/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_TILED_INPUT_FILE_H #define INCLUDED_IMF_TILED_INPUT_FILE_H //----------------------------------------------------------------------------- // // class TiledInputFile // //----------------------------------------------------------------------------- #include <ImfHeader.h> #include <ImfFrameBuffer.h> #include "ImathBox.h" #include <ImfTileDescription.h> #include <ImfThreading.h> namespace Imf { class TiledInputFile { public: //-------------------------------------------------------------------- // A constructor that opens the file with the specified name, and // reads the file header. The constructor throws an Iex::ArgExc // exception if the file is not tiled. // The numThreads parameter specifies how many worker threads this // file will try to keep busy when decompressing individual tiles. // Destroying TiledInputFile objects constructed with this constructor // automatically closes the corresponding files. //-------------------------------------------------------------------- TiledInputFile (const char fileName[], int numThreads = globalThreadCount ()); // ---------------------------------------------------------- // A constructor that attaches the new TiledInputFile object // to a file that has already been opened. // Destroying TiledInputFile objects constructed with this // constructor does not automatically close the corresponding // files. // ---------------------------------------------------------- TiledInputFile (IStream &is, int numThreads = globalThreadCount ()); //----------- // Destructor //----------- virtual ~TiledInputFile (); //------------------------ // Access to the file name //------------------------ const char * fileName () const; //-------------------------- // Access to the file header //-------------------------- const Header & header () const; //---------------------------------- // Access to the file format version //---------------------------------- int version () const; //----------------------------------------------------------- // Set the current frame buffer -- copies the FrameBuffer // object into the TiledInputFile object. // // The current frame buffer is the destination for the pixel // data read from the file. The current frame buffer must be // set at least once before readTile() is called. // The current frame buffer can be changed after each call // to readTile(). //----------------------------------------------------------- void setFrameBuffer (const FrameBuffer &frameBuffer); //----------------------------------- // Access to the current frame buffer //----------------------------------- const FrameBuffer & frameBuffer () const; //------------------------------------------------------------ // Check if the file is complete: // // isComplete() returns true if all pixels in the data window // (in all levels) are present in the input file, or false if // any pixels are missing. (Another program may still be busy // writing the file, or file writing may have been aborted // prematurely.) //------------------------------------------------------------ bool isComplete () const; //-------------------------------------------------- // Utility functions: //-------------------------------------------------- //--------------------------------------------------------- // Multiresolution mode and tile size: // The following functions return the xSize, ySize and mode // fields of the file header's TileDescriptionAttribute. //--------------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; //-------------------------------------------------------------------- // Number of levels: // // numXLevels() returns the file's number of levels in x direction. // // if levelMode() == ONE_LEVEL: // return value is: 1 // // if levelMode() == MIPMAP_LEVELS: // return value is: rfunc (log (max (w, h)) / log (2)) + 1 // // if levelMode() == RIPMAP_LEVELS: // return value is: rfunc (log (w) / log (2)) + 1 // // where // w is the width of the image's data window, max.x - min.x + 1, // y is the height of the image's data window, max.y - min.y + 1, // and rfunc(x) is either floor(x), or ceil(x), depending on // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP. // // numYLevels() returns the file's number of levels in y direction. // // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: // return value is the same as for numXLevels() // // if levelMode() == RIPMAP_LEVELS: // return value is: rfunc (log (h) / log (2)) + 1 // // // numLevels() is a convenience function for use with // MIPMAP_LEVELS files. // // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: // return value is the same as for numXLevels() // // if levelMode() == RIPMAP_LEVELS: // an Iex::LogicExc exception is thrown // // isValidLevel(lx, ly) returns true if the file contains // a level with level number (lx, ly), false if not. // //-------------------------------------------------------------------- int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; //---------------------------------------------------------- // Dimensions of a level: // // levelWidth(lx) returns the width of a level with level // number (lx, *), where * is any number. // // return value is: // max (1, rfunc (w / pow (2, lx))) // // // levelHeight(ly) returns the height of a level with level // number (*, ly), where * is any number. // // return value is: // max (1, rfunc (h / pow (2, ly))) // //---------------------------------------------------------- int levelWidth (int lx) const; int levelHeight (int ly) const; //-------------------------------------------------------------- // Number of tiles: // // numXTiles(lx) returns the number of tiles in x direction // that cover a level with level number (lx, *), where * is // any number. // // return value is: // (levelWidth(lx) + tileXSize() - 1) / tileXSize() // // // numYTiles(ly) returns the number of tiles in y direction // that cover a level with level number (*, ly), where * is // any number. // // return value is: // (levelHeight(ly) + tileXSize() - 1) / tileXSize() // //-------------------------------------------------------------- int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; //--------------------------------------------------------------- // Level pixel ranges: // // dataWindowForLevel(lx, ly) returns a 2-dimensional region of // valid pixel coordinates for a level with level number (lx, ly) // // return value is a Box2i with min value: // (dataWindow.min.x, dataWindow.min.y) // // and max value: // (dataWindow.min.x + levelWidth(lx) - 1, // dataWindow.min.y + levelHeight(ly) - 1) // // dataWindowForLevel(level) is a convenience function used // for ONE_LEVEL and MIPMAP_LEVELS files. It returns // dataWindowForLevel(level, level). // //--------------------------------------------------------------- Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; //------------------------------------------------------------------- // Tile pixel ranges: // // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional // region of valid pixel coordinates for a tile with tile coordinates // (dx,dy) and level number (lx, ly). // // return value is a Box2i with min value: // (dataWindow.min.x + dx * tileXSize(), // dataWindow.min.y + dy * tileYSize()) // // and max value: // (dataWindow.min.x + (dx + 1) * tileXSize() - 1, // dataWindow.min.y + (dy + 1) * tileYSize() - 1) // // dataWindowForTile(dx, dy, level) is a convenience function // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns // dataWindowForTile(dx, dy, level, level). // //------------------------------------------------------------------- Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //------------------------------------------------------------ // Read pixel data: // // readTile(dx, dy, lx, ly) reads the tile with tile // coordinates (dx, dy), and level number (lx, ly), // and stores it in the current frame buffer. // // dx must lie in the interval [0, numXTiles(lx)-1] // dy must lie in the interval [0, numYTiles(ly)-1] // // lx must lie in the interval [0, numXLevels()-1] // ly must lie in the inverval [0, numYLevels()-1] // // readTile(dx, dy, level) is a convenience function used // for ONE_LEVEL and MIPMAP_LEVELS files. It calls // readTile(dx, dy, level, level). // // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow // reading multiple tiles at once. If multi-threading is used // the multiple tiles are read concurrently. // // Pixels that are outside the pixel coordinate range for the // tile's level, are never accessed by readTile(). // // Attempting to access a tile that is not present in the file // throws an InputExc exception. // //------------------------------------------------------------ void readTile (int dx, int dy, int l = 0); void readTile (int dx, int dy, int lx, int ly); void readTiles (int dx1, int dx2, int dy1, int dy2, int lx, int ly); void readTiles (int dx1, int dx2, int dy1, int dy2, int l = 0); //-------------------------------------------------- // Read a tile of raw pixel data from the file, // without uncompressing it (this function is // used to implement TiledOutputFile::copyPixels()). //-------------------------------------------------- void rawTileData (int &dx, int &dy, int &lx, int &ly, const char *&pixelData, int &pixelDataSize); struct Data; private: friend class InputFile; TiledInputFile (const TiledInputFile &); // not implemented TiledInputFile & operator = (const TiledInputFile &); // not implemented TiledInputFile (const Header &header, IStream *is, int version, int numThreads); void initialize (); bool isValidTile (int dx, int dy, int lx, int ly) const; size_t bytesPerLineForTile (int dx, int dy, int lx, int ly) const; Data * _data; }; } // namespace Imf #endif