/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class OpaqueAttribute // //----------------------------------------------------------------------------- #include <ImfOpaqueAttribute.h> #include "Iex.h" #include <string.h> namespace Imf { OpaqueAttribute::OpaqueAttribute (const char typeName[]): _typeName (strlen (typeName) + 1), _dataSize (0) { strcpy (_typeName, typeName); } OpaqueAttribute::OpaqueAttribute (const OpaqueAttribute &other): _typeName (strlen (other._typeName) + 1), _dataSize (other._dataSize), _data (other._dataSize) { strcpy (_typeName, other._typeName); _data.resizeErase (other._dataSize); memcpy ((char *) _data, (const char *) other._data, other._dataSize); } OpaqueAttribute::~OpaqueAttribute () { // empty } const char * OpaqueAttribute::typeName () const { return _typeName; } Attribute * OpaqueAttribute::copy () const { return new OpaqueAttribute (*this); } void OpaqueAttribute::writeValueTo (OStream &os, int) const { Xdr::write <StreamIO> (os, _data, _dataSize); } void OpaqueAttribute::readValueFrom (IStream &is, int size, int) { _data.resizeErase (size); _dataSize = size; Xdr::read <StreamIO> (is, _data, size); } void OpaqueAttribute::copyValueFrom (const Attribute &other) { const OpaqueAttribute *oa = dynamic_cast <const OpaqueAttribute *> (&other); if (oa == 0 || strcmp (_typeName, oa->_typeName)) { THROW (Iex::TypeExc, "Cannot copy the value of an " "image file attribute of type " "\"" << other.typeName() << "\" " "to an attribute of type " "\"" << _typeName << "\"."); } _data.resizeErase (oa->_dataSize); _dataSize = oa->_dataSize; memcpy ((char *) _data, (const char *) oa->_data, oa->_dataSize); } } // namespace Imf