root/modules/cudabgsegm/src/mog2.cpp

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DEFINITIONS

This source file includes following definitions.
  1. createBackgroundSubtractorMOG2
  2. getHistory
  3. setHistory
  4. getNMixtures
  5. setNMixtures
  6. getBackgroundRatio
  7. setBackgroundRatio
  8. getVarThreshold
  9. setVarThreshold
  10. getVarThresholdGen
  11. setVarThresholdGen
  12. getVarInit
  13. setVarInit
  14. getVarMin
  15. setVarMin
  16. getVarMax
  17. setVarMax
  18. getComplexityReductionThreshold
  19. setComplexityReductionThreshold
  20. getDetectShadows
  21. setDetectShadows
  22. getShadowValue
  23. setShadowValue
  24. getShadowThreshold
  25. setShadowThreshold
  26. nframes_
  27. apply
  28. apply
  29. getBackgroundImage
  30. getBackgroundImage
  31. initialize
  32. createBackgroundSubtractorMOG2

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#include "precomp.hpp"

using namespace cv;
using namespace cv::cuda;

#if !defined HAVE_CUDA || defined(CUDA_DISABLER)

Ptr<cuda::BackgroundSubtractorMOG2> cv::cuda::createBackgroundSubtractorMOG2(int, double, bool) { throw_no_cuda(); return Ptr<cuda::BackgroundSubtractorMOG2>(); }

#else

namespace cv { namespace cuda { namespace device
{
    namespace mog2
    {
        void loadConstants(int nmixtures, float Tb, float TB, float Tg, float varInit, float varMin, float varMax, float tau, unsigned char shadowVal);
        void mog2_gpu(PtrStepSzb frame, int cn, PtrStepSzb fgmask, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzf variance, PtrStepSzb mean, float alphaT, float prune, bool detectShadows, cudaStream_t stream);
        void getBackgroundImage2_gpu(int cn, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzb mean, PtrStepSzb dst, cudaStream_t stream);
    }
}}}

namespace
{
    // default parameters of gaussian background detection algorithm
    const int defaultHistory = 500; // Learning rate; alpha = 1/defaultHistory2
    const float defaultVarThreshold = 4.0f * 4.0f;
    const int defaultNMixtures = 5; // maximal number of Gaussians in mixture
    const float defaultBackgroundRatio = 0.9f; // threshold sum of weights for background test
    const float defaultVarThresholdGen = 3.0f * 3.0f;
    const float defaultVarInit = 15.0f; // initial variance for new components
    const float defaultVarMax = 5.0f * defaultVarInit;
    const float defaultVarMin = 4.0f;

    // additional parameters
    const float defaultCT = 0.05f; // complexity reduction prior constant 0 - no reduction of number of components
    const unsigned char defaultShadowValue = 127; // value to use in the segmentation mask for shadows, set 0 not to do shadow detection
    const float defaultShadowThreshold = 0.5f; // Tau - shadow threshold, see the paper for explanation

    class MOG2Impl : public cuda::BackgroundSubtractorMOG2
    {
    public:
        MOG2Impl(int history, double varThreshold, bool detectShadows);

        void apply(InputArray image, OutputArray fgmask, double learningRate=-1);
        void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream);

        void getBackgroundImage(OutputArray backgroundImage) const;
        void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const;

        int getHistory() const { return history_; }
        void setHistory(int history) { history_ = history; }

        int getNMixtures() const { return nmixtures_; }
        void setNMixtures(int nmixtures) { nmixtures_ = nmixtures; }

        double getBackgroundRatio() const { return backgroundRatio_; }
        void setBackgroundRatio(double ratio) { backgroundRatio_ = (float) ratio; }

        double getVarThreshold() const { return varThreshold_; }
        void setVarThreshold(double varThreshold) { varThreshold_ = (float) varThreshold; }

        double getVarThresholdGen() const { return varThresholdGen_; }
        void setVarThresholdGen(double varThresholdGen) { varThresholdGen_ = (float) varThresholdGen; }

        double getVarInit() const { return varInit_; }
        void setVarInit(double varInit) { varInit_ = (float) varInit; }

        double getVarMin() const { return varMin_; }
        void setVarMin(double varMin) { varMin_ = (float) varMin; }

        double getVarMax() const { return varMax_; }
        void setVarMax(double varMax) { varMax_ = (float) varMax; }

        double getComplexityReductionThreshold() const { return ct_; }
        void setComplexityReductionThreshold(double ct) { ct_ = (float) ct; }

        bool getDetectShadows() const { return detectShadows_; }
        void setDetectShadows(bool detectShadows) { detectShadows_ = detectShadows; }

        int getShadowValue() const { return shadowValue_; }
        void setShadowValue(int value) { shadowValue_ = (uchar) value; }

        double getShadowThreshold() const { return shadowThreshold_; }
        void setShadowThreshold(double threshold) { shadowThreshold_ = (float) threshold; }

    private:
        void initialize(Size frameSize, int frameType);

        int history_;
        int nmixtures_;
        float backgroundRatio_;
        float varThreshold_;
        float varThresholdGen_;
        float varInit_;
        float varMin_;
        float varMax_;
        float ct_;
        bool detectShadows_;
        uchar shadowValue_;
        float shadowThreshold_;

        Size frameSize_;
        int frameType_;
        int nframes_;

        GpuMat weight_;
        GpuMat variance_;
        GpuMat mean_;

        //keep track of number of modes per pixel
        GpuMat bgmodelUsedModes_;
    };

    MOG2Impl::MOG2Impl(int history, double varThreshold, bool detectShadows) :
        frameSize_(0, 0), frameType_(0), nframes_(0)
    {
        history_ = history > 0 ? history : defaultHistory;
        varThreshold_ = varThreshold > 0 ? (float) varThreshold : defaultVarThreshold;
        detectShadows_ = detectShadows;

        nmixtures_ = defaultNMixtures;
        backgroundRatio_ = defaultBackgroundRatio;
        varInit_ = defaultVarInit;
        varMax_ = defaultVarMax;
        varMin_ = defaultVarMin;
        varThresholdGen_ = defaultVarThresholdGen;
        ct_ = defaultCT;
        shadowValue_ =  defaultShadowValue;
        shadowThreshold_ = defaultShadowThreshold;
    }

    void MOG2Impl::apply(InputArray image, OutputArray fgmask, double learningRate)
    {
        apply(image, fgmask, learningRate, Stream::Null());
    }

    void MOG2Impl::apply(InputArray _frame, OutputArray _fgmask, double learningRate, Stream& stream)
    {
        using namespace cv::cuda::device::mog2;

        GpuMat frame = _frame.getGpuMat();

        int ch = frame.channels();
        int work_ch = ch;

        if (nframes_ == 0 || learningRate >= 1.0 || frame.size() != frameSize_ || work_ch != mean_.channels())
            initialize(frame.size(), frame.type());

        _fgmask.create(frameSize_, CV_8UC1);
        GpuMat fgmask = _fgmask.getGpuMat();

        fgmask.setTo(Scalar::all(0), stream);

        ++nframes_;
        learningRate = learningRate >= 0 && nframes_ > 1 ? learningRate : 1.0 / std::min(2 * nframes_, history_);
        CV_Assert( learningRate >= 0 );

        mog2_gpu(frame, frame.channels(), fgmask, bgmodelUsedModes_, weight_, variance_, mean_,
                 (float) learningRate, static_cast<float>(-learningRate * ct_), detectShadows_, StreamAccessor::getStream(stream));
    }

    void MOG2Impl::getBackgroundImage(OutputArray backgroundImage) const
    {
        getBackgroundImage(backgroundImage, Stream::Null());
    }

    void MOG2Impl::getBackgroundImage(OutputArray _backgroundImage, Stream& stream) const
    {
        using namespace cv::cuda::device::mog2;

        _backgroundImage.create(frameSize_, frameType_);
        GpuMat backgroundImage = _backgroundImage.getGpuMat();

        getBackgroundImage2_gpu(backgroundImage.channels(), bgmodelUsedModes_, weight_, mean_, backgroundImage, StreamAccessor::getStream(stream));
    }

    void MOG2Impl::initialize(cv::Size frameSize, int frameType)
    {
        using namespace cv::cuda::device::mog2;

        CV_Assert( frameType == CV_8UC1 || frameType == CV_8UC3 || frameType == CV_8UC4 );

        frameSize_ = frameSize;
        frameType_ = frameType;
        nframes_ = 0;

        int ch = CV_MAT_CN(frameType);
        int work_ch = ch;

        // for each gaussian mixture of each pixel bg model we store ...
        // the mixture weight (w),
        // the mean (nchannels values) and
        // the covariance
        weight_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1);
        variance_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1);
        mean_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC(work_ch));

        //make the array for keeping track of the used modes per pixel - all zeros at start
        bgmodelUsedModes_.create(frameSize_, CV_8UC1);
        bgmodelUsedModes_.setTo(Scalar::all(0));

        loadConstants(nmixtures_, varThreshold_, backgroundRatio_, varThresholdGen_, varInit_, varMin_, varMax_, shadowThreshold_, shadowValue_);
    }
}

Ptr<cuda::BackgroundSubtractorMOG2> cv::cuda::createBackgroundSubtractorMOG2(int history, double varThreshold, bool detectShadows)
{
    return makePtr<MOG2Impl>(history, varThreshold, detectShadows);
}

#endif

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