M_Material        556 src/compositor/drawable.c 		M_Material *mat = (M_Material *)m;
M_Material        887 src/compositor/font_engine.c 					c = ((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor;
M_Material        889 src/compositor/font_engine.c 					hl_color.alpha = ((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->transparency;
M_Material        894 src/compositor/font_engine.c 					((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor = rc;
M_Material        896 src/compositor/font_engine.c 					((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor = c;
M_Material        683 src/compositor/visual_manager_3d.c 				if ( ((M_Material *)mat)->transparency) return 1;
M_Material       1754 src/compositor/visual_manager_3d.c 		M_Material *mat = (M_Material *)__mat;
M_Material       9501 src/scenegraph/mpeg4_nodes.c 	M_Material *p = (M_Material *) node;
M_Material       9552 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->ambientIntensity;
M_Material       9558 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->diffuseColor;
M_Material       9564 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->emissiveColor;
M_Material       9570 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->shininess;
M_Material       9576 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->specularColor;
M_Material       9582 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Material *) node)->transparency;
M_Material       9648 src/scenegraph/mpeg4_nodes.c 	M_Material *p;
M_Material       9649 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Material);