This source file includes following definitions.
- calc
#ifndef _OPENCV_HOGFEATURES_H_
#define _OPENCV_HOGFEATURES_H_
#include "traincascade_features.h"
#define N_BINS 9
#define N_CELLS 4
#define HOGF_NAME "HOGFeatureParams"
struct CvHOGFeatureParams : public CvFeatureParams
{
CvHOGFeatureParams();
};
class CvHOGEvaluator : public CvFeatureEvaluator
{
public:
virtual ~CvHOGEvaluator() {}
virtual void init(const CvFeatureParams *_featureParams,
int _maxSampleCount, cv::Size _winSize );
virtual void setImage(const cv::Mat& img, uchar clsLabel, int idx);
virtual float operator()(int varIdx, int sampleIdx) const;
virtual void writeFeatures( cv::FileStorage &fs, const cv::Mat& featureMap ) const;
protected:
virtual void generateFeatures();
virtual void integralHistogram(const cv::Mat &img, std::vector<cv::Mat> &histogram, cv::Mat &norm, int nbins) const;
class Feature
{
public:
Feature();
Feature( int offset, int x, int y, int cellW, int cellH );
float calc( const std::vector<cv::Mat> &_hists, const cv::Mat &_normSum, size_t y, int featComponent ) const;
void write( cv::FileStorage &fs ) const;
void write( cv::FileStorage &fs, int varIdx ) const;
cv::Rect rect[N_CELLS];
struct
{
int p0, p1, p2, p3;
} fastRect[N_CELLS];
};
std::vector<Feature> features;
cv::Mat normSum;
std::vector<cv::Mat> hist;
};
inline float CvHOGEvaluator::operator()(int varIdx, int sampleIdx) const
{
int featureIdx = varIdx / (N_BINS * N_CELLS);
int componentIdx = varIdx % (N_BINS * N_CELLS);
return features[featureIdx].calc( hist, normSum, sampleIdx, componentIdx);
}
inline float CvHOGEvaluator::Feature::calc( const std::vector<cv::Mat>& _hists, const cv::Mat& _normSum, size_t y, int featComponent ) const
{
float normFactor;
float res;
int binIdx = featComponent % N_BINS;
int cellIdx = featComponent / N_BINS;
const float *phist = _hists[binIdx].ptr<float>((int)y);
res = phist[fastRect[cellIdx].p0] - phist[fastRect[cellIdx].p1] - phist[fastRect[cellIdx].p2] + phist[fastRect[cellIdx].p3];
const float *pnormSum = _normSum.ptr<float>((int)y);
normFactor = (float)(pnormSum[fastRect[0].p0] - pnormSum[fastRect[1].p1] - pnormSum[fastRect[2].p2] + pnormSum[fastRect[3].p3]);
res = (res > 0.001f) ? ( res / (normFactor + 0.001f) ) : 0.f;
return res;
}
#endif