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//========================================================================
//
// SplashFTFont.h
//
//========================================================================
#ifndef SPLASHFTFONT_H
#define SPLASHFTFONT_H
#include <aconf.h>
#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include <ft2build.h>
#include FT_FREETYPE_H
#include "SplashFont.h"
class SplashFTFontFile;
//------------------------------------------------------------------------
// SplashFTFont
//------------------------------------------------------------------------
class SplashFTFont: public SplashFont {
public:
SplashFTFont(SplashFTFontFile *fontFileA, SplashCoord *matA,
SplashCoord *textMatA);
virtual ~SplashFTFont();
// Munge xFrac and yFrac before calling SplashFont::getGlyph.
virtual GBool getGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap);
// Rasterize a glyph. The <xFrac> and <yFrac> values are the same
// as described for getGlyph.
virtual GBool makeGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap);
// return the number of characters in this font
virtual int getNumChars();
// Return the path for a glyph.
virtual SplashPath *getGlyphPath(int c);
private:
FT_Size sizeObj;
FT_Matrix matrix;
FT_Matrix textMatrix;
SplashCoord textScale;
};
#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#endif