root/src/swfc-interpolation.h
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/* swfc- Compiles swf code (.sc) files into .swf files.
Part of the swftools package.
Copyright (c) 2007 Huub Schaeks <huub@h-schaeks.speedlinq.nl>
Copyright (c) 2007 Matthias Kramm <kramm@quiss.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#ifndef __EASE_H
#define __EASE_H
typedef struct _interpolation {
int function;
float slope, speed, amplitude, growth, damping;
int bounces;
} interpolation_t;
enum {
IF_LINEAR = 1,
IF_QUAD_IN = 2,
IF_QUAD_OUT = 3,
IF_QUAD_IN_OUT = 4,
IF_CUBIC_IN = 5,
IF_CUBIC_OUT = 6,
IF_CUBIC_IN_OUT = 7,
IF_QUART_IN = 8,
IF_QUART_OUT = 9,
IF_QUART_IN_OUT = 10,
IF_QUINT_IN = 11,
IF_QUINT_OUT = 12,
IF_QUINT_IN_OUT = 13,
IF_CIRCLE_IN = 14,
IF_CIRCLE_OUT = 15,
IF_CIRCLE_IN_OUT = 16,
IF_EXPONENTIAL_IN = 17,
IF_EXPONENTIAL_OUT = 18,
IF_EXPONENTIAL_IN_OUT = 19,
IF_SINE_IN = 20,
IF_SINE_OUT = 21,
IF_SINE_IN_OUT = 22,
IF_ELASTIC_IN = 23,
IF_ELASTIC_OUT = 24,
IF_ELASTIC_IN_OUT = 25,
IF_BACK_IN = 26,
IF_BACK_OUT = 27,
IF_BACK_IN_OUT = 28,
IF_BOUNCE_IN = 29,
IF_BOUNCE_OUT = 30,
IF_BOUNCE_IN_OUT = 31,
IF_FAST_BOUNCE_IN = 32,
IF_FAST_BOUNCE_OUT = 33,
IF_FAST_BOUNCE_IN_OUT = 34
};
float linear(float fraction, float start, float delta);
float quadIn(float fraction, float start, float delta, float slope);
float quadOut(float fraction, float start, float delta, float slope);
float quadInOut(float fraction, float start, float delta, float slope);
float cubicIn(float fraction, float start, float delta, float slope);
float cubicOut(float fraction, float start, float delta, float slope);
float cubicInOut(float fraction, float start, float delta, float slope);
float quartIn(float fraction, float start, float delta, float slope);
float quartOut(float fraction, float start, float delta, float slope);
float quartInOut(float fraction, float start, float delta, float slope);
float quintIn(float fraction, float start, float delta, float slope);
float quintOut(float fraction, float start, float delta, float slope);
float quintInOut(float fraction, float start, float delta, float slope);
float circleIn(float fraction, float start, float delta, float slope);
float circleOut(float fraction, float start, float delta, float slope);
float circleInOut(float fraction, float start, float delta, float slope);
float exponentialIn(float fraction, float start, float delta);
float exponentialOut(float fraction, float start, float delta);
float exponentialInOut(float fraction, float start, float delta);
float sineIn(float fraction, float start, float delta);
float sineOut(float fraction, float start, float delta);
float sineInOut(float fraction, float start, float delta);
float elasticIn(float fraction, float start, float delta, float amplitude, int bounces, float damping);
float elasticOut(float fraction, float start, float delta, float amplitude, int bounces, float damping);
float elasticInOut(float fraction, float start, float delta, float amplitude, int bounces, float damping);
float backIn(float fraction, float start, float delta, float speed);
float backOut(float fraction, float start, float delta, float speed);
float backInOut(float fraction, float start, float delta, float speed);
float bounceIn(float fraction, float start, float delta, int bounces, float growth, float damping);
float bounceOut(float fraction, float start, float delta, int bounces, float growth, float damping);
float bounceInOut(float fraction, float start, float delta, int bounces, float growth, float damping);
float fastBounceIn(float fraction, float start, float delta, int bounces, float growth, float damping);
float fastBounceOut(float fraction, float start, float delta, int bounces, float growth, float damping);
float fastBounceInOut(float fraction, float start, float delta, int bounces, float growth, float damping);
#endif