root/src/arm/frames-arm.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef V8_ARM_FRAMES_ARM_H_
#define V8_ARM_FRAMES_ARM_H_

namespace v8 {
namespace internal {


// The ARM ABI does not specify the usage of register r9, which may be reserved
// as the static base or thread register on some platforms, in which case we
// leave it alone. Adjust the value of kR9Available accordingly:
const int kR9Available = 1;  // 1 if available to us, 0 if reserved


// Register list in load/store instructions
// Note that the bit values must match those used in actual instruction encoding
const int kNumRegs = 16;


// Caller-saved/arguments registers
const RegList kJSCallerSaved =
  1 << 0 |  // r0 a1
  1 << 1 |  // r1 a2
  1 << 2 |  // r2 a3
  1 << 3;   // r3 a4

const int kNumJSCallerSaved = 4;

typedef Object* JSCallerSavedBuffer[kNumJSCallerSaved];

// Return the code of the n-th caller-saved register available to JavaScript
// e.g. JSCallerSavedReg(0) returns r0.code() == 0
int JSCallerSavedCode(int n);


// Callee-saved registers preserved when switching from C to JavaScript
const RegList kCalleeSaved =
  1 <<  4 |  //  r4 v1
  1 <<  5 |  //  r5 v2
  1 <<  6 |  //  r6 v3
  1 <<  7 |  //  r7 v4
  1 <<  8 |  //  r8 v5 (cp in JavaScript code)
  kR9Available <<  9 |  //  r9 v6
  1 << 10 |  // r10 v7
  1 << 11;   // r11 v8 (fp in JavaScript code)

// When calling into C++ (only for C++ calls that can't cause a GC).
// The call code will take care of lr, fp, etc.
const RegList kCallerSaved =
  1 <<  0 |  // r0
  1 <<  1 |  // r1
  1 <<  2 |  // r2
  1 <<  3 |  // r3
  1 <<  9;   // r9


const int kNumCalleeSaved = 7 + kR9Available;

// Double registers d8 to d15 are callee-saved.
const int kNumDoubleCalleeSaved = 8;


// Number of registers for which space is reserved in safepoints. Must be a
// multiple of 8.
// TODO(regis): Only 8 registers may actually be sufficient. Revisit.
const int kNumSafepointRegisters = 16;

// Define the list of registers actually saved at safepoints.
// Note that the number of saved registers may be smaller than the reserved
// space, i.e. kNumSafepointSavedRegisters <= kNumSafepointRegisters.
const RegList kSafepointSavedRegisters = kJSCallerSaved | kCalleeSaved;
const int kNumSafepointSavedRegisters = kNumJSCallerSaved + kNumCalleeSaved;

// ----------------------------------------------------


class StackHandlerConstants : public AllStatic {
 public:
  static const int kNextOffset     = 0 * kPointerSize;
  static const int kCodeOffset     = 1 * kPointerSize;
  static const int kStateOffset    = 2 * kPointerSize;
  static const int kContextOffset  = 3 * kPointerSize;
  static const int kFPOffset       = 4 * kPointerSize;

  static const int kSize = kFPOffset + kPointerSize;
};


class EntryFrameConstants : public AllStatic {
 public:
  static const int kCallerFPOffset      = -3 * kPointerSize;
};


class ExitFrameConstants : public AllStatic {
 public:
  static const int kCodeOffset = -2 * kPointerSize;
  static const int kSPOffset = -1 * kPointerSize;

  // The caller fields are below the frame pointer on the stack.
  static const int kCallerFPOffset = 0 * kPointerSize;
  // The calling JS function is below FP.
  static const int kCallerPCOffset = 1 * kPointerSize;

  // FP-relative displacement of the caller's SP.  It points just
  // below the saved PC.
  static const int kCallerSPDisplacement = 2 * kPointerSize;
};


class StandardFrameConstants : public AllStatic {
 public:
  // Fixed part of the frame consists of return address, caller fp,
  // context and function.
  static const int kFixedFrameSize    =  4 * kPointerSize;
  static const int kExpressionsOffset = -3 * kPointerSize;
  static const int kMarkerOffset      = -2 * kPointerSize;
  static const int kContextOffset     = -1 * kPointerSize;
  static const int kCallerFPOffset    =  0 * kPointerSize;
  static const int kCallerPCOffset    =  1 * kPointerSize;
  static const int kCallerSPOffset    =  2 * kPointerSize;
};


class JavaScriptFrameConstants : public AllStatic {
 public:
  // FP-relative.
  static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset;
  static const int kLastParameterOffset = +2 * kPointerSize;
  static const int kFunctionOffset = StandardFrameConstants::kMarkerOffset;

  // Caller SP-relative.
  static const int kParam0Offset   = -2 * kPointerSize;
  static const int kReceiverOffset = -1 * kPointerSize;
};


class ArgumentsAdaptorFrameConstants : public AllStatic {
 public:
  static const int kLengthOffset = StandardFrameConstants::kExpressionsOffset;
  static const int kFrameSize =
      StandardFrameConstants::kFixedFrameSize + kPointerSize;
};


class InternalFrameConstants : public AllStatic {
 public:
  static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset;
};


inline Object* JavaScriptFrame::function_slot_object() const {
  const int offset = JavaScriptFrameConstants::kFunctionOffset;
  return Memory::Object_at(fp() + offset);
}


} }  // namespace v8::internal

#endif  // V8_ARM_FRAMES_ARM_H_

/* [<][>][^][v][top][bottom][index][help] */