root/src/frames.h

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. STACK_FRAME_TYPE_LIST

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef V8_FRAMES_H_
#define V8_FRAMES_H_

#include "allocation.h"
#include "handles.h"
#include "safepoint-table.h"

namespace v8 {
namespace internal {

typedef uint32_t RegList;

// Get the number of registers in a given register list.
int NumRegs(RegList list);

void SetUpJSCallerSavedCodeData();

// Return the code of the n-th saved register available to JavaScript.
int JSCallerSavedCode(int n);


// Forward declarations.
class StackFrameIterator;
class ThreadLocalTop;
class Isolate;

class InnerPointerToCodeCache {
 public:
  struct InnerPointerToCodeCacheEntry {
    Address inner_pointer;
    Code* code;
    SafepointEntry safepoint_entry;
  };

  explicit InnerPointerToCodeCache(Isolate* isolate) : isolate_(isolate) {
    Flush();
  }

  Code* GcSafeFindCodeForInnerPointer(Address inner_pointer);
  Code* GcSafeCastToCode(HeapObject* object, Address inner_pointer);

  void Flush() {
    memset(&cache_[0], 0, sizeof(cache_));
  }

  InnerPointerToCodeCacheEntry* GetCacheEntry(Address inner_pointer);

 private:
  InnerPointerToCodeCacheEntry* cache(int index) { return &cache_[index]; }

  Isolate* isolate_;

  static const int kInnerPointerToCodeCacheSize = 1024;
  InnerPointerToCodeCacheEntry cache_[kInnerPointerToCodeCacheSize];

  DISALLOW_COPY_AND_ASSIGN(InnerPointerToCodeCache);
};


class StackHandler BASE_EMBEDDED {
 public:
  enum Kind {
    JS_ENTRY,
    CATCH,
    FINALLY,
    LAST_KIND = FINALLY
  };

  static const int kKindWidth = 2;
  STATIC_ASSERT(LAST_KIND < (1 << kKindWidth));
  static const int kIndexWidth = 32 - kKindWidth;
  class KindField: public BitField<StackHandler::Kind, 0, kKindWidth> {};
  class IndexField: public BitField<unsigned, kKindWidth, kIndexWidth> {};

  // Get the address of this stack handler.
  inline Address address() const;

  // Get the next stack handler in the chain.
  inline StackHandler* next() const;

  // Tells whether the given address is inside this handler.
  inline bool includes(Address address) const;

  // Garbage collection support.
  inline void Iterate(ObjectVisitor* v, Code* holder) const;

  // Conversion support.
  static inline StackHandler* FromAddress(Address address);

  // Testers
  inline bool is_js_entry() const;
  inline bool is_catch() const;
  inline bool is_finally() const;

 private:
  // Accessors.
  inline Kind kind() const;

  inline Object** context_address() const;
  inline Object** code_address() const;

  DISALLOW_IMPLICIT_CONSTRUCTORS(StackHandler);
};


#define STACK_FRAME_TYPE_LIST(V)              \
  V(ENTRY,             EntryFrame)            \
  V(ENTRY_CONSTRUCT,   EntryConstructFrame)   \
  V(EXIT,              ExitFrame)             \
  V(JAVA_SCRIPT,       JavaScriptFrame)       \
  V(OPTIMIZED,         OptimizedFrame)        \
  V(INTERNAL,          InternalFrame)         \
  V(CONSTRUCT,         ConstructFrame)        \
  V(ARGUMENTS_ADAPTOR, ArgumentsAdaptorFrame)


// Abstract base class for all stack frames.
class StackFrame BASE_EMBEDDED {
 public:
#define DECLARE_TYPE(type, ignore) type,
  enum Type {
    NONE = 0,
    STACK_FRAME_TYPE_LIST(DECLARE_TYPE)
    NUMBER_OF_TYPES,
    // Used by FrameScope to indicate that the stack frame is constructed
    // manually and the FrameScope does not need to emit code.
    MANUAL
  };
#undef DECLARE_TYPE

  // Opaque data type for identifying stack frames. Used extensively
  // by the debugger.
  // ID_MIN_VALUE and ID_MAX_VALUE are specified to ensure that enumeration type
  // has correct value range (see Issue 830 for more details).
  enum Id {
    ID_MIN_VALUE = kMinInt,
    ID_MAX_VALUE = kMaxInt,
    NO_ID = 0
  };

  // Used to mark the outermost JS entry frame.
  enum JsFrameMarker {
    INNER_JSENTRY_FRAME = 0,
    OUTERMOST_JSENTRY_FRAME = 1
  };

  struct State {
    State() : sp(NULL), fp(NULL), pc_address(NULL) { }
    Address sp;
    Address fp;
    Address* pc_address;
  };

  // Copy constructor; it breaks the connection to host iterator
  // (as an iterator usually lives on stack).
  StackFrame(const StackFrame& original) {
    this->state_ = original.state_;
    this->iterator_ = NULL;
    this->isolate_ = original.isolate_;
  }

  // Type testers.
  bool is_entry() const { return type() == ENTRY; }
  bool is_entry_construct() const { return type() == ENTRY_CONSTRUCT; }
  bool is_exit() const { return type() == EXIT; }
  bool is_optimized() const { return type() == OPTIMIZED; }
  bool is_arguments_adaptor() const { return type() == ARGUMENTS_ADAPTOR; }
  bool is_internal() const { return type() == INTERNAL; }
  bool is_construct() const { return type() == CONSTRUCT; }
  virtual bool is_standard() const { return false; }

  bool is_java_script() const {
    Type type = this->type();
    return (type == JAVA_SCRIPT) || (type == OPTIMIZED);
  }

  // Accessors.
  Address sp() const { return state_.sp; }
  Address fp() const { return state_.fp; }
  Address caller_sp() const { return GetCallerStackPointer(); }

  // If this frame is optimized and was dynamically aligned return its old
  // unaligned frame pointer.  When the frame is deoptimized its FP will shift
  // up one word and become unaligned.
  Address UnpaddedFP() const;

  Address pc() const { return *pc_address(); }
  void set_pc(Address pc) { *pc_address() = pc; }

  virtual void SetCallerFp(Address caller_fp) = 0;

  // Manually changes value of fp in this object.
  void UpdateFp(Address fp) { state_.fp = fp; }

  Address* pc_address() const { return state_.pc_address; }

  // Get the id of this stack frame.
  Id id() const { return static_cast<Id>(OffsetFrom(caller_sp())); }

  // Checks if this frame includes any stack handlers.
  bool HasHandler() const;

  // Get the type of this frame.
  virtual Type type() const = 0;

  // Get the code associated with this frame.
  // This method could be called during marking phase of GC.
  virtual Code* unchecked_code() const = 0;

  // Get the code associated with this frame.
  inline Code* LookupCode() const;

  // Get the code object that contains the given pc.
  static inline Code* GetContainingCode(Isolate* isolate, Address pc);

  // Get the code object containing the given pc and fill in the
  // safepoint entry and the number of stack slots. The pc must be at
  // a safepoint.
  static Code* GetSafepointData(Isolate* isolate,
                                Address pc,
                                SafepointEntry* safepoint_entry,
                                unsigned* stack_slots);

  virtual void Iterate(ObjectVisitor* v) const = 0;
  static void IteratePc(ObjectVisitor* v, Address* pc_address, Code* holder);

  // Sets a callback function for return-address rewriting profilers
  // to resolve the location of a return address to the location of the
  // profiler's stashed return address.
  static void SetReturnAddressLocationResolver(
      ReturnAddressLocationResolver resolver);

  // Printing support.
  enum PrintMode { OVERVIEW, DETAILS };
  virtual void Print(StringStream* accumulator,
                     PrintMode mode,
                     int index) const { }

 protected:
  inline explicit StackFrame(StackFrameIterator* iterator);
  virtual ~StackFrame() { }

  Isolate* isolate() const { return isolate_; }

  // Compute the stack pointer for the calling frame.
  virtual Address GetCallerStackPointer() const = 0;

  // Printing support.
  static void PrintIndex(StringStream* accumulator,
                         PrintMode mode,
                         int index);

  // Get the top handler from the current stack iterator.
  inline StackHandler* top_handler() const;

  // Compute the stack frame type for the given state.
  static Type ComputeType(Isolate* isolate, State* state);

 private:
  const StackFrameIterator* iterator_;
  Isolate* isolate_;
  State state_;

  // Fill in the state of the calling frame.
  virtual void ComputeCallerState(State* state) const = 0;

  // Get the type and the state of the calling frame.
  virtual Type GetCallerState(State* state) const;

  static const intptr_t kIsolateTag = 1;

  friend class StackFrameIterator;
  friend class StackHandlerIterator;
  friend class SafeStackFrameIterator;

 private:
  void operator=(const StackFrame& original);
};


// Entry frames are used to enter JavaScript execution from C.
class EntryFrame: public StackFrame {
 public:
  virtual Type type() const { return ENTRY; }

  virtual Code* unchecked_code() const;

  // Garbage collection support.
  virtual void Iterate(ObjectVisitor* v) const;

  static EntryFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_entry());
    return static_cast<EntryFrame*>(frame);
  }
  virtual void SetCallerFp(Address caller_fp);

 protected:
  inline explicit EntryFrame(StackFrameIterator* iterator);

  // The caller stack pointer for entry frames is always zero. The
  // real information about the caller frame is available through the
  // link to the top exit frame.
  virtual Address GetCallerStackPointer() const { return 0; }

 private:
  virtual void ComputeCallerState(State* state) const;
  virtual Type GetCallerState(State* state) const;

  friend class StackFrameIterator;
};


class EntryConstructFrame: public EntryFrame {
 public:
  virtual Type type() const { return ENTRY_CONSTRUCT; }

  virtual Code* unchecked_code() const;

  static EntryConstructFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_entry_construct());
    return static_cast<EntryConstructFrame*>(frame);
  }

 protected:
  inline explicit EntryConstructFrame(StackFrameIterator* iterator);

 private:
  friend class StackFrameIterator;
};


// Exit frames are used to exit JavaScript execution and go to C.
class ExitFrame: public StackFrame {
 public:
  virtual Type type() const { return EXIT; }

  virtual Code* unchecked_code() const;

  Object*& code_slot() const;

  // Garbage collection support.
  virtual void Iterate(ObjectVisitor* v) const;

  virtual void SetCallerFp(Address caller_fp);

  static ExitFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_exit());
    return static_cast<ExitFrame*>(frame);
  }

  // Compute the state and type of an exit frame given a frame
  // pointer. Used when constructing the first stack frame seen by an
  // iterator and the frames following entry frames.
  static Type GetStateForFramePointer(Address fp, State* state);
  static Address ComputeStackPointer(Address fp);
  static void FillState(Address fp, Address sp, State* state);

 protected:
  inline explicit ExitFrame(StackFrameIterator* iterator);

  virtual Address GetCallerStackPointer() const;

 private:
  virtual void ComputeCallerState(State* state) const;

  friend class StackFrameIterator;
};


class StandardFrame: public StackFrame {
 public:
  // Testers.
  virtual bool is_standard() const { return true; }

  // Accessors.
  inline Object* context() const;

  // Access the expressions in the stack frame including locals.
  inline Object* GetExpression(int index) const;
  inline void SetExpression(int index, Object* value);
  int ComputeExpressionsCount() const;
  static Object* GetExpression(Address fp, int index);

  virtual void SetCallerFp(Address caller_fp);

  static StandardFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_standard());
    return static_cast<StandardFrame*>(frame);
  }

 protected:
  inline explicit StandardFrame(StackFrameIterator* iterator);

  virtual void ComputeCallerState(State* state) const;

  // Accessors.
  inline Address caller_fp() const;
  inline Address caller_pc() const;

  // Computes the address of the PC field in the standard frame given
  // by the provided frame pointer.
  static inline Address ComputePCAddress(Address fp);

  // Iterate over expression stack including stack handlers, locals,
  // and parts of the fixed part including context and code fields.
  void IterateExpressions(ObjectVisitor* v) const;

  // Returns the address of the n'th expression stack element.
  Address GetExpressionAddress(int n) const;
  static Address GetExpressionAddress(Address fp, int n);

  // Determines if the n'th expression stack element is in a stack
  // handler or not. Requires traversing all handlers in this frame.
  bool IsExpressionInsideHandler(int n) const;

  // Determines if the standard frame for the given frame pointer is
  // an arguments adaptor frame.
  static inline bool IsArgumentsAdaptorFrame(Address fp);

  // Determines if the standard frame for the given frame pointer is a
  // construct frame.
  static inline bool IsConstructFrame(Address fp);

 private:
  friend class StackFrame;
  friend class StackFrameIterator;
};


class FrameSummary BASE_EMBEDDED {
 public:
  FrameSummary(Object* receiver,
               JSFunction* function,
               Code* code,
               int offset,
               bool is_constructor)
      : receiver_(receiver),
        function_(function),
        code_(code),
        offset_(offset),
        is_constructor_(is_constructor) { }
  Handle<Object> receiver() { return receiver_; }
  Handle<JSFunction> function() { return function_; }
  Handle<Code> code() { return code_; }
  Address pc() { return code_->address() + offset_; }
  int offset() { return offset_; }
  bool is_constructor() { return is_constructor_; }

  void Print();

 private:
  Handle<Object> receiver_;
  Handle<JSFunction> function_;
  Handle<Code> code_;
  int offset_;
  bool is_constructor_;
};


class JavaScriptFrame: public StandardFrame {
 public:
  virtual Type type() const { return JAVA_SCRIPT; }

  // Accessors.
  inline Object* function() const;
  inline Object* receiver() const;
  inline void set_receiver(Object* value);

  // Access the parameters.
  inline Address GetParameterSlot(int index) const;
  inline Object* GetParameter(int index) const;
  inline int ComputeParametersCount() const {
    return GetNumberOfIncomingArguments();
  }

  // Check if this frame is a constructor frame invoked through 'new'.
  bool IsConstructor() const;

  // Check if this frame has "adapted" arguments in the sense that the
  // actual passed arguments are available in an arguments adaptor
  // frame below it on the stack.
  inline bool has_adapted_arguments() const;
  int GetArgumentsLength() const;

  // Garbage collection support.
  virtual void Iterate(ObjectVisitor* v) const;

  // Printing support.
  virtual void Print(StringStream* accumulator,
                     PrintMode mode,
                     int index) const;

  // Determine the code for the frame.
  virtual Code* unchecked_code() const;

  // Returns the levels of inlining for this frame.
  virtual int GetInlineCount() { return 1; }

  // Return a list with JSFunctions of this frame.
  virtual void GetFunctions(List<JSFunction*>* functions);

  // Build a list with summaries for this frame including all inlined frames.
  virtual void Summarize(List<FrameSummary>* frames);

  static JavaScriptFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_java_script());
    return static_cast<JavaScriptFrame*>(frame);
  }

  static void PrintTop(FILE* file, bool print_args, bool print_line_number);

 protected:
  inline explicit JavaScriptFrame(StackFrameIterator* iterator);

  virtual Address GetCallerStackPointer() const;

  virtual int GetNumberOfIncomingArguments() const;

  // Garbage collection support. Iterates over incoming arguments,
  // receiver, and any callee-saved registers.
  void IterateArguments(ObjectVisitor* v) const;

 private:
  inline Object* function_slot_object() const;

  friend class StackFrameIterator;
  friend class StackTracer;
};


class OptimizedFrame : public JavaScriptFrame {
 public:
  virtual Type type() const { return OPTIMIZED; }

  // GC support.
  virtual void Iterate(ObjectVisitor* v) const;

  virtual int GetInlineCount();

  // Return a list with JSFunctions of this frame.
  // The functions are ordered bottom-to-top (i.e. functions.last()
  // is the top-most activation)
  virtual void GetFunctions(List<JSFunction*>* functions);

  virtual void Summarize(List<FrameSummary>* frames);

  DeoptimizationInputData* GetDeoptimizationData(int* deopt_index);

 protected:
  inline explicit OptimizedFrame(StackFrameIterator* iterator);

 private:
  JSFunction* LiteralAt(FixedArray* literal_array, int literal_id);

  friend class StackFrameIterator;
};


// Arguments adaptor frames are automatically inserted below
// JavaScript frames when the actual number of parameters does not
// match the formal number of parameters.
class ArgumentsAdaptorFrame: public JavaScriptFrame {
 public:
  virtual Type type() const { return ARGUMENTS_ADAPTOR; }

  // Determine the code for the frame.
  virtual Code* unchecked_code() const;

  static ArgumentsAdaptorFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_arguments_adaptor());
    return static_cast<ArgumentsAdaptorFrame*>(frame);
  }

  // Printing support.
  virtual void Print(StringStream* accumulator,
                     PrintMode mode,
                     int index) const;

 protected:
  inline explicit ArgumentsAdaptorFrame(StackFrameIterator* iterator);

  virtual int GetNumberOfIncomingArguments() const;

  virtual Address GetCallerStackPointer() const;

 private:
  friend class StackFrameIterator;
};


class InternalFrame: public StandardFrame {
 public:
  virtual Type type() const { return INTERNAL; }

  // Garbage collection support.
  virtual void Iterate(ObjectVisitor* v) const;

  // Determine the code for the frame.
  virtual Code* unchecked_code() const;

  static InternalFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_internal());
    return static_cast<InternalFrame*>(frame);
  }

 protected:
  inline explicit InternalFrame(StackFrameIterator* iterator);

  virtual Address GetCallerStackPointer() const;

 private:
  friend class StackFrameIterator;
};


// Construct frames are special trampoline frames introduced to handle
// function invocations through 'new'.
class ConstructFrame: public InternalFrame {
 public:
  virtual Type type() const { return CONSTRUCT; }

  static ConstructFrame* cast(StackFrame* frame) {
    ASSERT(frame->is_construct());
    return static_cast<ConstructFrame*>(frame);
  }

 protected:
  inline explicit ConstructFrame(StackFrameIterator* iterator);

 private:
  friend class StackFrameIterator;
};


class StackFrameIterator BASE_EMBEDDED {
 public:
  // An iterator that iterates over the current thread's stack,
  // and uses current isolate.
  StackFrameIterator();

  // An iterator that iterates over the isolate's current thread's stack,
  explicit StackFrameIterator(Isolate* isolate);

  // An iterator that iterates over a given thread's stack.
  StackFrameIterator(Isolate* isolate, ThreadLocalTop* t);

  // An iterator that can start from a given FP address.
  // If use_top, then work as usual, if fp isn't NULL, use it,
  // otherwise, do nothing.
  StackFrameIterator(Isolate* isolate, bool use_top, Address fp, Address sp);

  StackFrame* frame() const {
    ASSERT(!done());
    return frame_;
  }

  Isolate* isolate() const { return isolate_; }

  bool done() const { return frame_ == NULL; }
  void Advance() { (this->*advance_)(); }

  // Go back to the first frame.
  void Reset();

 private:
  Isolate* isolate_;
#define DECLARE_SINGLETON(ignore, type) type type##_;
  STACK_FRAME_TYPE_LIST(DECLARE_SINGLETON)
#undef DECLARE_SINGLETON
  StackFrame* frame_;
  StackHandler* handler_;
  ThreadLocalTop* thread_;
  Address fp_;
  Address sp_;
  void (StackFrameIterator::*advance_)();

  StackHandler* handler() const {
    ASSERT(!done());
    return handler_;
  }

  // Get the type-specific frame singleton in a given state.
  StackFrame* SingletonFor(StackFrame::Type type, StackFrame::State* state);
  // A helper function, can return a NULL pointer.
  StackFrame* SingletonFor(StackFrame::Type type);

  void AdvanceWithHandler();
  void AdvanceWithoutHandler();

  friend class StackFrame;
  friend class SafeStackFrameIterator;
  DISALLOW_COPY_AND_ASSIGN(StackFrameIterator);
};


// Iterator that supports iterating through all JavaScript frames.
template<typename Iterator>
class JavaScriptFrameIteratorTemp BASE_EMBEDDED {
 public:
  JavaScriptFrameIteratorTemp() { if (!done()) Advance(); }

  inline explicit JavaScriptFrameIteratorTemp(Isolate* isolate);

  inline JavaScriptFrameIteratorTemp(Isolate* isolate, ThreadLocalTop* top);

  // Skip frames until the frame with the given id is reached.
  explicit JavaScriptFrameIteratorTemp(StackFrame::Id id) { AdvanceToId(id); }

  inline JavaScriptFrameIteratorTemp(Isolate* isolate, StackFrame::Id id);

  JavaScriptFrameIteratorTemp(Address fp,
                              Address sp,
                              Address low_bound,
                              Address high_bound) :
      iterator_(fp, sp, low_bound, high_bound) {
    if (!done()) Advance();
  }

  JavaScriptFrameIteratorTemp(Isolate* isolate,
                              Address fp,
                              Address sp,
                              Address low_bound,
                              Address high_bound) :
      iterator_(isolate, fp, sp, low_bound, high_bound) {
    if (!done()) Advance();
  }

  inline JavaScriptFrame* frame() const;

  bool done() const { return iterator_.done(); }
  void Advance();

  // Advance to the frame holding the arguments for the current
  // frame. This only affects the current frame if it has adapted
  // arguments.
  void AdvanceToArgumentsFrame();

  // Go back to the first frame.
  void Reset();

 private:
  inline void AdvanceToId(StackFrame::Id id);

  Iterator iterator_;
};


typedef JavaScriptFrameIteratorTemp<StackFrameIterator> JavaScriptFrameIterator;


// NOTE: The stack trace frame iterator is an iterator that only
// traverse proper JavaScript frames; that is JavaScript frames that
// have proper JavaScript functions. This excludes the problematic
// functions in runtime.js.
class StackTraceFrameIterator: public JavaScriptFrameIterator {
 public:
  StackTraceFrameIterator();
  explicit StackTraceFrameIterator(Isolate* isolate);
  void Advance();

 private:
  bool IsValidFrame();
};


class SafeStackFrameIterator BASE_EMBEDDED {
 public:
  SafeStackFrameIterator(Isolate* isolate,
                         Address fp, Address sp,
                         Address low_bound, Address high_bound);

  StackFrame* frame() const {
    ASSERT(is_working_iterator_);
    return iterator_.frame();
  }

  bool done() const { return iteration_done_ ? true : iterator_.done(); }

  void Advance();
  void Reset();

  static bool is_active(Isolate* isolate);

  static bool IsWithinBounds(
      Address low_bound, Address high_bound, Address addr) {
    return low_bound <= addr && addr <= high_bound;
  }

 private:
  class StackAddressValidator {
   public:
    StackAddressValidator(Address low_bound, Address high_bound)
        : low_bound_(low_bound), high_bound_(high_bound) { }
    bool IsValid(Address addr) const {
      return IsWithinBounds(low_bound_, high_bound_, addr);
    }
   private:
    Address low_bound_;
    Address high_bound_;
  };

  class ExitFrameValidator {
   public:
    explicit ExitFrameValidator(const StackAddressValidator& validator)
        : validator_(validator) { }
    ExitFrameValidator(Address low_bound, Address high_bound)
        : validator_(low_bound, high_bound) { }
    bool IsValidFP(Address fp);
   private:
    StackAddressValidator validator_;
  };

  bool IsValidStackAddress(Address addr) const {
    return stack_validator_.IsValid(addr);
  }
  bool CanIterateHandles(StackFrame* frame, StackHandler* handler);
  bool IsValidFrame(StackFrame* frame) const;
  bool IsValidCaller(StackFrame* frame);
  static bool IsValidTop(Isolate* isolate,
                         Address low_bound, Address high_bound);

  // This is a nasty hack to make sure the active count is incremented
  // before the constructor for the embedded iterator is invoked. This
  // is needed because the constructor will start looking at frames
  // right away and we need to make sure it doesn't start inspecting
  // heap objects.
  class ActiveCountMaintainer BASE_EMBEDDED {
   public:
    explicit ActiveCountMaintainer(Isolate* isolate);
    ~ActiveCountMaintainer();
   private:
    Isolate* isolate_;
  };

  ActiveCountMaintainer maintainer_;
  StackAddressValidator stack_validator_;
  const bool is_valid_top_;
  const bool is_valid_fp_;
  const bool is_working_iterator_;
  bool iteration_done_;
  StackFrameIterator iterator_;
};


typedef JavaScriptFrameIteratorTemp<SafeStackFrameIterator>
    SafeJavaScriptFrameIterator;


class SafeStackTraceFrameIterator: public SafeJavaScriptFrameIterator {
 public:
  explicit SafeStackTraceFrameIterator(Isolate* isolate,
                                       Address fp, Address sp,
                                       Address low_bound, Address high_bound);
  void Advance();
};


class StackFrameLocator BASE_EMBEDDED {
 public:
  // Find the nth JavaScript frame on the stack. The caller must
  // guarantee that such a frame exists.
  JavaScriptFrame* FindJavaScriptFrame(int n);

 private:
  StackFrameIterator iterator_;
};


// Reads all frames on the current stack and copies them into the current
// zone memory.
Vector<StackFrame*> CreateStackMap(Zone* zone);

} }  // namespace v8::internal

#endif  // V8_FRAMES_H_

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