root/3rdparty/openexr/Imath/ImathBox.h

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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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///////////////////////////////////////////////////////////////////////////


#ifndef INCLUDED_IMATHBOX_H
#define INCLUDED_IMATHBOX_H

//-------------------------------------------------------------------
//
//      class Imath::Box<class T>
//      --------------------------------
//
//      This class imposes the following requirements on its
//      parameter class:
//
//      1) The class T must implement these operators:
//                      + - < > <= >= =
//         with the signature (T,T) and the expected
//         return values for a numeric type.
//
//      2) The class T must implement operator=
//         with the signature (T,float and/or double)
//
//      3) The class T must have a constructor which takes
//         a float (and/or double) for use in initializing the box.
//
//      4) The class T must have a function T::dimensions()
//         which returns the number of dimensions in the class
//         (since its assumed its a vector) -- preferably, this
//         returns a constant expression.
//
//-------------------------------------------------------------------

#include "ImathVec.h"

namespace Imath {


template <class T>
class Box
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    T                           min;
    T                           max;

    //-----------------------------------------------------
    //  Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box ();
    Box (const T &point);
    Box (const T &minT, const T &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------

    bool                operator == (const Box<T> &src) const;
    bool                operator != (const Box<T> &src) const;

    //------------------
    //  Box manipulation
    //------------------

    void                makeEmpty ();
    void                extendBy (const T &point);
    void                extendBy (const Box<T> &box);
    void                makeInfinite ();

    //---------------------------------------------------
    //  Query functions - these compute results each time
    //---------------------------------------------------

    T                   size () const;
    T                   center () const;
    bool                intersects (const T &point) const;
    bool                intersects (const Box<T> &box) const;

    unsigned int        majorAxis () const;

    //----------------
    //  Classification
    //----------------

    bool                isEmpty () const;
    bool                hasVolume () const;
    bool                isInfinite () const;
};


//--------------------
// Convenient typedefs
//--------------------

typedef Box <V2s> Box2s;
typedef Box <V2i> Box2i;
typedef Box <V2f> Box2f;
typedef Box <V2d> Box2d;
typedef Box <V3s> Box3s;
typedef Box <V3i> Box3i;
typedef Box <V3f> Box3f;
typedef Box <V3d> Box3d;


//----------------
//  Implementation


template <class T>
inline Box<T>::Box()
{
    makeEmpty();
}


template <class T>
inline Box<T>::Box (const T &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<T>::Box (const T &minT, const T &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<T>::operator == (const Box<T> &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<T>::operator != (const Box<T> &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<T>::makeEmpty()
{
    min = T(T::baseTypeMax());
    max = T(T::baseTypeMin());
}

template <class T>
inline void Box<T>::makeInfinite()
{
    min = T(T::baseTypeMin());
    max = T(T::baseTypeMax());
}


template <class T>
inline void
Box<T>::extendBy(const T &point)
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
    if (point[i] < min[i])
        min[i] = point[i];

    if (point[i] > max[i])
        max[i] = point[i];
    }
}


template <class T>
inline void
Box<T>::extendBy(const Box<T> &box)
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
    if (box.min[i] < min[i])
        min[i] = box.min[i];

    if (box.max[i] > max[i])
        max[i] = box.max[i];
    }
}


template <class T>
inline bool
Box<T>::intersects(const T &point) const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (point[i] < min[i] || point[i] > max[i])
        return false;
    }

    return true;
}


template <class T>
inline bool
Box<T>::intersects(const Box<T> &box) const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (box.max[i] < min[i] || box.min[i] > max[i])
        return false;
    }

    return true;
}


template <class T>
inline T
Box<T>::size() const
{
    if (isEmpty())
    return T (0);

    return max - min;
}


template <class T>
inline T
Box<T>::center() const
{
    return (max + min) / 2;
}


template <class T>
inline bool
Box<T>::isEmpty() const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (max[i] < min[i])
        return true;
    }

    return false;
}

template <class T>
inline bool
Box<T>::isInfinite() const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (min[i] != T::baseTypeMin() || max[i] != T::baseTypeMax())
        return false;
    }

    return true;
}


template <class T>
inline bool
Box<T>::hasVolume() const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (max[i] <= min[i])
        return false;
    }

    return true;
}


template<class T>
inline unsigned int
Box<T>::majorAxis() const
{
    unsigned int major = 0;
    T s = size();

    for (unsigned int i = 1; i < min.dimensions(); i++)
    {
    if (s[i] > s[major])
        major = i;
    }

    return major;
}

//-------------------------------------------------------------------
//
//  Partial class specializations for Imath::Vec2<T> and Imath::Vec3<T>
//
//-------------------------------------------------------------------

template <typename T> class Box;

template <class T>
class Box<Vec2<T> >
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    Vec2<T>             min;
    Vec2<T>             max;

    //-----------------------------------------------------
    //  Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box();
    Box (const Vec2<T> &point);
    Box (const Vec2<T> &minT, const Vec2<T> &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------

    bool                operator == (const Box<Vec2<T> > &src) const;
    bool                operator != (const Box<Vec2<T> > &src) const;

    //------------------
    //  Box manipulation
    //------------------

    void                makeEmpty();
    void                extendBy (const Vec2<T> &point);
    void                extendBy (const Box<Vec2<T> > &box);
    void                makeInfinite();

    //---------------------------------------------------
    //  Query functions - these compute results each time
    //---------------------------------------------------

    Vec2<T>             size() const;
    Vec2<T>             center() const;
    bool                intersects (const Vec2<T> &point) const;
    bool                intersects (const Box<Vec2<T> > &box) const;

    unsigned int        majorAxis() const;

    //----------------
    //  Classification
    //----------------

    bool                isEmpty() const;
    bool                hasVolume() const;
    bool                isInfinite() const;
};


//----------------
//  Implementation

template <class T>
inline Box<Vec2<T> >::Box()
{
    makeEmpty();
}


template <class T>
inline Box<Vec2<T> >::Box (const Vec2<T> &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<Vec2<T> >::Box (const Vec2<T> &minT, const Vec2<T> &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<Vec2<T> >::operator ==  (const Box<Vec2<T> > &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<Vec2<T> >::operator != (const Box<Vec2<T> > &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<Vec2<T> >::makeEmpty()
{
    min = Vec2<T>(Vec2<T>::baseTypeMax());
    max = Vec2<T>(Vec2<T>::baseTypeMin());
}

template <class T>
inline void Box<Vec2<T> >::makeInfinite()
{
    min = Vec2<T>(Vec2<T>::baseTypeMin());
    max = Vec2<T>(Vec2<T>::baseTypeMax());
}


template <class T>
inline void
Box<Vec2<T> >::extendBy (const Vec2<T> &point)
{
    if (point[0] < min[0])
        min[0] = point[0];

    if (point[0] > max[0])
        max[0] = point[0];

    if (point[1] < min[1])
        min[1] = point[1];

    if (point[1] > max[1])
        max[1] = point[1];
}


template <class T>
inline void
Box<Vec2<T> >::extendBy (const Box<Vec2<T> > &box)
{
    if (box.min[0] < min[0])
        min[0] = box.min[0];

    if (box.max[0] > max[0])
        max[0] = box.max[0];

    if (box.min[1] < min[1])
        min[1] = box.min[1];

    if (box.max[1] > max[1])
        max[1] = box.max[1];
}


template <class T>
inline bool
Box<Vec2<T> >::intersects (const Vec2<T> &point) const
{
    if (point[0] < min[0] || point[0] > max[0] ||
        point[1] < min[1] || point[1] > max[1])
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec2<T> >::intersects (const Box<Vec2<T> > &box) const
{
    if (box.max[0] < min[0] || box.min[0] > max[0] ||
        box.max[1] < min[1] || box.min[1] > max[1])
        return false;

    return true;
}


template <class T>
inline Vec2<T>
Box<Vec2<T> >::size() const
{
    if (isEmpty())
        return Vec2<T> (0);

    return max - min;
}


template <class T>
inline Vec2<T>
Box<Vec2<T> >::center() const
{
    return (max + min) / 2;
}


template <class T>
inline bool
Box<Vec2<T> >::isEmpty() const
{
    if (max[0] < min[0] ||
        max[1] < min[1])
        return true;

    return false;
}

template <class T>
inline bool
Box<Vec2<T> > ::isInfinite() const
{
    if (min[0] != limits<T>::min() || max[0] != limits<T>::max() ||
        min[1] != limits<T>::min() || max[1] != limits<T>::max())
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec2<T> >::hasVolume() const
{
    if (max[0] <= min[0] ||
        max[1] <= min[1])
        return false;

    return true;
}


template <class T>
inline unsigned int
Box<Vec2<T> >::majorAxis() const
{
    unsigned int major = 0;
    Vec2<T>      s     = size();

    if (s[1] > s[major])
        major = 1;

    return major;
}


template <class T>
class Box<Vec3<T> >
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    Vec3<T>                     min;
    Vec3<T>                     max;

    //-----------------------------------------------------
    //  Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box();
    Box (const Vec3<T> &point);
    Box (const Vec3<T> &minT, const Vec3<T> &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------

    bool                operator == (const Box<Vec3<T> > &src) const;
    bool                operator != (const Box<Vec3<T> > &src) const;

    //------------------
    //  Box manipulation
    //------------------

    void                makeEmpty();
    void                extendBy (const Vec3<T> &point);
    void                extendBy (const Box<Vec3<T> > &box);
    void                makeInfinite ();

    //---------------------------------------------------
    //  Query functions - these compute results each time
    //---------------------------------------------------

    Vec3<T>             size() const;
    Vec3<T>             center() const;
    bool                intersects (const Vec3<T> &point) const;
    bool                intersects (const Box<Vec3<T> > &box) const;

    unsigned int        majorAxis() const;

    //----------------
    //  Classification
    //----------------

    bool                isEmpty() const;
    bool                hasVolume() const;
    bool                isInfinite() const;
};


//----------------
//  Implementation


template <class T>
inline Box<Vec3<T> >::Box()
{
    makeEmpty();
}


template <class T>
inline Box<Vec3<T> >::Box (const Vec3<T> &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<Vec3<T> >::Box (const Vec3<T> &minT, const Vec3<T> &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<Vec3<T> >::operator == (const Box<Vec3<T> > &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<Vec3<T> >::operator != (const Box<Vec3<T> > &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<Vec3<T> >::makeEmpty()
{
    min = Vec3<T>(Vec3<T>::baseTypeMax());
    max = Vec3<T>(Vec3<T>::baseTypeMin());
}

template <class T>
inline void Box<Vec3<T> >::makeInfinite()
{
    min = Vec3<T>(Vec3<T>::baseTypeMin());
    max = Vec3<T>(Vec3<T>::baseTypeMax());
}


template <class T>
inline void
Box<Vec3<T> >::extendBy (const Vec3<T> &point)
{
    if (point[0] < min[0])
        min[0] = point[0];

    if (point[0] > max[0])
        max[0] = point[0];

    if (point[1] < min[1])
        min[1] = point[1];

    if (point[1] > max[1])
        max[1] = point[1];

    if (point[2] < min[2])
        min[2] = point[2];

    if (point[2] > max[2])
        max[2] = point[2];
}


template <class T>
inline void
Box<Vec3<T> >::extendBy (const Box<Vec3<T> > &box)
{
    if (box.min[0] < min[0])
        min[0] = box.min[0];

    if (box.max[0] > max[0])
        max[0] = box.max[0];

    if (box.min[1] < min[1])
        min[1] = box.min[1];

    if (box.max[1] > max[1])
        max[1] = box.max[1];

    if (box.min[2] < min[2])
        min[2] = box.min[2];

    if (box.max[2] > max[2])
        max[2] = box.max[2];
}


template <class T>
inline bool
Box<Vec3<T> >::intersects (const Vec3<T> &point) const
{
    if (point[0] < min[0] || point[0] > max[0] ||
        point[1] < min[1] || point[1] > max[1] ||
        point[2] < min[2] || point[2] > max[2])
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec3<T> >::intersects (const Box<Vec3<T> > &box) const
{
    if (box.max[0] < min[0] || box.min[0] > max[0] ||
        box.max[1] < min[1] || box.min[1] > max[1] ||
        box.max[2] < min[2] || box.min[2] > max[2])
        return false;

    return true;
}


template <class T>
inline Vec3<T>
Box<Vec3<T> >::size() const
{
    if (isEmpty())
        return Vec3<T> (0);

    return max - min;
}


template <class T>
inline Vec3<T>
Box<Vec3<T> >::center() const
{
    return (max + min) / 2;
}


template <class T>
inline bool
Box<Vec3<T> >::isEmpty() const
{
    if (max[0] < min[0] ||
        max[1] < min[1] ||
        max[2] < min[2])
        return true;

    return false;
}

template <class T>
inline bool
Box<Vec3<T> >::isInfinite() const
{
    if (min[0] != limits<T>::min() || max[0] != limits<T>::max() ||
        min[1] != limits<T>::min() || max[1] != limits<T>::max() ||
        min[2] != limits<T>::min() || max[2] != limits<T>::max())
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec3<T> >::hasVolume() const
{
    if (max[0] <= min[0] ||
        max[1] <= min[1] ||
        max[2] <= min[2])
        return false;

    return true;
}


template <class T>
inline unsigned int
Box<Vec3<T> >::majorAxis() const
{
    unsigned int major = 0;
    Vec3<T>      s     = size();

    if (s[1] > s[major])
        major = 1;

    if (s[2] > s[major])
        major = 2;

    return major;
}




} // namespace Imath

#endif

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