root/modules/viz/src/viz3d.cpp

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DEFINITIONS

This source file includes following definitions.
  1. create
  2. release
  3. spin
  4. spinOnce
  5. wasStopped
  6. close
  7. registerKeyboardCallback
  8. registerMouseCallback
  9. showWidget
  10. removeWidget
  11. getWidget
  12. removeAllWidgets
  13. showImage
  14. setWidgetPose
  15. updateWidgetPose
  16. getWidgetPose
  17. setCamera
  18. getCamera
  19. setViewerPose
  20. getViewerPose
  21. resetCameraViewpoint
  22. resetCamera
  23. convertToWindowCoordinates
  24. converTo3DRay
  25. getWindowSize
  26. setWindowSize
  27. getWindowName
  28. saveScreenshot
  29. setWindowPosition
  30. setFullScreen
  31. setBackgroundColor
  32. setBackgroundTexture
  33. setBackgroundMeshLab
  34. setRenderingProperty
  35. getRenderingProperty
  36. setRepresentation
  37. setGlobalWarnings

/*M///////////////////////////////////////////////////////////////////////////////////////
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//  If you do not agree to this license, do not download, install,
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//
//                           License Agreement
//                For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
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// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
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// Authors:
//  * Ozan Tonkal, ozantonkal@gmail.com
//  * Anatoly Baksheev, Itseez Inc.  myname.mysurname <> mycompany.com
//
//M*/

#include "precomp.hpp"

cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name); }

cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_)
{
    if (impl_)
        CV_XADD(&impl_->ref_counter, 1);
}

cv::viz::Viz3d& cv::viz::Viz3d::operator=(const Viz3d& other)
{
    if (this != &other)
    {
        release();
        impl_ = other.impl_;
        if (impl_)
            CV_XADD(&impl_->ref_counter, 1);
    }
    return *this;
}

cv::viz::Viz3d::~Viz3d() { release(); }

void cv::viz::Viz3d::create(const String &window_name)
{
    if (impl_)
        release();

    if (VizStorage::windowExists(window_name))
        *this = VizStorage::get(window_name);
    else
    {
        impl_ = new VizImpl(window_name);
        impl_->ref_counter = 1;

        // Register the window
        VizStorage::add(*this);
    }
}

void cv::viz::Viz3d::release()
{
    if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
    {
        delete impl_;
        impl_ = 0;
    }

    if (impl_ && impl_->ref_counter == 1)
        VizStorage::removeUnreferenced();

    impl_ = 0;
}

void cv::viz::Viz3d::spin() { impl_->spin(); }
void cv::viz::Viz3d::spinOnce(int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); }
bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); }
void cv::viz::Viz3d::close() { impl_->close(); }

void cv::viz::Viz3d::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
{ impl_->registerKeyboardCallback(callback, cookie); }

void cv::viz::Viz3d::registerMouseCallback(MouseCallback callback, void* cookie)
{ impl_->registerMouseCallback(callback, cookie); }

void cv::viz::Viz3d::showWidget(const String &id, const Widget &widget, const Affine3d &pose) { impl_->showWidget(id, widget, pose); }
void cv::viz::Viz3d::removeWidget(const String &id) { impl_->removeWidget(id); }
cv::viz::Widget cv::viz::Viz3d::getWidget(const String &id) const { return impl_->getWidget(id); }
void cv::viz::Viz3d::removeAllWidgets() { impl_->removeAllWidgets(); }

void cv::viz::Viz3d::showImage(InputArray image, const Size& window_size) { impl_->showImage(image, window_size); }

void cv::viz::Viz3d::setWidgetPose(const String &id, const Affine3d &pose) { impl_->setWidgetPose(id, pose); }
void cv::viz::Viz3d::updateWidgetPose(const String &id, const Affine3d &pose) { impl_->updateWidgetPose(id, pose); }
cv::Affine3d cv::viz::Viz3d::getWidgetPose(const String &id) const { return impl_->getWidgetPose(id); }

void cv::viz::Viz3d::setCamera(const Camera &camera) { impl_->setCamera(camera); }
cv::viz::Camera cv::viz::Viz3d::getCamera() const { return impl_->getCamera(); }
void cv::viz::Viz3d::setViewerPose(const Affine3d &pose) { impl_->setViewerPose(pose); }
cv::Affine3d cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); }

void cv::viz::Viz3d::resetCameraViewpoint(const String &id) { impl_->resetCameraViewpoint(id); }
void cv::viz::Viz3d::resetCamera() { impl_->resetCamera(); }

void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); }
void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }

cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size); }
cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }
void cv::viz::Viz3d::saveScreenshot(const String &file) { impl_->saveScreenshot(file); }
void cv::viz::Viz3d::setWindowPosition(const Point& window_position) { impl_->setWindowPosition(window_position); }
void cv::viz::Viz3d::setFullScreen(bool mode) { impl_->setFullScreen(mode); }
void cv::viz::Viz3d::setBackgroundColor(const Color& color, const Color& color2) { impl_->setBackgroundColor(color, color2); }

void cv::viz::Viz3d::setBackgroundTexture(InputArray image) { impl_->setBackgroundTexture(image); }
void cv::viz::Viz3d::setBackgroundMeshLab() {impl_->setBackgroundMeshLab(); }

void cv::viz::Viz3d::setRenderingProperty(const String &id, int property, double value) { getWidget(id).setRenderingProperty(property, value); }
double cv::viz::Viz3d::getRenderingProperty(const String &id, int property) { return getWidget(id).getRenderingProperty(property); }

void cv::viz::Viz3d::setRepresentation(int representation) { impl_->setRepresentation(representation); }

void cv::viz::Viz3d::setGlobalWarnings(bool enabled) { vtkObject::SetGlobalWarningDisplay(enabled ? 1 : 0); }

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