/* * Mesh.cpp * * Created on: Apr 9, 2014 * Author: edgar */ #include "Mesh.h" #include "CsvReader.h" // --------------------------------------------------- // // TRIANGLE CLASS // // --------------------------------------------------- // /** The custom constructor of the Triangle Class */ Triangle::Triangle(int id, cv::Point3f V0, cv::Point3f V1, cv::Point3f V2) { id_ = id; v0_ = V0; v1_ = V1; v2_ = V2; } /** The default destructor of the Class */ Triangle::~Triangle() { // TODO Auto-generated destructor stub } // --------------------------------------------------- // // RAY CLASS // // --------------------------------------------------- // /** The custom constructor of the Ray Class */ Ray::Ray(cv::Point3f P0, cv::Point3f P1) { p0_ = P0; p1_ = P1; } /** The default destructor of the Class */ Ray::~Ray() { // TODO Auto-generated destructor stub } // --------------------------------------------------- // // OBJECT MESH CLASS // // --------------------------------------------------- // /** The default constructor of the ObjectMesh Class */ Mesh::Mesh() : list_vertex_(0) , list_triangles_(0) { id_ = 0; num_vertexs_ = 0; num_triangles_ = 0; } /** The default destructor of the ObjectMesh Class */ Mesh::~Mesh() { // TODO Auto-generated destructor stub } /** Load a CSV with *.ply format **/ void Mesh::load(const std::string path) { // Create the reader CsvReader csvReader(path); // Clear previous data list_vertex_.clear(); list_triangles_.clear(); // Read from .ply file csvReader.readPLY(list_vertex_, list_triangles_); // Update mesh attributes num_vertexs_ = (int)list_vertex_.size(); num_triangles_ = (int)list_triangles_.size(); }