root/src/incremental-marking.h
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// Copyright 2012 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
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//
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#ifndef V8_INCREMENTAL_MARKING_H_
#define V8_INCREMENTAL_MARKING_H_
#include "execution.h"
#include "mark-compact.h"
#include "objects.h"
namespace v8 {
namespace internal {
class IncrementalMarking {
public:
enum State {
STOPPED,
SWEEPING,
MARKING,
COMPLETE
};
enum CompletionAction {
GC_VIA_STACK_GUARD,
NO_GC_VIA_STACK_GUARD
};
explicit IncrementalMarking(Heap* heap);
void TearDown();
State state() {
ASSERT(state_ == STOPPED || FLAG_incremental_marking);
return state_;
}
bool should_hurry() { return should_hurry_; }
void set_should_hurry(bool val) { should_hurry_ = val; }
inline bool IsStopped() { return state() == STOPPED; }
INLINE(bool IsMarking()) { return state() >= MARKING; }
inline bool IsMarkingIncomplete() { return state() == MARKING; }
inline bool IsComplete() { return state() == COMPLETE; }
bool WorthActivating();
void Start();
void Stop();
void PrepareForScavenge();
void UpdateMarkingDequeAfterScavenge();
void Hurry();
void Finalize();
void Abort();
void MarkingComplete(CompletionAction action);
// It's hard to know how much work the incremental marker should do to make
// progress in the face of the mutator creating new work for it. We start
// of at a moderate rate of work and gradually increase the speed of the
// incremental marker until it completes.
// Do some marking every time this much memory has been allocated.
static const intptr_t kAllocatedThreshold = 65536;
// Start off by marking this many times more memory than has been allocated.
static const intptr_t kInitialAllocationMarkingFactor = 1;
// But if we are promoting a lot of data we need to mark faster to keep up
// with the data that is entering the old space through promotion.
static const intptr_t kFastMarking = 3;
// After this many steps we increase the marking/allocating factor.
static const intptr_t kAllocationMarkingFactorSpeedupInterval = 1024;
// This is how much we increase the marking/allocating factor by.
static const intptr_t kAllocationMarkingFactorSpeedup = 2;
static const intptr_t kMaxAllocationMarkingFactor = 1000;
void OldSpaceStep(intptr_t allocated) {
Step(allocated * kFastMarking / kInitialAllocationMarkingFactor,
GC_VIA_STACK_GUARD);
}
void Step(intptr_t allocated, CompletionAction action);
inline void RestartIfNotMarking() {
if (state_ == COMPLETE) {
state_ = MARKING;
if (FLAG_trace_incremental_marking) {
PrintF("[IncrementalMarking] Restarting (new grey objects)\n");
}
}
}
static void RecordWriteFromCode(HeapObject* obj,
Object* value,
Isolate* isolate);
static void RecordWriteForEvacuationFromCode(HeapObject* obj,
Object** slot,
Isolate* isolate);
INLINE(bool BaseRecordWrite(HeapObject* obj, Object** slot, Object* value));
INLINE(void RecordWrite(HeapObject* obj, Object** slot, Object* value));
INLINE(void RecordWriteIntoCode(HeapObject* obj,
RelocInfo* rinfo,
Object* value));
INLINE(void RecordWriteOfCodeEntry(JSFunction* host,
Object** slot,
Code* value));
void RecordWriteSlow(HeapObject* obj, Object** slot, Object* value);
void RecordWriteIntoCodeSlow(HeapObject* obj,
RelocInfo* rinfo,
Object* value);
void RecordWriteOfCodeEntrySlow(JSFunction* host, Object** slot, Code* value);
void RecordCodeTargetPatch(Code* host, Address pc, HeapObject* value);
void RecordCodeTargetPatch(Address pc, HeapObject* value);
inline void RecordWrites(HeapObject* obj);
inline void BlackToGreyAndUnshift(HeapObject* obj, MarkBit mark_bit);
inline void WhiteToGreyAndPush(HeapObject* obj, MarkBit mark_bit);
// Does white->black or keeps gray or black color. Returns true if converting
// white to black.
inline bool MarkBlackOrKeepGrey(MarkBit mark_bit) {
ASSERT(!Marking::IsImpossible(mark_bit));
if (mark_bit.Get()) {
// Grey or black: Keep the color.
return false;
}
mark_bit.Set();
ASSERT(Marking::IsBlack(mark_bit));
return true;
}
// Marks the object grey and pushes it on the marking stack.
// Returns true if object needed marking and false otherwise.
// This is for incremental marking only.
INLINE(bool MarkObjectAndPush(HeapObject* obj));
// Marks the object black without pushing it on the marking stack.
// Returns true if object needed marking and false otherwise.
// This is for incremental marking only.
INLINE(bool MarkObjectWithoutPush(HeapObject* obj));
inline int steps_count() {
return steps_count_;
}
inline double steps_took() {
return steps_took_;
}
inline double longest_step() {
return longest_step_;
}
inline int steps_count_since_last_gc() {
return steps_count_since_last_gc_;
}
inline double steps_took_since_last_gc() {
return steps_took_since_last_gc_;
}
inline void SetOldSpacePageFlags(MemoryChunk* chunk) {
SetOldSpacePageFlags(chunk, IsMarking(), IsCompacting());
}
inline void SetNewSpacePageFlags(NewSpacePage* chunk) {
SetNewSpacePageFlags(chunk, IsMarking());
}
MarkingDeque* marking_deque() { return &marking_deque_; }
bool IsCompacting() { return IsMarking() && is_compacting_; }
void ActivateGeneratedStub(Code* stub);
void NotifyOfHighPromotionRate() {
if (IsMarking()) {
if (allocation_marking_factor_ < kFastMarking) {
if (FLAG_trace_gc) {
PrintPID("Increasing marking speed to %d "
"due to high promotion rate\n",
static_cast<int>(kFastMarking));
}
allocation_marking_factor_ = kFastMarking;
}
}
}
void EnterNoMarkingScope() {
no_marking_scope_depth_++;
}
void LeaveNoMarkingScope() {
no_marking_scope_depth_--;
}
void UncommitMarkingDeque();
private:
int64_t SpaceLeftInOldSpace();
void ResetStepCounters();
enum CompactionFlag { ALLOW_COMPACTION, PREVENT_COMPACTION };
void StartMarking(CompactionFlag flag);
void ActivateIncrementalWriteBarrier(PagedSpace* space);
static void ActivateIncrementalWriteBarrier(NewSpace* space);
void ActivateIncrementalWriteBarrier();
static void DeactivateIncrementalWriteBarrierForSpace(PagedSpace* space);
static void DeactivateIncrementalWriteBarrierForSpace(NewSpace* space);
void DeactivateIncrementalWriteBarrier();
static void SetOldSpacePageFlags(MemoryChunk* chunk,
bool is_marking,
bool is_compacting);
static void SetNewSpacePageFlags(NewSpacePage* chunk, bool is_marking);
void EnsureMarkingDequeIsCommitted();
void VisitGlobalContext(Context* ctx, ObjectVisitor* v);
Heap* heap_;
State state_;
bool is_compacting_;
VirtualMemory* marking_deque_memory_;
bool marking_deque_memory_committed_;
MarkingDeque marking_deque_;
Marker<IncrementalMarking> marker_;
int steps_count_;
double steps_took_;
double longest_step_;
int64_t old_generation_space_available_at_start_of_incremental_;
int64_t old_generation_space_used_at_start_of_incremental_;
int steps_count_since_last_gc_;
double steps_took_since_last_gc_;
int64_t bytes_rescanned_;
bool should_hurry_;
int allocation_marking_factor_;
intptr_t bytes_scanned_;
intptr_t allocated_;
int no_marking_scope_depth_;
DISALLOW_IMPLICIT_CONSTRUCTORS(IncrementalMarking);
};
} } // namespace v8::internal
#endif // V8_INCREMENTAL_MARKING_H_