/*
* (c) 2005, 2008 Nico Pranke <Nico.Pranke@googlemail.com>, Robin Luedtke <RobinLu@gmx.de>
*
* This file is part of avcap.
*
* avcap is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* avcap is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with avcap. If not, see <http://www.gnu.org/licenses/>.
*/
/* avcap is free for non-commercial use.
* To use it in commercial endeavors, please contact Nico Pranke <Nico.Pranke@googlemail.com>
*/
#ifndef CONTROLMANAGER_H_
#define CONTROLMANAGER_H_
#include <string>
#include <list>
#include "Control_avcap.h"
#include "Manager.h"
#include "avcap-export.h"
namespace avcap
{
//! Abstract base for classes that manage the controls of a capture device.
/*! Devices have typically a number of user-setable controls (e.g. brightness, hue,...).
* The number of controls, the type and possible values will vary from device to device.
* The ControlManager queries for available controls, their type and valid values.
* It provides a STL-List of Control-derived objects which represents the functonality of a
* device control. The concrete ControlManager may not be instantiated
* by the application but can be obtained from the CaptureDevice object. */
class AVCAP_Export ControlManager:public Manager<Control>
{
protected:
ListType mControls;
public:
//! The constructor.
/*! \param dd The device descriptor to access the device. */
ControlManager(DeviceDescriptor *dd);
//! The destructor.
virtual ~ControlManager() = 0;
//! Find a control by name.
/*! \param name The name of the control to find.
* \return Pointer to the control or 0, if no control was found. */
Control* getControl(const std::string& name);
//! Find a control by id.
/*! \param id The id of the control to find.
* \return Pointer to the control or 0, if no control was found. */
Control* getControl(int id);
//! Returns the STL-list of Control objects.
/*! \return The control list. */
inline const ListType& getControlList()
{ return (const ListType&) mControls; }
//! Reset all controls to their default values,i.e. calls the reset()-method of all managed controls.
/*! \return 0 if successful, -1 else */
virtual int resetAll();
virtual void query() = 0;
};
}
#endif //CONTROLMANAGER_H_