/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_ARRAY_H #define INCLUDED_IMF_ARRAY_H //------------------------------------------------------------------------- // // class Array // class Array2D // // "Arrays of T" whose sizes are not known at compile time. // When an array goes out of scope, its elements are automatically // deleted. // // Usage example: // // struct C // { // C () {std::cout << "C::C (" << this << ")\n";}; // virtual ~C () {std::cout << "C::~C (" << this << ")\n";}; // }; // // int // main () // { // Array <C> a(3); // // C &b = a[1]; // const C &c = a[1]; // C *d = a + 2; // const C *e = a; // // return 0; // } // //------------------------------------------------------------------------- namespace Imf { template <class T> class Array { public: //----------------------------- // Constructors and destructors //----------------------------- Array () {_data = 0;} Array (long size) {_data = new T[size];} ~Array () {delete [] _data;} //----------------------------- // Access to the array elements //----------------------------- operator T * () {return _data;} operator const T * () const {return _data;} //------------------------------------------------------ // Resize and clear the array (the contents of the array // are not preserved across the resize operation). // // resizeEraseUnsafe() is more memory efficient than // resizeErase() because it deletes the old memory block // before allocating a new one, but if allocating the // new block throws an exception, resizeEraseUnsafe() // leaves the array in an unusable state. // //------------------------------------------------------ void resizeErase (long size); void resizeEraseUnsafe (long size); private: Array (const Array &); // Copying and assignment Array & operator = (const Array &); // are not implemented T * _data; }; template <class T> class Array2D { public: //----------------------------- // Constructors and destructors //----------------------------- Array2D (); // empty array, 0 by 0 elements Array2D (long sizeX, long sizeY); // sizeX by sizeY elements ~Array2D (); //----------------------------- // Access to the array elements //----------------------------- T * operator [] (long x); const T * operator [] (long x) const; //------------------------------------------------------ // Resize and clear the array (the contents of the array // are not preserved across the resize operation). // // resizeEraseUnsafe() is more memory efficient than // resizeErase() because it deletes the old memory block // before allocating a new one, but if allocating the // new block throws an exception, resizeEraseUnsafe() // leaves the array in an unusable state. // //------------------------------------------------------ void resizeErase (long sizeX, long sizeY); void resizeEraseUnsafe (long sizeX, long sizeY); private: Array2D (const Array2D &); // Copying and assignment Array2D & operator = (const Array2D &); // are not implemented long _sizeY; T * _data; }; //--------------- // Implementation //--------------- template <class T> inline void Array<T>::resizeErase (long size) { T *tmp = new T[size]; delete [] _data; _data = tmp; } template <class T> inline void Array<T>::resizeEraseUnsafe (long size) { delete [] _data; _data = 0; _data = new T[size]; } template <class T> inline Array2D<T>::Array2D (): _sizeY (0), _data (0) { // emtpy } template <class T> inline Array2D<T>::Array2D (long sizeX, long sizeY): _sizeY (sizeY), _data (new T[sizeX * sizeY]) { // emtpy } template <class T> inline Array2D<T>::~Array2D () { delete [] _data; } template <class T> inline T * Array2D<T>::operator [] (long x) { return _data + x * _sizeY; } template <class T> inline const T * Array2D<T>::operator [] (long x) const { return _data + x * _sizeY; } template <class T> inline void Array2D<T>::resizeErase (long sizeX, long sizeY) { T *tmp = new T[sizeX * sizeY]; delete [] _data; _sizeY = sizeY; _data = tmp; } template <class T> inline void Array2D<T>::resizeEraseUnsafe (long sizeX, long sizeY) { delete [] _data; _data = 0; _sizeY = 0; _data = new T[sizeX * sizeY]; _sizeY = sizeY; } } // namespace Imf #endif