direction         111 3rdparty/openexr/IlmImf/ImfEnvmap.cpp pixelPosition (const Box2i &dataWindow, const V3f &direction)
direction         113 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     return pixelPosition (dataWindow, latLong (direction));
direction         206 3rdparty/openexr/IlmImf/ImfEnvmap.cpp faceAndPixelPosition (const V3f &direction,
direction         212 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     float absx = abs (direction.x);
direction         213 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     float absy = abs (direction.y);
direction         214 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     float absz = abs (direction.z);
direction         229 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.x = (direction.y / absx + 1) / 2 * (sof - 1);
direction         230 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.y = (direction.z / absx + 1) / 2 * (sof - 1);
direction         232 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     if (direction.x > 0)
direction         239 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.x = (direction.x / absy + 1) / 2 * (sof - 1);
direction         240 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.y = (direction.z / absy + 1) / 2 * (sof - 1);
direction         242 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     if (direction.y > 0)
direction         249 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.x = (direction.x / absz + 1) / 2 * (sof - 1);
direction         250 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     pif.y = (direction.y / absz + 1) / 2 * (sof - 1);
direction         252 3rdparty/openexr/IlmImf/ImfEnvmap.cpp     if (direction.z > 0)
direction         119 3rdparty/openexr/IlmImf/ImfEnvmap.h     Imath::V2f		latLong (const Imath::V3f &direction);
direction         148 3rdparty/openexr/IlmImf/ImfEnvmap.h                        const Imath::V3f &direction);
direction         156 3rdparty/openexr/IlmImf/ImfEnvmap.h     Imath::V3f		direction (const Imath::Box2i &dataWindow,
direction         303 3rdparty/openexr/IlmImf/ImfEnvmap.h     void		faceAndPixelPosition (const Imath::V3f &direction,
direction         314 3rdparty/openexr/IlmImf/ImfEnvmap.h     Imath::V3f		direction (CubeMapFace face,
direction         264 apps/createsamples/utility.cpp     int direction = 0;
direction         289 apps/createsamples/utility.cpp     direction = 0;
direction         298 apps/createsamples/utility.cpp         if( direction == 0 )
direction         300 apps/createsamples/utility.cpp             direction = cur_direction;
direction         302 apps/createsamples/utility.cpp         else if( direction * cur_direction < 0 )
direction         304 apps/createsamples/utility.cpp             direction = 0;
direction         308 apps/createsamples/utility.cpp     if( direction == 0 )
direction         327 apps/createsamples/utility.cpp     if( direction > 0 )
direction         706 apps/traincascade/boost.cpp     direction = cvCreateMat( 1, sample_count, CV_8UC1 );
direction        1119 apps/traincascade/boost.cpp     char* dir = (char*)data->direction->data.ptr;
direction         734 apps/traincascade/old_ml.hpp     CvMat* direction;
direction         184 apps/traincascade/old_ml_boost.cpp     char* dir = (char*)data->direction->data.ptr;
direction         664 apps/traincascade/old_ml_boost.cpp     const char* dir = (char*)data->direction->data.ptr;
direction         727 apps/traincascade/old_ml_boost.cpp     const char* dir = (char*)data->direction->data.ptr;
direction          53 apps/traincascade/old_ml_tree.cpp         priors = priors_mult = counts = direction = split_buf = responses_copy = 0;
direction          68 apps/traincascade/old_ml_tree.cpp         priors = priors_mult = counts = direction = split_buf = responses_copy = 0;
direction         193 apps/traincascade/old_ml_tree.cpp         cvReleaseMat( &direction );
direction         203 apps/traincascade/old_ml_tree.cpp         direction = data->direction; data->direction = 0;
direction         669 apps/traincascade/old_ml_tree.cpp     CV_CALL( direction = cvCreateMat( 1, sample_count, CV_8UC1 ));
direction        1137 apps/traincascade/old_ml_tree.cpp     cvReleaseMat( &direction );
direction        1774 apps/traincascade/old_ml_tree.cpp     char* dir = (char*)data->direction->data.ptr;
direction        2532 apps/traincascade/old_ml_tree.cpp     const char* dir = (char*)data->direction->data.ptr;
direction        2653 apps/traincascade/old_ml_tree.cpp     const char* dir = (char*)data->direction->data.ptr;
direction        2950 apps/traincascade/old_ml_tree.cpp     char* dir = (char*)data->direction->data.ptr;
direction        3037 apps/traincascade/old_ml_tree.cpp     char* dir = (char*)data->direction->data.ptr;
direction        1724 modules/core/include/opencv2/core/core_c.h CVAPI(void)  cvChangeSeqBlock( void* reader, int direction );
direction         989 modules/core/src/datastructs.cpp cvChangeSeqBlock( void* _reader, int direction )
direction         996 modules/core/src/datastructs.cpp     if( direction > 0 )
direction         703 modules/core/test/test_ds.cpp             int direction = (op % 3) - 1;
direction         706 modules/core/test/test_ds.cpp             if( direction > 0 )
direction         710 modules/core/test/test_ds.cpp             else if( direction < 0 )
direction         717 modules/core/test/test_ds.cpp             pos += direction;
direction         401 modules/videoio/src/cap_qt.cpp                 short        direction   = (destination > capture->next_frame_number) ? 1 : -1;
direction         407 modules/videoio/src/cap_qt.cpp                     capture->next_frame_number += direction;
direction         409 modules/videoio/src/cap_qt.cpp                                                  direction, & capture->next_frame_time, NULL);
direction         177 modules/viz/include/opencv2/viz/viz3d.hpp             void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
direction         132 modules/viz/src/viz3d.cpp void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
direction         469 modules/viz/src/vizimpl.cpp void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
direction         475 modules/viz/src/vizimpl.cpp     direction = normalize(Vec3d(world_pt.val) - cam_pos);
direction          90 modules/viz/src/vizimpl.hpp     void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
direction          58 samples/cpp/autofocus.cpp     int direction;
direction          69 samples/cpp/autofocus.cpp             << state.step * state.direction << "\tLast change="
direction          78 samples/cpp/autofocus.cpp     state.direction = FOCUS_DIRECTION_INFTY;
direction          87 samples/cpp/autofocus.cpp static void focusDriveEnd(VideoCapture & cap, int direction)
direction          89 samples/cpp/autofocus.cpp     while (cap.set(CAP_PROP_ZOOM, (double) MAX_FOCUS_STEP * direction))
direction          98 samples/cpp/autofocus.cpp         int direction)
direction         104 samples/cpp/autofocus.cpp     focusDriveEnd(cap, direction * FOCUS_DIRECTION_INFTY);
direction         108 samples/cpp/autofocus.cpp         cap.set(CAP_PROP_ZOOM, direction * FOCUS_DIRECTION_INFTY * FOCUS_STEP);
direction         109 samples/cpp/autofocus.cpp         if (cap.set(CAP_PROP_ZOOM, -direction * mStep))
direction         118 samples/cpp/autofocus.cpp     cap.set(CAP_PROP_ZOOM, direction * FOCUS_DIRECTION_INFTY * MAX_FOCUS_STEP);
direction         168 samples/cpp/autofocus.cpp         state.direction *= -1;
direction         180 samples/cpp/autofocus.cpp             state.direction *= -1;
direction         189 samples/cpp/autofocus.cpp             state.direction = state.stepToLastMax >= 0 ? 1 : -1;
direction         200 samples/cpp/autofocus.cpp     state.stepToLastMax -= state.direction * state.step;
direction         387 samples/cpp/autofocus.cpp                     max(stepToCorrect, state.minFocusStep) * state.direction);