
GF_VisualManager  198 src/compositor/visual_manager_3d.h void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam);
GF_VisualManager  211 src/compositor/visual_manager_3d.h void visual_3d_set_state(GF_VisualManager *visual, u32 flag_mask, Bool setOn);
GF_VisualManager  213 src/compositor/visual_manager_3d.h void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha);
GF_VisualManager  215 src/compositor/visual_manager_3d.h void visual_3d_clear_depth(GF_VisualManager *visual);
GF_VisualManager  218 src/compositor/visual_manager_3d.h void visual_3d_set_background_state(GF_VisualManager *visual, Bool on);
GF_VisualManager  221 src/compositor/visual_manager_3d.h void visual_3d_set_texture_matrix(GF_VisualManager *visual, GF_Matrix *mx);
GF_VisualManager  224 src/compositor/visual_manager_3d.h void visual_3d_projection_matrix_modified(GF_VisualManager *visual);
GF_VisualManager  229 src/compositor/visual_manager_3d.h void visual_3d_set_viewport(GF_VisualManager *visual, GF_Rect vp);
GF_VisualManager  232 src/compositor/visual_manager_3d.h void visual_3d_set_scissor(GF_VisualManager *visual, GF_Rect *vp);
GF_VisualManager  241 src/compositor/visual_manager_3d.h void visual_3d_set_clipper_2d(GF_VisualManager *visual, GF_Rect clip, GF_Matrix *mx_at_clipper);
GF_VisualManager  243 src/compositor/visual_manager_3d.h void visual_3d_reset_clipper_2d(GF_VisualManager *visual);
GF_VisualManager  248 src/compositor/visual_manager_3d.h void visual_3d_set_clip_plane(GF_VisualManager *visual, GF_Plane p, GF_Matrix *mx_at_clipper, Bool is_2d_clip);
GF_VisualManager  251 src/compositor/visual_manager_3d.h void visual_3d_reset_clip_plane(GF_VisualManager *visual);
GF_VisualManager  267 src/compositor/visual_manager_3d.h void visual_3d_set_material(GF_VisualManager *visual, u32 material_type, Fixed *rgba);
GF_VisualManager  269 src/compositor/visual_manager_3d.h void visual_3d_set_shininess(GF_VisualManager *visual, Fixed shininess);
GF_VisualManager  271 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha);
GF_VisualManager  274 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d_argb(GF_VisualManager *visual, u32 col);
GF_VisualManager  277 src/compositor/visual_manager_3d.h void visual_3d_remove_last_light(GF_VisualManager *visual);
GF_VisualManager  279 src/compositor/visual_manager_3d.h void visual_3d_clear_all_lights(GF_VisualManager *visual);
GF_VisualManager  281 src/compositor/visual_manager_3d.h Bool visual_3d_add_spot_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, Fixed beamWidth,
GF_VisualManager  284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
GF_VisualManager  286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx);
GF_VisualManager  288 src/compositor/visual_manager_3d.h void visual_3d_has_inactive_light(GF_VisualManager *visual);
GF_VisualManager  291 src/compositor/visual_manager_3d.h void visual_3d_set_fog(GF_VisualManager *visual, const char *type, SFColor color, Fixed density, Fixed visibility);
GF_VisualManager  293 src/compositor/visual_manager_3d.h void visual_3d_fill_rect(GF_VisualManager *visual, GF_Rect rc, SFColorRGBA color);
GF_VisualManager  295 src/compositor/visual_manager_3d.h void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state);
GF_VisualManager  307 src/compositor/visual_manager_3d.h GF_Err visual_3d_init_autostereo(GF_VisualManager *visual);
GF_VisualManager  308 src/compositor/visual_manager_3d.h void visual_3d_end_auto_stereo_pass(GF_VisualManager *visual);
GF_VisualManager  310 src/compositor/visual_manager_3d.h void visual_3d_init_shaders(GF_VisualManager *visual);
GF_VisualManager  311 src/compositor/visual_manager_3d.h void visual_3d_reset_graphics(GF_VisualManager *visual);
GF_VisualManager  660 src/compositor/visual_manager_3d_gl.c static void visual_3d_set_tx_planes(GF_VisualManager *visual)
GF_VisualManager  696 src/compositor/visual_manager_3d_gl.c void visual_3d_init_stereo_shaders(GF_VisualManager *visual)
GF_VisualManager  962 src/compositor/visual_manager_3d_gl.c static Bool visual_3d_init_generic_shaders(GF_VisualManager *visual)
GF_VisualManager 1078 src/compositor/visual_manager_3d_gl.c void visual_3d_init_shaders(GF_VisualManager *visual)
GF_VisualManager 1104 src/compositor/visual_manager_3d_gl.c void visual_3d_reset_graphics(GF_VisualManager *visual)
GF_VisualManager 1139 src/compositor/visual_manager_3d_gl.c void visual_3d_set_clipper_scissor(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager 1198 src/compositor/visual_manager_3d_gl.c GF_Err visual_3d_init_autostereo(GF_VisualManager *visual)
GF_VisualManager 1258 src/compositor/visual_manager_3d_gl.c void visual_3d_end_auto_stereo_pass(GF_VisualManager *visual)
GF_VisualManager 1406 src/compositor/visual_manager_3d_gl.c static void visual_3d_setup_quality(GF_VisualManager *visual)
GF_VisualManager 1445 src/compositor/visual_manager_3d_gl.c void visual_3d_setup(GF_VisualManager *visual)
GF_VisualManager 1516 src/compositor/visual_manager_3d_gl.c void visual_3d_set_background_state(GF_VisualManager *visual, Bool on)
GF_VisualManager 1540 src/compositor/visual_manager_3d_gl.c void visual_3d_enable_antialias(GF_VisualManager *visual, Bool bOn)
GF_VisualManager 1571 src/compositor/visual_manager_3d_gl.c void visual_3d_enable_depth_buffer(GF_VisualManager *visual, Bool on)
GF_VisualManager 1577 src/compositor/visual_manager_3d_gl.c void visual_3d_set_viewport(GF_VisualManager *visual, GF_Rect vp)
GF_VisualManager 1582 src/compositor/visual_manager_3d_gl.c void visual_3d_set_scissor(GF_VisualManager *visual, GF_Rect *vp)
GF_VisualManager 1594 src/compositor/visual_manager_3d_gl.c void visual_3d_clear_depth(GF_VisualManager *visual)
GF_VisualManager 1653 src/compositor/visual_manager_3d_gl.c static void visual_3d_matrix_load(GF_VisualManager *visual, Fixed *mat)
GF_VisualManager 1691 src/compositor/visual_manager_3d_gl.c static void visual_3d_set_clippers(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager 1750 src/compositor/visual_manager_3d_gl.c static void visual_3d_reset_clippers(GF_VisualManager *visual)
GF_VisualManager 1761 src/compositor/visual_manager_3d_gl.c void visual_3d_reset_lights(GF_VisualManager *visual)
GF_VisualManager 1772 src/compositor/visual_manager_3d_gl.c static void visual_3d_set_lights(GF_VisualManager *visual)
GF_VisualManager 1994 src/compositor/visual_manager_3d_gl.c void visual_3d_enable_fog(GF_VisualManager *visual)
GF_VisualManager 2186 src/compositor/visual_manager_3d_gl.c 	GF_VisualManager *visual = tr_state->visual;
GF_VisualManager 2328 src/compositor/visual_manager_3d_gl.c static void visual_3d_set_fog_shaders(GF_VisualManager *visual)
GF_VisualManager 2360 src/compositor/visual_manager_3d_gl.c static void visual_3d_set_clippers_shaders(GF_VisualManager *visual, GF_TraverseState *tr_state)
GF_VisualManager 2412 src/compositor/visual_manager_3d_gl.c 	GF_VisualManager *visual = tr_state->visual;
GF_VisualManager 2413 src/compositor/visual_manager_3d_gl.c 	GF_VisualManager *root_visual = visual->compositor->visual;
GF_VisualManager 2821 src/compositor/visual_manager_3d_gl.c 	GF_VisualManager *visual = tr_state->visual;
GF_VisualManager 3597 src/compositor/visual_manager_3d_gl.c void visual_3d_clear(GF_VisualManager *visual, SFColor color, Fixed alpha)
GF_VisualManager 3608 src/compositor/visual_manager_3d_gl.c void visual_3d_fill_rect(GF_VisualManager *visual, GF_Rect rc, SFColorRGBA color)
GF_VisualManager 3864 src/compositor/visual_manager_3d_gl.c void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state)