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DEFINITIONS
This source file includes following definitions.
- abs
- acos
- asin
- atan
- atan2
- ceil
- cos
- exp
- floor
- frexp
- log
- mod
- powInternal
- sin
- sqrt
- tan
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
* leon.sha@sun.com
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <math.h>
#include "avmplus.h"
#ifndef PI
#define PI 3.141592653589793
#endif
namespace avmplus
{
// todo need asm versions from Player
double MathUtils::abs(double value)
{
return ::fabs(value);
}
double MathUtils::acos(double value)
{
double result = ::acos(value);
if(result == 0 && (value > 1 || value < -1)) {
return MathUtils::nan();
}
return result;
}
double MathUtils::asin(double value)
{
double result = ::asin(value);
if(result == 0 && (value > 1 || value < -1)) {
return MathUtils::nan();
}
return result;
}
double MathUtils::atan(double value)
{
return ::atan(value);
}
double MathUtils::atan2(double y, double x)
{
double result = ::atan2(y, x);
if(result !=0 )
return result;
if (MathUtils::isNegZero(y) && MathUtils::isNegZero(x))
return -PI;
else if(y == 0 && MathUtils::isNegZero(x))
return PI;
else if(x == 0 && MathUtils::isNegZero(y))
return y;
else if(x == 0 && y == 0)
return y;
return result;
}
double MathUtils::ceil(double value)
{
return ::ceil(value);
}
double MathUtils::cos(double value)
{
return ::cos(value);
}
double MathUtils::exp(double value)
{
return ::exp(value);
}
double MathUtils::floor(double value)
{
return ::floor(value);
}
uint64 MathUtils::frexp(double value, int *eptr)
{
double fracMantissa = ::frexp(value, eptr);
// correct mantissa and eptr to get integer values
// for both
*eptr -= 53; // 52 mantissa bits + the hidden bit
return (uint64)(fracMantissa * (double)(1LL << 53));
}
double MathUtils::log(double value)
{
if( value >= 0 )
return ::log(value);
else
return MathUtils::nan();
}
double MathUtils::mod(double x, double y)
{
return ::fmod(x, y);
}
double MathUtils::powInternal(double x, double y)
{
return ::pow(x, y);
}
double MathUtils::sin(double value)
{
return ::sin(value);
}
double MathUtils::sqrt(double value)
{
return ::sqrt(value);
}
double MathUtils::tan(double value)
{
return ::tan(value);
}
}