/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H #define INCLUDED_IMF_TILED_OUTPUT_FILE_H //----------------------------------------------------------------------------- // // class TiledOutputFile // //----------------------------------------------------------------------------- #include <ImfHeader.h> #include <ImfFrameBuffer.h> #include "ImathBox.h" #include <ImfTileDescription.h> #include <ImfThreading.h> namespace Imf { class TiledInputFile; class InputFile; struct PreviewRgba; class TiledOutputFile { public: //------------------------------------------------------------------- // A constructor that opens the file with the specified name, and // writes the file header. The file header is also copied into the // TiledOutputFile object, and can later be accessed via the header() // method. // // Destroying TiledOutputFile constructed with this constructor // automatically closes the corresponding files. // // The header must contain a TileDescriptionAttribute called "tiles". // // The x and y subsampling factors for all image channels must be 1; // subsampling is not supported. // // Tiles can be written to the file in arbitrary order. The line // order attribute can be used to cause the tiles to be sorted in // the file. When the file is read later, reading the tiles in the // same order as they are in the file tends to be significantly // faster than reading the tiles in random order (see writeTile, // below). //------------------------------------------------------------------- TiledOutputFile (const char fileName[], const Header &header, int numThreads = globalThreadCount ()); // ---------------------------------------------------------------- // A constructor that attaches the new TiledOutputFile object to // a file that has already been opened. Destroying TiledOutputFile // objects constructed with this constructor does not automatically // close the corresponding files. // ---------------------------------------------------------------- TiledOutputFile (OStream &os, const Header &header, int numThreads = globalThreadCount ()); //----------------------------------------------------- // Destructor // // Destroying a TiledOutputFile object before all tiles // have been written results in an incomplete file. //----------------------------------------------------- virtual ~TiledOutputFile (); //------------------------ // Access to the file name //------------------------ const char * fileName () const; //-------------------------- // Access to the file header //-------------------------- const Header & header () const; //------------------------------------------------------- // Set the current frame buffer -- copies the FrameBuffer // object into the TiledOutputFile object. // // The current frame buffer is the source of the pixel // data written to the file. The current frame buffer // must be set at least once before writeTile() is // called. The current frame buffer can be changed // after each call to writeTile(). //------------------------------------------------------- void setFrameBuffer (const FrameBuffer &frameBuffer); //----------------------------------- // Access to the current frame buffer //----------------------------------- const FrameBuffer & frameBuffer () const; //------------------- // Utility functions: //------------------- //--------------------------------------------------------- // Multiresolution mode and tile size: // The following functions return the xSize, ySize and mode // fields of the file header's TileDescriptionAttribute. //--------------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; //-------------------------------------------------------------------- // Number of levels: // // numXLevels() returns the file's number of levels in x direction. // // if levelMode() == ONE_LEVEL: // return value is: 1 // // if levelMode() == MIPMAP_LEVELS: // return value is: rfunc (log (max (w, h)) / log (2)) + 1 // // if levelMode() == RIPMAP_LEVELS: // return value is: rfunc (log (w) / log (2)) + 1 // // where // w is the width of the image's data window, max.x - min.x + 1, // y is the height of the image's data window, max.y - min.y + 1, // and rfunc(x) is either floor(x), or ceil(x), depending on // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP. // // numYLevels() returns the file's number of levels in y direction. // // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: // return value is the same as for numXLevels() // // if levelMode() == RIPMAP_LEVELS: // return value is: rfunc (log (h) / log (2)) + 1 // // // numLevels() is a convenience function for use with MIPMAP_LEVELS // files. // // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: // return value is the same as for numXLevels() // // if levelMode() == RIPMAP_LEVELS: // an Iex::LogicExc exception is thrown // // isValidLevel(lx, ly) returns true if the file contains // a level with level number (lx, ly), false if not. // //-------------------------------------------------------------------- int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; //--------------------------------------------------------- // Dimensions of a level: // // levelWidth(lx) returns the width of a level with level // number (lx, *), where * is any number. // // return value is: // max (1, rfunc (w / pow (2, lx))) // // // levelHeight(ly) returns the height of a level with level // number (*, ly), where * is any number. // // return value is: // max (1, rfunc (h / pow (2, ly))) // //--------------------------------------------------------- int levelWidth (int lx) const; int levelHeight (int ly) const; //---------------------------------------------------------- // Number of tiles: // // numXTiles(lx) returns the number of tiles in x direction // that cover a level with level number (lx, *), where * is // any number. // // return value is: // (levelWidth(lx) + tileXSize() - 1) / tileXSize() // // // numYTiles(ly) returns the number of tiles in y direction // that cover a level with level number (*, ly), where * is // any number. // // return value is: // (levelHeight(ly) + tileXSize() - 1) / tileXSize() // //---------------------------------------------------------- int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; //--------------------------------------------------------- // Level pixel ranges: // // dataWindowForLevel(lx, ly) returns a 2-dimensional // region of valid pixel coordinates for a level with // level number (lx, ly) // // return value is a Box2i with min value: // (dataWindow.min.x, dataWindow.min.y) // // and max value: // (dataWindow.min.x + levelWidth(lx) - 1, // dataWindow.min.y + levelHeight(ly) - 1) // // dataWindowForLevel(level) is a convenience function used // for ONE_LEVEL and MIPMAP_LEVELS files. It returns // dataWindowForLevel(level, level). // //--------------------------------------------------------- Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; //------------------------------------------------------------------- // Tile pixel ranges: // // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional // region of valid pixel coordinates for a tile with tile coordinates // (dx,dy) and level number (lx, ly). // // return value is a Box2i with min value: // (dataWindow.min.x + dx * tileXSize(), // dataWindow.min.y + dy * tileYSize()) // // and max value: // (dataWindow.min.x + (dx + 1) * tileXSize() - 1, // dataWindow.min.y + (dy + 1) * tileYSize() - 1) // // dataWindowForTile(dx, dy, level) is a convenience function // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns // dataWindowForTile(dx, dy, level, level). // //------------------------------------------------------------------- Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //------------------------------------------------------------------ // Write pixel data: // // writeTile(dx, dy, lx, ly) writes the tile with tile // coordinates (dx, dy), and level number (lx, ly) to // the file. // // dx must lie in the interval [0, numXTiles(lx) - 1] // dy must lie in the interval [0, numYTiles(ly) - 1] // // lx must lie in the interval [0, numXLevels() - 1] // ly must lie in the inverval [0, numYLevels() - 1] // // writeTile(dx, dy, level) is a convenience function // used for ONE_LEVEL and MIPMAP_LEVEL files. It calls // writeTile(dx, dy, level, level). // // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow // writing multiple tiles at once. If multi-threading is used // multiple tiles are written concurrently. The tile coordinates, // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile // coordinates. It is valid for dx1 < dx2 or dy1 < dy2; the // tiles are always written in the order specified by the line // order attribute. Hence, it is not possible to specify an // "invalid" or empty tile range. // // Pixels that are outside the pixel coordinate range for the tile's // level, are never accessed by writeTile(). // // Each tile in the file must be written exactly once. // // The file's line order attribute determines the order of the tiles // in the file: // // INCREASING_Y In the file, the tiles for each level are stored // in a contiguous block. The levels are ordered // like this: // // (0, 0) (1, 0) ... (nx-1, 0) // (0, 1) (1, 1) ... (nx-1, 1) // ... // (0,ny-1) (1,ny-1) ... (nx-1,ny-1) // // where nx = numXLevels(), and ny = numYLevels(). // In an individual level, (lx, ly), the tiles // are stored in the following order: // // (0, 0) (1, 0) ... (tx-1, 0) // (0, 1) (1, 1) ... (tx-1, 1) // ... // (0,ty-1) (1,ty-1) ... (tx-1,ty-1) // // where tx = numXTiles(lx), // and ty = numYTiles(ly). // // DECREASING_Y As for INCREASING_Y, the tiles for each level // are stored in a contiguous block. The levels // are ordered the same way as for INCREASING_Y, // but within an individual level, the tiles // are stored in this order: // // (0,ty-1) (1,ty-1) ... (tx-1,ty-1) // ... // (0, 1) (1, 1) ... (tx-1, 1) // (0, 0) (1, 0) ... (tx-1, 0) // // // RANDOM_Y The order of the calls to writeTile() determines // the order of the tiles in the file. // //------------------------------------------------------------------ void writeTile (int dx, int dy, int l = 0); void writeTile (int dx, int dy, int lx, int ly); void writeTiles (int dx1, int dx2, int dy1, int dy2, int lx, int ly); void writeTiles (int dx1, int dx2, int dy1, int dy2, int l = 0); //------------------------------------------------------------------ // Shortcut to copy all pixels from a TiledInputFile into this file, // without uncompressing and then recompressing the pixel data. // This file's header must be compatible with the TiledInputFile's // header: The two header's "dataWindow", "compression", // "lineOrder", "channels", and "tiles" attributes must be the same. //------------------------------------------------------------------ void copyPixels (TiledInputFile &in); //------------------------------------------------------------------ // Shortcut to copy all pixels from an InputFile into this file, // without uncompressing and then recompressing the pixel data. // This file's header must be compatible with the InputFile's // header: The two header's "dataWindow", "compression", // "lineOrder", "channels", and "tiles" attributes must be the same. // // To use this function, the InputFile must be tiled. //------------------------------------------------------------------ void copyPixels (InputFile &in); //-------------------------------------------------------------- // Updating the preview image: // // updatePreviewImage() supplies a new set of pixels for the // preview image attribute in the file's header. If the header // does not contain a preview image, updatePreviewImage() throws // an Iex::LogicExc. // // Note: updatePreviewImage() is necessary because images are // often stored in a file incrementally, a few tiles at a time, // while the image is being generated. Since the preview image // is an attribute in the file's header, it gets stored in the // file as soon as the file is opened, but we may not know what // the preview image should look like until we have written the // last tile of the main image. // //-------------------------------------------------------------- void updatePreviewImage (const PreviewRgba newPixels[]); //------------------------------------------------------------- // Break a tile -- for testing and debugging only: // // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the // output file by writing n copies of character c, starting // p bytes from the beginning of the tile with tile coordinates // (dx, dy) and level number (lx, ly). // // Warning: Calling this function usually results in a broken // image file. The file or parts of it may not be readable, // or the file may contain bad data. // //------------------------------------------------------------- void breakTile (int dx, int dy, int lx, int ly, int offset, int length, char c); struct Data; private: TiledOutputFile (const TiledOutputFile &); // not implemented TiledOutputFile & operator = (const TiledOutputFile &); // not implemented void initialize (const Header &header); bool isValidTile (int dx, int dy, int lx, int ly) const; size_t bytesPerLineForTile (int dx, int dy, int lx, int ly) const; Data * _data; }; } // namespace Imf #endif