This source file includes following definitions.
- glVertex
- glVertex
- glNormal
- glColor
- glTranslate
- glTexCoord
- glDisableTexture
- throwBadMatrix
- glMultMatrix
- glMultMatrix
- glLoadMatrix
- glLoadMatrix
#ifndef INCLUDED_IMATHGL_H
#define INCLUDED_IMATHGL_H
#include <GL/gl.h>
#include "ImathVec.h"
#include "ImathMatrix.h"
#include "IexMathExc.h"
#include "ImathFun.h"
inline void glVertex ( const Imath::V3f &v ) { glVertex3f(v.x,v.y,v.z); }
inline void glVertex ( const Imath::V2f &v ) { glVertex2f(v.x,v.y); }
inline void glNormal ( const Imath::V3f &n ) { glNormal3f(n.x,n.y,n.z); }
inline void glColor ( const Imath::V3f &c ) { glColor3f(c.x,c.y,c.z); }
inline void glTranslate ( const Imath::V3f &t ) { glTranslatef(t.x,t.y,t.z); }
inline void glTexCoord( const Imath::V2f &t )
{
glTexCoord2f(t.x,t.y);
}
inline void glDisableTexture()
{
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
}
namespace {
const float GL_FLOAT_MAX = 1.8e+19;
inline bool
badFloat (float f)
{
return !Imath::finitef (f) || f < - GL_FLOAT_MAX || f > GL_FLOAT_MAX;
}
}
inline void
throwBadMatrix (const Imath::M44f& m)
{
if (badFloat (m[0][0]) ||
badFloat (m[0][1]) ||
badFloat (m[0][2]) ||
badFloat (m[0][3]) ||
badFloat (m[1][0]) ||
badFloat (m[1][1]) ||
badFloat (m[1][2]) ||
badFloat (m[1][3]) ||
badFloat (m[2][0]) ||
badFloat (m[2][1]) ||
badFloat (m[2][2]) ||
badFloat (m[2][3]) ||
badFloat (m[3][0]) ||
badFloat (m[3][1]) ||
badFloat (m[3][2]) ||
badFloat (m[3][3]))
throw Iex::OverflowExc ("GL matrix overflow");
}
inline void
glMultMatrix( const Imath::M44f& m )
{
throwBadMatrix (m);
glMultMatrixf( (GLfloat*)m[0] );
}
inline void
glMultMatrix( const Imath::M44f* m )
{
throwBadMatrix (*m);
glMultMatrixf( (GLfloat*)(*m)[0] );
}
inline void
glLoadMatrix( const Imath::M44f& m )
{
throwBadMatrix (m);
glLoadMatrixf( (GLfloat*)m[0] );
}
inline void
glLoadMatrix( const Imath::M44f* m )
{
throwBadMatrix (*m);
glLoadMatrixf( (GLfloat*)(*m)[0] );
}
namespace Imath {
class GLPushMatrix {
public:
GLPushMatrix () { glPushMatrix(); }
~GLPushMatrix() { glPopMatrix(); }
};
class GLPushAttrib {
public:
GLPushAttrib (GLbitfield mask) { glPushAttrib (mask); }
~GLPushAttrib() { glPopAttrib(); }
};
class GLBegin {
public:
GLBegin (GLenum mode) { glBegin (mode); }
~GLBegin() { glEnd(); }
};
}
#endif