/* * (c) 2005, 2008 Nico Pranke <Nico.Pranke@googlemail.com>, Robin Luedtke <RobinLu@gmx.de> * * This file is part of avcap. * * avcap is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * avcap is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with avcap. If not, see <http://www.gnu.org/licenses/>. */ /* avcap is free for non-commercial use. * To use it in commercial endeavors, please contact Nico Pranke <Nico.Pranke@googlemail.com> */ #ifndef CONTROLMANAGER_H_ #define CONTROLMANAGER_H_ #include <string> #include <list> #include "Control_avcap.h" #include "Manager.h" #include "avcap-export.h" namespace avcap { //! Abstract base for classes that manage the controls of a capture device. /*! Devices have typically a number of user-setable controls (e.g. brightness, hue,...). * The number of controls, the type and possible values will vary from device to device. * The ControlManager queries for available controls, their type and valid values. * It provides a STL-List of Control-derived objects which represents the functonality of a * device control. The concrete ControlManager may not be instantiated * by the application but can be obtained from the CaptureDevice object. */ class AVCAP_Export ControlManager:public Manager<Control> { protected: ListType mControls; public: //! The constructor. /*! \param dd The device descriptor to access the device. */ ControlManager(DeviceDescriptor *dd); //! The destructor. virtual ~ControlManager() = 0; //! Find a control by name. /*! \param name The name of the control to find. * \return Pointer to the control or 0, if no control was found. */ Control* getControl(const std::string& name); //! Find a control by id. /*! \param id The id of the control to find. * \return Pointer to the control or 0, if no control was found. */ Control* getControl(int id); //! Returns the STL-list of Control objects. /*! \return The control list. */ inline const ListType& getControlList() { return (const ListType&) mControls; } //! Reset all controls to their default values,i.e. calls the reset()-method of all managed controls. /*! \return 0 if successful, -1 else */ virtual int resetAll(); virtual void query() = 0; }; } #endif //CONTROLMANAGER_H_