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//========================================================================
//
// SplashT1Font.h
//
//========================================================================
#ifndef SPLASHT1FONT_H
#define SPLASHT1FONT_H
#include <aconf.h>
#if HAVE_T1LIB_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashFont.h"
class SplashT1FontFile;
//------------------------------------------------------------------------
// SplashT1Font
//------------------------------------------------------------------------
class SplashT1Font: public SplashFont {
public:
SplashT1Font(SplashT1FontFile *fontFileA, SplashCoord *matA,
SplashCoord *textMatA);
virtual ~SplashT1Font();
// Munge xFrac and yFrac before calling SplashFont::getGlyph.
virtual GBool getGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap);
// Rasterize a glyph. The <xFrac> and <yFrac> values are the same
// as described for getGlyph.
virtual GBool makeGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap);
// Return the path for a glyph.
virtual SplashPath *getGlyphPath(int c);
private:
int t1libID; // t1lib font ID
int outlineID; // t1lib font ID for glyph outlines
float size;
float outlineSize; // size for glyph outlines
float outlineMul;
};
#endif // HAVE_T1LIB_H
#endif