root/modules/videostab/include/opencv2/videostab/stabilizer.hpp

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. setLog
  2. log
  3. setRadius
  4. radius
  5. setFrameSource
  6. frameSource
  7. setMotionEstimator
  8. motionEstimator
  9. setDeblurer
  10. deblurrer
  11. setTrimRatio
  12. trimRatio
  13. setCorrectionForInclusion
  14. doCorrectionForInclusion
  15. setBorderMode
  16. borderMode
  17. setInpainter
  18. inpainter
  19. setMotionFilter
  20. motionFilter
  21. nextFrame
  22. setMotionStabilizer
  23. motionStabilizer
  24. setWobbleSuppressor
  25. wobbleSuppressor
  26. setEstimateTrimRatio
  27. mustEstimateTrimaRatio

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#ifndef __OPENCV_VIDEOSTAB_STABILIZER_HPP__
#define __OPENCV_VIDEOSTAB_STABILIZER_HPP__

#include <vector>
#include <ctime>
#include "opencv2/core.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/videostab/motion_stabilizing.hpp"
#include "opencv2/videostab/frame_source.hpp"
#include "opencv2/videostab/log.hpp"
#include "opencv2/videostab/inpainting.hpp"
#include "opencv2/videostab/deblurring.hpp"
#include "opencv2/videostab/wobble_suppression.hpp"

namespace cv
{
namespace videostab
{

//! @addtogroup videostab
//! @{

class CV_EXPORTS StabilizerBase
{
public:
    virtual ~StabilizerBase() {}

    void setLog(Ptr<ILog> ilog) { log_ = ilog; }
    Ptr<ILog> log() const { return log_; }

    void setRadius(int val) { radius_ = val; }
    int radius() const { return radius_; }

    void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; }
    Ptr<IFrameSource> frameSource() const { return frameSource_; }

    void setMotionEstimator(Ptr<ImageMotionEstimatorBase> val) { motionEstimator_ = val; }
    Ptr<ImageMotionEstimatorBase> motionEstimator() const { return motionEstimator_; }

    void setDeblurer(Ptr<DeblurerBase> val) { deblurer_ = val; }
    Ptr<DeblurerBase> deblurrer() const { return deblurer_; }

    void setTrimRatio(float val) { trimRatio_ = val; }
    float trimRatio() const { return trimRatio_; }

    void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; }
    bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; }

    void setBorderMode(int val) { borderMode_ = val; }
    int borderMode() const { return borderMode_; }

    void setInpainter(Ptr<InpainterBase> val) { inpainter_ = val; }
    Ptr<InpainterBase> inpainter() const { return inpainter_; }

protected:
    StabilizerBase();

    void reset();
    Mat nextStabilizedFrame();
    bool doOneIteration();
    virtual void setUp(const Mat &firstFrame);
    virtual Mat estimateMotion() = 0;
    virtual Mat estimateStabilizationMotion() = 0;
    void stabilizeFrame();
    virtual Mat postProcessFrame(const Mat &frame);
    void logProcessingTime();

    Ptr<ILog> log_;
    Ptr<IFrameSource> frameSource_;
    Ptr<ImageMotionEstimatorBase> motionEstimator_;
    Ptr<DeblurerBase> deblurer_;
    Ptr<InpainterBase> inpainter_;
    int radius_;
    float trimRatio_;
    bool doCorrectionForInclusion_;
    int borderMode_;

    Size frameSize_;
    Mat frameMask_;
    int curPos_;
    int curStabilizedPos_;
    bool doDeblurring_;
    Mat preProcessedFrame_;
    bool doInpainting_;
    Mat inpaintingMask_;
    Mat finalFrame_;
    std::vector<Mat> frames_;
    std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
    std::vector<float> blurrinessRates_;
    std::vector<Mat> stabilizedFrames_;
    std::vector<Mat> stabilizedMasks_;
    std::vector<Mat> stabilizationMotions_;
    clock_t processingStartTime_;
};

class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource
{
public:
    OnePassStabilizer();

    void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; }
    Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; }

    virtual void reset();
    virtual Mat nextFrame() { return nextStabilizedFrame(); }

protected:
    virtual void setUp(const Mat &firstFrame);
    virtual Mat estimateMotion();
    virtual Mat estimateStabilizationMotion();
    virtual Mat postProcessFrame(const Mat &frame);

    Ptr<MotionFilterBase> motionFilter_;
};

class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource
{
public:
    TwoPassStabilizer();

    void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
    Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }

    void setWobbleSuppressor(Ptr<WobbleSuppressorBase> val) { wobbleSuppressor_ = val; }
    Ptr<WobbleSuppressorBase> wobbleSuppressor() const { return wobbleSuppressor_; }

    void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
    bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }

    virtual void reset();
    virtual Mat nextFrame();

protected:
    void runPrePassIfNecessary();

    virtual void setUp(const Mat &firstFrame);
    virtual Mat estimateMotion();
    virtual Mat estimateStabilizationMotion();
    virtual Mat postProcessFrame(const Mat &frame);

    Ptr<IMotionStabilizer> motionStabilizer_;
    Ptr<WobbleSuppressorBase> wobbleSuppressor_;
    bool mustEstTrimRatio_;

    int frameCount_;
    bool isPrePassDone_;
    bool doWobbleSuppression_;
    std::vector<Mat> motions2_;
    Mat suppressedFrame_;
};

//! @}

} // namespace videostab
} // namespace cv

#endif

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