root/axscript/SystemClass.cpp

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DEFINITIONS

This source file includes following definitions.
  1. BEGIN_NATIVE_MAP
  2. getAvmplusVersion
  3. write
  4. trace
  5. debugger
  6. isDebugger
  7. nativeDebugBreak

/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [ActiveScripting implemented with Tamarin].
 *
 * The Initial Developer of the Original Code is Mozilla Corp.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Mark Hammond
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "axtam.h"
#include "SystemClass.h"

#include <stdlib.h>

namespace axtam
{
        BEGIN_NATIVE_MAP(SystemClass)
                NATIVE_METHOD(axtam_System_getAvmplusVersion, SystemClass::getAvmplusVersion)
                NATIVE_METHOD(axtam_System_write, SystemClass::write)
                NATIVE_METHOD(axtam_System_trace, SystemClass::trace)
                NATIVE_METHOD(axtam_System_debugger, SystemClass::debugger)
                NATIVE_METHOD(axtam_System_isDebugger, SystemClass::isDebugger)
                NATIVE_METHOD(axtam_System_nativeDebugBreak, SystemClass::nativeDebugBreak)
        END_NATIVE_MAP()

        SystemClass::SystemClass(VTable *cvtable)
                : ClassClosure(cvtable)
    {
//              AXTam* core = (AXTam*)this->core();
//              if (core->systemClass == NULL) {
//                      core->systemClass = this;
//              }
                
                createVanillaPrototype();
        }

        SystemClass::~SystemClass()
        {
        }

        Stringp SystemClass::getAvmplusVersion()
        {
                return core()->newString(AVMPLUS_VERSION_USER " " AVMPLUS_BUILD_CODE);
        }

        void SystemClass::write(Stringp s)
        {
                if (s)
                        core()->console << s;
                else
                        core()->console << "<null>";
        }

        void SystemClass::trace(ArrayObject* a)
        {
                if (!a)
                        toplevel()->throwArgumentError(kNullArgumentError, "array");
                AvmCore* core = this->core();
                PrintWriter& console = core->console;
                for (int i=0, n = a->getLength(); i < n; i++)
                {
                        if (i > 0)
                console << ' ';
                        Stringp s = core->string(a->getUintProperty(i));
                        for (int j = 0; j < s->length(); j++)
                        {
                                wchar c = (*s)[j];
                                // '\r' gets converted into '\n'
                                // '\n' is left alone
                                // '\r\n' is left alone
                                if (c == '\r')
                                {
                                        if (((j+1) < s->length()) && (*s)[j+1] == '\n')
                                        {
                                                console << '\r';        
                                                j++;
                                        }

                                        console << '\n';
                                }
                                else
                                {
                                        console << c;
                                }
                        }
                }
                console << '\n';
        }

        void SystemClass::debugger()
        {
                #ifdef DEBUGGER
                core()->debugger->enterDebugger();
                #endif
        }

        bool SystemClass::isDebugger()
        {
                #ifdef DEBUGGER
                return true;
                #else
                return false;
                #endif
        }

        void SystemClass::nativeDebugBreak()
        {
                #ifdef DEBUG
                        DebugBreak();
                #endif
        }
}

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