M_Material 556 src/compositor/drawable.c M_Material *mat = (M_Material *)m; M_Material 887 src/compositor/font_engine.c c = ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor; M_Material 889 src/compositor/font_engine.c hl_color.alpha = ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->transparency; M_Material 894 src/compositor/font_engine.c ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor = rc; M_Material 896 src/compositor/font_engine.c ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor = c; M_Material 683 src/compositor/visual_manager_3d.c if ( ((M_Material *)mat)->transparency) return 1; M_Material 1754 src/compositor/visual_manager_3d.c M_Material *mat = (M_Material *)__mat; M_Material 9501 src/scenegraph/mpeg4_nodes.c M_Material *p = (M_Material *) node; M_Material 9552 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->ambientIntensity; M_Material 9558 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->diffuseColor; M_Material 9564 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->emissiveColor; M_Material 9570 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->shininess; M_Material 9576 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->specularColor; M_Material 9582 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Material *) node)->transparency; M_Material 9648 src/scenegraph/mpeg4_nodes.c M_Material *p; M_Material 9649 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Material);