uv_want_endgame 60 src/win/async.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 95 src/win/async.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 300 src/win/fs-event.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 453 src/win/fs-event.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 465 src/win/fs-event.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 57 src/win/handle-inl.h uv_want_endgame(loop, (uv_handle_t*)handle); \ uv_want_endgame 101 src/win/handle.c uv_want_endgame(loop, handle); uv_want_endgame 107 src/win/handle.c uv_want_endgame(loop, handle); uv_want_endgame 113 src/win/handle.c uv_want_endgame(loop, handle); uv_want_endgame 119 src/win/handle.c uv_want_endgame(loop, handle); uv_want_endgame 141 src/win/handle.c uv_want_endgame(loop, handle); uv_want_endgame 653 src/win/pipe.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 1534 src/win/pipe.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 202 src/win/poll.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 235 src/win/poll.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 444 src/win/poll.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 477 src/win/poll.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 741 src/win/process.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 786 src/win/process.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 327 src/win/signal.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 337 src/win/signal.c uv_want_endgame(loop, (uv_handle_t*) handle); uv_want_endgame 213 src/win/stream.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 1044 src/win/tcp.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 1380 src/win/tcp.c uv_want_endgame(tcp->loop, (uv_handle_t*)tcp); uv_want_endgame 1788 src/win/tty.c uv_want_endgame(loop, (uv_handle_t*)handle); uv_want_endgame 1805 src/win/tty.c uv_want_endgame(handle->loop, (uv_handle_t*) handle); uv_want_endgame 156 src/win/udp.c uv_want_endgame(loop, (uv_handle_t*) handle);