/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_OPAQUE_ATTRIBUTE_H #define INCLUDED_IMF_OPAQUE_ATTRIBUTE_H //----------------------------------------------------------------------------- // // class OpaqueAttribute // // When an image file is read, OpqaqueAttribute objects are used // to hold the values of attributes whose types are not recognized // by the reading program. OpaqueAttribute objects can be read // from an image file, copied, and written back to to another image // file, but their values are inaccessible. // //----------------------------------------------------------------------------- #include <ImfAttribute.h> #include <ImfArray.h> namespace Imf { class OpaqueAttribute: public Attribute { public: //---------------------------- // Constructors and destructor //---------------------------- OpaqueAttribute (const char typeName[]); OpaqueAttribute (const OpaqueAttribute &other); virtual ~OpaqueAttribute (); //------------------------------- // Get this attribute's type name //------------------------------- virtual const char * typeName () const; //------------------------------ // Make a copy of this attribute //------------------------------ virtual Attribute * copy () const; //---------------- // I/O and copying //---------------- virtual void writeValueTo (OStream &os, int version) const; virtual void readValueFrom (IStream &is, int size, int version); virtual void copyValueFrom (const Attribute &other); private: Array<char> _typeName; long _dataSize; Array<char> _data; }; } // namespace Imf // Metrowerks compiler wants the .cpp file inlined, too #ifdef __MWERKS__ #include <ImfOpaqueAttribute.cpp> #endif #endif