/* [<][>][^][v][top][bottom][index][help] */
DEFINITIONS
This source file includes following definitions.
- FOR_EACH_NUMERIC_FIELD
- CODE_KIND_LIST
- FUNCTIONS_WITH_ID_LIST
- VISITOR_SYNCHRONIZATION_TAGS_LIST
// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_OBJECTS_H_
#define V8_OBJECTS_H_
#include "allocation.h"
#include "builtins.h"
#include "elements-kind.h"
#include "list.h"
#include "property-details.h"
#include "smart-array-pointer.h"
#include "unicode-inl.h"
#if V8_TARGET_ARCH_ARM
#include "arm/constants-arm.h"
#elif V8_TARGET_ARCH_MIPS
#include "mips/constants-mips.h"
#endif
#include "v8checks.h"
#include "zone.h"
//
// Most object types in the V8 JavaScript are described in this file.
//
// Inheritance hierarchy:
// - MaybeObject (an object or a failure)
// - Failure (immediate for marking failed operation)
// - Object
// - Smi (immediate small integer)
// - HeapObject (superclass for everything allocated in the heap)
// - JSReceiver (suitable for property access)
// - JSObject
// - JSArray
// - JSSet
// - JSMap
// - JSWeakMap
// - JSRegExp
// - JSFunction
// - JSModule
// - GlobalObject
// - JSGlobalObject
// - JSBuiltinsObject
// - JSGlobalProxy
// - JSValue
// - JSDate
// - JSMessageObject
// - JSProxy
// - JSFunctionProxy
// - FixedArrayBase
// - ByteArray
// - FixedArray
// - DescriptorArray
// - HashTable
// - Dictionary
// - SymbolTable
// - CompilationCacheTable
// - CodeCacheHashTable
// - MapCache
// - Context
// - JSFunctionResultCache
// - ScopeInfo
// - FixedDoubleArray
// - ExternalArray
// - ExternalPixelArray
// - ExternalByteArray
// - ExternalUnsignedByteArray
// - ExternalShortArray
// - ExternalUnsignedShortArray
// - ExternalIntArray
// - ExternalUnsignedIntArray
// - ExternalFloatArray
// - String
// - SeqString
// - SeqAsciiString
// - SeqTwoByteString
// - SlicedString
// - ConsString
// - ExternalString
// - ExternalAsciiString
// - ExternalTwoByteString
// - HeapNumber
// - Code
// - Map
// - Oddball
// - Foreign
// - SharedFunctionInfo
// - Struct
// - AccessorInfo
// - AccessorPair
// - AccessCheckInfo
// - InterceptorInfo
// - CallHandlerInfo
// - TemplateInfo
// - FunctionTemplateInfo
// - ObjectTemplateInfo
// - Script
// - SignatureInfo
// - TypeSwitchInfo
// - DebugInfo
// - BreakPointInfo
// - CodeCache
//
// Formats of Object*:
// Smi: [31 bit signed int] 0
// HeapObject: [32 bit direct pointer] (4 byte aligned) | 01
// Failure: [30 bit signed int] 11
namespace v8 {
namespace internal {
enum CompareMapMode {
REQUIRE_EXACT_MAP,
ALLOW_ELEMENT_TRANSITION_MAPS
};
enum KeyedAccessGrowMode {
DO_NOT_ALLOW_JSARRAY_GROWTH,
ALLOW_JSARRAY_GROWTH
};
// Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER.
enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER };
// PropertyNormalizationMode is used to specify whether to keep
// inobject properties when normalizing properties of a JSObject.
enum PropertyNormalizationMode {
CLEAR_INOBJECT_PROPERTIES,
KEEP_INOBJECT_PROPERTIES
};
// NormalizedMapSharingMode is used to specify whether a map may be shared
// by different objects with normalized properties.
enum NormalizedMapSharingMode {
UNIQUE_NORMALIZED_MAP,
SHARED_NORMALIZED_MAP
};
// Indicates whether a get method should implicitly create the object looked up.
enum CreationFlag {
ALLOW_CREATION,
OMIT_CREATION
};
// Indicates whether the search function should expect a sorted or an unsorted
// array as input.
enum SearchMode {
EXPECT_SORTED,
EXPECT_UNSORTED
};
// Indicates whether transitions can be added to a source map or not.
enum TransitionFlag {
INSERT_TRANSITION,
OMIT_TRANSITION
};
// Instance size sentinel for objects of variable size.
const int kVariableSizeSentinel = 0;
const int kStubMajorKeyBits = 6;
const int kStubMinorKeyBits = kBitsPerInt - kSmiTagSize - kStubMajorKeyBits;
// All Maps have a field instance_type containing a InstanceType.
// It describes the type of the instances.
//
// As an example, a JavaScript object is a heap object and its map
// instance_type is JS_OBJECT_TYPE.
//
// The names of the string instance types are intended to systematically
// mirror their encoding in the instance_type field of the map. The default
// encoding is considered TWO_BYTE. It is not mentioned in the name. ASCII
// encoding is mentioned explicitly in the name. Likewise, the default
// representation is considered sequential. It is not mentioned in the
// name. The other representations (e.g. CONS, EXTERNAL) are explicitly
// mentioned. Finally, the string is either a SYMBOL_TYPE (if it is a
// symbol) or a STRING_TYPE (if it is not a symbol).
//
// NOTE: The following things are some that depend on the string types having
// instance_types that are less than those of all other types:
// HeapObject::Size, HeapObject::IterateBody, the typeof operator, and
// Object::IsString.
//
// NOTE: Everything following JS_VALUE_TYPE is considered a
// JSObject for GC purposes. The first four entries here have typeof
// 'object', whereas JS_FUNCTION_TYPE has typeof 'function'.
#define INSTANCE_TYPE_LIST_ALL(V) \
V(SYMBOL_TYPE) \
V(ASCII_SYMBOL_TYPE) \
V(CONS_SYMBOL_TYPE) \
V(CONS_ASCII_SYMBOL_TYPE) \
V(EXTERNAL_SYMBOL_TYPE) \
V(EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE) \
V(EXTERNAL_ASCII_SYMBOL_TYPE) \
V(SHORT_EXTERNAL_SYMBOL_TYPE) \
V(SHORT_EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE) \
V(SHORT_EXTERNAL_ASCII_SYMBOL_TYPE) \
V(STRING_TYPE) \
V(ASCII_STRING_TYPE) \
V(CONS_STRING_TYPE) \
V(CONS_ASCII_STRING_TYPE) \
V(SLICED_STRING_TYPE) \
V(EXTERNAL_STRING_TYPE) \
V(EXTERNAL_STRING_WITH_ASCII_DATA_TYPE) \
V(EXTERNAL_ASCII_STRING_TYPE) \
V(SHORT_EXTERNAL_STRING_TYPE) \
V(SHORT_EXTERNAL_STRING_WITH_ASCII_DATA_TYPE) \
V(SHORT_EXTERNAL_ASCII_STRING_TYPE) \
V(PRIVATE_EXTERNAL_ASCII_STRING_TYPE) \
\
V(MAP_TYPE) \
V(CODE_TYPE) \
V(ODDBALL_TYPE) \
V(JS_GLOBAL_PROPERTY_CELL_TYPE) \
\
V(HEAP_NUMBER_TYPE) \
V(FOREIGN_TYPE) \
V(BYTE_ARRAY_TYPE) \
V(FREE_SPACE_TYPE) \
/* Note: the order of these external array */ \
/* types is relied upon in */ \
/* Object::IsExternalArray(). */ \
V(EXTERNAL_BYTE_ARRAY_TYPE) \
V(EXTERNAL_UNSIGNED_BYTE_ARRAY_TYPE) \
V(EXTERNAL_SHORT_ARRAY_TYPE) \
V(EXTERNAL_UNSIGNED_SHORT_ARRAY_TYPE) \
V(EXTERNAL_INT_ARRAY_TYPE) \
V(EXTERNAL_UNSIGNED_INT_ARRAY_TYPE) \
V(EXTERNAL_FLOAT_ARRAY_TYPE) \
V(EXTERNAL_PIXEL_ARRAY_TYPE) \
V(FILLER_TYPE) \
\
V(ACCESSOR_INFO_TYPE) \
V(ACCESSOR_PAIR_TYPE) \
V(ACCESS_CHECK_INFO_TYPE) \
V(INTERCEPTOR_INFO_TYPE) \
V(CALL_HANDLER_INFO_TYPE) \
V(FUNCTION_TEMPLATE_INFO_TYPE) \
V(OBJECT_TEMPLATE_INFO_TYPE) \
V(SIGNATURE_INFO_TYPE) \
V(TYPE_SWITCH_INFO_TYPE) \
V(SCRIPT_TYPE) \
V(CODE_CACHE_TYPE) \
V(POLYMORPHIC_CODE_CACHE_TYPE) \
V(TYPE_FEEDBACK_INFO_TYPE) \
V(ALIASED_ARGUMENTS_ENTRY_TYPE) \
\
V(FIXED_ARRAY_TYPE) \
V(FIXED_DOUBLE_ARRAY_TYPE) \
V(SHARED_FUNCTION_INFO_TYPE) \
\
V(JS_MESSAGE_OBJECT_TYPE) \
\
V(JS_VALUE_TYPE) \
V(JS_DATE_TYPE) \
V(JS_OBJECT_TYPE) \
V(JS_CONTEXT_EXTENSION_OBJECT_TYPE) \
V(JS_MODULE_TYPE) \
V(JS_GLOBAL_OBJECT_TYPE) \
V(JS_BUILTINS_OBJECT_TYPE) \
V(JS_GLOBAL_PROXY_TYPE) \
V(JS_ARRAY_TYPE) \
V(JS_PROXY_TYPE) \
V(JS_WEAK_MAP_TYPE) \
V(JS_REGEXP_TYPE) \
\
V(JS_FUNCTION_TYPE) \
V(JS_FUNCTION_PROXY_TYPE) \
#ifdef ENABLE_DEBUGGER_SUPPORT
#define INSTANCE_TYPE_LIST_DEBUGGER(V) \
V(DEBUG_INFO_TYPE) \
V(BREAK_POINT_INFO_TYPE)
#else
#define INSTANCE_TYPE_LIST_DEBUGGER(V)
#endif
#define INSTANCE_TYPE_LIST(V) \
INSTANCE_TYPE_LIST_ALL(V) \
INSTANCE_TYPE_LIST_DEBUGGER(V)
// Since string types are not consecutive, this macro is used to
// iterate over them.
#define STRING_TYPE_LIST(V) \
V(SYMBOL_TYPE, \
kVariableSizeSentinel, \
symbol, \
Symbol) \
V(ASCII_SYMBOL_TYPE, \
kVariableSizeSentinel, \
ascii_symbol, \
AsciiSymbol) \
V(CONS_SYMBOL_TYPE, \
ConsString::kSize, \
cons_symbol, \
ConsSymbol) \
V(CONS_ASCII_SYMBOL_TYPE, \
ConsString::kSize, \
cons_ascii_symbol, \
ConsAsciiSymbol) \
V(EXTERNAL_SYMBOL_TYPE, \
ExternalTwoByteString::kSize, \
external_symbol, \
ExternalSymbol) \
V(EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE, \
ExternalTwoByteString::kSize, \
external_symbol_with_ascii_data, \
ExternalSymbolWithAsciiData) \
V(EXTERNAL_ASCII_SYMBOL_TYPE, \
ExternalAsciiString::kSize, \
external_ascii_symbol, \
ExternalAsciiSymbol) \
V(SHORT_EXTERNAL_SYMBOL_TYPE, \
ExternalTwoByteString::kShortSize, \
short_external_symbol, \
ShortExternalSymbol) \
V(SHORT_EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE, \
ExternalTwoByteString::kShortSize, \
short_external_symbol_with_ascii_data, \
ShortExternalSymbolWithAsciiData) \
V(SHORT_EXTERNAL_ASCII_SYMBOL_TYPE, \
ExternalAsciiString::kShortSize, \
short_external_ascii_symbol, \
ShortExternalAsciiSymbol) \
V(STRING_TYPE, \
kVariableSizeSentinel, \
string, \
String) \
V(ASCII_STRING_TYPE, \
kVariableSizeSentinel, \
ascii_string, \
AsciiString) \
V(CONS_STRING_TYPE, \
ConsString::kSize, \
cons_string, \
ConsString) \
V(CONS_ASCII_STRING_TYPE, \
ConsString::kSize, \
cons_ascii_string, \
ConsAsciiString) \
V(SLICED_STRING_TYPE, \
SlicedString::kSize, \
sliced_string, \
SlicedString) \
V(SLICED_ASCII_STRING_TYPE, \
SlicedString::kSize, \
sliced_ascii_string, \
SlicedAsciiString) \
V(EXTERNAL_STRING_TYPE, \
ExternalTwoByteString::kSize, \
external_string, \
ExternalString) \
V(EXTERNAL_STRING_WITH_ASCII_DATA_TYPE, \
ExternalTwoByteString::kSize, \
external_string_with_ascii_data, \
ExternalStringWithAsciiData) \
V(EXTERNAL_ASCII_STRING_TYPE, \
ExternalAsciiString::kSize, \
external_ascii_string, \
ExternalAsciiString) \
V(SHORT_EXTERNAL_STRING_TYPE, \
ExternalTwoByteString::kShortSize, \
short_external_string, \
ShortExternalString) \
V(SHORT_EXTERNAL_STRING_WITH_ASCII_DATA_TYPE, \
ExternalTwoByteString::kShortSize, \
short_external_string_with_ascii_data, \
ShortExternalStringWithAsciiData) \
V(SHORT_EXTERNAL_ASCII_STRING_TYPE, \
ExternalAsciiString::kShortSize, \
short_external_ascii_string, \
ShortExternalAsciiString)
// A struct is a simple object a set of object-valued fields. Including an
// object type in this causes the compiler to generate most of the boilerplate
// code for the class including allocation and garbage collection routines,
// casts and predicates. All you need to define is the class, methods and
// object verification routines. Easy, no?
//
// Note that for subtle reasons related to the ordering or numerical values of
// type tags, elements in this list have to be added to the INSTANCE_TYPE_LIST
// manually.
#define STRUCT_LIST_ALL(V) \
V(ACCESSOR_INFO, AccessorInfo, accessor_info) \
V(ACCESSOR_PAIR, AccessorPair, accessor_pair) \
V(ACCESS_CHECK_INFO, AccessCheckInfo, access_check_info) \
V(INTERCEPTOR_INFO, InterceptorInfo, interceptor_info) \
V(CALL_HANDLER_INFO, CallHandlerInfo, call_handler_info) \
V(FUNCTION_TEMPLATE_INFO, FunctionTemplateInfo, function_template_info) \
V(OBJECT_TEMPLATE_INFO, ObjectTemplateInfo, object_template_info) \
V(SIGNATURE_INFO, SignatureInfo, signature_info) \
V(TYPE_SWITCH_INFO, TypeSwitchInfo, type_switch_info) \
V(SCRIPT, Script, script) \
V(CODE_CACHE, CodeCache, code_cache) \
V(POLYMORPHIC_CODE_CACHE, PolymorphicCodeCache, polymorphic_code_cache) \
V(TYPE_FEEDBACK_INFO, TypeFeedbackInfo, type_feedback_info) \
V(ALIASED_ARGUMENTS_ENTRY, AliasedArgumentsEntry, aliased_arguments_entry)
#ifdef ENABLE_DEBUGGER_SUPPORT
#define STRUCT_LIST_DEBUGGER(V) \
V(DEBUG_INFO, DebugInfo, debug_info) \
V(BREAK_POINT_INFO, BreakPointInfo, break_point_info)
#else
#define STRUCT_LIST_DEBUGGER(V)
#endif
#define STRUCT_LIST(V) \
STRUCT_LIST_ALL(V) \
STRUCT_LIST_DEBUGGER(V)
// We use the full 8 bits of the instance_type field to encode heap object
// instance types. The high-order bit (bit 7) is set if the object is not a
// string, and cleared if it is a string.
const uint32_t kIsNotStringMask = 0x80;
const uint32_t kStringTag = 0x0;
const uint32_t kNotStringTag = 0x80;
// Bit 6 indicates that the object is a symbol (if set) or not (if cleared).
// There are not enough types that the non-string types (with bit 7 set) can
// have bit 6 set too.
const uint32_t kIsSymbolMask = 0x40;
const uint32_t kNotSymbolTag = 0x0;
const uint32_t kSymbolTag = 0x40;
// If bit 7 is clear then bit 2 indicates whether the string consists of
// two-byte characters or one-byte characters.
const uint32_t kStringEncodingMask = 0x4;
const uint32_t kTwoByteStringTag = 0x0;
const uint32_t kAsciiStringTag = 0x4;
// If bit 7 is clear, the low-order 2 bits indicate the representation
// of the string.
const uint32_t kStringRepresentationMask = 0x03;
enum StringRepresentationTag {
kSeqStringTag = 0x0,
kConsStringTag = 0x1,
kExternalStringTag = 0x2,
kSlicedStringTag = 0x3
};
const uint32_t kIsIndirectStringMask = 0x1;
const uint32_t kIsIndirectStringTag = 0x1;
STATIC_ASSERT((kSeqStringTag & kIsIndirectStringMask) == 0);
STATIC_ASSERT((kExternalStringTag & kIsIndirectStringMask) == 0);
STATIC_ASSERT(
(kConsStringTag & kIsIndirectStringMask) == kIsIndirectStringTag);
STATIC_ASSERT(
(kSlicedStringTag & kIsIndirectStringMask) == kIsIndirectStringTag);
// Use this mask to distinguish between cons and slice only after making
// sure that the string is one of the two (an indirect string).
const uint32_t kSlicedNotConsMask = kSlicedStringTag & ~kConsStringTag;
STATIC_ASSERT(IS_POWER_OF_TWO(kSlicedNotConsMask) && kSlicedNotConsMask != 0);
// If bit 7 is clear, then bit 3 indicates whether this two-byte
// string actually contains ASCII data.
const uint32_t kAsciiDataHintMask = 0x08;
const uint32_t kAsciiDataHintTag = 0x08;
// If bit 7 is clear and string representation indicates an external string,
// then bit 4 indicates whether the data pointer is cached.
const uint32_t kShortExternalStringMask = 0x10;
const uint32_t kShortExternalStringTag = 0x10;
// A ConsString with an empty string as the right side is a candidate
// for being shortcut by the garbage collector unless it is a
// symbol. It's not common to have non-flat symbols, so we do not
// shortcut them thereby avoiding turning symbols into strings. See
// heap.cc and mark-compact.cc.
const uint32_t kShortcutTypeMask =
kIsNotStringMask |
kIsSymbolMask |
kStringRepresentationMask;
const uint32_t kShortcutTypeTag = kConsStringTag;
enum InstanceType {
// String types.
SYMBOL_TYPE = kTwoByteStringTag | kSymbolTag | kSeqStringTag,
ASCII_SYMBOL_TYPE = kAsciiStringTag | kSymbolTag | kSeqStringTag,
CONS_SYMBOL_TYPE = kTwoByteStringTag | kSymbolTag | kConsStringTag,
CONS_ASCII_SYMBOL_TYPE = kAsciiStringTag | kSymbolTag | kConsStringTag,
SHORT_EXTERNAL_SYMBOL_TYPE = kTwoByteStringTag | kSymbolTag |
kExternalStringTag | kShortExternalStringTag,
SHORT_EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE =
kTwoByteStringTag | kSymbolTag | kExternalStringTag |
kAsciiDataHintTag | kShortExternalStringTag,
SHORT_EXTERNAL_ASCII_SYMBOL_TYPE = kAsciiStringTag | kExternalStringTag |
kSymbolTag | kShortExternalStringTag,
EXTERNAL_SYMBOL_TYPE = kTwoByteStringTag | kSymbolTag | kExternalStringTag,
EXTERNAL_SYMBOL_WITH_ASCII_DATA_TYPE =
kTwoByteStringTag | kSymbolTag | kExternalStringTag | kAsciiDataHintTag,
EXTERNAL_ASCII_SYMBOL_TYPE =
kAsciiStringTag | kSymbolTag | kExternalStringTag,
STRING_TYPE = kTwoByteStringTag | kSeqStringTag,
ASCII_STRING_TYPE = kAsciiStringTag | kSeqStringTag,
CONS_STRING_TYPE = kTwoByteStringTag | kConsStringTag,
CONS_ASCII_STRING_TYPE = kAsciiStringTag | kConsStringTag,
SLICED_STRING_TYPE = kTwoByteStringTag | kSlicedStringTag,
SLICED_ASCII_STRING_TYPE = kAsciiStringTag | kSlicedStringTag,
SHORT_EXTERNAL_STRING_TYPE =
kTwoByteStringTag | kExternalStringTag | kShortExternalStringTag,
SHORT_EXTERNAL_STRING_WITH_ASCII_DATA_TYPE =
kTwoByteStringTag | kExternalStringTag |
kAsciiDataHintTag | kShortExternalStringTag,
SHORT_EXTERNAL_ASCII_STRING_TYPE =
kAsciiStringTag | kExternalStringTag | kShortExternalStringTag,
EXTERNAL_STRING_TYPE = kTwoByteStringTag | kExternalStringTag,
EXTERNAL_STRING_WITH_ASCII_DATA_TYPE =
kTwoByteStringTag | kExternalStringTag | kAsciiDataHintTag,
// LAST_STRING_TYPE
EXTERNAL_ASCII_STRING_TYPE = kAsciiStringTag | kExternalStringTag,
PRIVATE_EXTERNAL_ASCII_STRING_TYPE = EXTERNAL_ASCII_STRING_TYPE,
// Objects allocated in their own spaces (never in new space).
MAP_TYPE = kNotStringTag, // FIRST_NONSTRING_TYPE
CODE_TYPE,
ODDBALL_TYPE,
JS_GLOBAL_PROPERTY_CELL_TYPE,
// "Data", objects that cannot contain non-map-word pointers to heap
// objects.
HEAP_NUMBER_TYPE,
FOREIGN_TYPE,
BYTE_ARRAY_TYPE,
FREE_SPACE_TYPE,
EXTERNAL_BYTE_ARRAY_TYPE, // FIRST_EXTERNAL_ARRAY_TYPE
EXTERNAL_UNSIGNED_BYTE_ARRAY_TYPE,
EXTERNAL_SHORT_ARRAY_TYPE,
EXTERNAL_UNSIGNED_SHORT_ARRAY_TYPE,
EXTERNAL_INT_ARRAY_TYPE,
EXTERNAL_UNSIGNED_INT_ARRAY_TYPE,
EXTERNAL_FLOAT_ARRAY_TYPE,
EXTERNAL_DOUBLE_ARRAY_TYPE,
EXTERNAL_PIXEL_ARRAY_TYPE, // LAST_EXTERNAL_ARRAY_TYPE
FIXED_DOUBLE_ARRAY_TYPE,
FILLER_TYPE, // LAST_DATA_TYPE
// Structs.
ACCESSOR_INFO_TYPE,
ACCESSOR_PAIR_TYPE,
ACCESS_CHECK_INFO_TYPE,
INTERCEPTOR_INFO_TYPE,
CALL_HANDLER_INFO_TYPE,
FUNCTION_TEMPLATE_INFO_TYPE,
OBJECT_TEMPLATE_INFO_TYPE,
SIGNATURE_INFO_TYPE,
TYPE_SWITCH_INFO_TYPE,
SCRIPT_TYPE,
CODE_CACHE_TYPE,
POLYMORPHIC_CODE_CACHE_TYPE,
TYPE_FEEDBACK_INFO_TYPE,
ALIASED_ARGUMENTS_ENTRY_TYPE,
// The following two instance types are only used when ENABLE_DEBUGGER_SUPPORT
// is defined. However as include/v8.h contain some of the instance type
// constants always having them avoids them getting different numbers
// depending on whether ENABLE_DEBUGGER_SUPPORT is defined or not.
DEBUG_INFO_TYPE,
BREAK_POINT_INFO_TYPE,
FIXED_ARRAY_TYPE,
SHARED_FUNCTION_INFO_TYPE,
JS_MESSAGE_OBJECT_TYPE,
// All the following types are subtypes of JSReceiver, which corresponds to
// objects in the JS sense. The first and the last type in this range are
// the two forms of function. This organization enables using the same
// compares for checking the JS_RECEIVER/SPEC_OBJECT range and the
// NONCALLABLE_JS_OBJECT range.
JS_FUNCTION_PROXY_TYPE, // FIRST_JS_RECEIVER_TYPE, FIRST_JS_PROXY_TYPE
JS_PROXY_TYPE, // LAST_JS_PROXY_TYPE
JS_VALUE_TYPE, // FIRST_JS_OBJECT_TYPE
JS_DATE_TYPE,
JS_OBJECT_TYPE,
JS_CONTEXT_EXTENSION_OBJECT_TYPE,
JS_MODULE_TYPE,
JS_GLOBAL_OBJECT_TYPE,
JS_BUILTINS_OBJECT_TYPE,
JS_GLOBAL_PROXY_TYPE,
JS_ARRAY_TYPE,
JS_SET_TYPE,
JS_MAP_TYPE,
JS_WEAK_MAP_TYPE,
JS_REGEXP_TYPE,
JS_FUNCTION_TYPE, // LAST_JS_OBJECT_TYPE, LAST_JS_RECEIVER_TYPE
// Pseudo-types
FIRST_TYPE = 0x0,
LAST_TYPE = JS_FUNCTION_TYPE,
INVALID_TYPE = FIRST_TYPE - 1,
FIRST_NONSTRING_TYPE = MAP_TYPE,
// Boundaries for testing for an external array.
FIRST_EXTERNAL_ARRAY_TYPE = EXTERNAL_BYTE_ARRAY_TYPE,
LAST_EXTERNAL_ARRAY_TYPE = EXTERNAL_PIXEL_ARRAY_TYPE,
// Boundary for promotion to old data space/old pointer space.
LAST_DATA_TYPE = FILLER_TYPE,
// Boundary for objects represented as JSReceiver (i.e. JSObject or JSProxy).
// Note that there is no range for JSObject or JSProxy, since their subtypes
// are not continuous in this enum! The enum ranges instead reflect the
// external class names, where proxies are treated as either ordinary objects,
// or functions.
FIRST_JS_RECEIVER_TYPE = JS_FUNCTION_PROXY_TYPE,
LAST_JS_RECEIVER_TYPE = LAST_TYPE,
// Boundaries for testing the types represented as JSObject
FIRST_JS_OBJECT_TYPE = JS_VALUE_TYPE,
LAST_JS_OBJECT_TYPE = LAST_TYPE,
// Boundaries for testing the types represented as JSProxy
FIRST_JS_PROXY_TYPE = JS_FUNCTION_PROXY_TYPE,
LAST_JS_PROXY_TYPE = JS_PROXY_TYPE,
// Boundaries for testing whether the type is a JavaScript object.
FIRST_SPEC_OBJECT_TYPE = FIRST_JS_RECEIVER_TYPE,
LAST_SPEC_OBJECT_TYPE = LAST_JS_RECEIVER_TYPE,
// Boundaries for testing the types for which typeof is "object".
FIRST_NONCALLABLE_SPEC_OBJECT_TYPE = JS_PROXY_TYPE,
LAST_NONCALLABLE_SPEC_OBJECT_TYPE = JS_REGEXP_TYPE,
// Note that the types for which typeof is "function" are not continuous.
// Define this so that we can put assertions on discrete checks.
NUM_OF_CALLABLE_SPEC_OBJECT_TYPES = 2
};
const int kExternalArrayTypeCount =
LAST_EXTERNAL_ARRAY_TYPE - FIRST_EXTERNAL_ARRAY_TYPE + 1;
STATIC_CHECK(JS_OBJECT_TYPE == Internals::kJSObjectType);
STATIC_CHECK(FIRST_NONSTRING_TYPE == Internals::kFirstNonstringType);
STATIC_CHECK(ODDBALL_TYPE == Internals::kOddballType);
STATIC_CHECK(FOREIGN_TYPE == Internals::kForeignType);
enum CompareResult {
LESS = -1,
EQUAL = 0,
GREATER = 1,
NOT_EQUAL = GREATER
};
#define DECL_BOOLEAN_ACCESSORS(name) \
inline bool name(); \
inline void set_##name(bool value); \
#define DECL_ACCESSORS(name, type) \
inline type* name(); \
inline void set_##name(type* value, \
WriteBarrierMode mode = UPDATE_WRITE_BARRIER); \
class AccessorPair;
class DictionaryElementsAccessor;
class ElementsAccessor;
class Failure;
class FixedArrayBase;
class ObjectVisitor;
class StringStream;
struct ValueInfo : public Malloced {
ValueInfo() : type(FIRST_TYPE), ptr(NULL), str(NULL), number(0) { }
InstanceType type;
Object* ptr;
const char* str;
double number;
};
// A template-ized version of the IsXXX functions.
template <class C> static inline bool Is(Object* obj);
class MaybeObject BASE_EMBEDDED {
public:
inline bool IsFailure();
inline bool IsRetryAfterGC();
inline bool IsOutOfMemory();
inline bool IsException();
INLINE(bool IsTheHole());
inline bool ToObject(Object** obj) {
if (IsFailure()) return false;
*obj = reinterpret_cast<Object*>(this);
return true;
}
inline Failure* ToFailureUnchecked() {
ASSERT(IsFailure());
return reinterpret_cast<Failure*>(this);
}
inline Object* ToObjectUnchecked() {
ASSERT(!IsFailure());
return reinterpret_cast<Object*>(this);
}
inline Object* ToObjectChecked() {
CHECK(!IsFailure());
return reinterpret_cast<Object*>(this);
}
template<typename T>
inline bool To(T** obj) {
if (IsFailure()) return false;
*obj = T::cast(reinterpret_cast<Object*>(this));
return true;
}
#ifdef OBJECT_PRINT
// Prints this object with details.
inline void Print() {
Print(stdout);
}
inline void PrintLn() {
PrintLn(stdout);
}
void Print(FILE* out);
void PrintLn(FILE* out);
#endif
#ifdef DEBUG
// Verifies the object.
void Verify();
#endif
};
#define OBJECT_TYPE_LIST(V) \
V(Smi) \
V(HeapObject) \
V(Number) \
#define HEAP_OBJECT_TYPE_LIST(V) \
V(HeapNumber) \
V(String) \
V(Symbol) \
V(SeqString) \
V(ExternalString) \
V(ConsString) \
V(SlicedString) \
V(ExternalTwoByteString) \
V(ExternalAsciiString) \
V(SeqTwoByteString) \
V(SeqAsciiString) \
\
V(ExternalArray) \
V(ExternalByteArray) \
V(ExternalUnsignedByteArray) \
V(ExternalShortArray) \
V(ExternalUnsignedShortArray) \
V(ExternalIntArray) \
V(ExternalUnsignedIntArray) \
V(ExternalFloatArray) \
V(ExternalDoubleArray) \
V(ExternalPixelArray) \
V(ByteArray) \
V(FreeSpace) \
V(JSReceiver) \
V(JSObject) \
V(JSContextExtensionObject) \
V(JSModule) \
V(Map) \
V(DescriptorArray) \
V(TransitionArray) \
V(DeoptimizationInputData) \
V(DeoptimizationOutputData) \
V(TypeFeedbackCells) \
V(FixedArray) \
V(FixedDoubleArray) \
V(Context) \
V(GlobalContext) \
V(ModuleContext) \
V(ScopeInfo) \
V(JSFunction) \
V(Code) \
V(Oddball) \
V(SharedFunctionInfo) \
V(JSValue) \
V(JSDate) \
V(JSMessageObject) \
V(StringWrapper) \
V(Foreign) \
V(Boolean) \
V(JSArray) \
V(JSProxy) \
V(JSFunctionProxy) \
V(JSSet) \
V(JSMap) \
V(JSWeakMap) \
V(JSRegExp) \
V(HashTable) \
V(Dictionary) \
V(SymbolTable) \
V(JSFunctionResultCache) \
V(NormalizedMapCache) \
V(CompilationCacheTable) \
V(CodeCacheHashTable) \
V(PolymorphicCodeCacheHashTable) \
V(MapCache) \
V(Primitive) \
V(GlobalObject) \
V(JSGlobalObject) \
V(JSBuiltinsObject) \
V(JSGlobalProxy) \
V(UndetectableObject) \
V(AccessCheckNeeded) \
V(JSGlobalPropertyCell) \
class JSReceiver;
// Object is the abstract superclass for all classes in the
// object hierarchy.
// Object does not use any virtual functions to avoid the
// allocation of the C++ vtable.
// Since Smi and Failure are subclasses of Object no
// data members can be present in Object.
class Object : public MaybeObject {
public:
// Type testing.
bool IsObject() { return true; }
#define IS_TYPE_FUNCTION_DECL(type_) inline bool Is##type_();
OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL)
HEAP_OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL)
#undef IS_TYPE_FUNCTION_DECL
inline bool IsFixedArrayBase();
// Returns true if this object is an instance of the specified
// function template.
inline bool IsInstanceOf(FunctionTemplateInfo* type);
inline bool IsStruct();
#define DECLARE_STRUCT_PREDICATE(NAME, Name, name) inline bool Is##Name();
STRUCT_LIST(DECLARE_STRUCT_PREDICATE)
#undef DECLARE_STRUCT_PREDICATE
INLINE(bool IsSpecObject());
INLINE(bool IsSpecFunction());
// Oddball testing.
INLINE(bool IsUndefined());
INLINE(bool IsNull());
INLINE(bool IsTheHole()); // Shadows MaybeObject's implementation.
INLINE(bool IsTrue());
INLINE(bool IsFalse());
inline bool IsArgumentsMarker();
inline bool NonFailureIsHeapObject();
// Filler objects (fillers and free space objects).
inline bool IsFiller();
// Extract the number.
inline double Number();
inline bool IsNaN();
// Returns true if the object is of the correct type to be used as a
// implementation of a JSObject's elements.
inline bool HasValidElements();
inline bool HasSpecificClassOf(String* name);
MUST_USE_RESULT MaybeObject* ToObject(); // ECMA-262 9.9.
Object* ToBoolean(); // ECMA-262 9.2.
// Convert to a JSObject if needed.
// global_context is used when creating wrapper object.
MUST_USE_RESULT MaybeObject* ToObject(Context* global_context);
// Converts this to a Smi if possible.
// Failure is returned otherwise.
MUST_USE_RESULT inline MaybeObject* ToSmi();
void Lookup(String* name, LookupResult* result);
// Property access.
MUST_USE_RESULT inline MaybeObject* GetProperty(String* key);
MUST_USE_RESULT inline MaybeObject* GetProperty(
String* key,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetPropertyWithReceiver(
Object* receiver,
String* key,
PropertyAttributes* attributes);
static Handle<Object> GetProperty(Handle<Object> object,
Handle<Object> receiver,
LookupResult* result,
Handle<String> key,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetProperty(Object* receiver,
LookupResult* result,
String* key,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetPropertyWithDefinedGetter(Object* receiver,
JSReceiver* getter);
static Handle<Object> GetElement(Handle<Object> object, uint32_t index);
MUST_USE_RESULT inline MaybeObject* GetElement(uint32_t index);
// For use when we know that no exception can be thrown.
inline Object* GetElementNoExceptionThrown(uint32_t index);
MUST_USE_RESULT MaybeObject* GetElementWithReceiver(Object* receiver,
uint32_t index);
// Return the object's prototype (might be Heap::null_value()).
Object* GetPrototype();
// Returns the permanent hash code associated with this object depending on
// the actual object type. Might return a failure in case no hash was
// created yet or GC was caused by creation.
MUST_USE_RESULT MaybeObject* GetHash(CreationFlag flag);
// Checks whether this object has the same value as the given one. This
// function is implemented according to ES5, section 9.12 and can be used
// to implement the Harmony "egal" function.
bool SameValue(Object* other);
// Tries to convert an object to an array index. Returns true and sets
// the output parameter if it succeeds.
inline bool ToArrayIndex(uint32_t* index);
// Returns true if this is a JSValue containing a string and the index is
// < the length of the string. Used to implement [] on strings.
inline bool IsStringObjectWithCharacterAt(uint32_t index);
#ifdef DEBUG
// Verify a pointer is a valid object pointer.
static void VerifyPointer(Object* p);
#endif
// Prints this object without details.
inline void ShortPrint() {
ShortPrint(stdout);
}
void ShortPrint(FILE* out);
// Prints this object without details to a message accumulator.
void ShortPrint(StringStream* accumulator);
// Casting: This cast is only needed to satisfy macros in objects-inl.h.
static Object* cast(Object* value) { return value; }
// Layout description.
static const int kHeaderSize = 0; // Object does not take up any space.
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Object);
};
// Smi represents integer Numbers that can be stored in 31 bits.
// Smis are immediate which means they are NOT allocated in the heap.
// The this pointer has the following format: [31 bit signed int] 0
// For long smis it has the following format:
// [32 bit signed int] [31 bits zero padding] 0
// Smi stands for small integer.
class Smi: public Object {
public:
// Returns the integer value.
inline int value();
// Convert a value to a Smi object.
static inline Smi* FromInt(int value);
static inline Smi* FromIntptr(intptr_t value);
// Returns whether value can be represented in a Smi.
static inline bool IsValid(intptr_t value);
// Casting.
static inline Smi* cast(Object* object);
// Dispatched behavior.
inline void SmiPrint() {
SmiPrint(stdout);
}
void SmiPrint(FILE* out);
void SmiPrint(StringStream* accumulator);
#ifdef DEBUG
void SmiVerify();
#endif
static const int kMinValue =
(static_cast<unsigned int>(-1)) << (kSmiValueSize - 1);
static const int kMaxValue = -(kMinValue + 1);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Smi);
};
// Failure is used for reporting out of memory situations and
// propagating exceptions through the runtime system. Failure objects
// are transient and cannot occur as part of the object graph.
//
// Failures are a single word, encoded as follows:
// +-------------------------+---+--+--+
// |.........unused..........|sss|tt|11|
// +-------------------------+---+--+--+
// 7 6 4 32 10
//
//
// The low two bits, 0-1, are the failure tag, 11. The next two bits,
// 2-3, are a failure type tag 'tt' with possible values:
// 00 RETRY_AFTER_GC
// 01 EXCEPTION
// 10 INTERNAL_ERROR
// 11 OUT_OF_MEMORY_EXCEPTION
//
// The next three bits, 4-6, are an allocation space tag 'sss'. The
// allocation space tag is 000 for all failure types except
// RETRY_AFTER_GC. For RETRY_AFTER_GC, the possible values are the
// allocation spaces (the encoding is found in globals.h).
// Failure type tag info.
const int kFailureTypeTagSize = 2;
const int kFailureTypeTagMask = (1 << kFailureTypeTagSize) - 1;
class Failure: public MaybeObject {
public:
// RuntimeStubs assumes EXCEPTION = 1 in the compiler-generated code.
enum Type {
RETRY_AFTER_GC = 0,
EXCEPTION = 1, // Returning this marker tells the real exception
// is in Isolate::pending_exception.
INTERNAL_ERROR = 2,
OUT_OF_MEMORY_EXCEPTION = 3
};
inline Type type() const;
// Returns the space that needs to be collected for RetryAfterGC failures.
inline AllocationSpace allocation_space() const;
inline bool IsInternalError() const;
inline bool IsOutOfMemoryException() const;
static inline Failure* RetryAfterGC(AllocationSpace space);
static inline Failure* RetryAfterGC(); // NEW_SPACE
static inline Failure* Exception();
static inline Failure* InternalError();
static inline Failure* OutOfMemoryException();
// Casting.
static inline Failure* cast(MaybeObject* object);
// Dispatched behavior.
inline void FailurePrint() {
FailurePrint(stdout);
}
void FailurePrint(FILE* out);
void FailurePrint(StringStream* accumulator);
#ifdef DEBUG
void FailureVerify();
#endif
private:
inline intptr_t value() const;
static inline Failure* Construct(Type type, intptr_t value = 0);
DISALLOW_IMPLICIT_CONSTRUCTORS(Failure);
};
// Heap objects typically have a map pointer in their first word. However,
// during GC other data (e.g. mark bits, forwarding addresses) is sometimes
// encoded in the first word. The class MapWord is an abstraction of the
// value in a heap object's first word.
class MapWord BASE_EMBEDDED {
public:
// Normal state: the map word contains a map pointer.
// Create a map word from a map pointer.
static inline MapWord FromMap(Map* map);
// View this map word as a map pointer.
inline Map* ToMap();
// Scavenge collection: the map word of live objects in the from space
// contains a forwarding address (a heap object pointer in the to space).
// True if this map word is a forwarding address for a scavenge
// collection. Only valid during a scavenge collection (specifically,
// when all map words are heap object pointers, i.e. not during a full GC).
inline bool IsForwardingAddress();
// Create a map word from a forwarding address.
static inline MapWord FromForwardingAddress(HeapObject* object);
// View this map word as a forwarding address.
inline HeapObject* ToForwardingAddress();
static inline MapWord FromRawValue(uintptr_t value) {
return MapWord(value);
}
inline uintptr_t ToRawValue() {
return value_;
}
private:
// HeapObject calls the private constructor and directly reads the value.
friend class HeapObject;
explicit MapWord(uintptr_t value) : value_(value) {}
uintptr_t value_;
};
// HeapObject is the superclass for all classes describing heap allocated
// objects.
class HeapObject: public Object {
public:
// [map]: Contains a map which contains the object's reflective
// information.
inline Map* map();
inline void set_map(Map* value);
// The no-write-barrier version. This is OK if the object is white and in
// new space, or if the value is an immortal immutable object, like the maps
// of primitive (non-JS) objects like strings, heap numbers etc.
inline void set_map_no_write_barrier(Map* value);
// During garbage collection, the map word of a heap object does not
// necessarily contain a map pointer.
inline MapWord map_word();
inline void set_map_word(MapWord map_word);
// The Heap the object was allocated in. Used also to access Isolate.
inline Heap* GetHeap();
// Convenience method to get current isolate. This method can be
// accessed only when its result is the same as
// Isolate::Current(), it ASSERTs this. See also comment for GetHeap.
inline Isolate* GetIsolate();
// Converts an address to a HeapObject pointer.
static inline HeapObject* FromAddress(Address address);
// Returns the address of this HeapObject.
inline Address address();
// Iterates over pointers contained in the object (including the Map)
void Iterate(ObjectVisitor* v);
// Iterates over all pointers contained in the object except the
// first map pointer. The object type is given in the first
// parameter. This function does not access the map pointer in the
// object, and so is safe to call while the map pointer is modified.
void IterateBody(InstanceType type, int object_size, ObjectVisitor* v);
// Returns the heap object's size in bytes
inline int Size();
// Given a heap object's map pointer, returns the heap size in bytes
// Useful when the map pointer field is used for other purposes.
// GC internal.
inline int SizeFromMap(Map* map);
// Returns the field at offset in obj, as a read/write Object* reference.
// Does no checking, and is safe to use during GC, while maps are invalid.
// Does not invoke write barrier, so should only be assigned to
// during marking GC.
static inline Object** RawField(HeapObject* obj, int offset);
// Casting.
static inline HeapObject* cast(Object* obj);
// Return the write barrier mode for this. Callers of this function
// must be able to present a reference to an AssertNoAllocation
// object as a sign that they are not going to use this function
// from code that allocates and thus invalidates the returned write
// barrier mode.
inline WriteBarrierMode GetWriteBarrierMode(const AssertNoAllocation&);
// Dispatched behavior.
void HeapObjectShortPrint(StringStream* accumulator);
#ifdef OBJECT_PRINT
inline void HeapObjectPrint() {
HeapObjectPrint(stdout);
}
void HeapObjectPrint(FILE* out);
void PrintHeader(FILE* out, const char* id);
#endif
#ifdef DEBUG
void HeapObjectVerify();
inline void VerifyObjectField(int offset);
inline void VerifySmiField(int offset);
// Verify a pointer is a valid HeapObject pointer that points to object
// areas in the heap.
static void VerifyHeapPointer(Object* p);
#endif
// Layout description.
// First field in a heap object is map.
static const int kMapOffset = Object::kHeaderSize;
static const int kHeaderSize = kMapOffset + kPointerSize;
STATIC_CHECK(kMapOffset == Internals::kHeapObjectMapOffset);
protected:
// helpers for calling an ObjectVisitor to iterate over pointers in the
// half-open range [start, end) specified as integer offsets
inline void IteratePointers(ObjectVisitor* v, int start, int end);
// as above, for the single element at "offset"
inline void IteratePointer(ObjectVisitor* v, int offset);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(HeapObject);
};
#define SLOT_ADDR(obj, offset) \
reinterpret_cast<Object**>((obj)->address() + offset)
// This class describes a body of an object of a fixed size
// in which all pointer fields are located in the [start_offset, end_offset)
// interval.
template<int start_offset, int end_offset, int size>
class FixedBodyDescriptor {
public:
static const int kStartOffset = start_offset;
static const int kEndOffset = end_offset;
static const int kSize = size;
static inline void IterateBody(HeapObject* obj, ObjectVisitor* v);
template<typename StaticVisitor>
static inline void IterateBody(HeapObject* obj) {
StaticVisitor::VisitPointers(SLOT_ADDR(obj, start_offset),
SLOT_ADDR(obj, end_offset));
}
};
// This class describes a body of an object of a variable size
// in which all pointer fields are located in the [start_offset, object_size)
// interval.
template<int start_offset>
class FlexibleBodyDescriptor {
public:
static const int kStartOffset = start_offset;
static inline void IterateBody(HeapObject* obj,
int object_size,
ObjectVisitor* v);
template<typename StaticVisitor>
static inline void IterateBody(HeapObject* obj, int object_size) {
StaticVisitor::VisitPointers(SLOT_ADDR(obj, start_offset),
SLOT_ADDR(obj, object_size));
}
};
#undef SLOT_ADDR
// The HeapNumber class describes heap allocated numbers that cannot be
// represented in a Smi (small integer)
class HeapNumber: public HeapObject {
public:
// [value]: number value.
inline double value();
inline void set_value(double value);
// Casting.
static inline HeapNumber* cast(Object* obj);
// Dispatched behavior.
Object* HeapNumberToBoolean();
inline void HeapNumberPrint() {
HeapNumberPrint(stdout);
}
void HeapNumberPrint(FILE* out);
void HeapNumberPrint(StringStream* accumulator);
#ifdef DEBUG
void HeapNumberVerify();
#endif
inline int get_exponent();
inline int get_sign();
// Layout description.
static const int kValueOffset = HeapObject::kHeaderSize;
// IEEE doubles are two 32 bit words. The first is just mantissa, the second
// is a mixture of sign, exponent and mantissa. Our current platforms are all
// little endian apart from non-EABI arm which is little endian with big
// endian floating point word ordering!
static const int kMantissaOffset = kValueOffset;
static const int kExponentOffset = kValueOffset + 4;
static const int kSize = kValueOffset + kDoubleSize;
static const uint32_t kSignMask = 0x80000000u;
static const uint32_t kExponentMask = 0x7ff00000u;
static const uint32_t kMantissaMask = 0xfffffu;
static const int kMantissaBits = 52;
static const int kExponentBits = 11;
static const int kExponentBias = 1023;
static const int kExponentShift = 20;
static const int kMantissaBitsInTopWord = 20;
static const int kNonMantissaBitsInTopWord = 12;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(HeapNumber);
};
enum EnsureElementsMode {
DONT_ALLOW_DOUBLE_ELEMENTS,
ALLOW_COPIED_DOUBLE_ELEMENTS,
ALLOW_CONVERTED_DOUBLE_ELEMENTS
};
// Indicates whether a property should be set or (re)defined. Setting of a
// property causes attributes to remain unchanged, writability to be checked
// and callbacks to be called. Defining of a property causes attributes to
// be updated and callbacks to be overridden.
enum SetPropertyMode {
SET_PROPERTY,
DEFINE_PROPERTY
};
// Indicator for one component of an AccessorPair.
enum AccessorComponent {
ACCESSOR_GETTER,
ACCESSOR_SETTER
};
// JSReceiver includes types on which properties can be defined, i.e.,
// JSObject and JSProxy.
class JSReceiver: public HeapObject {
public:
enum DeleteMode {
NORMAL_DELETION,
STRICT_DELETION,
FORCE_DELETION
};
// A non-keyed store is of the form a.x = foo or a["x"] = foo whereas
// a keyed store is of the form a[expression] = foo.
enum StoreFromKeyed {
MAY_BE_STORE_FROM_KEYED,
CERTAINLY_NOT_STORE_FROM_KEYED
};
// Internal properties (e.g. the hidden properties dictionary) might
// be added even though the receiver is non-extensible.
enum ExtensibilityCheck {
PERFORM_EXTENSIBILITY_CHECK,
OMIT_EXTENSIBILITY_CHECK
};
// Casting.
static inline JSReceiver* cast(Object* obj);
static Handle<Object> SetProperty(Handle<JSReceiver> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes,
StrictModeFlag strict_mode);
// Can cause GC.
MUST_USE_RESULT MaybeObject* SetProperty(
String* key,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
StoreFromKeyed store_from_keyed = MAY_BE_STORE_FROM_KEYED);
MUST_USE_RESULT MaybeObject* SetProperty(
LookupResult* result,
String* key,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
StoreFromKeyed store_from_keyed = MAY_BE_STORE_FROM_KEYED);
MUST_USE_RESULT MaybeObject* SetPropertyWithDefinedSetter(JSReceiver* setter,
Object* value);
MUST_USE_RESULT MaybeObject* DeleteProperty(String* name, DeleteMode mode);
MUST_USE_RESULT MaybeObject* DeleteElement(uint32_t index, DeleteMode mode);
// Set the index'th array element.
// Can cause GC, or return failure if GC is required.
MUST_USE_RESULT MaybeObject* SetElement(uint32_t index,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool check_prototype);
// Tests for the fast common case for property enumeration.
bool IsSimpleEnum();
// Returns the class name ([[Class]] property in the specification).
String* class_name();
// Returns the constructor name (the name (possibly, inferred name) of the
// function that was used to instantiate the object).
String* constructor_name();
inline PropertyAttributes GetPropertyAttribute(String* name);
PropertyAttributes GetPropertyAttributeWithReceiver(JSReceiver* receiver,
String* name);
PropertyAttributes GetLocalPropertyAttribute(String* name);
// Can cause a GC.
inline bool HasProperty(String* name);
inline bool HasLocalProperty(String* name);
inline bool HasElement(uint32_t index);
// Return the object's prototype (might be Heap::null_value()).
inline Object* GetPrototype();
// Return the constructor function (may be Heap::null_value()).
inline Object* GetConstructor();
// Set the object's prototype (only JSReceiver and null are allowed).
MUST_USE_RESULT MaybeObject* SetPrototype(Object* value,
bool skip_hidden_prototypes);
// Retrieves a permanent object identity hash code. The undefined value might
// be returned in case no hash was created yet and OMIT_CREATION was used.
inline MUST_USE_RESULT MaybeObject* GetIdentityHash(CreationFlag flag);
// Lookup a property. If found, the result is valid and has
// detailed information.
void LocalLookup(String* name, LookupResult* result);
void Lookup(String* name, LookupResult* result);
protected:
Smi* GenerateIdentityHash();
private:
PropertyAttributes GetPropertyAttribute(JSReceiver* receiver,
LookupResult* result,
String* name,
bool continue_search);
DISALLOW_IMPLICIT_CONSTRUCTORS(JSReceiver);
};
// The JSObject describes real heap allocated JavaScript objects with
// properties.
// Note that the map of JSObject changes during execution to enable inline
// caching.
class JSObject: public JSReceiver {
public:
// [properties]: Backing storage for properties.
// properties is a FixedArray in the fast case and a Dictionary in the
// slow case.
DECL_ACCESSORS(properties, FixedArray) // Get and set fast properties.
inline void initialize_properties();
inline bool HasFastProperties();
inline StringDictionary* property_dictionary(); // Gets slow properties.
// [elements]: The elements (properties with names that are integers).
//
// Elements can be in two general modes: fast and slow. Each mode
// corrensponds to a set of object representations of elements that
// have something in common.
//
// In the fast mode elements is a FixedArray and so each element can
// be quickly accessed. This fact is used in the generated code. The
// elements array can have one of three maps in this mode:
// fixed_array_map, non_strict_arguments_elements_map or
// fixed_cow_array_map (for copy-on-write arrays). In the latter case
// the elements array may be shared by a few objects and so before
// writing to any element the array must be copied. Use
// EnsureWritableFastElements in this case.
//
// In the slow mode the elements is either a NumberDictionary, an
// ExternalArray, or a FixedArray parameter map for a (non-strict)
// arguments object.
DECL_ACCESSORS(elements, FixedArrayBase)
inline void initialize_elements();
MUST_USE_RESULT inline MaybeObject* ResetElements();
inline ElementsKind GetElementsKind();
inline ElementsAccessor* GetElementsAccessor();
// Returns true if an object has elements of FAST_SMI_ELEMENTS ElementsKind.
inline bool HasFastSmiElements();
// Returns true if an object has elements of FAST_ELEMENTS ElementsKind.
inline bool HasFastObjectElements();
// Returns true if an object has elements of FAST_ELEMENTS or
// FAST_SMI_ONLY_ELEMENTS.
inline bool HasFastSmiOrObjectElements();
// Returns true if an object has elements of FAST_DOUBLE_ELEMENTS
// ElementsKind.
inline bool HasFastDoubleElements();
// Returns true if an object has elements of FAST_HOLEY_*_ELEMENTS
// ElementsKind.
inline bool HasFastHoleyElements();
inline bool HasNonStrictArgumentsElements();
inline bool HasDictionaryElements();
inline bool HasExternalPixelElements();
inline bool HasExternalArrayElements();
inline bool HasExternalByteElements();
inline bool HasExternalUnsignedByteElements();
inline bool HasExternalShortElements();
inline bool HasExternalUnsignedShortElements();
inline bool HasExternalIntElements();
inline bool HasExternalUnsignedIntElements();
inline bool HasExternalFloatElements();
inline bool HasExternalDoubleElements();
bool HasFastArgumentsElements();
bool HasDictionaryArgumentsElements();
inline SeededNumberDictionary* element_dictionary(); // Gets slow elements.
inline void set_map_and_elements(
Map* map,
FixedArrayBase* value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Requires: HasFastElements().
MUST_USE_RESULT inline MaybeObject* EnsureWritableFastElements();
// Collects elements starting at index 0.
// Undefined values are placed after non-undefined values.
// Returns the number of non-undefined values.
MUST_USE_RESULT MaybeObject* PrepareElementsForSort(uint32_t limit);
// As PrepareElementsForSort, but only on objects where elements is
// a dictionary, and it will stay a dictionary.
MUST_USE_RESULT MaybeObject* PrepareSlowElementsForSort(uint32_t limit);
MUST_USE_RESULT MaybeObject* GetPropertyWithCallback(Object* receiver,
Object* structure,
String* name);
// Can cause GC.
MUST_USE_RESULT MaybeObject* SetPropertyForResult(LookupResult* result,
String* key,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
StoreFromKeyed store_mode);
MUST_USE_RESULT MaybeObject* SetPropertyWithFailedAccessCheck(
LookupResult* result,
String* name,
Object* value,
bool check_prototype,
StrictModeFlag strict_mode);
MUST_USE_RESULT MaybeObject* SetPropertyWithCallback(
Object* structure,
String* name,
Object* value,
JSObject* holder,
StrictModeFlag strict_mode);
MUST_USE_RESULT MaybeObject* SetPropertyWithInterceptor(
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode);
MUST_USE_RESULT MaybeObject* SetPropertyPostInterceptor(
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
ExtensibilityCheck extensibility_check);
static Handle<Object> SetLocalPropertyIgnoreAttributes(
Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes);
// Can cause GC.
MUST_USE_RESULT MaybeObject* SetLocalPropertyIgnoreAttributes(
String* key,
Object* value,
PropertyAttributes attributes);
// Retrieve a value in a normalized object given a lookup result.
// Handles the special representation of JS global objects.
Object* GetNormalizedProperty(LookupResult* result);
// Sets the property value in a normalized object given a lookup result.
// Handles the special representation of JS global objects.
Object* SetNormalizedProperty(LookupResult* result, Object* value);
// Sets the property value in a normalized object given (key, value, details).
// Handles the special representation of JS global objects.
static Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyDetails details);
MUST_USE_RESULT MaybeObject* SetNormalizedProperty(String* name,
Object* value,
PropertyDetails details);
// Deletes the named property in a normalized object.
MUST_USE_RESULT MaybeObject* DeleteNormalizedProperty(String* name,
DeleteMode mode);
MUST_USE_RESULT MaybeObject* OptimizeAsPrototype();
// Retrieve interceptors.
InterceptorInfo* GetNamedInterceptor();
InterceptorInfo* GetIndexedInterceptor();
// Used from JSReceiver.
PropertyAttributes GetPropertyAttributePostInterceptor(JSObject* receiver,
String* name,
bool continue_search);
PropertyAttributes GetPropertyAttributeWithInterceptor(JSObject* receiver,
String* name,
bool continue_search);
PropertyAttributes GetPropertyAttributeWithFailedAccessCheck(
Object* receiver,
LookupResult* result,
String* name,
bool continue_search);
static void DefineAccessor(Handle<JSObject> object,
Handle<String> name,
Handle<Object> getter,
Handle<Object> setter,
PropertyAttributes attributes);
MUST_USE_RESULT MaybeObject* DefineAccessor(String* name,
Object* getter,
Object* setter,
PropertyAttributes attributes);
// Try to define a single accessor paying attention to map transitions.
// Returns a JavaScript null if this was not possible and we have to use the
// slow case. Note that we can fail due to allocations, too.
MUST_USE_RESULT MaybeObject* DefineFastAccessor(
String* name,
AccessorComponent component,
Object* accessor,
PropertyAttributes attributes);
Object* LookupAccessor(String* name, AccessorComponent component);
MUST_USE_RESULT MaybeObject* DefineAccessor(AccessorInfo* info);
// Used from Object::GetProperty().
MUST_USE_RESULT MaybeObject* GetPropertyWithFailedAccessCheck(
Object* receiver,
LookupResult* result,
String* name,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetPropertyWithInterceptor(
JSReceiver* receiver,
String* name,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetPropertyPostInterceptor(
JSReceiver* receiver,
String* name,
PropertyAttributes* attributes);
MUST_USE_RESULT MaybeObject* GetLocalPropertyPostInterceptor(
JSReceiver* receiver,
String* name,
PropertyAttributes* attributes);
// Returns true if this is an instance of an api function and has
// been modified since it was created. May give false positives.
bool IsDirty();
// If the receiver is a JSGlobalProxy this method will return its prototype,
// otherwise the result is the receiver itself.
inline Object* BypassGlobalProxy();
// Accessors for hidden properties object.
//
// Hidden properties are not local properties of the object itself.
// Instead they are stored in an auxiliary structure kept as a local
// property with a special name Heap::hidden_symbol(). But if the
// receiver is a JSGlobalProxy then the auxiliary object is a property
// of its prototype, and if it's a detached proxy, then you can't have
// hidden properties.
// Sets a hidden property on this object. Returns this object if successful,
// undefined if called on a detached proxy.
static Handle<Object> SetHiddenProperty(Handle<JSObject> obj,
Handle<String> key,
Handle<Object> value);
// Returns a failure if a GC is required.
MUST_USE_RESULT MaybeObject* SetHiddenProperty(String* key, Object* value);
// Gets the value of a hidden property with the given key. Returns undefined
// if the property doesn't exist (or if called on a detached proxy),
// otherwise returns the value set for the key.
Object* GetHiddenProperty(String* key);
// Deletes a hidden property. Deleting a non-existing property is
// considered successful.
void DeleteHiddenProperty(String* key);
// Returns true if the object has a property with the hidden symbol as name.
bool HasHiddenProperties();
static int GetIdentityHash(Handle<JSObject> obj);
MUST_USE_RESULT MaybeObject* GetIdentityHash(CreationFlag flag);
MUST_USE_RESULT MaybeObject* SetIdentityHash(Object* hash, CreationFlag flag);
static Handle<Object> DeleteProperty(Handle<JSObject> obj,
Handle<String> name);
MUST_USE_RESULT MaybeObject* DeleteProperty(String* name, DeleteMode mode);
static Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
MUST_USE_RESULT MaybeObject* DeleteElement(uint32_t index, DeleteMode mode);
inline void ValidateElements();
// Makes sure that this object can contain HeapObject as elements.
MUST_USE_RESULT inline MaybeObject* EnsureCanContainHeapObjectElements();
// Makes sure that this object can contain the specified elements.
MUST_USE_RESULT inline MaybeObject* EnsureCanContainElements(
Object** elements,
uint32_t count,
EnsureElementsMode mode);
MUST_USE_RESULT inline MaybeObject* EnsureCanContainElements(
FixedArrayBase* elements,
uint32_t length,
EnsureElementsMode mode);
MUST_USE_RESULT MaybeObject* EnsureCanContainElements(
Arguments* arguments,
uint32_t first_arg,
uint32_t arg_count,
EnsureElementsMode mode);
// Do we want to keep the elements in fast case when increasing the
// capacity?
bool ShouldConvertToSlowElements(int new_capacity);
// Returns true if the backing storage for the slow-case elements of
// this object takes up nearly as much space as a fast-case backing
// storage would. In that case the JSObject should have fast
// elements.
bool ShouldConvertToFastElements();
// Returns true if the elements of JSObject contains only values that can be
// represented in a FixedDoubleArray and has at least one value that can only
// be represented as a double and not a Smi.
bool ShouldConvertToFastDoubleElements(bool* has_smi_only_elements);
// Tells whether the index'th element is present.
bool HasElementWithReceiver(JSReceiver* receiver, uint32_t index);
// Computes the new capacity when expanding the elements of a JSObject.
static int NewElementsCapacity(int old_capacity) {
// (old_capacity + 50%) + 16
return old_capacity + (old_capacity >> 1) + 16;
}
// Tells whether the index'th element is present and how it is stored.
enum LocalElementType {
// There is no element with given index.
UNDEFINED_ELEMENT,
// Element with given index is handled by interceptor.
INTERCEPTED_ELEMENT,
// Element with given index is character in string.
STRING_CHARACTER_ELEMENT,
// Element with given index is stored in fast backing store.
FAST_ELEMENT,
// Element with given index is stored in slow backing store.
DICTIONARY_ELEMENT
};
LocalElementType HasLocalElement(uint32_t index);
bool HasElementWithInterceptor(JSReceiver* receiver, uint32_t index);
MUST_USE_RESULT MaybeObject* SetFastElement(uint32_t index,
Object* value,
StrictModeFlag strict_mode,
bool check_prototype);
MUST_USE_RESULT MaybeObject* SetDictionaryElement(
uint32_t index,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool check_prototype,
SetPropertyMode set_mode = SET_PROPERTY);
MUST_USE_RESULT MaybeObject* SetFastDoubleElement(
uint32_t index,
Object* value,
StrictModeFlag strict_mode,
bool check_prototype = true);
static Handle<Object> SetOwnElement(Handle<JSObject> object,
uint32_t index,
Handle<Object> value,
StrictModeFlag strict_mode);
// Empty handle is returned if the element cannot be set to the given value.
static MUST_USE_RESULT Handle<Object> SetElement(
Handle<JSObject> object,
uint32_t index,
Handle<Object> value,
PropertyAttributes attr,
StrictModeFlag strict_mode,
SetPropertyMode set_mode = SET_PROPERTY);
// A Failure object is returned if GC is needed.
MUST_USE_RESULT MaybeObject* SetElement(
uint32_t index,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool check_prototype = true,
SetPropertyMode set_mode = SET_PROPERTY);
// Returns the index'th element.
// The undefined object if index is out of bounds.
MUST_USE_RESULT MaybeObject* GetElementWithInterceptor(Object* receiver,
uint32_t index);
enum SetFastElementsCapacitySmiMode {
kAllowSmiElements,
kForceSmiElements,
kDontAllowSmiElements
};
// Replace the elements' backing store with fast elements of the given
// capacity. Update the length for JSArrays. Returns the new backing
// store.
MUST_USE_RESULT MaybeObject* SetFastElementsCapacityAndLength(
int capacity,
int length,
SetFastElementsCapacitySmiMode smi_mode);
MUST_USE_RESULT MaybeObject* SetFastDoubleElementsCapacityAndLength(
int capacity,
int length);
// Lookup interceptors are used for handling properties controlled by host
// objects.
inline bool HasNamedInterceptor();
inline bool HasIndexedInterceptor();
// Support functions for v8 api (needed for correct interceptor behavior).
bool HasRealNamedProperty(String* key);
bool HasRealElementProperty(uint32_t index);
bool HasRealNamedCallbackProperty(String* key);
// Get the header size for a JSObject. Used to compute the index of
// internal fields as well as the number of internal fields.
inline int GetHeaderSize();
inline int GetInternalFieldCount();
inline int GetInternalFieldOffset(int index);
inline Object* GetInternalField(int index);
inline void SetInternalField(int index, Object* value);
inline void SetInternalField(int index, Smi* value);
// The following lookup functions skip interceptors.
void LocalLookupRealNamedProperty(String* name, LookupResult* result);
void LookupRealNamedProperty(String* name, LookupResult* result);
void LookupRealNamedPropertyInPrototypes(String* name, LookupResult* result);
MUST_USE_RESULT MaybeObject* SetElementWithCallbackSetterInPrototypes(
uint32_t index, Object* value, bool* found, StrictModeFlag strict_mode);
void LookupCallbackProperty(String* name, LookupResult* result);
// Returns the number of properties on this object filtering out properties
// with the specified attributes (ignoring interceptors).
int NumberOfLocalProperties(PropertyAttributes filter = NONE);
// Fill in details for properties into storage starting at the specified
// index.
void GetLocalPropertyNames(FixedArray* storage, int index);
// Returns the number of properties on this object filtering out properties
// with the specified attributes (ignoring interceptors).
int NumberOfLocalElements(PropertyAttributes filter);
// Returns the number of enumerable elements (ignoring interceptors).
int NumberOfEnumElements();
// Returns the number of elements on this object filtering out elements
// with the specified attributes (ignoring interceptors).
int GetLocalElementKeys(FixedArray* storage, PropertyAttributes filter);
// Count and fill in the enumerable elements into storage.
// (storage->length() == NumberOfEnumElements()).
// If storage is NULL, will count the elements without adding
// them to any storage.
// Returns the number of enumerable elements.
int GetEnumElementKeys(FixedArray* storage);
// Add a property to a fast-case object using a map transition to
// new_map.
MUST_USE_RESULT MaybeObject* AddFastPropertyUsingMap(Map* new_map,
String* name,
Object* value,
int field_index);
// Add a constant function property to a fast-case object.
// This leaves a CONSTANT_TRANSITION in the old map, and
// if it is called on a second object with this map, a
// normal property is added instead, with a map transition.
// This avoids the creation of many maps with the same constant
// function, all orphaned.
MUST_USE_RESULT MaybeObject* AddConstantFunctionProperty(
String* name,
JSFunction* function,
PropertyAttributes attributes);
MUST_USE_RESULT MaybeObject* ReplaceSlowProperty(
String* name,
Object* value,
PropertyAttributes attributes);
// Returns a new map with all transitions dropped from the object's current
// map and the ElementsKind set.
static Handle<Map> GetElementsTransitionMap(Handle<JSObject> object,
ElementsKind to_kind);
inline MUST_USE_RESULT MaybeObject* GetElementsTransitionMap(
Isolate* isolate,
ElementsKind elements_kind);
MUST_USE_RESULT MaybeObject* GetElementsTransitionMapSlow(
ElementsKind elements_kind);
static Handle<Object> TransitionElementsKind(Handle<JSObject> object,
ElementsKind to_kind);
MUST_USE_RESULT MaybeObject* TransitionElementsKind(ElementsKind to_kind);
// Replaces an existing transition with a transition to a map with a FIELD.
MUST_USE_RESULT MaybeObject* ConvertTransitionToMapTransition(
int transition_index,
String* name,
Object* new_value,
PropertyAttributes attributes);
// Converts a descriptor of any other type to a real field, backed by the
// properties array.
MUST_USE_RESULT MaybeObject* ConvertDescriptorToField(
String* name,
Object* new_value,
PropertyAttributes attributes);
// Add a property to a fast-case object.
MUST_USE_RESULT MaybeObject* AddFastProperty(
String* name,
Object* value,
PropertyAttributes attributes,
StoreFromKeyed store_mode = MAY_BE_STORE_FROM_KEYED);
// Add a property to a slow-case object.
MUST_USE_RESULT MaybeObject* AddSlowProperty(String* name,
Object* value,
PropertyAttributes attributes);
// Add a property to an object.
MUST_USE_RESULT MaybeObject* AddProperty(
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
StoreFromKeyed store_mode = MAY_BE_STORE_FROM_KEYED,
ExtensibilityCheck extensibility_check = PERFORM_EXTENSIBILITY_CHECK);
// Convert the object to use the canonical dictionary
// representation. If the object is expected to have additional properties
// added this number can be indicated to have the backing store allocated to
// an initial capacity for holding these properties.
static void NormalizeProperties(Handle<JSObject> object,
PropertyNormalizationMode mode,
int expected_additional_properties);
MUST_USE_RESULT MaybeObject* NormalizeProperties(
PropertyNormalizationMode mode,
int expected_additional_properties);
// Convert and update the elements backing store to be a
// SeededNumberDictionary dictionary. Returns the backing after conversion.
static Handle<SeededNumberDictionary> NormalizeElements(
Handle<JSObject> object);
MUST_USE_RESULT MaybeObject* NormalizeElements();
static void UpdateMapCodeCache(Handle<JSObject> object,
Handle<String> name,
Handle<Code> code);
MUST_USE_RESULT MaybeObject* UpdateMapCodeCache(String* name, Code* code);
// Transform slow named properties to fast variants.
// Returns failure if allocation failed.
static void TransformToFastProperties(Handle<JSObject> object,
int unused_property_fields);
MUST_USE_RESULT MaybeObject* TransformToFastProperties(
int unused_property_fields);
// Access fast-case object properties at index.
inline Object* FastPropertyAt(int index);
inline Object* FastPropertyAtPut(int index, Object* value);
// Access to in object properties.
inline int GetInObjectPropertyOffset(int index);
inline Object* InObjectPropertyAt(int index);
inline Object* InObjectPropertyAtPut(int index,
Object* value,
WriteBarrierMode mode
= UPDATE_WRITE_BARRIER);
// Initializes the body after properties slot, properties slot is
// initialized by set_properties. Fill the pre-allocated fields with
// pre_allocated_value and the rest with filler_value.
// Note: this call does not update write barrier, the caller is responsible
// to ensure that |filler_value| can be collected without WB here.
inline void InitializeBody(Map* map,
Object* pre_allocated_value,
Object* filler_value);
// Check whether this object references another object
bool ReferencesObject(Object* obj);
// Casting.
static inline JSObject* cast(Object* obj);
// Disalow further properties to be added to the object.
static Handle<Object> PreventExtensions(Handle<JSObject> object);
MUST_USE_RESULT MaybeObject* PreventExtensions();
// Dispatched behavior.
void JSObjectShortPrint(StringStream* accumulator);
#ifdef OBJECT_PRINT
inline void JSObjectPrint() {
JSObjectPrint(stdout);
}
void JSObjectPrint(FILE* out);
#endif
#ifdef DEBUG
void JSObjectVerify();
#endif
#ifdef OBJECT_PRINT
inline void PrintProperties() {
PrintProperties(stdout);
}
void PrintProperties(FILE* out);
inline void PrintElements() {
PrintElements(stdout);
}
void PrintElements(FILE* out);
inline void PrintTransitions() {
PrintTransitions(stdout);
}
void PrintTransitions(FILE* out);
#endif
void PrintElementsTransition(
FILE* file, ElementsKind from_kind, FixedArrayBase* from_elements,
ElementsKind to_kind, FixedArrayBase* to_elements);
#ifdef DEBUG
// Structure for collecting spill information about JSObjects.
class SpillInformation {
public:
void Clear();
void Print();
int number_of_objects_;
int number_of_objects_with_fast_properties_;
int number_of_objects_with_fast_elements_;
int number_of_fast_used_fields_;
int number_of_fast_unused_fields_;
int number_of_slow_used_properties_;
int number_of_slow_unused_properties_;
int number_of_fast_used_elements_;
int number_of_fast_unused_elements_;
int number_of_slow_used_elements_;
int number_of_slow_unused_elements_;
};
void IncrementSpillStatistics(SpillInformation* info);
#endif
Object* SlowReverseLookup(Object* value);
// Maximal number of fast properties for the JSObject. Used to
// restrict the number of map transitions to avoid an explosion in
// the number of maps for objects used as dictionaries.
inline bool TooManyFastProperties(int properties, StoreFromKeyed store_mode);
// Maximal number of elements (numbered 0 .. kMaxElementCount - 1).
// Also maximal value of JSArray's length property.
static const uint32_t kMaxElementCount = 0xffffffffu;
// Constants for heuristics controlling conversion of fast elements
// to slow elements.
// Maximal gap that can be introduced by adding an element beyond
// the current elements length.
static const uint32_t kMaxGap = 1024;
// Maximal length of fast elements array that won't be checked for
// being dense enough on expansion.
static const int kMaxUncheckedFastElementsLength = 5000;
// Same as above but for old arrays. This limit is more strict. We
// don't want to be wasteful with long lived objects.
static const int kMaxUncheckedOldFastElementsLength = 500;
static const int kInitialMaxFastElementArray = 100000;
static const int kFastPropertiesSoftLimit = 12;
static const int kMaxFastProperties = 64;
static const int kMaxInstanceSize = 255 * kPointerSize;
// When extending the backing storage for property values, we increase
// its size by more than the 1 entry necessary, so sequentially adding fields
// to the same object requires fewer allocations and copies.
static const int kFieldsAdded = 3;
// Layout description.
static const int kPropertiesOffset = HeapObject::kHeaderSize;
static const int kElementsOffset = kPropertiesOffset + kPointerSize;
static const int kHeaderSize = kElementsOffset + kPointerSize;
STATIC_CHECK(kHeaderSize == Internals::kJSObjectHeaderSize);
class BodyDescriptor : public FlexibleBodyDescriptor<kPropertiesOffset> {
public:
static inline int SizeOf(Map* map, HeapObject* object);
};
private:
friend class DictionaryElementsAccessor;
MUST_USE_RESULT MaybeObject* GetElementWithCallback(Object* receiver,
Object* structure,
uint32_t index,
Object* holder);
MUST_USE_RESULT MaybeObject* SetElementWithCallback(
Object* structure,
uint32_t index,
Object* value,
JSObject* holder,
StrictModeFlag strict_mode);
MUST_USE_RESULT MaybeObject* SetElementWithInterceptor(
uint32_t index,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool check_prototype,
SetPropertyMode set_mode);
MUST_USE_RESULT MaybeObject* SetElementWithoutInterceptor(
uint32_t index,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool check_prototype,
SetPropertyMode set_mode);
// Searches the prototype chain for property 'name'. If it is found and
// has a setter, invoke it and set '*done' to true. If it is found and is
// read-only, reject and set '*done' to true. Otherwise, set '*done' to
// false. Can cause GC and can return a failure result with '*done==true'.
MUST_USE_RESULT MaybeObject* SetPropertyViaPrototypes(
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool* done);
MUST_USE_RESULT MaybeObject* DeletePropertyPostInterceptor(String* name,
DeleteMode mode);
MUST_USE_RESULT MaybeObject* DeletePropertyWithInterceptor(String* name);
MUST_USE_RESULT MaybeObject* DeleteElementWithInterceptor(uint32_t index);
MUST_USE_RESULT MaybeObject* DeleteFastElement(uint32_t index);
MUST_USE_RESULT MaybeObject* DeleteDictionaryElement(uint32_t index,
DeleteMode mode);
bool ReferencesObjectFromElements(FixedArray* elements,
ElementsKind kind,
Object* object);
// Returns true if most of the elements backing storage is used.
bool HasDenseElements();
// Gets the current elements capacity and the number of used elements.
void GetElementsCapacityAndUsage(int* capacity, int* used);
bool CanSetCallback(String* name);
MUST_USE_RESULT MaybeObject* SetElementCallback(
uint32_t index,
Object* structure,
PropertyAttributes attributes);
MUST_USE_RESULT MaybeObject* SetPropertyCallback(
String* name,
Object* structure,
PropertyAttributes attributes);
MUST_USE_RESULT MaybeObject* DefineElementAccessor(
uint32_t index,
Object* getter,
Object* setter,
PropertyAttributes attributes);
MUST_USE_RESULT MaybeObject* CreateAccessorPairFor(String* name);
MUST_USE_RESULT MaybeObject* DefinePropertyAccessor(
String* name,
Object* getter,
Object* setter,
PropertyAttributes attributes);
// Returns the hidden properties backing store object, currently
// a StringDictionary, stored on this object.
// If no hidden properties object has been put on this object,
// return undefined, unless create_if_absent is true, in which case
// a new dictionary is created, added to this object, and returned.
MUST_USE_RESULT MaybeObject* GetHiddenPropertiesDictionary(
bool create_if_absent);
// Updates the existing hidden properties dictionary.
MUST_USE_RESULT MaybeObject* SetHiddenPropertiesDictionary(
StringDictionary* dictionary);
DISALLOW_IMPLICIT_CONSTRUCTORS(JSObject);
};
// Common superclass for FixedArrays that allow implementations to share
// common accessors and some code paths.
class FixedArrayBase: public HeapObject {
public:
// [length]: length of the array.
inline int length();
inline void set_length(int value);
inline static FixedArrayBase* cast(Object* object);
// Layout description.
// Length is smi tagged when it is stored.
static const int kLengthOffset = HeapObject::kHeaderSize;
static const int kHeaderSize = kLengthOffset + kPointerSize;
};
class FixedDoubleArray;
class IncrementalMarking;
// FixedArray describes fixed-sized arrays with element type Object*.
class FixedArray: public FixedArrayBase {
public:
// Setter and getter for elements.
inline Object* get(int index);
// Setter that uses write barrier.
inline void set(int index, Object* value);
inline bool is_the_hole(int index);
// Setter that doesn't need write barrier).
inline void set(int index, Smi* value);
// Setter with explicit barrier mode.
inline void set(int index, Object* value, WriteBarrierMode mode);
// Setters for frequently used oddballs located in old space.
inline void set_undefined(int index);
// TODO(isolates): duplicate.
inline void set_undefined(Heap* heap, int index);
inline void set_null(int index);
// TODO(isolates): duplicate.
inline void set_null(Heap* heap, int index);
inline void set_the_hole(int index);
// Setters with less debug checks for the GC to use.
inline void set_unchecked(int index, Smi* value);
inline void set_null_unchecked(Heap* heap, int index);
inline void set_unchecked(Heap* heap, int index, Object* value,
WriteBarrierMode mode);
// Gives access to raw memory which stores the array's data.
inline Object** data_start();
inline Object** GetFirstElementAddress();
inline bool ContainsOnlySmisOrHoles();
// Copy operations.
MUST_USE_RESULT inline MaybeObject* Copy();
MUST_USE_RESULT MaybeObject* CopySize(int new_length);
// Add the elements of a JSArray to this FixedArray.
MUST_USE_RESULT MaybeObject* AddKeysFromJSArray(JSArray* array);
// Compute the union of this and other.
MUST_USE_RESULT MaybeObject* UnionOfKeys(FixedArray* other);
// Copy a sub array from the receiver to dest.
void CopyTo(int pos, FixedArray* dest, int dest_pos, int len);
// Garbage collection support.
static int SizeFor(int length) { return kHeaderSize + length * kPointerSize; }
// Code Generation support.
static int OffsetOfElementAt(int index) { return SizeFor(index); }
// Casting.
static inline FixedArray* cast(Object* obj);
// Maximal allowed size, in bytes, of a single FixedArray.
// Prevents overflowing size computations, as well as extreme memory
// consumption.
static const int kMaxSize = 128 * MB * kPointerSize;
// Maximally allowed length of a FixedArray.
static const int kMaxLength = (kMaxSize - kHeaderSize) / kPointerSize;
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void FixedArrayPrint() {
FixedArrayPrint(stdout);
}
void FixedArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void FixedArrayVerify();
// Checks if two FixedArrays have identical contents.
bool IsEqualTo(FixedArray* other);
#endif
// Swap two elements in a pair of arrays. If this array and the
// numbers array are the same object, the elements are only swapped
// once.
void SwapPairs(FixedArray* numbers, int i, int j);
// Sort prefix of this array and the numbers array as pairs wrt. the
// numbers. If the numbers array and the this array are the same
// object, the prefix of this array is sorted.
void SortPairs(FixedArray* numbers, uint32_t len);
class BodyDescriptor : public FlexibleBodyDescriptor<kHeaderSize> {
public:
static inline int SizeOf(Map* map, HeapObject* object) {
return SizeFor(reinterpret_cast<FixedArray*>(object)->length());
}
};
// WhitenessWitness is used to prove that a descriptor array is white
// (unmarked), so incremental write barriers can be skipped because the
// marking invariant cannot be broken and slots pointing into evacuation
// candidates will be discovered when the object is scanned. A witness is
// always stack-allocated right after creating an array. By allocating a
// witness, incremental marking is globally disabled. The witness is then
// passed along wherever needed to statically prove that the array is known to
// be white.
class WhitenessWitness {
public:
inline explicit WhitenessWitness(FixedArray* array);
inline ~WhitenessWitness();
private:
IncrementalMarking* marking_;
};
protected:
// Set operation on FixedArray without using write barriers. Can
// only be used for storing old space objects or smis.
static inline void NoWriteBarrierSet(FixedArray* array,
int index,
Object* value);
// Set operation on FixedArray without incremental write barrier. Can
// only be used if the object is guaranteed to be white (whiteness witness
// is present).
static inline void NoIncrementalWriteBarrierSet(FixedArray* array,
int index,
Object* value);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(FixedArray);
};
// FixedDoubleArray describes fixed-sized arrays with element type double.
class FixedDoubleArray: public FixedArrayBase {
public:
// Setter and getter for elements.
inline double get_scalar(int index);
inline int64_t get_representation(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, double value);
inline void set_the_hole(int index);
// Checking for the hole.
inline bool is_the_hole(int index);
// Copy operations
MUST_USE_RESULT inline MaybeObject* Copy();
// Garbage collection support.
inline static int SizeFor(int length) {
return kHeaderSize + length * kDoubleSize;
}
// Code Generation support.
static int OffsetOfElementAt(int index) { return SizeFor(index); }
inline static bool is_the_hole_nan(double value);
inline static double hole_nan_as_double();
inline static double canonical_not_the_hole_nan_as_double();
// Casting.
static inline FixedDoubleArray* cast(Object* obj);
// Maximal allowed size, in bytes, of a single FixedDoubleArray.
// Prevents overflowing size computations, as well as extreme memory
// consumption.
static const int kMaxSize = 512 * MB;
// Maximally allowed length of a FixedArray.
static const int kMaxLength = (kMaxSize - kHeaderSize) / kDoubleSize;
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void FixedDoubleArrayPrint() {
FixedDoubleArrayPrint(stdout);
}
void FixedDoubleArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void FixedDoubleArrayVerify();
#endif
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(FixedDoubleArray);
};
// DescriptorArrays are fixed arrays used to hold instance descriptors.
// The format of the these objects is:
// TODO(1399): It should be possible to make room for bit_field3 in the map
// without overloading the instance descriptors field in the map
// (and storing it in the DescriptorArray when the map has one).
// [0]: storage for bit_field3 for Map owning this object (Smi)
// [1]: point to a fixed array with (value, detail) pairs.
// [2]: next enumeration index (Smi), or pointer to small fixed array:
// [0]: next enumeration index (Smi)
// [1]: pointer to fixed array with enum cache
// [3]: first key
// [length() - kDescriptorSize]: last key
//
class DescriptorArray: public FixedArray {
public:
// Returns true for both shared empty_descriptor_array and for smis, which the
// map uses to encode additional bit fields when the descriptor array is not
// yet used.
inline bool IsEmpty();
inline bool MayContainTransitions();
inline bool HasTransitionArray();
DECL_ACCESSORS(transitions, TransitionArray)
inline void ClearTransitions();
// Returns the number of descriptors in the array.
int number_of_descriptors() {
ASSERT(MayContainTransitions() || IsEmpty());
int len = length();
return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kDescriptorSize;
}
inline int number_of_entries() { return number_of_descriptors(); }
inline int NextEnumerationIndex() { return number_of_descriptors() + 1; }
int LastAdded() {
ASSERT(!IsEmpty());
Object* obj = get(kLastAddedIndex);
if (obj->IsSmi()) {
return Smi::cast(obj)->value();
} else {
Object* index = FixedArray::cast(obj)->get(kEnumCacheBridgeLastAdded);
return Smi::cast(index)->value();
}
}
// Set index of the last added descriptor and flush any enum cache.
void SetLastAdded(int index) {
ASSERT(!IsEmpty() || index > 0);
set(kLastAddedIndex, Smi::FromInt(index));
}
int NumberOfSetDescriptors() {
ASSERT(!IsEmpty());
if (LastAdded() == kNoneAdded) return 0;
return GetDetails(LastAdded()).index();
}
bool HasEnumCache() {
return !IsEmpty() && !get(kLastAddedIndex)->IsSmi();
}
Object* GetEnumCache() {
ASSERT(HasEnumCache());
FixedArray* bridge = FixedArray::cast(get(kLastAddedIndex));
return bridge->get(kEnumCacheBridgeCacheIndex);
}
Object** GetEnumCacheSlot() {
ASSERT(HasEnumCache());
return HeapObject::RawField(reinterpret_cast<HeapObject*>(this),
kLastAddedOffset);
}
Object** GetTransitionsSlot() {
return HeapObject::RawField(reinterpret_cast<HeapObject*>(this),
kTransitionsOffset);
}
DECL_ACCESSORS(back_pointer_storage, Object)
// Initialize or change the enum cache,
// using the supplied storage for the small "bridge".
void SetEnumCache(FixedArray* bridge_storage,
FixedArray* new_cache,
Object* new_index_cache);
// Accessors for fetching instance descriptor at descriptor number.
inline String* GetKey(int descriptor_number);
inline Object** GetKeySlot(int descriptor_number);
inline Object* GetValue(int descriptor_number);
inline Object** GetValueSlot(int descriptor_number);
inline PropertyDetails GetDetails(int descriptor_number);
inline PropertyType GetType(int descriptor_number);
inline int GetFieldIndex(int descriptor_number);
inline JSFunction* GetConstantFunction(int descriptor_number);
inline Object* GetCallbacksObject(int descriptor_number);
inline AccessorDescriptor* GetCallbacks(int descriptor_number);
// Accessor for complete descriptor.
inline void Get(int descriptor_number, Descriptor* desc);
inline void Set(int descriptor_number,
Descriptor* desc,
const WhitenessWitness&);
// Append automatically sets the enumeration index. This should only be used
// to add descriptors in bulk at the end, followed by sorting the descriptor
// array.
inline void Append(Descriptor* desc,
const WhitenessWitness&);
// Transfer a complete descriptor from the src descriptor array to this
// descriptor array.
void CopyFrom(int dst_index,
DescriptorArray* src,
int src_index,
const WhitenessWitness&);
// Copy the descriptor array, inserting new descriptor. Its enumeration index
// is automatically set to the size of the descriptor array to which it was
// added first.
MUST_USE_RESULT MaybeObject* CopyAdd(Descriptor* descriptor);
// Copy the descriptor array, replacing a descriptor. Its enumeration index is
// kept.
MUST_USE_RESULT MaybeObject* CopyReplace(Descriptor* descriptor,
int insertion_index);
// Indicates whether the search function should expect a sorted or an unsorted
// descriptor array as input.
enum SharedMode {
MAY_BE_SHARED,
CANNOT_BE_SHARED
};
// Return a copy of the array with all transitions and null descriptors
// removed. Return a Failure object in case of an allocation failure.
MUST_USE_RESULT MaybeObject* Copy(SharedMode shared_mode);
// Sort the instance descriptors by the hash codes of their keys.
// Does not check for duplicates.
void SortUnchecked(const WhitenessWitness&);
// Sort the instance descriptors by the hash codes of their keys.
// Checks the result for duplicates.
void Sort(const WhitenessWitness&);
// Search the instance descriptors for given name.
INLINE(int Search(String* name));
// As the above, but uses DescriptorLookupCache and updates it when
// necessary.
INLINE(int SearchWithCache(String* name));
// Tells whether the name is present int the array.
bool Contains(String* name) { return kNotFound != Search(name); }
// Allocates a DescriptorArray, but returns the singleton
// empty descriptor array object if number_of_descriptors is 0.
MUST_USE_RESULT static MaybeObject* Allocate(int number_of_descriptors,
SharedMode shared_mode);
// Casting.
static inline DescriptorArray* cast(Object* obj);
// Constant for denoting key was not found.
static const int kNotFound = -1;
// Constant for denoting that the LastAdded field was not yet set.
static const int kNoneAdded = -1;
static const int kBackPointerStorageIndex = 0;
static const int kLastAddedIndex = 1;
static const int kTransitionsIndex = 2;
static const int kFirstIndex = 3;
// The length of the "bridge" to the enum cache.
static const int kEnumCacheBridgeLength = 3;
static const int kEnumCacheBridgeLastAdded = 0;
static const int kEnumCacheBridgeCacheIndex = 1;
static const int kEnumCacheBridgeIndicesCacheIndex = 2;
// Layout description.
static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
static const int kLastAddedOffset = kBackPointerStorageOffset +
kPointerSize;
static const int kTransitionsOffset = kLastAddedOffset + kPointerSize;
static const int kFirstOffset = kTransitionsOffset + kPointerSize;
// Layout description for the bridge array.
static const int kEnumCacheBridgeLastAddedOffset = FixedArray::kHeaderSize;
static const int kEnumCacheBridgeCacheOffset =
kEnumCacheBridgeLastAddedOffset + kPointerSize;
// Layout of descriptor.
static const int kDescriptorKey = 0;
static const int kDescriptorDetails = 1;
static const int kDescriptorValue = 2;
static const int kDescriptorSize = 3;
#ifdef OBJECT_PRINT
// Print all the descriptors.
inline void PrintDescriptors() {
PrintDescriptors(stdout);
}
void PrintDescriptors(FILE* out);
#endif
#ifdef DEBUG
// Is the descriptor array sorted and without duplicates?
bool IsSortedNoDuplicates();
// Is the descriptor array consistent with the back pointers in targets?
bool IsConsistentWithBackPointers(Map* current_map);
// Are two DescriptorArrays equal?
bool IsEqualTo(DescriptorArray* other);
#endif
// The maximum number of descriptors we want in a descriptor array (should
// fit in a page).
static const int kMaxNumberOfDescriptors = 1024 + 512;
private:
// An entry in a DescriptorArray, represented as an (array, index) pair.
class Entry {
public:
inline explicit Entry(DescriptorArray* descs, int index) :
descs_(descs), index_(index) { }
inline PropertyType type() { return descs_->GetType(index_); }
inline Object* GetCallbackObject() { return descs_->GetValue(index_); }
private:
DescriptorArray* descs_;
int index_;
};
// Conversion from descriptor number to array indices.
static int ToKeyIndex(int descriptor_number) {
return kFirstIndex +
(descriptor_number * kDescriptorSize) +
kDescriptorKey;
}
static int ToDetailsIndex(int descriptor_number) {
return kFirstIndex +
(descriptor_number * kDescriptorSize) +
kDescriptorDetails;
}
static int ToValueIndex(int descriptor_number) {
return kFirstIndex +
(descriptor_number * kDescriptorSize) +
kDescriptorValue;
}
// Swap operation on FixedArray without using write barriers.
static inline void NoIncrementalWriteBarrierSwap(
FixedArray* array, int first, int second);
// Swap first and second descriptor.
inline void NoIncrementalWriteBarrierSwapDescriptors(
int first, int second);
DISALLOW_IMPLICIT_CONSTRUCTORS(DescriptorArray);
};
template<typename T>
inline int LinearSearch(T* array, SearchMode mode, String* name, int len);
template<typename T>
inline int Search(T* array, String* name);
// HashTable is a subclass of FixedArray that implements a hash table
// that uses open addressing and quadratic probing.
//
// In order for the quadratic probing to work, elements that have not
// yet been used and elements that have been deleted are
// distinguished. Probing continues when deleted elements are
// encountered and stops when unused elements are encountered.
//
// - Elements with key == undefined have not been used yet.
// - Elements with key == the_hole have been deleted.
//
// The hash table class is parameterized with a Shape and a Key.
// Shape must be a class with the following interface:
// class ExampleShape {
// public:
// // Tells whether key matches other.
// static bool IsMatch(Key key, Object* other);
// // Returns the hash value for key.
// static uint32_t Hash(Key key);
// // Returns the hash value for object.
// static uint32_t HashForObject(Key key, Object* object);
// // Convert key to an object.
// static inline Object* AsObject(Key key);
// // The prefix size indicates number of elements in the beginning
// // of the backing storage.
// static const int kPrefixSize = ..;
// // The Element size indicates number of elements per entry.
// static const int kEntrySize = ..;
// };
// The prefix size indicates an amount of memory in the
// beginning of the backing storage that can be used for non-element
// information by subclasses.
template<typename Key>
class BaseShape {
public:
static const bool UsesSeed = false;
static uint32_t Hash(Key key) { return 0; }
static uint32_t SeededHash(Key key, uint32_t seed) {
ASSERT(UsesSeed);
return Hash(key);
}
static uint32_t HashForObject(Key key, Object* object) { return 0; }
static uint32_t SeededHashForObject(Key key, uint32_t seed, Object* object) {
ASSERT(UsesSeed);
return HashForObject(key, object);
}
};
template<typename Shape, typename Key>
class HashTable: public FixedArray {
public:
// Wrapper methods
inline uint32_t Hash(Key key) {
if (Shape::UsesSeed) {
return Shape::SeededHash(key,
GetHeap()->HashSeed());
} else {
return Shape::Hash(key);
}
}
inline uint32_t HashForObject(Key key, Object* object) {
if (Shape::UsesSeed) {
return Shape::SeededHashForObject(key,
GetHeap()->HashSeed(), object);
} else {
return Shape::HashForObject(key, object);
}
}
// Returns the number of elements in the hash table.
int NumberOfElements() {
return Smi::cast(get(kNumberOfElementsIndex))->value();
}
// Returns the number of deleted elements in the hash table.
int NumberOfDeletedElements() {
return Smi::cast(get(kNumberOfDeletedElementsIndex))->value();
}
// Returns the capacity of the hash table.
int Capacity() {
return Smi::cast(get(kCapacityIndex))->value();
}
// ElementAdded should be called whenever an element is added to a
// hash table.
void ElementAdded() { SetNumberOfElements(NumberOfElements() + 1); }
// ElementRemoved should be called whenever an element is removed from
// a hash table.
void ElementRemoved() {
SetNumberOfElements(NumberOfElements() - 1);
SetNumberOfDeletedElements(NumberOfDeletedElements() + 1);
}
void ElementsRemoved(int n) {
SetNumberOfElements(NumberOfElements() - n);
SetNumberOfDeletedElements(NumberOfDeletedElements() + n);
}
// Returns a new HashTable object. Might return Failure.
MUST_USE_RESULT static MaybeObject* Allocate(
int at_least_space_for,
PretenureFlag pretenure = NOT_TENURED);
// Computes the required capacity for a table holding the given
// number of elements. May be more than HashTable::kMaxCapacity.
static int ComputeCapacity(int at_least_space_for);
// Returns the key at entry.
Object* KeyAt(int entry) { return get(EntryToIndex(entry)); }
// Tells whether k is a real key. The hole and undefined are not allowed
// as keys and can be used to indicate missing or deleted elements.
bool IsKey(Object* k) {
return !k->IsTheHole() && !k->IsUndefined();
}
// Garbage collection support.
void IteratePrefix(ObjectVisitor* visitor);
void IterateElements(ObjectVisitor* visitor);
// Casting.
static inline HashTable* cast(Object* obj);
// Compute the probe offset (quadratic probing).
INLINE(static uint32_t GetProbeOffset(uint32_t n)) {
return (n + n * n) >> 1;
}
static const int kNumberOfElementsIndex = 0;
static const int kNumberOfDeletedElementsIndex = 1;
static const int kCapacityIndex = 2;
static const int kPrefixStartIndex = 3;
static const int kElementsStartIndex =
kPrefixStartIndex + Shape::kPrefixSize;
static const int kEntrySize = Shape::kEntrySize;
static const int kElementsStartOffset =
kHeaderSize + kElementsStartIndex * kPointerSize;
static const int kCapacityOffset =
kHeaderSize + kCapacityIndex * kPointerSize;
// Constant used for denoting a absent entry.
static const int kNotFound = -1;
// Maximal capacity of HashTable. Based on maximal length of underlying
// FixedArray. Staying below kMaxCapacity also ensures that EntryToIndex
// cannot overflow.
static const int kMaxCapacity =
(FixedArray::kMaxLength - kElementsStartOffset) / kEntrySize;
// Find entry for key otherwise return kNotFound.
inline int FindEntry(Key key);
int FindEntry(Isolate* isolate, Key key);
protected:
// Find the entry at which to insert element with the given key that
// has the given hash value.
uint32_t FindInsertionEntry(uint32_t hash);
// Returns the index for an entry (of the key)
static inline int EntryToIndex(int entry) {
return (entry * kEntrySize) + kElementsStartIndex;
}
// Update the number of elements in the hash table.
void SetNumberOfElements(int nof) {
set(kNumberOfElementsIndex, Smi::FromInt(nof));
}
// Update the number of deleted elements in the hash table.
void SetNumberOfDeletedElements(int nod) {
set(kNumberOfDeletedElementsIndex, Smi::FromInt(nod));
}
// Sets the capacity of the hash table.
void SetCapacity(int capacity) {
// To scale a computed hash code to fit within the hash table, we
// use bit-wise AND with a mask, so the capacity must be positive
// and non-zero.
ASSERT(capacity > 0);
ASSERT(capacity <= kMaxCapacity);
set(kCapacityIndex, Smi::FromInt(capacity));
}
// Returns probe entry.
static uint32_t GetProbe(uint32_t hash, uint32_t number, uint32_t size) {
ASSERT(IsPowerOf2(size));
return (hash + GetProbeOffset(number)) & (size - 1);
}
static uint32_t FirstProbe(uint32_t hash, uint32_t size) {
return hash & (size - 1);
}
static uint32_t NextProbe(uint32_t last, uint32_t number, uint32_t size) {
return (last + number) & (size - 1);
}
// Rehashes this hash-table into the new table.
MUST_USE_RESULT MaybeObject* Rehash(HashTable* new_table, Key key);
// Attempt to shrink hash table after removal of key.
MUST_USE_RESULT MaybeObject* Shrink(Key key);
// Ensure enough space for n additional elements.
MUST_USE_RESULT MaybeObject* EnsureCapacity(int n, Key key);
};
// HashTableKey is an abstract superclass for virtual key behavior.
class HashTableKey {
public:
// Returns whether the other object matches this key.
virtual bool IsMatch(Object* other) = 0;
// Returns the hash value for this key.
virtual uint32_t Hash() = 0;
// Returns the hash value for object.
virtual uint32_t HashForObject(Object* key) = 0;
// Returns the key object for storing into the hash table.
// If allocations fails a failure object is returned.
MUST_USE_RESULT virtual MaybeObject* AsObject() = 0;
// Required.
virtual ~HashTableKey() {}
};
class SymbolTableShape : public BaseShape<HashTableKey*> {
public:
static inline bool IsMatch(HashTableKey* key, Object* value) {
return key->IsMatch(value);
}
static inline uint32_t Hash(HashTableKey* key) {
return key->Hash();
}
static inline uint32_t HashForObject(HashTableKey* key, Object* object) {
return key->HashForObject(object);
}
MUST_USE_RESULT static inline MaybeObject* AsObject(HashTableKey* key) {
return key->AsObject();
}
static const int kPrefixSize = 0;
static const int kEntrySize = 1;
};
class SeqAsciiString;
// SymbolTable.
//
// No special elements in the prefix and the element size is 1
// because only the symbol itself (the key) needs to be stored.
class SymbolTable: public HashTable<SymbolTableShape, HashTableKey*> {
public:
// Find symbol in the symbol table. If it is not there yet, it is
// added. The return value is the symbol table which might have
// been enlarged. If the return value is not a failure, the symbol
// pointer *s is set to the symbol found.
MUST_USE_RESULT MaybeObject* LookupSymbol(Vector<const char> str, Object** s);
MUST_USE_RESULT MaybeObject* LookupAsciiSymbol(Vector<const char> str,
Object** s);
MUST_USE_RESULT MaybeObject* LookupSubStringAsciiSymbol(
Handle<SeqAsciiString> str,
int from,
int length,
Object** s);
MUST_USE_RESULT MaybeObject* LookupTwoByteSymbol(Vector<const uc16> str,
Object** s);
MUST_USE_RESULT MaybeObject* LookupString(String* key, Object** s);
// Looks up a symbol that is equal to the given string and returns
// true if it is found, assigning the symbol to the given output
// parameter.
bool LookupSymbolIfExists(String* str, String** symbol);
bool LookupTwoCharsSymbolIfExists(uint32_t c1, uint32_t c2, String** symbol);
// Casting.
static inline SymbolTable* cast(Object* obj);
private:
MUST_USE_RESULT MaybeObject* LookupKey(HashTableKey* key, Object** s);
DISALLOW_IMPLICIT_CONSTRUCTORS(SymbolTable);
};
class MapCacheShape : public BaseShape<HashTableKey*> {
public:
static inline bool IsMatch(HashTableKey* key, Object* value) {
return key->IsMatch(value);
}
static inline uint32_t Hash(HashTableKey* key) {
return key->Hash();
}
static inline uint32_t HashForObject(HashTableKey* key, Object* object) {
return key->HashForObject(object);
}
MUST_USE_RESULT static inline MaybeObject* AsObject(HashTableKey* key) {
return key->AsObject();
}
static const int kPrefixSize = 0;
static const int kEntrySize = 2;
};
// MapCache.
//
// Maps keys that are a fixed array of symbols to a map.
// Used for canonicalize maps for object literals.
class MapCache: public HashTable<MapCacheShape, HashTableKey*> {
public:
// Find cached value for a string key, otherwise return null.
Object* Lookup(FixedArray* key);
MUST_USE_RESULT MaybeObject* Put(FixedArray* key, Map* value);
static inline MapCache* cast(Object* obj);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(MapCache);
};
template <typename Shape, typename Key>
class Dictionary: public HashTable<Shape, Key> {
public:
static inline Dictionary<Shape, Key>* cast(Object* obj) {
return reinterpret_cast<Dictionary<Shape, Key>*>(obj);
}
// Returns the value at entry.
Object* ValueAt(int entry) {
return this->get(HashTable<Shape, Key>::EntryToIndex(entry) + 1);
}
// Set the value for entry.
void ValueAtPut(int entry, Object* value) {
this->set(HashTable<Shape, Key>::EntryToIndex(entry) + 1, value);
}
// Returns the property details for the property at entry.
PropertyDetails DetailsAt(int entry) {
ASSERT(entry >= 0); // Not found is -1, which is not caught by get().
return PropertyDetails(
Smi::cast(this->get(HashTable<Shape, Key>::EntryToIndex(entry) + 2)));
}
// Set the details for entry.
void DetailsAtPut(int entry, PropertyDetails value) {
this->set(HashTable<Shape, Key>::EntryToIndex(entry) + 2, value.AsSmi());
}
// Sorting support
void CopyValuesTo(FixedArray* elements);
// Delete a property from the dictionary.
Object* DeleteProperty(int entry, JSObject::DeleteMode mode);
// Attempt to shrink the dictionary after deletion of key.
MUST_USE_RESULT MaybeObject* Shrink(Key key);
// Returns the number of elements in the dictionary filtering out properties
// with the specified attributes.
int NumberOfElementsFilterAttributes(PropertyAttributes filter);
// Returns the number of enumerable elements in the dictionary.
int NumberOfEnumElements();
enum SortMode { UNSORTED, SORTED };
// Copies keys to preallocated fixed array.
void CopyKeysTo(FixedArray* storage,
PropertyAttributes filter,
SortMode sort_mode);
// Fill in details for properties into storage.
void CopyKeysTo(FixedArray* storage, int index, SortMode sort_mode);
// Accessors for next enumeration index.
void SetNextEnumerationIndex(int index) {
ASSERT(index != 0);
this->set(kNextEnumerationIndexIndex, Smi::FromInt(index));
}
int NextEnumerationIndex() {
return Smi::cast(FixedArray::get(kNextEnumerationIndexIndex))->value();
}
// Returns a new array for dictionary usage. Might return Failure.
MUST_USE_RESULT static MaybeObject* Allocate(int at_least_space_for);
// Ensure enough space for n additional elements.
MUST_USE_RESULT MaybeObject* EnsureCapacity(int n, Key key);
#ifdef OBJECT_PRINT
inline void Print() {
Print(stdout);
}
void Print(FILE* out);
#endif
// Returns the key (slow).
Object* SlowReverseLookup(Object* value);
// Sets the entry to (key, value) pair.
inline void SetEntry(int entry,
Object* key,
Object* value);
inline void SetEntry(int entry,
Object* key,
Object* value,
PropertyDetails details);
MUST_USE_RESULT MaybeObject* Add(Key key,
Object* value,
PropertyDetails details);
protected:
// Generic at put operation.
MUST_USE_RESULT MaybeObject* AtPut(Key key, Object* value);
// Add entry to dictionary.
MUST_USE_RESULT MaybeObject* AddEntry(Key key,
Object* value,
PropertyDetails details,
uint32_t hash);
// Generate new enumeration indices to avoid enumeration index overflow.
MUST_USE_RESULT MaybeObject* GenerateNewEnumerationIndices();
static const int kMaxNumberKeyIndex =
HashTable<Shape, Key>::kPrefixStartIndex;
static const int kNextEnumerationIndexIndex = kMaxNumberKeyIndex + 1;
};
class StringDictionaryShape : public BaseShape<String*> {
public:
static inline bool IsMatch(String* key, Object* other);
static inline uint32_t Hash(String* key);
static inline uint32_t HashForObject(String* key, Object* object);
MUST_USE_RESULT static inline MaybeObject* AsObject(String* key);
static const int kPrefixSize = 2;
static const int kEntrySize = 3;
static const bool kIsEnumerable = true;
};
class StringDictionary: public Dictionary<StringDictionaryShape, String*> {
public:
static inline StringDictionary* cast(Object* obj) {
ASSERT(obj->IsDictionary());
return reinterpret_cast<StringDictionary*>(obj);
}
// Copies enumerable keys to preallocated fixed array.
void CopyEnumKeysTo(FixedArray* storage, FixedArray* sort_array);
// For transforming properties of a JSObject.
MUST_USE_RESULT MaybeObject* TransformPropertiesToFastFor(
JSObject* obj,
int unused_property_fields);
// Find entry for key, otherwise return kNotFound. Optimized version of
// HashTable::FindEntry.
int FindEntry(String* key);
};
class NumberDictionaryShape : public BaseShape<uint32_t> {
public:
static inline bool IsMatch(uint32_t key, Object* other);
MUST_USE_RESULT static inline MaybeObject* AsObject(uint32_t key);
static const int kEntrySize = 3;
static const bool kIsEnumerable = false;
};
class SeededNumberDictionaryShape : public NumberDictionaryShape {
public:
static const bool UsesSeed = true;
static const int kPrefixSize = 2;
static inline uint32_t SeededHash(uint32_t key, uint32_t seed);
static inline uint32_t SeededHashForObject(uint32_t key,
uint32_t seed,
Object* object);
};
class UnseededNumberDictionaryShape : public NumberDictionaryShape {
public:
static const int kPrefixSize = 0;
static inline uint32_t Hash(uint32_t key);
static inline uint32_t HashForObject(uint32_t key, Object* object);
};
class SeededNumberDictionary
: public Dictionary<SeededNumberDictionaryShape, uint32_t> {
public:
static SeededNumberDictionary* cast(Object* obj) {
ASSERT(obj->IsDictionary());
return reinterpret_cast<SeededNumberDictionary*>(obj);
}
// Type specific at put (default NONE attributes is used when adding).
MUST_USE_RESULT MaybeObject* AtNumberPut(uint32_t key, Object* value);
MUST_USE_RESULT MaybeObject* AddNumberEntry(uint32_t key,
Object* value,
PropertyDetails details);
// Set an existing entry or add a new one if needed.
// Return the updated dictionary.
MUST_USE_RESULT static Handle<SeededNumberDictionary> Set(
Handle<SeededNumberDictionary> dictionary,
uint32_t index,
Handle<Object> value,
PropertyDetails details);
MUST_USE_RESULT MaybeObject* Set(uint32_t key,
Object* value,
PropertyDetails details);
void UpdateMaxNumberKey(uint32_t key);
// If slow elements are required we will never go back to fast-case
// for the elements kept in this dictionary. We require slow
// elements if an element has been added at an index larger than
// kRequiresSlowElementsLimit or set_requires_slow_elements() has been called
// when defining a getter or setter with a number key.
inline bool requires_slow_elements();
inline void set_requires_slow_elements();
// Get the value of the max number key that has been added to this
// dictionary. max_number_key can only be called if
// requires_slow_elements returns false.
inline uint32_t max_number_key();
// Bit masks.
static const int kRequiresSlowElementsMask = 1;
static const int kRequiresSlowElementsTagSize = 1;
static const uint32_t kRequiresSlowElementsLimit = (1 << 29) - 1;
};
class UnseededNumberDictionary
: public Dictionary<UnseededNumberDictionaryShape, uint32_t> {
public:
static UnseededNumberDictionary* cast(Object* obj) {
ASSERT(obj->IsDictionary());
return reinterpret_cast<UnseededNumberDictionary*>(obj);
}
// Type specific at put (default NONE attributes is used when adding).
MUST_USE_RESULT MaybeObject* AtNumberPut(uint32_t key, Object* value);
MUST_USE_RESULT MaybeObject* AddNumberEntry(uint32_t key, Object* value);
// Set an existing entry or add a new one if needed.
// Return the updated dictionary.
MUST_USE_RESULT static Handle<UnseededNumberDictionary> Set(
Handle<UnseededNumberDictionary> dictionary,
uint32_t index,
Handle<Object> value);
MUST_USE_RESULT MaybeObject* Set(uint32_t key, Object* value);
};
template <int entrysize>
class ObjectHashTableShape : public BaseShape<Object*> {
public:
static inline bool IsMatch(Object* key, Object* other);
static inline uint32_t Hash(Object* key);
static inline uint32_t HashForObject(Object* key, Object* object);
MUST_USE_RESULT static inline MaybeObject* AsObject(Object* key);
static const int kPrefixSize = 0;
static const int kEntrySize = entrysize;
};
// ObjectHashSet holds keys that are arbitrary objects by using the identity
// hash of the key for hashing purposes.
class ObjectHashSet: public HashTable<ObjectHashTableShape<1>, Object*> {
public:
static inline ObjectHashSet* cast(Object* obj) {
ASSERT(obj->IsHashTable());
return reinterpret_cast<ObjectHashSet*>(obj);
}
// Looks up whether the given key is part of this hash set.
bool Contains(Object* key);
// Adds the given key to this hash set.
MUST_USE_RESULT MaybeObject* Add(Object* key);
// Removes the given key from this hash set.
MUST_USE_RESULT MaybeObject* Remove(Object* key);
};
// ObjectHashTable maps keys that are arbitrary objects to object values by
// using the identity hash of the key for hashing purposes.
class ObjectHashTable: public HashTable<ObjectHashTableShape<2>, Object*> {
public:
static inline ObjectHashTable* cast(Object* obj) {
ASSERT(obj->IsHashTable());
return reinterpret_cast<ObjectHashTable*>(obj);
}
// Looks up the value associated with the given key. The hole value is
// returned in case the key is not present.
Object* Lookup(Object* key);
// Adds (or overwrites) the value associated with the given key. Mapping a
// key to the hole value causes removal of the whole entry.
MUST_USE_RESULT MaybeObject* Put(Object* key, Object* value);
private:
friend class MarkCompactCollector;
void AddEntry(int entry, Object* key, Object* value);
void RemoveEntry(int entry);
// Returns the index to the value of an entry.
static inline int EntryToValueIndex(int entry) {
return EntryToIndex(entry) + 1;
}
};
// JSFunctionResultCache caches results of some JSFunction invocation.
// It is a fixed array with fixed structure:
// [0]: factory function
// [1]: finger index
// [2]: current cache size
// [3]: dummy field.
// The rest of array are key/value pairs.
class JSFunctionResultCache: public FixedArray {
public:
static const int kFactoryIndex = 0;
static const int kFingerIndex = kFactoryIndex + 1;
static const int kCacheSizeIndex = kFingerIndex + 1;
static const int kDummyIndex = kCacheSizeIndex + 1;
static const int kEntriesIndex = kDummyIndex + 1;
static const int kEntrySize = 2; // key + value
static const int kFactoryOffset = kHeaderSize;
static const int kFingerOffset = kFactoryOffset + kPointerSize;
static const int kCacheSizeOffset = kFingerOffset + kPointerSize;
inline void MakeZeroSize();
inline void Clear();
inline int size();
inline void set_size(int size);
inline int finger_index();
inline void set_finger_index(int finger_index);
// Casting
static inline JSFunctionResultCache* cast(Object* obj);
#ifdef DEBUG
void JSFunctionResultCacheVerify();
#endif
};
// ScopeInfo represents information about different scopes of a source
// program and the allocation of the scope's variables. Scope information
// is stored in a compressed form in ScopeInfo objects and is used
// at runtime (stack dumps, deoptimization, etc.).
// This object provides quick access to scope info details for runtime
// routines.
class ScopeInfo : public FixedArray {
public:
static inline ScopeInfo* cast(Object* object);
// Return the type of this scope.
ScopeType Type();
// Does this scope call eval?
bool CallsEval();
// Return the language mode of this scope.
LanguageMode language_mode();
// Does this scope make a non-strict eval call?
bool CallsNonStrictEval() {
return CallsEval() && (language_mode() == CLASSIC_MODE);
}
// Return the total number of locals allocated on the stack and in the
// context. This includes the parameters that are allocated in the context.
int LocalCount();
// Return the number of stack slots for code. This number consists of two
// parts:
// 1. One stack slot per stack allocated local.
// 2. One stack slot for the function name if it is stack allocated.
int StackSlotCount();
// Return the number of context slots for code if a context is allocated. This
// number consists of three parts:
// 1. Size of fixed header for every context: Context::MIN_CONTEXT_SLOTS
// 2. One context slot per context allocated local.
// 3. One context slot for the function name if it is context allocated.
// Parameters allocated in the context count as context allocated locals. If
// no contexts are allocated for this scope ContextLength returns 0.
int ContextLength();
// Is this scope the scope of a named function expression?
bool HasFunctionName();
// Return if this has context allocated locals.
bool HasHeapAllocatedLocals();
// Return if contexts are allocated for this scope.
bool HasContext();
// Return the function_name if present.
String* FunctionName();
// Return the name of the given parameter.
String* ParameterName(int var);
// Return the name of the given local.
String* LocalName(int var);
// Return the name of the given stack local.
String* StackLocalName(int var);
// Return the name of the given context local.
String* ContextLocalName(int var);
// Return the mode of the given context local.
VariableMode ContextLocalMode(int var);
// Return the initialization flag of the given context local.
InitializationFlag ContextLocalInitFlag(int var);
// Lookup support for serialized scope info. Returns the
// the stack slot index for a given slot name if the slot is
// present; otherwise returns a value < 0. The name must be a symbol
// (canonicalized).
int StackSlotIndex(String* name);
// Lookup support for serialized scope info. Returns the
// context slot index for a given slot name if the slot is present; otherwise
// returns a value < 0. The name must be a symbol (canonicalized).
// If the slot is present and mode != NULL, sets *mode to the corresponding
// mode for that variable.
int ContextSlotIndex(String* name,
VariableMode* mode,
InitializationFlag* init_flag);
// Lookup support for serialized scope info. Returns the
// parameter index for a given parameter name if the parameter is present;
// otherwise returns a value < 0. The name must be a symbol (canonicalized).
int ParameterIndex(String* name);
// Lookup support for serialized scope info. Returns the function context
// slot index if the function name is present and context-allocated (named
// function expressions, only), otherwise returns a value < 0. The name
// must be a symbol (canonicalized).
int FunctionContextSlotIndex(String* name, VariableMode* mode);
static Handle<ScopeInfo> Create(Scope* scope, Zone* zone);
// Serializes empty scope info.
static ScopeInfo* Empty();
#ifdef DEBUG
void Print();
#endif
// The layout of the static part of a ScopeInfo is as follows. Each entry is
// numeric and occupies one array slot.
// 1. A set of properties of the scope
// 2. The number of parameters. This only applies to function scopes. For
// non-function scopes this is 0.
// 3. The number of non-parameter variables allocated on the stack.
// 4. The number of non-parameter and parameter variables allocated in the
// context.
#define FOR_EACH_NUMERIC_FIELD(V) \
V(Flags) \
V(ParameterCount) \
V(StackLocalCount) \
V(ContextLocalCount)
#define FIELD_ACCESSORS(name) \
void Set##name(int value) { \
set(k##name, Smi::FromInt(value)); \
} \
int name() { \
if (length() > 0) { \
return Smi::cast(get(k##name))->value(); \
} else { \
return 0; \
} \
}
FOR_EACH_NUMERIC_FIELD(FIELD_ACCESSORS)
#undef FIELD_ACCESSORS
private:
enum {
#define DECL_INDEX(name) k##name,
FOR_EACH_NUMERIC_FIELD(DECL_INDEX)
#undef DECL_INDEX
#undef FOR_EACH_NUMERIC_FIELD
kVariablePartIndex
};
// The layout of the variable part of a ScopeInfo is as follows:
// 1. ParameterEntries:
// This part stores the names of the parameters for function scopes. One
// slot is used per parameter, so in total this part occupies
// ParameterCount() slots in the array. For other scopes than function
// scopes ParameterCount() is 0.
// 2. StackLocalEntries:
// Contains the names of local variables that are allocated on the stack,
// in increasing order of the stack slot index. One slot is used per stack
// local, so in total this part occupies StackLocalCount() slots in the
// array.
// 3. ContextLocalNameEntries:
// Contains the names of local variables and parameters that are allocated
// in the context. They are stored in increasing order of the context slot
// index starting with Context::MIN_CONTEXT_SLOTS. One slot is used per
// context local, so in total this part occupies ContextLocalCount() slots
// in the array.
// 4. ContextLocalInfoEntries:
// Contains the variable modes and initialization flags corresponding to
// the context locals in ContextLocalNameEntries. One slot is used per
// context local, so in total this part occupies ContextLocalCount()
// slots in the array.
// 5. FunctionNameEntryIndex:
// If the scope belongs to a named function expression this part contains
// information about the function variable. It always occupies two array
// slots: a. The name of the function variable.
// b. The context or stack slot index for the variable.
int ParameterEntriesIndex();
int StackLocalEntriesIndex();
int ContextLocalNameEntriesIndex();
int ContextLocalInfoEntriesIndex();
int FunctionNameEntryIndex();
// Location of the function variable for named function expressions.
enum FunctionVariableInfo {
NONE, // No function name present.
STACK, // Function
CONTEXT,
UNUSED
};
// Properties of scopes.
class TypeField: public BitField<ScopeType, 0, 3> {};
class CallsEvalField: public BitField<bool, 3, 1> {};
class LanguageModeField: public BitField<LanguageMode, 4, 2> {};
class FunctionVariableField: public BitField<FunctionVariableInfo, 6, 2> {};
class FunctionVariableMode: public BitField<VariableMode, 8, 3> {};
// BitFields representing the encoded information for context locals in the
// ContextLocalInfoEntries part.
class ContextLocalMode: public BitField<VariableMode, 0, 3> {};
class ContextLocalInitFlag: public BitField<InitializationFlag, 3, 1> {};
};
// The cache for maps used by normalized (dictionary mode) objects.
// Such maps do not have property descriptors, so a typical program
// needs very limited number of distinct normalized maps.
class NormalizedMapCache: public FixedArray {
public:
static const int kEntries = 64;
MUST_USE_RESULT MaybeObject* Get(JSObject* object,
PropertyNormalizationMode mode);
void Clear();
// Casting
static inline NormalizedMapCache* cast(Object* obj);
#ifdef DEBUG
void NormalizedMapCacheVerify();
#endif
};
// ByteArray represents fixed sized byte arrays. Used for the relocation info
// that is attached to code objects.
class ByteArray: public FixedArrayBase {
public:
inline int Size() { return RoundUp(length() + kHeaderSize, kPointerSize); }
// Setter and getter.
inline byte get(int index);
inline void set(int index, byte value);
// Treat contents as an int array.
inline int get_int(int index);
static int SizeFor(int length) {
return OBJECT_POINTER_ALIGN(kHeaderSize + length);
}
// We use byte arrays for free blocks in the heap. Given a desired size in
// bytes that is a multiple of the word size and big enough to hold a byte
// array, this function returns the number of elements a byte array should
// have.
static int LengthFor(int size_in_bytes) {
ASSERT(IsAligned(size_in_bytes, kPointerSize));
ASSERT(size_in_bytes >= kHeaderSize);
return size_in_bytes - kHeaderSize;
}
// Returns data start address.
inline Address GetDataStartAddress();
// Returns a pointer to the ByteArray object for a given data start address.
static inline ByteArray* FromDataStartAddress(Address address);
// Casting.
static inline ByteArray* cast(Object* obj);
// Dispatched behavior.
inline int ByteArraySize() {
return SizeFor(this->length());
}
#ifdef OBJECT_PRINT
inline void ByteArrayPrint() {
ByteArrayPrint(stdout);
}
void ByteArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ByteArrayVerify();
#endif
// Layout description.
static const int kAlignedSize = OBJECT_POINTER_ALIGN(kHeaderSize);
// Maximal memory consumption for a single ByteArray.
static const int kMaxSize = 512 * MB;
// Maximal length of a single ByteArray.
static const int kMaxLength = kMaxSize - kHeaderSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ByteArray);
};
// FreeSpace represents fixed sized areas of the heap that are not currently in
// use. Used by the heap and GC.
class FreeSpace: public HeapObject {
public:
// [size]: size of the free space including the header.
inline int size();
inline void set_size(int value);
inline int Size() { return size(); }
// Casting.
static inline FreeSpace* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void FreeSpacePrint() {
FreeSpacePrint(stdout);
}
void FreeSpacePrint(FILE* out);
#endif
#ifdef DEBUG
void FreeSpaceVerify();
#endif
// Layout description.
// Size is smi tagged when it is stored.
static const int kSizeOffset = HeapObject::kHeaderSize;
static const int kHeaderSize = kSizeOffset + kPointerSize;
static const int kAlignedSize = OBJECT_POINTER_ALIGN(kHeaderSize);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(FreeSpace);
};
// An ExternalArray represents a fixed-size array of primitive values
// which live outside the JavaScript heap. Its subclasses are used to
// implement the CanvasArray types being defined in the WebGL
// specification. As of this writing the first public draft is not yet
// available, but Khronos members can access the draft at:
// https://cvs.khronos.org/svn/repos/3dweb/trunk/doc/spec/WebGL-spec.html
//
// The semantics of these arrays differ from CanvasPixelArray.
// Out-of-range values passed to the setter are converted via a C
// cast, not clamping. Out-of-range indices cause exceptions to be
// raised rather than being silently ignored.
class ExternalArray: public FixedArrayBase {
public:
inline bool is_the_hole(int index) { return false; }
// [external_pointer]: The pointer to the external memory area backing this
// external array.
DECL_ACCESSORS(external_pointer, void) // Pointer to the data store.
// Casting.
static inline ExternalArray* cast(Object* obj);
// Maximal acceptable length for an external array.
static const int kMaxLength = 0x3fffffff;
// ExternalArray headers are not quadword aligned.
static const int kExternalPointerOffset =
POINTER_SIZE_ALIGN(FixedArrayBase::kLengthOffset + kPointerSize);
static const int kHeaderSize = kExternalPointerOffset + kPointerSize;
static const int kAlignedSize = OBJECT_POINTER_ALIGN(kHeaderSize);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalArray);
};
// A ExternalPixelArray represents a fixed-size byte array with special
// semantics used for implementing the CanvasPixelArray object. Please see the
// specification at:
// http://www.whatwg.org/specs/web-apps/current-work/
// multipage/the-canvas-element.html#canvaspixelarray
// In particular, write access clamps the value written to 0 or 255 if the
// value written is outside this range.
class ExternalPixelArray: public ExternalArray {
public:
inline uint8_t* external_pixel_pointer();
// Setter and getter.
inline uint8_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, uint8_t value);
// This accessor applies the correct conversion from Smi, HeapNumber and
// undefined and clamps the converted value between 0 and 255.
Object* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalPixelArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalPixelArrayPrint() {
ExternalPixelArrayPrint(stdout);
}
void ExternalPixelArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalPixelArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalPixelArray);
};
class ExternalByteArray: public ExternalArray {
public:
// Setter and getter.
inline int8_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, int8_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalByteArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalByteArrayPrint() {
ExternalByteArrayPrint(stdout);
}
void ExternalByteArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalByteArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalByteArray);
};
class ExternalUnsignedByteArray: public ExternalArray {
public:
// Setter and getter.
inline uint8_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, uint8_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalUnsignedByteArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalUnsignedByteArrayPrint() {
ExternalUnsignedByteArrayPrint(stdout);
}
void ExternalUnsignedByteArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalUnsignedByteArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalUnsignedByteArray);
};
class ExternalShortArray: public ExternalArray {
public:
// Setter and getter.
inline int16_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, int16_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalShortArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalShortArrayPrint() {
ExternalShortArrayPrint(stdout);
}
void ExternalShortArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalShortArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalShortArray);
};
class ExternalUnsignedShortArray: public ExternalArray {
public:
// Setter and getter.
inline uint16_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, uint16_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalUnsignedShortArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalUnsignedShortArrayPrint() {
ExternalUnsignedShortArrayPrint(stdout);
}
void ExternalUnsignedShortArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalUnsignedShortArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalUnsignedShortArray);
};
class ExternalIntArray: public ExternalArray {
public:
// Setter and getter.
inline int32_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, int32_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalIntArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalIntArrayPrint() {
ExternalIntArrayPrint(stdout);
}
void ExternalIntArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalIntArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalIntArray);
};
class ExternalUnsignedIntArray: public ExternalArray {
public:
// Setter and getter.
inline uint32_t get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, uint32_t value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalUnsignedIntArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalUnsignedIntArrayPrint() {
ExternalUnsignedIntArrayPrint(stdout);
}
void ExternalUnsignedIntArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalUnsignedIntArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalUnsignedIntArray);
};
class ExternalFloatArray: public ExternalArray {
public:
// Setter and getter.
inline float get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, float value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalFloatArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalFloatArrayPrint() {
ExternalFloatArrayPrint(stdout);
}
void ExternalFloatArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void ExternalFloatArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalFloatArray);
};
class ExternalDoubleArray: public ExternalArray {
public:
// Setter and getter.
inline double get_scalar(int index);
MUST_USE_RESULT inline MaybeObject* get(int index);
inline void set(int index, double value);
// This accessor applies the correct conversion from Smi, HeapNumber
// and undefined.
MUST_USE_RESULT MaybeObject* SetValue(uint32_t index, Object* value);
// Casting.
static inline ExternalDoubleArray* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ExternalDoubleArrayPrint() {
ExternalDoubleArrayPrint(stdout);
}
void ExternalDoubleArrayPrint(FILE* out);
#endif // OBJECT_PRINT
#ifdef DEBUG
void ExternalDoubleArrayVerify();
#endif // DEBUG
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalDoubleArray);
};
// DeoptimizationInputData is a fixed array used to hold the deoptimization
// data for code generated by the Hydrogen/Lithium compiler. It also
// contains information about functions that were inlined. If N different
// functions were inlined then first N elements of the literal array will
// contain these functions.
//
// It can be empty.
class DeoptimizationInputData: public FixedArray {
public:
// Layout description. Indices in the array.
static const int kTranslationByteArrayIndex = 0;
static const int kInlinedFunctionCountIndex = 1;
static const int kLiteralArrayIndex = 2;
static const int kOsrAstIdIndex = 3;
static const int kOsrPcOffsetIndex = 4;
static const int kFirstDeoptEntryIndex = 5;
// Offsets of deopt entry elements relative to the start of the entry.
static const int kAstIdOffset = 0;
static const int kTranslationIndexOffset = 1;
static const int kArgumentsStackHeightOffset = 2;
static const int kPcOffset = 3;
static const int kDeoptEntrySize = 4;
// Simple element accessors.
#define DEFINE_ELEMENT_ACCESSORS(name, type) \
type* name() { \
return type::cast(get(k##name##Index)); \
} \
void Set##name(type* value) { \
set(k##name##Index, value); \
}
DEFINE_ELEMENT_ACCESSORS(TranslationByteArray, ByteArray)
DEFINE_ELEMENT_ACCESSORS(InlinedFunctionCount, Smi)
DEFINE_ELEMENT_ACCESSORS(LiteralArray, FixedArray)
DEFINE_ELEMENT_ACCESSORS(OsrAstId, Smi)
DEFINE_ELEMENT_ACCESSORS(OsrPcOffset, Smi)
#undef DEFINE_ELEMENT_ACCESSORS
// Accessors for elements of the ith deoptimization entry.
#define DEFINE_ENTRY_ACCESSORS(name, type) \
type* name(int i) { \
return type::cast(get(IndexForEntry(i) + k##name##Offset)); \
} \
void Set##name(int i, type* value) { \
set(IndexForEntry(i) + k##name##Offset, value); \
}
DEFINE_ENTRY_ACCESSORS(AstId, Smi)
DEFINE_ENTRY_ACCESSORS(TranslationIndex, Smi)
DEFINE_ENTRY_ACCESSORS(ArgumentsStackHeight, Smi)
DEFINE_ENTRY_ACCESSORS(Pc, Smi)
#undef DEFINE_ENTRY_ACCESSORS
int DeoptCount() {
return (length() - kFirstDeoptEntryIndex) / kDeoptEntrySize;
}
// Allocates a DeoptimizationInputData.
MUST_USE_RESULT static MaybeObject* Allocate(int deopt_entry_count,
PretenureFlag pretenure);
// Casting.
static inline DeoptimizationInputData* cast(Object* obj);
#ifdef ENABLE_DISASSEMBLER
void DeoptimizationInputDataPrint(FILE* out);
#endif
private:
static int IndexForEntry(int i) {
return kFirstDeoptEntryIndex + (i * kDeoptEntrySize);
}
static int LengthFor(int entry_count) {
return IndexForEntry(entry_count);
}
};
// DeoptimizationOutputData is a fixed array used to hold the deoptimization
// data for code generated by the full compiler.
// The format of the these objects is
// [i * 2]: Ast ID for ith deoptimization.
// [i * 2 + 1]: PC and state of ith deoptimization
class DeoptimizationOutputData: public FixedArray {
public:
int DeoptPoints() { return length() / 2; }
Smi* AstId(int index) { return Smi::cast(get(index * 2)); }
void SetAstId(int index, Smi* id) { set(index * 2, id); }
Smi* PcAndState(int index) { return Smi::cast(get(1 + index * 2)); }
void SetPcAndState(int index, Smi* offset) { set(1 + index * 2, offset); }
static int LengthOfFixedArray(int deopt_points) {
return deopt_points * 2;
}
// Allocates a DeoptimizationOutputData.
MUST_USE_RESULT static MaybeObject* Allocate(int number_of_deopt_points,
PretenureFlag pretenure);
// Casting.
static inline DeoptimizationOutputData* cast(Object* obj);
#if defined(OBJECT_PRINT) || defined(ENABLE_DISASSEMBLER)
void DeoptimizationOutputDataPrint(FILE* out);
#endif
};
// Forward declaration.
class JSGlobalPropertyCell;
// TypeFeedbackCells is a fixed array used to hold the association between
// cache cells and AST ids for code generated by the full compiler.
// The format of the these objects is
// [i * 2]: Global property cell of ith cache cell.
// [i * 2 + 1]: Ast ID for ith cache cell.
class TypeFeedbackCells: public FixedArray {
public:
int CellCount() { return length() / 2; }
static int LengthOfFixedArray(int cell_count) { return cell_count * 2; }
// Accessors for AST ids associated with cache values.
inline Smi* AstId(int index);
inline void SetAstId(int index, Smi* id);
// Accessors for global property cells holding the cache values.
inline JSGlobalPropertyCell* Cell(int index);
inline void SetCell(int index, JSGlobalPropertyCell* cell);
// The object that indicates an uninitialized cache.
static inline Handle<Object> UninitializedSentinel(Isolate* isolate);
// The object that indicates a megamorphic state.
static inline Handle<Object> MegamorphicSentinel(Isolate* isolate);
// A raw version of the uninitialized sentinel that's safe to read during
// garbage collection (e.g., for patching the cache).
static inline Object* RawUninitializedSentinel(Heap* heap);
// Casting.
static inline TypeFeedbackCells* cast(Object* obj);
static const int kForInFastCaseMarker = 0;
static const int kForInSlowCaseMarker = 1;
};
// Forward declaration.
class SafepointEntry;
class TypeFeedbackInfo;
// Code describes objects with on-the-fly generated machine code.
class Code: public HeapObject {
public:
// Opaque data type for encapsulating code flags like kind, inline
// cache state, and arguments count.
// FLAGS_MIN_VALUE and FLAGS_MAX_VALUE are specified to ensure that
// enumeration type has correct value range (see Issue 830 for more details).
enum Flags {
FLAGS_MIN_VALUE = kMinInt,
FLAGS_MAX_VALUE = kMaxInt
};
#define CODE_KIND_LIST(V) \
V(FUNCTION) \
V(OPTIMIZED_FUNCTION) \
V(STUB) \
V(BUILTIN) \
V(LOAD_IC) \
V(KEYED_LOAD_IC) \
V(CALL_IC) \
V(KEYED_CALL_IC) \
V(STORE_IC) \
V(KEYED_STORE_IC) \
V(UNARY_OP_IC) \
V(BINARY_OP_IC) \
V(COMPARE_IC) \
V(TO_BOOLEAN_IC)
enum Kind {
#define DEFINE_CODE_KIND_ENUM(name) name,
CODE_KIND_LIST(DEFINE_CODE_KIND_ENUM)
#undef DEFINE_CODE_KIND_ENUM
// Pseudo-kinds.
LAST_CODE_KIND = TO_BOOLEAN_IC,
REGEXP = BUILTIN,
FIRST_IC_KIND = LOAD_IC,
LAST_IC_KIND = TO_BOOLEAN_IC
};
// No more than 16 kinds. The value is currently encoded in four bits in
// Flags.
STATIC_ASSERT(LAST_CODE_KIND < 16);
// Types of stubs.
enum StubType {
NORMAL,
FIELD,
CONSTANT_FUNCTION,
CALLBACKS,
INTERCEPTOR,
MAP_TRANSITION,
NONEXISTENT
};
enum {
NUMBER_OF_KINDS = LAST_IC_KIND + 1
};
typedef int ExtraICState;
static const ExtraICState kNoExtraICState = 0;
#ifdef ENABLE_DISASSEMBLER
// Printing
static const char* Kind2String(Kind kind);
static const char* ICState2String(InlineCacheState state);
static const char* StubType2String(StubType type);
static void PrintExtraICState(FILE* out, Kind kind, ExtraICState extra);
inline void Disassemble(const char* name) {
Disassemble(name, stdout);
}
void Disassemble(const char* name, FILE* out);
#endif // ENABLE_DISASSEMBLER
// [instruction_size]: Size of the native instructions
inline int instruction_size();
inline void set_instruction_size(int value);
// [relocation_info]: Code relocation information
DECL_ACCESSORS(relocation_info, ByteArray)
void InvalidateRelocation();
// [handler_table]: Fixed array containing offsets of exception handlers.
DECL_ACCESSORS(handler_table, FixedArray)
// [deoptimization_data]: Array containing data for deopt.
DECL_ACCESSORS(deoptimization_data, FixedArray)
// [type_feedback_info]: Struct containing type feedback information.
// Will contain either a TypeFeedbackInfo object, or undefined.
DECL_ACCESSORS(type_feedback_info, Object)
// [gc_metadata]: Field used to hold GC related metadata. The contents of this
// field does not have to be traced during garbage collection since
// it is only used by the garbage collector itself.
DECL_ACCESSORS(gc_metadata, Object)
// [ic_age]: Inline caching age: the value of the Heap::global_ic_age
// at the moment when this object was created.
inline void set_ic_age(int count);
inline int ic_age();
// Unchecked accessors to be used during GC.
inline ByteArray* unchecked_relocation_info();
inline FixedArray* unchecked_deoptimization_data();
inline int relocation_size();
// [flags]: Various code flags.
inline Flags flags();
inline void set_flags(Flags flags);
// [flags]: Access to specific code flags.
inline Kind kind();
inline InlineCacheState ic_state(); // Only valid for IC stubs.
inline ExtraICState extra_ic_state(); // Only valid for IC stubs.
inline StubType type(); // Only valid for monomorphic IC stubs.
inline int arguments_count(); // Only valid for call IC stubs.
// Testers for IC stub kinds.
inline bool is_inline_cache_stub();
inline bool is_load_stub() { return kind() == LOAD_IC; }
inline bool is_keyed_load_stub() { return kind() == KEYED_LOAD_IC; }
inline bool is_store_stub() { return kind() == STORE_IC; }
inline bool is_keyed_store_stub() { return kind() == KEYED_STORE_IC; }
inline bool is_call_stub() { return kind() == CALL_IC; }
inline bool is_keyed_call_stub() { return kind() == KEYED_CALL_IC; }
inline bool is_unary_op_stub() { return kind() == UNARY_OP_IC; }
inline bool is_binary_op_stub() { return kind() == BINARY_OP_IC; }
inline bool is_compare_ic_stub() { return kind() == COMPARE_IC; }
inline bool is_to_boolean_ic_stub() { return kind() == TO_BOOLEAN_IC; }
// [major_key]: For kind STUB or BINARY_OP_IC, the major key.
inline int major_key();
inline void set_major_key(int value);
// For stubs, tells whether they should always exist, so that they can be
// called from other stubs.
inline bool is_pregenerated();
inline void set_is_pregenerated(bool value);
// [optimizable]: For FUNCTION kind, tells if it is optimizable.
inline bool optimizable();
inline void set_optimizable(bool value);
// [has_deoptimization_support]: For FUNCTION kind, tells if it has
// deoptimization support.
inline bool has_deoptimization_support();
inline void set_has_deoptimization_support(bool value);
// [has_debug_break_slots]: For FUNCTION kind, tells if it has
// been compiled with debug break slots.
inline bool has_debug_break_slots();
inline void set_has_debug_break_slots(bool value);
// [compiled_with_optimizing]: For FUNCTION kind, tells if it has
// been compiled with IsOptimizing set to true.
inline bool is_compiled_optimizable();
inline void set_compiled_optimizable(bool value);
// [allow_osr_at_loop_nesting_level]: For FUNCTION kind, tells for
// how long the function has been marked for OSR and therefore which
// level of loop nesting we are willing to do on-stack replacement
// for.
inline void set_allow_osr_at_loop_nesting_level(int level);
inline int allow_osr_at_loop_nesting_level();
// [profiler_ticks]: For FUNCTION kind, tells for how many profiler ticks
// the code object was seen on the stack with no IC patching going on.
inline int profiler_ticks();
inline void set_profiler_ticks(int ticks);
// [stack_slots]: For kind OPTIMIZED_FUNCTION, the number of stack slots
// reserved in the code prologue.
inline unsigned stack_slots();
inline void set_stack_slots(unsigned slots);
// [safepoint_table_start]: For kind OPTIMIZED_CODE, the offset in
// the instruction stream where the safepoint table starts.
inline unsigned safepoint_table_offset();
inline void set_safepoint_table_offset(unsigned offset);
// [stack_check_table_start]: For kind FUNCTION, the offset in the
// instruction stream where the stack check table starts.
inline unsigned stack_check_table_offset();
inline void set_stack_check_table_offset(unsigned offset);
// [check type]: For kind CALL_IC, tells how to check if the
// receiver is valid for the given call.
inline CheckType check_type();
inline void set_check_type(CheckType value);
// [type-recording unary op type]: For kind UNARY_OP_IC.
inline byte unary_op_type();
inline void set_unary_op_type(byte value);
// [type-recording binary op type]: For kind BINARY_OP_IC.
inline byte binary_op_type();
inline void set_binary_op_type(byte value);
inline byte binary_op_result_type();
inline void set_binary_op_result_type(byte value);
// [compare state]: For kind COMPARE_IC, tells what state the stub is in.
inline byte compare_state();
inline void set_compare_state(byte value);
// [compare_operation]: For kind COMPARE_IC tells what compare operation the
// stub was generated for.
inline byte compare_operation();
inline void set_compare_operation(byte value);
// [to_boolean_foo]: For kind TO_BOOLEAN_IC tells what state the stub is in.
inline byte to_boolean_state();
inline void set_to_boolean_state(byte value);
// [has_function_cache]: For kind STUB tells whether there is a function
// cache is passed to the stub.
inline bool has_function_cache();
inline void set_has_function_cache(bool flag);
bool allowed_in_shared_map_code_cache();
// Get the safepoint entry for the given pc.
SafepointEntry GetSafepointEntry(Address pc);
// Mark this code object as not having a stack check table. Assumes kind
// is FUNCTION.
void SetNoStackCheckTable();
// Find the first map in an IC stub.
Map* FindFirstMap();
class ExtraICStateStrictMode: public BitField<StrictModeFlag, 0, 1> {};
class ExtraICStateKeyedAccessGrowMode:
public BitField<KeyedAccessGrowMode, 1, 1> {}; // NOLINT
static const int kExtraICStateGrowModeShift = 1;
static inline StrictModeFlag GetStrictMode(ExtraICState extra_ic_state) {
return ExtraICStateStrictMode::decode(extra_ic_state);
}
static inline KeyedAccessGrowMode GetKeyedAccessGrowMode(
ExtraICState extra_ic_state) {
return ExtraICStateKeyedAccessGrowMode::decode(extra_ic_state);
}
static inline ExtraICState ComputeExtraICState(
KeyedAccessGrowMode grow_mode,
StrictModeFlag strict_mode) {
return ExtraICStateKeyedAccessGrowMode::encode(grow_mode) |
ExtraICStateStrictMode::encode(strict_mode);
}
// Flags operations.
static inline Flags ComputeFlags(
Kind kind,
InlineCacheState ic_state = UNINITIALIZED,
ExtraICState extra_ic_state = kNoExtraICState,
StubType type = NORMAL,
int argc = -1,
InlineCacheHolderFlag holder = OWN_MAP);
static inline Flags ComputeMonomorphicFlags(
Kind kind,
StubType type,
ExtraICState extra_ic_state = kNoExtraICState,
InlineCacheHolderFlag holder = OWN_MAP,
int argc = -1);
static inline InlineCacheState ExtractICStateFromFlags(Flags flags);
static inline StubType ExtractTypeFromFlags(Flags flags);
static inline Kind ExtractKindFromFlags(Flags flags);
static inline InlineCacheHolderFlag ExtractCacheHolderFromFlags(Flags flags);
static inline ExtraICState ExtractExtraICStateFromFlags(Flags flags);
static inline int ExtractArgumentsCountFromFlags(Flags flags);
static inline Flags RemoveTypeFromFlags(Flags flags);
// Convert a target address into a code object.
static inline Code* GetCodeFromTargetAddress(Address address);
// Convert an entry address into an object.
static inline Object* GetObjectFromEntryAddress(Address location_of_address);
// Returns the address of the first instruction.
inline byte* instruction_start();
// Returns the address right after the last instruction.
inline byte* instruction_end();
// Returns the size of the instructions, padding, and relocation information.
inline int body_size();
// Returns the address of the first relocation info (read backwards!).
inline byte* relocation_start();
// Code entry point.
inline byte* entry();
// Returns true if pc is inside this object's instructions.
inline bool contains(byte* pc);
// Relocate the code by delta bytes. Called to signal that this code
// object has been moved by delta bytes.
void Relocate(intptr_t delta);
// Migrate code described by desc.
void CopyFrom(const CodeDesc& desc);
// Returns the object size for a given body (used for allocation).
static int SizeFor(int body_size) {
ASSERT_SIZE_TAG_ALIGNED(body_size);
return RoundUp(kHeaderSize + body_size, kCodeAlignment);
}
// Calculate the size of the code object to report for log events. This takes
// the layout of the code object into account.
int ExecutableSize() {
// Check that the assumptions about the layout of the code object holds.
ASSERT_EQ(static_cast<int>(instruction_start() - address()),
Code::kHeaderSize);
return instruction_size() + Code::kHeaderSize;
}
// Locating source position.
int SourcePosition(Address pc);
int SourceStatementPosition(Address pc);
// Casting.
static inline Code* cast(Object* obj);
// Dispatched behavior.
int CodeSize() { return SizeFor(body_size()); }
inline void CodeIterateBody(ObjectVisitor* v);
template<typename StaticVisitor>
inline void CodeIterateBody(Heap* heap);
#ifdef OBJECT_PRINT
inline void CodePrint() {
CodePrint(stdout);
}
void CodePrint(FILE* out);
#endif
#ifdef DEBUG
void CodeVerify();
#endif
void ClearInlineCaches();
void ClearTypeFeedbackCells(Heap* heap);
// Max loop nesting marker used to postpose OSR. We don't take loop
// nesting that is deeper than 5 levels into account.
static const int kMaxLoopNestingMarker = 6;
// Layout description.
static const int kInstructionSizeOffset = HeapObject::kHeaderSize;
static const int kRelocationInfoOffset = kInstructionSizeOffset + kIntSize;
static const int kHandlerTableOffset = kRelocationInfoOffset + kPointerSize;
static const int kDeoptimizationDataOffset =
kHandlerTableOffset + kPointerSize;
static const int kTypeFeedbackInfoOffset =
kDeoptimizationDataOffset + kPointerSize;
static const int kGCMetadataOffset = kTypeFeedbackInfoOffset + kPointerSize;
static const int kICAgeOffset =
kGCMetadataOffset + kPointerSize;
static const int kFlagsOffset = kICAgeOffset + kIntSize;
static const int kKindSpecificFlags1Offset = kFlagsOffset + kIntSize;
static const int kKindSpecificFlags2Offset =
kKindSpecificFlags1Offset + kIntSize;
static const int kHeaderPaddingStart = kKindSpecificFlags2Offset + kIntSize;
// Add padding to align the instruction start following right after
// the Code object header.
static const int kHeaderSize =
(kHeaderPaddingStart + kCodeAlignmentMask) & ~kCodeAlignmentMask;
// Byte offsets within kKindSpecificFlags1Offset.
static const int kOptimizableOffset = kKindSpecificFlags1Offset;
static const int kCheckTypeOffset = kKindSpecificFlags1Offset;
static const int kFullCodeFlags = kOptimizableOffset + 1;
class FullCodeFlagsHasDeoptimizationSupportField:
public BitField<bool, 0, 1> {}; // NOLINT
class FullCodeFlagsHasDebugBreakSlotsField: public BitField<bool, 1, 1> {};
class FullCodeFlagsIsCompiledOptimizable: public BitField<bool, 2, 1> {};
static const int kAllowOSRAtLoopNestingLevelOffset = kFullCodeFlags + 1;
static const int kProfilerTicksOffset = kAllowOSRAtLoopNestingLevelOffset + 1;
// Flags layout. BitField<type, shift, size>.
class ICStateField: public BitField<InlineCacheState, 0, 3> {};
class TypeField: public BitField<StubType, 3, 3> {};
class CacheHolderField: public BitField<InlineCacheHolderFlag, 6, 1> {};
class KindField: public BitField<Kind, 7, 4> {};
class ExtraICStateField: public BitField<ExtraICState, 11, 2> {};
class IsPregeneratedField: public BitField<bool, 13, 1> {};
// KindSpecificFlags1 layout (STUB and OPTIMIZED_FUNCTION)
static const int kStackSlotsFirstBit = 0;
static const int kStackSlotsBitCount = 24;
static const int kUnaryOpTypeFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kUnaryOpTypeBitCount = 3;
static const int kBinaryOpTypeFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kBinaryOpTypeBitCount = 3;
static const int kBinaryOpResultTypeFirstBit =
kBinaryOpTypeFirstBit + kBinaryOpTypeBitCount;
static const int kBinaryOpResultTypeBitCount = 3;
static const int kCompareStateFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kCompareStateBitCount = 3;
static const int kCompareOperationFirstBit =
kCompareStateFirstBit + kCompareStateBitCount;
static const int kCompareOperationBitCount = 4;
static const int kToBooleanStateFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kToBooleanStateBitCount = 8;
static const int kHasFunctionCacheFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kHasFunctionCacheBitCount = 1;
STATIC_ASSERT(kStackSlotsFirstBit + kStackSlotsBitCount <= 32);
STATIC_ASSERT(kUnaryOpTypeFirstBit + kUnaryOpTypeBitCount <= 32);
STATIC_ASSERT(kBinaryOpTypeFirstBit + kBinaryOpTypeBitCount <= 32);
STATIC_ASSERT(kBinaryOpResultTypeFirstBit +
kBinaryOpResultTypeBitCount <= 32);
STATIC_ASSERT(kCompareStateFirstBit + kCompareStateBitCount <= 32);
STATIC_ASSERT(kCompareOperationFirstBit + kCompareOperationBitCount <= 32);
STATIC_ASSERT(kToBooleanStateFirstBit + kToBooleanStateBitCount <= 32);
STATIC_ASSERT(kHasFunctionCacheFirstBit + kHasFunctionCacheBitCount <= 32);
class StackSlotsField: public BitField<int,
kStackSlotsFirstBit, kStackSlotsBitCount> {}; // NOLINT
class UnaryOpTypeField: public BitField<int,
kUnaryOpTypeFirstBit, kUnaryOpTypeBitCount> {}; // NOLINT
class BinaryOpTypeField: public BitField<int,
kBinaryOpTypeFirstBit, kBinaryOpTypeBitCount> {}; // NOLINT
class BinaryOpResultTypeField: public BitField<int,
kBinaryOpResultTypeFirstBit, kBinaryOpResultTypeBitCount> {}; // NOLINT
class CompareStateField: public BitField<int,
kCompareStateFirstBit, kCompareStateBitCount> {}; // NOLINT
class CompareOperationField: public BitField<int,
kCompareOperationFirstBit, kCompareOperationBitCount> {}; // NOLINT
class ToBooleanStateField: public BitField<int,
kToBooleanStateFirstBit, kToBooleanStateBitCount> {}; // NOLINT
class HasFunctionCacheField: public BitField<bool,
kHasFunctionCacheFirstBit, kHasFunctionCacheBitCount> {}; // NOLINT
// KindSpecificFlags2 layout (STUB and OPTIMIZED_FUNCTION)
static const int kStubMajorKeyFirstBit = 0;
static const int kSafepointTableOffsetFirstBit =
kStubMajorKeyFirstBit + kStubMajorKeyBits;
static const int kSafepointTableOffsetBitCount = 26;
STATIC_ASSERT(kStubMajorKeyFirstBit + kStubMajorKeyBits <= 32);
STATIC_ASSERT(kSafepointTableOffsetFirstBit +
kSafepointTableOffsetBitCount <= 32);
class SafepointTableOffsetField: public BitField<int,
kSafepointTableOffsetFirstBit,
kSafepointTableOffsetBitCount> {}; // NOLINT
class StubMajorKeyField: public BitField<int,
kStubMajorKeyFirstBit, kStubMajorKeyBits> {}; // NOLINT
// KindSpecificFlags2 layout (FUNCTION)
class StackCheckTableOffsetField: public BitField<int, 0, 31> {};
// Signed field cannot be encoded using the BitField class.
static const int kArgumentsCountShift = 14;
static const int kArgumentsCountMask = ~((1 << kArgumentsCountShift) - 1);
// This constant should be encodable in an ARM instruction.
static const int kFlagsNotUsedInLookup =
TypeField::kMask | CacheHolderField::kMask;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Code);
};
// All heap objects have a Map that describes their structure.
// A Map contains information about:
// - Size information about the object
// - How to iterate over an object (for garbage collection)
class Map: public HeapObject {
public:
// Instance size.
// Size in bytes or kVariableSizeSentinel if instances do not have
// a fixed size.
inline int instance_size();
inline void set_instance_size(int value);
// Count of properties allocated in the object.
inline int inobject_properties();
inline void set_inobject_properties(int value);
// Count of property fields pre-allocated in the object when first allocated.
inline int pre_allocated_property_fields();
inline void set_pre_allocated_property_fields(int value);
// Instance type.
inline InstanceType instance_type();
inline void set_instance_type(InstanceType value);
// Tells how many unused property fields are available in the
// instance (only used for JSObject in fast mode).
inline int unused_property_fields();
inline void set_unused_property_fields(int value);
// Bit field.
inline byte bit_field();
inline void set_bit_field(byte value);
// Bit field 2.
inline byte bit_field2();
inline void set_bit_field2(byte value);
// Bit field 3.
inline int bit_field3();
inline void set_bit_field3(int value);
// Tells whether the object in the prototype property will be used
// for instances created from this function. If the prototype
// property is set to a value that is not a JSObject, the prototype
// property will not be used to create instances of the function.
// See ECMA-262, 13.2.2.
inline void set_non_instance_prototype(bool value);
inline bool has_non_instance_prototype();
// Tells whether function has special prototype property. If not, prototype
// property will not be created when accessed (will return undefined),
// and construction from this function will not be allowed.
inline void set_function_with_prototype(bool value);
inline bool function_with_prototype();
// Tells whether the instance with this map should be ignored by the
// __proto__ accessor.
inline void set_is_hidden_prototype() {
set_bit_field(bit_field() | (1 << kIsHiddenPrototype));
}
inline bool is_hidden_prototype() {
return ((1 << kIsHiddenPrototype) & bit_field()) != 0;
}
// Records and queries whether the instance has a named interceptor.
inline void set_has_named_interceptor() {
set_bit_field(bit_field() | (1 << kHasNamedInterceptor));
}
inline bool has_named_interceptor() {
return ((1 << kHasNamedInterceptor) & bit_field()) != 0;
}
// Records and queries whether the instance has an indexed interceptor.
inline void set_has_indexed_interceptor() {
set_bit_field(bit_field() | (1 << kHasIndexedInterceptor));
}
inline bool has_indexed_interceptor() {
return ((1 << kHasIndexedInterceptor) & bit_field()) != 0;
}
// Tells whether the instance is undetectable.
// An undetectable object is a special class of JSObject: 'typeof' operator
// returns undefined, ToBoolean returns false. Otherwise it behaves like
// a normal JS object. It is useful for implementing undetectable
// document.all in Firefox & Safari.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=248549.
inline void set_is_undetectable() {
set_bit_field(bit_field() | (1 << kIsUndetectable));
}
inline bool is_undetectable() {
return ((1 << kIsUndetectable) & bit_field()) != 0;
}
// Tells whether the instance has a call-as-function handler.
inline void set_has_instance_call_handler() {
set_bit_field(bit_field() | (1 << kHasInstanceCallHandler));
}
inline bool has_instance_call_handler() {
return ((1 << kHasInstanceCallHandler) & bit_field()) != 0;
}
inline void set_is_extensible(bool value);
inline bool is_extensible();
inline void set_elements_kind(ElementsKind elements_kind) {
ASSERT(elements_kind < kElementsKindCount);
ASSERT(kElementsKindCount <= (1 << kElementsKindBitCount));
set_bit_field2((bit_field2() & ~kElementsKindMask) |
(elements_kind << kElementsKindShift));
ASSERT(this->elements_kind() == elements_kind);
}
inline ElementsKind elements_kind() {
return static_cast<ElementsKind>(
(bit_field2() & kElementsKindMask) >> kElementsKindShift);
}
// Tells whether the instance has fast elements that are only Smis.
inline bool has_fast_smi_elements() {
return IsFastSmiElementsKind(elements_kind());
}
// Tells whether the instance has fast elements.
inline bool has_fast_object_elements() {
return IsFastObjectElementsKind(elements_kind());
}
inline bool has_fast_smi_or_object_elements() {
return IsFastSmiOrObjectElementsKind(elements_kind());
}
inline bool has_fast_double_elements() {
return IsFastDoubleElementsKind(elements_kind());
}
inline bool has_non_strict_arguments_elements() {
return elements_kind() == NON_STRICT_ARGUMENTS_ELEMENTS;
}
inline bool has_external_array_elements() {
return IsExternalArrayElementsKind(elements_kind());
}
inline bool has_dictionary_elements() {
return IsDictionaryElementsKind(elements_kind());
}
inline bool has_slow_elements_kind() {
return elements_kind() == DICTIONARY_ELEMENTS
|| elements_kind() == NON_STRICT_ARGUMENTS_ELEMENTS;
}
static bool IsValidElementsTransition(ElementsKind from_kind,
ElementsKind to_kind);
inline bool HasTransitionArray();
inline bool HasElementsTransition();
inline Map* elements_transition_map();
MUST_USE_RESULT inline MaybeObject* set_elements_transition_map(
Map* transitioned_map);
inline TransitionArray* transitions();
inline void SetTransition(int index, Map* target);
MUST_USE_RESULT inline MaybeObject* AddTransition(String* key, Map* target);
MUST_USE_RESULT inline MaybeObject* set_transitions(
TransitionArray* transitions);
inline void ClearTransitions(Heap* heap,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Tells whether the map is attached to SharedFunctionInfo
// (for inobject slack tracking).
inline void set_attached_to_shared_function_info(bool value);
inline bool attached_to_shared_function_info();
// Tells whether the map is shared between objects that may have different
// behavior. If true, the map should never be modified, instead a clone
// should be created and modified.
inline void set_is_shared(bool value);
inline bool is_shared();
// Tells whether the instance needs security checks when accessing its
// properties.
inline void set_is_access_check_needed(bool access_check_needed);
inline bool is_access_check_needed();
// [prototype]: implicit prototype object.
DECL_ACCESSORS(prototype, Object)
// [constructor]: points back to the function responsible for this map.
DECL_ACCESSORS(constructor, Object)
inline JSFunction* unchecked_constructor();
// [instance descriptors]: describes the object.
DECL_ACCESSORS(instance_descriptors, DescriptorArray)
// Should only be called to clear a descriptor array that was only used to
// store transitions and does not contain any live transitions anymore.
inline void ClearDescriptorArray(Heap* heap, WriteBarrierMode mode);
// [stub cache]: contains stubs compiled for this map.
DECL_ACCESSORS(code_cache, Object)
// [back pointer]: points back to the parent map from which a transition
// leads to this map. The field overlaps with prototype transitions and the
// back pointer will be moved into the prototype transitions array if
// required.
inline Object* GetBackPointer();
inline void SetBackPointer(Object* value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline void init_back_pointer(Object* undefined);
// [prototype transitions]: cache of prototype transitions.
// Prototype transition is a transition that happens
// when we change object's prototype to a new one.
// Cache format:
// 0: finger - index of the first free cell in the cache
// 1: back pointer that overlaps with prototype transitions field.
// 2 + 2 * i: prototype
// 3 + 2 * i: target map
inline FixedArray* GetPrototypeTransitions();
MUST_USE_RESULT inline MaybeObject* SetPrototypeTransitions(
FixedArray* prototype_transitions);
inline bool HasPrototypeTransitions();
inline HeapObject* UncheckedPrototypeTransitions();
inline TransitionArray* unchecked_transition_array();
static const int kProtoTransitionHeaderSize = 1;
static const int kProtoTransitionNumberOfEntriesOffset = 0;
static const int kProtoTransitionElementsPerEntry = 2;
static const int kProtoTransitionPrototypeOffset = 0;
static const int kProtoTransitionMapOffset = 1;
inline int NumberOfProtoTransitions() {
FixedArray* cache = GetPrototypeTransitions();
if (cache->length() == 0) return 0;
return
Smi::cast(cache->get(kProtoTransitionNumberOfEntriesOffset))->value();
}
inline void SetNumberOfProtoTransitions(int value) {
FixedArray* cache = GetPrototypeTransitions();
ASSERT(cache->length() != 0);
cache->set_unchecked(kProtoTransitionNumberOfEntriesOffset,
Smi::FromInt(value));
}
// Lookup in the map's instance descriptors and fill out the result
// with the given holder if the name is found. The holder may be
// NULL when this function is used from the compiler.
void LookupDescriptor(JSObject* holder,
String* name,
LookupResult* result);
void LookupTransition(JSObject* holder,
String* name,
LookupResult* result);
MUST_USE_RESULT MaybeObject* RawCopy(int instance_size);
MUST_USE_RESULT MaybeObject* CopyWithPreallocatedFieldDescriptors();
MUST_USE_RESULT MaybeObject* CopyDropDescriptors();
MUST_USE_RESULT MaybeObject* CopyReplaceDescriptors(
DescriptorArray* descriptors, String* name, TransitionFlag flag);
MUST_USE_RESULT MaybeObject* CopyAddDescriptor(Descriptor* descriptor,
TransitionFlag flag);
MUST_USE_RESULT MaybeObject* CopyInsertDescriptor(Descriptor* descriptor,
TransitionFlag flag);
MUST_USE_RESULT MaybeObject* CopyReplaceDescriptor(Descriptor* descriptor,
int index,
TransitionFlag flag);
MUST_USE_RESULT MaybeObject* CopyAsElementsKind(ElementsKind kind,
TransitionFlag flag);
MUST_USE_RESULT MaybeObject* CopyNormalized(PropertyNormalizationMode mode,
NormalizedMapSharingMode sharing);
// Returns a copy of the map, with all transitions dropped from the
// instance descriptors.
MUST_USE_RESULT MaybeObject* Copy(DescriptorArray::SharedMode shared_mode);
// Returns the property index for name (only valid for FAST MODE).
int PropertyIndexFor(String* name);
// Returns the next free property index (only valid for FAST MODE).
int NextFreePropertyIndex();
// Returns the number of properties described in instance_descriptors
// filtering out properties with the specified attributes.
int NumberOfDescribedProperties(PropertyAttributes filter = NONE);
// Casting.
static inline Map* cast(Object* obj);
// Locate an accessor in the instance descriptor.
AccessorDescriptor* FindAccessor(String* name);
// Code cache operations.
// Clears the code cache.
inline void ClearCodeCache(Heap* heap);
// Update code cache.
static void UpdateCodeCache(Handle<Map> map,
Handle<String> name,
Handle<Code> code);
MUST_USE_RESULT MaybeObject* UpdateCodeCache(String* name, Code* code);
// Returns the found code or undefined if absent.
Object* FindInCodeCache(String* name, Code::Flags flags);
// Returns the non-negative index of the code object if it is in the
// cache and -1 otherwise.
int IndexInCodeCache(Object* name, Code* code);
// Removes a code object from the code cache at the given index.
void RemoveFromCodeCache(String* name, Code* code, int index);
// Set all map transitions from this map to dead maps to null. Also clear
// back pointers in transition targets so that we do not process this map
// again while following back pointers.
void ClearNonLiveTransitions(Heap* heap);
// Computes a hash value for this map, to be used in HashTables and such.
int Hash();
// Compares this map to another to see if they describe equivalent objects.
// If |mode| is set to CLEAR_INOBJECT_PROPERTIES, |other| is treated as if
// it had exactly zero inobject properties.
// The "shared" flags of both this map and |other| are ignored.
bool EquivalentToForNormalization(Map* other, PropertyNormalizationMode mode);
// Returns the map that this map transitions to if its elements_kind
// is changed to |elements_kind|, or NULL if no such map is cached yet.
// |safe_to_add_transitions| is set to false if adding transitions is not
// allowed.
Map* LookupElementsTransitionMap(ElementsKind elements_kind);
// Returns the transitioned map for this map with the most generic
// elements_kind that's found in |candidates|, or null handle if no match is
// found at all.
Handle<Map> FindTransitionedMap(MapHandleList* candidates);
Map* FindTransitionedMap(MapList* candidates);
// Zaps the contents of backing data structures in debug mode. Note that the
// heap verifier (i.e. VerifyMarkingVisitor) relies on zapping of objects
// holding weak references when incremental marking is used, because it also
// iterates over objects that are otherwise unreachable.
#ifdef DEBUG
void ZapPrototypeTransitions();
void ZapTransitions();
#endif
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void MapPrint() {
MapPrint(stdout);
}
void MapPrint(FILE* out);
#endif
#ifdef DEBUG
void MapVerify();
void SharedMapVerify();
#endif
inline int visitor_id();
inline void set_visitor_id(int visitor_id);
typedef void (*TraverseCallback)(Map* map, void* data);
void TraverseTransitionTree(TraverseCallback callback, void* data);
// When you set the prototype of an object using the __proto__ accessor you
// need a new map for the object (the prototype is stored in the map). In
// order not to multiply maps unnecessarily we store these as transitions in
// the original map. That way we can transition to the same map if the same
// prototype is set, rather than creating a new map every time. The
// transitions are in the form of a map where the keys are prototype objects
// and the values are the maps the are transitioned to.
static const int kMaxCachedPrototypeTransitions = 256;
Map* GetPrototypeTransition(Object* prototype);
MUST_USE_RESULT MaybeObject* PutPrototypeTransition(Object* prototype,
Map* map);
static const int kMaxPreAllocatedPropertyFields = 255;
// Layout description.
static const int kInstanceSizesOffset = HeapObject::kHeaderSize;
static const int kInstanceAttributesOffset = kInstanceSizesOffset + kIntSize;
static const int kPrototypeOffset = kInstanceAttributesOffset + kIntSize;
static const int kConstructorOffset = kPrototypeOffset + kPointerSize;
// Storage for instance descriptors is overloaded to also contain additional
// map flags when unused (bit_field3). When the map has instance descriptors,
// the flags are transferred to the instance descriptor array and accessed
// through an extra indirection.
static const int kInstanceDescriptorsOrBackPointerOffset =
kConstructorOffset + kPointerSize;
static const int kCodeCacheOffset =
kInstanceDescriptorsOrBackPointerOffset + kPointerSize;
static const int kBitField3Offset = kCodeCacheOffset + kPointerSize;
static const int kPadStart = kBitField3Offset + kPointerSize;
static const int kSize = MAP_POINTER_ALIGN(kPadStart);
// Layout of pointer fields. Heap iteration code relies on them
// being continuously allocated.
static const int kPointerFieldsBeginOffset = Map::kPrototypeOffset;
static const int kPointerFieldsEndOffset = kBitField3Offset + kPointerSize;
// Byte offsets within kInstanceSizesOffset.
static const int kInstanceSizeOffset = kInstanceSizesOffset + 0;
static const int kInObjectPropertiesByte = 1;
static const int kInObjectPropertiesOffset =
kInstanceSizesOffset + kInObjectPropertiesByte;
static const int kPreAllocatedPropertyFieldsByte = 2;
static const int kPreAllocatedPropertyFieldsOffset =
kInstanceSizesOffset + kPreAllocatedPropertyFieldsByte;
static const int kVisitorIdByte = 3;
static const int kVisitorIdOffset = kInstanceSizesOffset + kVisitorIdByte;
// Byte offsets within kInstanceAttributesOffset attributes.
static const int kInstanceTypeOffset = kInstanceAttributesOffset + 0;
static const int kUnusedPropertyFieldsOffset = kInstanceAttributesOffset + 1;
static const int kBitFieldOffset = kInstanceAttributesOffset + 2;
static const int kBitField2Offset = kInstanceAttributesOffset + 3;
STATIC_CHECK(kInstanceTypeOffset == Internals::kMapInstanceTypeOffset);
// Bit positions for bit field.
static const int kUnused = 0; // To be used for marking recently used maps.
static const int kHasNonInstancePrototype = 1;
static const int kIsHiddenPrototype = 2;
static const int kHasNamedInterceptor = 3;
static const int kHasIndexedInterceptor = 4;
static const int kIsUndetectable = 5;
static const int kHasInstanceCallHandler = 6;
static const int kIsAccessCheckNeeded = 7;
// Bit positions for bit field 2
static const int kIsExtensible = 0;
static const int kStringWrapperSafeForDefaultValueOf = 1;
static const int kAttachedToSharedFunctionInfo = 2;
// No bits can be used after kElementsKindFirstBit, they are all reserved for
// storing ElementKind.
static const int kElementsKindShift = 3;
static const int kElementsKindBitCount = 5;
// Derived values from bit field 2
static const int kElementsKindMask = (-1 << kElementsKindShift) &
((1 << (kElementsKindShift + kElementsKindBitCount)) - 1);
static const int8_t kMaximumBitField2FastElementValue = static_cast<int8_t>(
(FAST_ELEMENTS + 1) << Map::kElementsKindShift) - 1;
static const int8_t kMaximumBitField2FastSmiElementValue =
static_cast<int8_t>((FAST_SMI_ELEMENTS + 1) <<
Map::kElementsKindShift) - 1;
static const int8_t kMaximumBitField2FastHoleyElementValue =
static_cast<int8_t>((FAST_HOLEY_ELEMENTS + 1) <<
Map::kElementsKindShift) - 1;
static const int8_t kMaximumBitField2FastHoleySmiElementValue =
static_cast<int8_t>((FAST_HOLEY_SMI_ELEMENTS + 1) <<
Map::kElementsKindShift) - 1;
// Bit positions for bit field 3
static const int kIsShared = 0;
static const int kFunctionWithPrototype = 1;
typedef FixedBodyDescriptor<kPointerFieldsBeginOffset,
kPointerFieldsEndOffset,
kSize> BodyDescriptor;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Map);
};
// An abstract superclass, a marker class really, for simple structure classes.
// It doesn't carry much functionality but allows struct classes to be
// identified in the type system.
class Struct: public HeapObject {
public:
inline void InitializeBody(int object_size);
static inline Struct* cast(Object* that);
};
// Script describes a script which has been added to the VM.
class Script: public Struct {
public:
// Script types.
enum Type {
TYPE_NATIVE = 0,
TYPE_EXTENSION = 1,
TYPE_NORMAL = 2
};
// Script compilation types.
enum CompilationType {
COMPILATION_TYPE_HOST = 0,
COMPILATION_TYPE_EVAL = 1
};
// Script compilation state.
enum CompilationState {
COMPILATION_STATE_INITIAL = 0,
COMPILATION_STATE_COMPILED = 1
};
// [source]: the script source.
DECL_ACCESSORS(source, Object)
// [name]: the script name.
DECL_ACCESSORS(name, Object)
// [id]: the script id.
DECL_ACCESSORS(id, Object)
// [line_offset]: script line offset in resource from where it was extracted.
DECL_ACCESSORS(line_offset, Smi)
// [column_offset]: script column offset in resource from where it was
// extracted.
DECL_ACCESSORS(column_offset, Smi)
// [data]: additional data associated with this script.
DECL_ACCESSORS(data, Object)
// [context_data]: context data for the context this script was compiled in.
DECL_ACCESSORS(context_data, Object)
// [wrapper]: the wrapper cache.
DECL_ACCESSORS(wrapper, Foreign)
// [type]: the script type.
DECL_ACCESSORS(type, Smi)
// [compilation]: how the the script was compiled.
DECL_ACCESSORS(compilation_type, Smi)
// [is_compiled]: determines whether the script has already been compiled.
DECL_ACCESSORS(compilation_state, Smi)
// [line_ends]: FixedArray of line ends positions.
DECL_ACCESSORS(line_ends, Object)
// [eval_from_shared]: for eval scripts the shared funcion info for the
// function from which eval was called.
DECL_ACCESSORS(eval_from_shared, Object)
// [eval_from_instructions_offset]: the instruction offset in the code for the
// function from which eval was called where eval was called.
DECL_ACCESSORS(eval_from_instructions_offset, Smi)
static inline Script* cast(Object* obj);
// If script source is an external string, check that the underlying
// resource is accessible. Otherwise, always return true.
inline bool HasValidSource();
#ifdef OBJECT_PRINT
inline void ScriptPrint() {
ScriptPrint(stdout);
}
void ScriptPrint(FILE* out);
#endif
#ifdef DEBUG
void ScriptVerify();
#endif
static const int kSourceOffset = HeapObject::kHeaderSize;
static const int kNameOffset = kSourceOffset + kPointerSize;
static const int kLineOffsetOffset = kNameOffset + kPointerSize;
static const int kColumnOffsetOffset = kLineOffsetOffset + kPointerSize;
static const int kDataOffset = kColumnOffsetOffset + kPointerSize;
static const int kContextOffset = kDataOffset + kPointerSize;
static const int kWrapperOffset = kContextOffset + kPointerSize;
static const int kTypeOffset = kWrapperOffset + kPointerSize;
static const int kCompilationTypeOffset = kTypeOffset + kPointerSize;
static const int kCompilationStateOffset =
kCompilationTypeOffset + kPointerSize;
static const int kLineEndsOffset = kCompilationStateOffset + kPointerSize;
static const int kIdOffset = kLineEndsOffset + kPointerSize;
static const int kEvalFromSharedOffset = kIdOffset + kPointerSize;
static const int kEvalFrominstructionsOffsetOffset =
kEvalFromSharedOffset + kPointerSize;
static const int kSize = kEvalFrominstructionsOffsetOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Script);
};
// List of builtin functions we want to identify to improve code
// generation.
//
// Each entry has a name of a global object property holding an object
// optionally followed by ".prototype", a name of a builtin function
// on the object (the one the id is set for), and a label.
//
// Installation of ids for the selected builtin functions is handled
// by the bootstrapper.
//
// NOTE: Order is important: math functions should be at the end of
// the list and MathFloor should be the first math function.
#define FUNCTIONS_WITH_ID_LIST(V) \
V(Array.prototype, push, ArrayPush) \
V(Array.prototype, pop, ArrayPop) \
V(Function.prototype, apply, FunctionApply) \
V(String.prototype, charCodeAt, StringCharCodeAt) \
V(String.prototype, charAt, StringCharAt) \
V(String, fromCharCode, StringFromCharCode) \
V(Math, floor, MathFloor) \
V(Math, round, MathRound) \
V(Math, ceil, MathCeil) \
V(Math, abs, MathAbs) \
V(Math, log, MathLog) \
V(Math, sin, MathSin) \
V(Math, cos, MathCos) \
V(Math, tan, MathTan) \
V(Math, asin, MathASin) \
V(Math, acos, MathACos) \
V(Math, atan, MathATan) \
V(Math, exp, MathExp) \
V(Math, sqrt, MathSqrt) \
V(Math, pow, MathPow) \
V(Math, random, MathRandom) \
V(Math, max, MathMax) \
V(Math, min, MathMin)
enum BuiltinFunctionId {
#define DECLARE_FUNCTION_ID(ignored1, ignore2, name) \
k##name,
FUNCTIONS_WITH_ID_LIST(DECLARE_FUNCTION_ID)
#undef DECLARE_FUNCTION_ID
// Fake id for a special case of Math.pow. Note, it continues the
// list of math functions.
kMathPowHalf,
kFirstMathFunctionId = kMathFloor
};
// SharedFunctionInfo describes the JSFunction information that can be
// shared by multiple instances of the function.
class SharedFunctionInfo: public HeapObject {
public:
// [name]: Function name.
DECL_ACCESSORS(name, Object)
// [code]: Function code.
DECL_ACCESSORS(code, Code)
// [optimized_code_map]: Map from global context to optimized code
// and a shared literals array or Smi 0 if none.
DECL_ACCESSORS(optimized_code_map, Object)
// Returns index i of the entry with the specified context. At position
// i - 1 is the context, position i the code, and i + 1 the literals array.
// Returns -1 when no matching entry is found.
int SearchOptimizedCodeMap(Context* global_context);
// Installs optimized code from the code map on the given closure. The
// index has to be consistent with a search result as defined above.
void InstallFromOptimizedCodeMap(JSFunction* function, int index);
// Clear optimized code map.
void ClearOptimizedCodeMap();
// Add a new entry to the optimized code map.
static void AddToOptimizedCodeMap(Handle<SharedFunctionInfo> shared,
Handle<Context> global_context,
Handle<Code> code,
Handle<FixedArray> literals);
static const int kEntryLength = 3;
// [scope_info]: Scope info.
DECL_ACCESSORS(scope_info, ScopeInfo)
// [construct stub]: Code stub for constructing instances of this function.
DECL_ACCESSORS(construct_stub, Code)
inline Code* unchecked_code();
// Returns if this function has been compiled to native code yet.
inline bool is_compiled();
// [length]: The function length - usually the number of declared parameters.
// Use up to 2^30 parameters.
inline int length();
inline void set_length(int value);
// [formal parameter count]: The declared number of parameters.
inline int formal_parameter_count();
inline void set_formal_parameter_count(int value);
// Set the formal parameter count so the function code will be
// called without using argument adaptor frames.
inline void DontAdaptArguments();
// [expected_nof_properties]: Expected number of properties for the function.
inline int expected_nof_properties();
inline void set_expected_nof_properties(int value);
// Inobject slack tracking is the way to reclaim unused inobject space.
//
// The instance size is initially determined by adding some slack to
// expected_nof_properties (to allow for a few extra properties added
// after the constructor). There is no guarantee that the extra space
// will not be wasted.
//
// Here is the algorithm to reclaim the unused inobject space:
// - Detect the first constructor call for this SharedFunctionInfo.
// When it happens enter the "in progress" state: remember the
// constructor's initial_map and install a special construct stub that
// counts constructor calls.
// - While the tracking is in progress create objects filled with
// one_pointer_filler_map instead of undefined_value. This way they can be
// resized quickly and safely.
// - Once enough (kGenerousAllocationCount) objects have been created
// compute the 'slack' (traverse the map transition tree starting from the
// initial_map and find the lowest value of unused_property_fields).
// - Traverse the transition tree again and decrease the instance size
// of every map. Existing objects will resize automatically (they are
// filled with one_pointer_filler_map). All further allocations will
// use the adjusted instance size.
// - Decrease expected_nof_properties so that an allocations made from
// another context will use the adjusted instance size too.
// - Exit "in progress" state by clearing the reference to the initial_map
// and setting the regular construct stub (generic or inline).
//
// The above is the main event sequence. Some special cases are possible
// while the tracking is in progress:
//
// - GC occurs.
// Check if the initial_map is referenced by any live objects (except this
// SharedFunctionInfo). If it is, continue tracking as usual.
// If it is not, clear the reference and reset the tracking state. The
// tracking will be initiated again on the next constructor call.
//
// - The constructor is called from another context.
// Immediately complete the tracking, perform all the necessary changes
// to maps. This is necessary because there is no efficient way to track
// multiple initial_maps.
// Proceed to create an object in the current context (with the adjusted
// size).
//
// - A different constructor function sharing the same SharedFunctionInfo is
// called in the same context. This could be another closure in the same
// context, or the first function could have been disposed.
// This is handled the same way as the previous case.
//
// Important: inobject slack tracking is not attempted during the snapshot
// creation.
static const int kGenerousAllocationCount = 8;
// [construction_count]: Counter for constructor calls made during
// the tracking phase.
inline int construction_count();
inline void set_construction_count(int value);
// [initial_map]: initial map of the first function called as a constructor.
// Saved for the duration of the tracking phase.
// This is a weak link (GC resets it to undefined_value if no other live
// object reference this map).
DECL_ACCESSORS(initial_map, Object)
// True if the initial_map is not undefined and the countdown stub is
// installed.
inline bool IsInobjectSlackTrackingInProgress();
// Starts the tracking.
// Stores the initial map and installs the countdown stub.
// IsInobjectSlackTrackingInProgress is normally true after this call,
// except when tracking have not been started (e.g. the map has no unused
// properties or the snapshot is being built).
void StartInobjectSlackTracking(Map* map);
// Completes the tracking.
// IsInobjectSlackTrackingInProgress is false after this call.
void CompleteInobjectSlackTracking();
// Invoked before pointers in SharedFunctionInfo are being marked.
// Also clears the optimized code map.
inline void BeforeVisitingPointers();
// Clears the initial_map before the GC marking phase to ensure the reference
// is weak. IsInobjectSlackTrackingInProgress is false after this call.
void DetachInitialMap();
// Restores the link to the initial map after the GC marking phase.
// IsInobjectSlackTrackingInProgress is true after this call.
void AttachInitialMap(Map* map);
// False if there are definitely no live objects created from this function.
// True if live objects _may_ exist (existence not guaranteed).
// May go back from true to false after GC.
DECL_BOOLEAN_ACCESSORS(live_objects_may_exist)
// [instance class name]: class name for instances.
DECL_ACCESSORS(instance_class_name, Object)
// [function data]: This field holds some additional data for function.
// Currently it either has FunctionTemplateInfo to make benefit the API
// or Smi identifying a builtin function.
// In the long run we don't want all functions to have this field but
// we can fix that when we have a better model for storing hidden data
// on objects.
DECL_ACCESSORS(function_data, Object)
inline bool IsApiFunction();
inline FunctionTemplateInfo* get_api_func_data();
inline bool HasBuiltinFunctionId();
inline BuiltinFunctionId builtin_function_id();
// [script info]: Script from which the function originates.
DECL_ACCESSORS(script, Object)
// [num_literals]: Number of literals used by this function.
inline int num_literals();
inline void set_num_literals(int value);
// [start_position_and_type]: Field used to store both the source code
// position, whether or not the function is a function expression,
// and whether or not the function is a toplevel function. The two
// least significants bit indicates whether the function is an
// expression and the rest contains the source code position.
inline int start_position_and_type();
inline void set_start_position_and_type(int value);
// [debug info]: Debug information.
DECL_ACCESSORS(debug_info, Object)
// [inferred name]: Name inferred from variable or property
// assignment of this function. Used to facilitate debugging and
// profiling of JavaScript code written in OO style, where almost
// all functions are anonymous but are assigned to object
// properties.
DECL_ACCESSORS(inferred_name, String)
// The function's name if it is non-empty, otherwise the inferred name.
String* DebugName();
// Position of the 'function' token in the script source.
inline int function_token_position();
inline void set_function_token_position(int function_token_position);
// Position of this function in the script source.
inline int start_position();
inline void set_start_position(int start_position);
// End position of this function in the script source.
inline int end_position();
inline void set_end_position(int end_position);
// Is this function a function expression in the source code.
DECL_BOOLEAN_ACCESSORS(is_expression)
// Is this function a top-level function (scripts, evals).
DECL_BOOLEAN_ACCESSORS(is_toplevel)
// Bit field containing various information collected by the compiler to
// drive optimization.
inline int compiler_hints();
inline void set_compiler_hints(int value);
inline int ast_node_count();
inline void set_ast_node_count(int count);
// A counter used to determine when to stress the deoptimizer with a
// deopt.
inline int stress_deopt_counter();
inline void set_stress_deopt_counter(int counter);
inline int profiler_ticks();
// Inline cache age is used to infer whether the function survived a context
// disposal or not. In the former case we reset the opt_count.
inline int ic_age();
inline void set_ic_age(int age);
// Add information on assignments of the form this.x = ...;
void SetThisPropertyAssignmentsInfo(
bool has_only_simple_this_property_assignments,
FixedArray* this_property_assignments);
// Clear information on assignments of the form this.x = ...;
void ClearThisPropertyAssignmentsInfo();
// Indicate that this function only consists of assignments of the form
// this.x = y; where y is either a constant or refers to an argument.
inline bool has_only_simple_this_property_assignments();
// Indicates if this function can be lazy compiled.
// This is used to determine if we can safely flush code from a function
// when doing GC if we expect that the function will no longer be used.
DECL_BOOLEAN_ACCESSORS(allows_lazy_compilation)
// Indicates if this function can be lazy compiled without a context.
// This is used to determine if we can force compilation without reaching
// the function through program execution but through other means (e.g. heap
// iteration by the debugger).
DECL_BOOLEAN_ACCESSORS(allows_lazy_compilation_without_context)
// Indicates how many full GCs this function has survived with assigned
// code object. Used to determine when it is relatively safe to flush
// this code object and replace it with lazy compilation stub.
// Age is reset when GC notices that the code object is referenced
// from the stack or compilation cache.
inline int code_age();
inline void set_code_age(int age);
// Indicates whether optimizations have been disabled for this
// shared function info. If a function is repeatedly optimized or if
// we cannot optimize the function we disable optimization to avoid
// spending time attempting to optimize it again.
DECL_BOOLEAN_ACCESSORS(optimization_disabled)
// Indicates the language mode of the function's code as defined by the
// current harmony drafts for the next ES language standard. Possible
// values are:
// 1. CLASSIC_MODE - Unrestricted syntax and semantics, same as in ES5.
// 2. STRICT_MODE - Restricted syntax and semantics, same as in ES5.
// 3. EXTENDED_MODE - Only available under the harmony flag, not part of ES5.
inline LanguageMode language_mode();
inline void set_language_mode(LanguageMode language_mode);
// Indicates whether the language mode of this function is CLASSIC_MODE.
inline bool is_classic_mode();
// Indicates whether the language mode of this function is EXTENDED_MODE.
inline bool is_extended_mode();
// False if the function definitely does not allocate an arguments object.
DECL_BOOLEAN_ACCESSORS(uses_arguments)
// True if the function has any duplicated parameter names.
DECL_BOOLEAN_ACCESSORS(has_duplicate_parameters)
// Indicates whether the function is a native function.
// These needs special treatment in .call and .apply since
// null passed as the receiver should not be translated to the
// global object.
DECL_BOOLEAN_ACCESSORS(native)
// Indicates that the function was created by the Function function.
// Though it's anonymous, toString should treat it as if it had the name
// "anonymous". We don't set the name itself so that the system does not
// see a binding for it.
DECL_BOOLEAN_ACCESSORS(name_should_print_as_anonymous)
// Indicates whether the function is a bound function created using
// the bind function.
DECL_BOOLEAN_ACCESSORS(bound)
// Indicates that the function is anonymous (the name field can be set
// through the API, which does not change this flag).
DECL_BOOLEAN_ACCESSORS(is_anonymous)
// Is this a function or top-level/eval code.
DECL_BOOLEAN_ACCESSORS(is_function)
// Indicates that the function cannot be optimized.
DECL_BOOLEAN_ACCESSORS(dont_optimize)
// Indicates that the function cannot be inlined.
DECL_BOOLEAN_ACCESSORS(dont_inline)
// Indicates that code for this function cannot be cached.
DECL_BOOLEAN_ACCESSORS(dont_cache)
// Indicates whether or not the code in the shared function support
// deoptimization.
inline bool has_deoptimization_support();
// Enable deoptimization support through recompiled code.
void EnableDeoptimizationSupport(Code* recompiled);
// Disable (further) attempted optimization of all functions sharing this
// shared function info.
void DisableOptimization();
// Lookup the bailout ID and ASSERT that it exists in the non-optimized
// code, returns whether it asserted (i.e., always true if assertions are
// disabled).
bool VerifyBailoutId(int id);
// Check whether a inlined constructor can be generated with the given
// prototype.
bool CanGenerateInlineConstructor(Object* prototype);
// Prevents further attempts to generate inline constructors.
// To be called if generation failed for any reason.
void ForbidInlineConstructor();
// For functions which only contains this property assignments this provides
// access to the names for the properties assigned.
DECL_ACCESSORS(this_property_assignments, Object)
inline int this_property_assignments_count();
inline void set_this_property_assignments_count(int value);
String* GetThisPropertyAssignmentName(int index);
bool IsThisPropertyAssignmentArgument(int index);
int GetThisPropertyAssignmentArgument(int index);
Object* GetThisPropertyAssignmentConstant(int index);
// [source code]: Source code for the function.
bool HasSourceCode();
Handle<Object> GetSourceCode();
// Number of times the function was optimized.
inline int opt_count();
inline void set_opt_count(int opt_count);
// Number of times the function was deoptimized.
inline void set_deopt_count(int value);
inline int deopt_count();
inline void increment_deopt_count();
// Number of time we tried to re-enable optimization after it
// was disabled due to high number of deoptimizations.
inline void set_opt_reenable_tries(int value);
inline int opt_reenable_tries();
inline void TryReenableOptimization();
// Stores deopt_count, opt_reenable_tries and ic_age as bit-fields.
inline void set_counters(int value);
inline int counters();
// Source size of this function.
int SourceSize();
// Calculate the instance size.
int CalculateInstanceSize();
// Calculate the number of in-object properties.
int CalculateInObjectProperties();
// Dispatched behavior.
// Set max_length to -1 for unlimited length.
void SourceCodePrint(StringStream* accumulator, int max_length);
#ifdef OBJECT_PRINT
inline void SharedFunctionInfoPrint() {
SharedFunctionInfoPrint(stdout);
}
void SharedFunctionInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void SharedFunctionInfoVerify();
#endif
void ResetForNewContext(int new_ic_age);
// Helper to compile the shared code. Returns true on success, false on
// failure (e.g., stack overflow during compilation). This is only used by
// the debugger, it is not possible to compile without a context otherwise.
static bool CompileLazy(Handle<SharedFunctionInfo> shared,
ClearExceptionFlag flag);
void SharedFunctionInfoIterateBody(ObjectVisitor* v);
// Casting.
static inline SharedFunctionInfo* cast(Object* obj);
// Constants.
static const int kDontAdaptArgumentsSentinel = -1;
// Layout description.
// Pointer fields.
static const int kNameOffset = HeapObject::kHeaderSize;
static const int kCodeOffset = kNameOffset + kPointerSize;
static const int kOptimizedCodeMapOffset = kCodeOffset + kPointerSize;
static const int kScopeInfoOffset = kOptimizedCodeMapOffset + kPointerSize;
static const int kConstructStubOffset = kScopeInfoOffset + kPointerSize;
static const int kInstanceClassNameOffset =
kConstructStubOffset + kPointerSize;
static const int kFunctionDataOffset =
kInstanceClassNameOffset + kPointerSize;
static const int kScriptOffset = kFunctionDataOffset + kPointerSize;
static const int kDebugInfoOffset = kScriptOffset + kPointerSize;
static const int kInferredNameOffset = kDebugInfoOffset + kPointerSize;
static const int kInitialMapOffset =
kInferredNameOffset + kPointerSize;
static const int kThisPropertyAssignmentsOffset =
kInitialMapOffset + kPointerSize;
// ast_node_count is a Smi field. It could be grouped with another Smi field
// into a PSEUDO_SMI_ACCESSORS pair (on x64), if one becomes available.
static const int kAstNodeCountOffset =
kThisPropertyAssignmentsOffset + kPointerSize;
#if V8_HOST_ARCH_32_BIT
// Smi fields.
static const int kLengthOffset =
kAstNodeCountOffset + kPointerSize;
static const int kFormalParameterCountOffset = kLengthOffset + kPointerSize;
static const int kExpectedNofPropertiesOffset =
kFormalParameterCountOffset + kPointerSize;
static const int kNumLiteralsOffset =
kExpectedNofPropertiesOffset + kPointerSize;
static const int kStartPositionAndTypeOffset =
kNumLiteralsOffset + kPointerSize;
static const int kEndPositionOffset =
kStartPositionAndTypeOffset + kPointerSize;
static const int kFunctionTokenPositionOffset =
kEndPositionOffset + kPointerSize;
static const int kCompilerHintsOffset =
kFunctionTokenPositionOffset + kPointerSize;
static const int kThisPropertyAssignmentsCountOffset =
kCompilerHintsOffset + kPointerSize;
static const int kOptCountOffset =
kThisPropertyAssignmentsCountOffset + kPointerSize;
static const int kCountersOffset = kOptCountOffset + kPointerSize;
static const int kStressDeoptCounterOffset = kCountersOffset + kPointerSize;
// Total size.
static const int kSize = kStressDeoptCounterOffset + kPointerSize;
#else
// The only reason to use smi fields instead of int fields
// is to allow iteration without maps decoding during
// garbage collections.
// To avoid wasting space on 64-bit architectures we use
// the following trick: we group integer fields into pairs
// First integer in each pair is shifted left by 1.
// By doing this we guarantee that LSB of each kPointerSize aligned
// word is not set and thus this word cannot be treated as pointer
// to HeapObject during old space traversal.
static const int kLengthOffset =
kAstNodeCountOffset + kPointerSize;
static const int kFormalParameterCountOffset =
kLengthOffset + kIntSize;
static const int kExpectedNofPropertiesOffset =
kFormalParameterCountOffset + kIntSize;
static const int kNumLiteralsOffset =
kExpectedNofPropertiesOffset + kIntSize;
static const int kEndPositionOffset =
kNumLiteralsOffset + kIntSize;
static const int kStartPositionAndTypeOffset =
kEndPositionOffset + kIntSize;
static const int kFunctionTokenPositionOffset =
kStartPositionAndTypeOffset + kIntSize;
static const int kCompilerHintsOffset =
kFunctionTokenPositionOffset + kIntSize;
static const int kThisPropertyAssignmentsCountOffset =
kCompilerHintsOffset + kIntSize;
static const int kOptCountOffset =
kThisPropertyAssignmentsCountOffset + kIntSize;
static const int kCountersOffset = kOptCountOffset + kIntSize;
static const int kStressDeoptCounterOffset = kCountersOffset + kIntSize;
// Total size.
static const int kSize = kStressDeoptCounterOffset + kIntSize;
#endif
// The construction counter for inobject slack tracking is stored in the
// most significant byte of compiler_hints which is otherwise unused.
// Its offset depends on the endian-ness of the architecture.
#if __BYTE_ORDER == __LITTLE_ENDIAN
static const int kConstructionCountOffset = kCompilerHintsOffset + 3;
#elif __BYTE_ORDER == __BIG_ENDIAN
static const int kConstructionCountOffset = kCompilerHintsOffset + 0;
#else
#error Unknown byte ordering
#endif
static const int kAlignedSize = POINTER_SIZE_ALIGN(kSize);
typedef FixedBodyDescriptor<kNameOffset,
kThisPropertyAssignmentsOffset + kPointerSize,
kSize> BodyDescriptor;
// Bit positions in start_position_and_type.
// The source code start position is in the 30 most significant bits of
// the start_position_and_type field.
static const int kIsExpressionBit = 0;
static const int kIsTopLevelBit = 1;
static const int kStartPositionShift = 2;
static const int kStartPositionMask = ~((1 << kStartPositionShift) - 1);
// Bit positions in compiler_hints.
static const int kCodeAgeSize = 3;
static const int kCodeAgeMask = (1 << kCodeAgeSize) - 1;
enum CompilerHints {
kHasOnlySimpleThisPropertyAssignments,
kAllowLazyCompilation,
kAllowLazyCompilationWithoutContext,
kLiveObjectsMayExist,
kCodeAgeShift,
kOptimizationDisabled = kCodeAgeShift + kCodeAgeSize,
kStrictModeFunction,
kExtendedModeFunction,
kUsesArguments,
kHasDuplicateParameters,
kNative,
kBoundFunction,
kIsAnonymous,
kNameShouldPrintAsAnonymous,
kIsFunction,
kDontOptimize,
kDontInline,
kDontCache,
kCompilerHintsCount // Pseudo entry
};
class DeoptCountBits: public BitField<int, 0, 4> {};
class OptReenableTriesBits: public BitField<int, 4, 18> {};
class ICAgeBits: public BitField<int, 22, 8> {};
private:
#if V8_HOST_ARCH_32_BIT
// On 32 bit platforms, compiler hints is a smi.
static const int kCompilerHintsSmiTagSize = kSmiTagSize;
static const int kCompilerHintsSize = kPointerSize;
#else
// On 64 bit platforms, compiler hints is not a smi, see comment above.
static const int kCompilerHintsSmiTagSize = 0;
static const int kCompilerHintsSize = kIntSize;
#endif
STATIC_ASSERT(SharedFunctionInfo::kCompilerHintsCount <=
SharedFunctionInfo::kCompilerHintsSize * kBitsPerByte);
public:
// Constants for optimizing codegen for strict mode function and
// native tests.
// Allows to use byte-width instructions.
static const int kStrictModeBitWithinByte =
(kStrictModeFunction + kCompilerHintsSmiTagSize) % kBitsPerByte;
static const int kExtendedModeBitWithinByte =
(kExtendedModeFunction + kCompilerHintsSmiTagSize) % kBitsPerByte;
static const int kNativeBitWithinByte =
(kNative + kCompilerHintsSmiTagSize) % kBitsPerByte;
#if __BYTE_ORDER == __LITTLE_ENDIAN
static const int kStrictModeByteOffset = kCompilerHintsOffset +
(kStrictModeFunction + kCompilerHintsSmiTagSize) / kBitsPerByte;
static const int kExtendedModeByteOffset = kCompilerHintsOffset +
(kExtendedModeFunction + kCompilerHintsSmiTagSize) / kBitsPerByte;
static const int kNativeByteOffset = kCompilerHintsOffset +
(kNative + kCompilerHintsSmiTagSize) / kBitsPerByte;
#elif __BYTE_ORDER == __BIG_ENDIAN
static const int kStrictModeByteOffset = kCompilerHintsOffset +
(kCompilerHintsSize - 1) -
((kStrictModeFunction + kCompilerHintsSmiTagSize) / kBitsPerByte);
static const int kExtendedModeByteOffset = kCompilerHintsOffset +
(kCompilerHintsSize - 1) -
((kExtendedModeFunction + kCompilerHintsSmiTagSize) / kBitsPerByte);
static const int kNativeByteOffset = kCompilerHintsOffset +
(kCompilerHintsSize - 1) -
((kNative + kCompilerHintsSmiTagSize) / kBitsPerByte);
#else
#error Unknown byte ordering
#endif
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SharedFunctionInfo);
};
// Representation for module instance objects.
class JSModule: public JSObject {
public:
// [context]: the context holding the module's locals, or undefined if none.
DECL_ACCESSORS(context, Object)
// [scope_info]: Scope info.
DECL_ACCESSORS(scope_info, ScopeInfo)
// Casting.
static inline JSModule* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSModulePrint() {
JSModulePrint(stdout);
}
void JSModulePrint(FILE* out);
#endif
#ifdef DEBUG
void JSModuleVerify();
#endif
// Layout description.
static const int kContextOffset = JSObject::kHeaderSize;
static const int kScopeInfoOffset = kContextOffset + kPointerSize;
static const int kSize = kScopeInfoOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSModule);
};
// JSFunction describes JavaScript functions.
class JSFunction: public JSObject {
public:
// [prototype_or_initial_map]:
DECL_ACCESSORS(prototype_or_initial_map, Object)
// [shared]: The information about the function that
// can be shared by instances.
DECL_ACCESSORS(shared, SharedFunctionInfo)
inline SharedFunctionInfo* unchecked_shared();
// [context]: The context for this function.
inline Context* context();
inline Object* unchecked_context();
inline void set_context(Object* context);
// [code]: The generated code object for this function. Executed
// when the function is invoked, e.g. foo() or new foo(). See
// [[Call]] and [[Construct]] description in ECMA-262, section
// 8.6.2, page 27.
inline Code* code();
inline void set_code(Code* code);
inline void ReplaceCode(Code* code);
inline Code* unchecked_code();
// Tells whether this function is builtin.
inline bool IsBuiltin();
// Tells whether or not the function needs arguments adaption.
inline bool NeedsArgumentsAdaption();
// Tells whether or not this function has been optimized.
inline bool IsOptimized();
// Tells whether or not this function can be optimized.
inline bool IsOptimizable();
// Mark this function for lazy recompilation. The function will be
// recompiled the next time it is executed.
void MarkForLazyRecompilation();
// Helpers to compile this function. Returns true on success, false on
// failure (e.g., stack overflow during compilation).
static bool EnsureCompiled(Handle<JSFunction> function,
ClearExceptionFlag flag);
static bool CompileLazy(Handle<JSFunction> function,
ClearExceptionFlag flag);
static bool CompileOptimized(Handle<JSFunction> function,
int osr_ast_id,
ClearExceptionFlag flag);
// Tells whether or not the function is already marked for lazy
// recompilation.
inline bool IsMarkedForLazyRecompilation();
// Check whether or not this function is inlineable.
bool IsInlineable();
// [literals_or_bindings]: Fixed array holding either
// the materialized literals or the bindings of a bound function.
//
// If the function contains object, regexp or array literals, the
// literals array prefix contains the object, regexp, and array
// function to be used when creating these literals. This is
// necessary so that we do not dynamically lookup the object, regexp
// or array functions. Performing a dynamic lookup, we might end up
// using the functions from a new context that we should not have
// access to.
//
// On bound functions, the array is a (copy-on-write) fixed-array containing
// the function that was bound, bound this-value and any bound
// arguments. Bound functions never contain literals.
DECL_ACCESSORS(literals_or_bindings, FixedArray)
inline FixedArray* literals();
inline void set_literals(FixedArray* literals);
inline FixedArray* function_bindings();
inline void set_function_bindings(FixedArray* bindings);
// The initial map for an object created by this constructor.
inline Map* initial_map();
inline void set_initial_map(Map* value);
MUST_USE_RESULT inline MaybeObject* set_initial_map_and_cache_transitions(
Map* value);
inline bool has_initial_map();
// Get and set the prototype property on a JSFunction. If the
// function has an initial map the prototype is set on the initial
// map. Otherwise, the prototype is put in the initial map field
// until an initial map is needed.
inline bool has_prototype();
inline bool has_instance_prototype();
inline Object* prototype();
inline Object* instance_prototype();
MUST_USE_RESULT MaybeObject* SetInstancePrototype(Object* value);
MUST_USE_RESULT MaybeObject* SetPrototype(Object* value);
// After prototype is removed, it will not be created when accessed, and
// [[Construct]] from this function will not be allowed.
Object* RemovePrototype();
inline bool should_have_prototype();
// Accessor for this function's initial map's [[class]]
// property. This is primarily used by ECMA native functions. This
// method sets the class_name field of this function's initial map
// to a given value. It creates an initial map if this function does
// not have one. Note that this method does not copy the initial map
// if it has one already, but simply replaces it with the new value.
// Instances created afterwards will have a map whose [[class]] is
// set to 'value', but there is no guarantees on instances created
// before.
Object* SetInstanceClassName(String* name);
// Returns if this function has been compiled to native code yet.
inline bool is_compiled();
// [next_function_link]: Field for linking functions. This list is treated as
// a weak list by the GC.
DECL_ACCESSORS(next_function_link, Object)
// Prints the name of the function using PrintF.
inline void PrintName() {
PrintName(stdout);
}
void PrintName(FILE* out);
// Casting.
static inline JSFunction* cast(Object* obj);
// Iterates the objects, including code objects indirectly referenced
// through pointers to the first instruction in the code object.
void JSFunctionIterateBody(int object_size, ObjectVisitor* v);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSFunctionPrint() {
JSFunctionPrint(stdout);
}
void JSFunctionPrint(FILE* out);
#endif
#ifdef DEBUG
void JSFunctionVerify();
#endif
// Returns the number of allocated literals.
inline int NumberOfLiterals();
// Retrieve the global context from a function's literal array.
static Context* GlobalContextFromLiterals(FixedArray* literals);
// Layout descriptors. The last property (from kNonWeakFieldsEndOffset to
// kSize) is weak and has special handling during garbage collection.
static const int kCodeEntryOffset = JSObject::kHeaderSize;
static const int kPrototypeOrInitialMapOffset =
kCodeEntryOffset + kPointerSize;
static const int kSharedFunctionInfoOffset =
kPrototypeOrInitialMapOffset + kPointerSize;
static const int kContextOffset = kSharedFunctionInfoOffset + kPointerSize;
static const int kLiteralsOffset = kContextOffset + kPointerSize;
static const int kNonWeakFieldsEndOffset = kLiteralsOffset + kPointerSize;
static const int kNextFunctionLinkOffset = kNonWeakFieldsEndOffset;
static const int kSize = kNextFunctionLinkOffset + kPointerSize;
// Layout of the literals array.
static const int kLiteralsPrefixSize = 1;
static const int kLiteralGlobalContextIndex = 0;
// Layout of the bound-function binding array.
static const int kBoundFunctionIndex = 0;
static const int kBoundThisIndex = 1;
static const int kBoundArgumentsStartIndex = 2;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSFunction);
};
// JSGlobalProxy's prototype must be a JSGlobalObject or null,
// and the prototype is hidden. JSGlobalProxy always delegates
// property accesses to its prototype if the prototype is not null.
//
// A JSGlobalProxy can be reinitialized which will preserve its identity.
//
// Accessing a JSGlobalProxy requires security check.
class JSGlobalProxy : public JSObject {
public:
// [context]: the owner global context of this global proxy object.
// It is null value if this object is not used by any context.
DECL_ACCESSORS(context, Object)
// Casting.
static inline JSGlobalProxy* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSGlobalProxyPrint() {
JSGlobalProxyPrint(stdout);
}
void JSGlobalProxyPrint(FILE* out);
#endif
#ifdef DEBUG
void JSGlobalProxyVerify();
#endif
// Layout description.
static const int kContextOffset = JSObject::kHeaderSize;
static const int kSize = kContextOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSGlobalProxy);
};
// Forward declaration.
class JSBuiltinsObject;
// Common super class for JavaScript global objects and the special
// builtins global objects.
class GlobalObject: public JSObject {
public:
// [builtins]: the object holding the runtime routines written in JS.
DECL_ACCESSORS(builtins, JSBuiltinsObject)
// [global context]: the global context corresponding to this global object.
DECL_ACCESSORS(global_context, Context)
// [global receiver]: the global receiver object of the context
DECL_ACCESSORS(global_receiver, JSObject)
// Retrieve the property cell used to store a property.
JSGlobalPropertyCell* GetPropertyCell(LookupResult* result);
// This is like GetProperty, but is used when you know the lookup won't fail
// by throwing an exception. This is for the debug and builtins global
// objects, where it is known which properties can be expected to be present
// on the object.
Object* GetPropertyNoExceptionThrown(String* key) {
Object* answer = GetProperty(key)->ToObjectUnchecked();
return answer;
}
// Ensure that the global object has a cell for the given property name.
static Handle<JSGlobalPropertyCell> EnsurePropertyCell(
Handle<GlobalObject> global,
Handle<String> name);
// TODO(kmillikin): This function can be eliminated once the stub cache is
// full handlified (and the static helper can be written directly).
MUST_USE_RESULT MaybeObject* EnsurePropertyCell(String* name);
// Casting.
static inline GlobalObject* cast(Object* obj);
// Layout description.
static const int kBuiltinsOffset = JSObject::kHeaderSize;
static const int kGlobalContextOffset = kBuiltinsOffset + kPointerSize;
static const int kGlobalReceiverOffset = kGlobalContextOffset + kPointerSize;
static const int kHeaderSize = kGlobalReceiverOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(GlobalObject);
};
// JavaScript global object.
class JSGlobalObject: public GlobalObject {
public:
// Casting.
static inline JSGlobalObject* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSGlobalObjectPrint() {
JSGlobalObjectPrint(stdout);
}
void JSGlobalObjectPrint(FILE* out);
#endif
#ifdef DEBUG
void JSGlobalObjectVerify();
#endif
// Layout description.
static const int kSize = GlobalObject::kHeaderSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSGlobalObject);
};
// Builtins global object which holds the runtime routines written in
// JavaScript.
class JSBuiltinsObject: public GlobalObject {
public:
// Accessors for the runtime routines written in JavaScript.
inline Object* javascript_builtin(Builtins::JavaScript id);
inline void set_javascript_builtin(Builtins::JavaScript id, Object* value);
// Accessors for code of the runtime routines written in JavaScript.
inline Code* javascript_builtin_code(Builtins::JavaScript id);
inline void set_javascript_builtin_code(Builtins::JavaScript id, Code* value);
// Casting.
static inline JSBuiltinsObject* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSBuiltinsObjectPrint() {
JSBuiltinsObjectPrint(stdout);
}
void JSBuiltinsObjectPrint(FILE* out);
#endif
#ifdef DEBUG
void JSBuiltinsObjectVerify();
#endif
// Layout description. The size of the builtins object includes
// room for two pointers per runtime routine written in javascript
// (function and code object).
static const int kJSBuiltinsCount = Builtins::id_count;
static const int kJSBuiltinsOffset = GlobalObject::kHeaderSize;
static const int kJSBuiltinsCodeOffset =
GlobalObject::kHeaderSize + (kJSBuiltinsCount * kPointerSize);
static const int kSize =
kJSBuiltinsCodeOffset + (kJSBuiltinsCount * kPointerSize);
static int OffsetOfFunctionWithId(Builtins::JavaScript id) {
return kJSBuiltinsOffset + id * kPointerSize;
}
static int OffsetOfCodeWithId(Builtins::JavaScript id) {
return kJSBuiltinsCodeOffset + id * kPointerSize;
}
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSBuiltinsObject);
};
// Representation for JS Wrapper objects, String, Number, Boolean, etc.
class JSValue: public JSObject {
public:
// [value]: the object being wrapped.
DECL_ACCESSORS(value, Object)
// Casting.
static inline JSValue* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSValuePrint() {
JSValuePrint(stdout);
}
void JSValuePrint(FILE* out);
#endif
#ifdef DEBUG
void JSValueVerify();
#endif
// Layout description.
static const int kValueOffset = JSObject::kHeaderSize;
static const int kSize = kValueOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSValue);
};
class DateCache;
// Representation for JS date objects.
class JSDate: public JSObject {
public:
// If one component is NaN, all of them are, indicating a NaN time value.
// [value]: the time value.
DECL_ACCESSORS(value, Object)
// [year]: caches year. Either undefined, smi, or NaN.
DECL_ACCESSORS(year, Object)
// [month]: caches month. Either undefined, smi, or NaN.
DECL_ACCESSORS(month, Object)
// [day]: caches day. Either undefined, smi, or NaN.
DECL_ACCESSORS(day, Object)
// [weekday]: caches day of week. Either undefined, smi, or NaN.
DECL_ACCESSORS(weekday, Object)
// [hour]: caches hours. Either undefined, smi, or NaN.
DECL_ACCESSORS(hour, Object)
// [min]: caches minutes. Either undefined, smi, or NaN.
DECL_ACCESSORS(min, Object)
// [sec]: caches seconds. Either undefined, smi, or NaN.
DECL_ACCESSORS(sec, Object)
// [cache stamp]: sample of the date cache stamp at the
// moment when local fields were cached.
DECL_ACCESSORS(cache_stamp, Object)
// Casting.
static inline JSDate* cast(Object* obj);
// Returns the date field with the specified index.
// See FieldIndex for the list of date fields.
static Object* GetField(Object* date, Smi* index);
void SetValue(Object* value, bool is_value_nan);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSDatePrint() {
JSDatePrint(stdout);
}
void JSDatePrint(FILE* out);
#endif
#ifdef DEBUG
void JSDateVerify();
#endif
// The order is important. It must be kept in sync with date macros
// in macros.py.
enum FieldIndex {
kDateValue,
kYear,
kMonth,
kDay,
kWeekday,
kHour,
kMinute,
kSecond,
kFirstUncachedField,
kMillisecond = kFirstUncachedField,
kDays,
kTimeInDay,
kFirstUTCField,
kYearUTC = kFirstUTCField,
kMonthUTC,
kDayUTC,
kWeekdayUTC,
kHourUTC,
kMinuteUTC,
kSecondUTC,
kMillisecondUTC,
kDaysUTC,
kTimeInDayUTC,
kTimezoneOffset
};
// Layout description.
static const int kValueOffset = JSObject::kHeaderSize;
static const int kYearOffset = kValueOffset + kPointerSize;
static const int kMonthOffset = kYearOffset + kPointerSize;
static const int kDayOffset = kMonthOffset + kPointerSize;
static const int kWeekdayOffset = kDayOffset + kPointerSize;
static const int kHourOffset = kWeekdayOffset + kPointerSize;
static const int kMinOffset = kHourOffset + kPointerSize;
static const int kSecOffset = kMinOffset + kPointerSize;
static const int kCacheStampOffset = kSecOffset + kPointerSize;
static const int kSize = kCacheStampOffset + kPointerSize;
private:
inline Object* DoGetField(FieldIndex index);
Object* GetUTCField(FieldIndex index, double value, DateCache* date_cache);
// Computes and caches the cacheable fields of the date.
inline void SetLocalFields(int64_t local_time_ms, DateCache* date_cache);
DISALLOW_IMPLICIT_CONSTRUCTORS(JSDate);
};
// Representation of message objects used for error reporting through
// the API. The messages are formatted in JavaScript so this object is
// a real JavaScript object. The information used for formatting the
// error messages are not directly accessible from JavaScript to
// prevent leaking information to user code called during error
// formatting.
class JSMessageObject: public JSObject {
public:
// [type]: the type of error message.
DECL_ACCESSORS(type, String)
// [arguments]: the arguments for formatting the error message.
DECL_ACCESSORS(arguments, JSArray)
// [script]: the script from which the error message originated.
DECL_ACCESSORS(script, Object)
// [stack_trace]: the stack trace for this error message.
DECL_ACCESSORS(stack_trace, Object)
// [stack_frames]: an array of stack frames for this error object.
DECL_ACCESSORS(stack_frames, Object)
// [start_position]: the start position in the script for the error message.
inline int start_position();
inline void set_start_position(int value);
// [end_position]: the end position in the script for the error message.
inline int end_position();
inline void set_end_position(int value);
// Casting.
static inline JSMessageObject* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSMessageObjectPrint() {
JSMessageObjectPrint(stdout);
}
void JSMessageObjectPrint(FILE* out);
#endif
#ifdef DEBUG
void JSMessageObjectVerify();
#endif
// Layout description.
static const int kTypeOffset = JSObject::kHeaderSize;
static const int kArgumentsOffset = kTypeOffset + kPointerSize;
static const int kScriptOffset = kArgumentsOffset + kPointerSize;
static const int kStackTraceOffset = kScriptOffset + kPointerSize;
static const int kStackFramesOffset = kStackTraceOffset + kPointerSize;
static const int kStartPositionOffset = kStackFramesOffset + kPointerSize;
static const int kEndPositionOffset = kStartPositionOffset + kPointerSize;
static const int kSize = kEndPositionOffset + kPointerSize;
typedef FixedBodyDescriptor<HeapObject::kMapOffset,
kStackFramesOffset + kPointerSize,
kSize> BodyDescriptor;
};
// Regular expressions
// The regular expression holds a single reference to a FixedArray in
// the kDataOffset field.
// The FixedArray contains the following data:
// - tag : type of regexp implementation (not compiled yet, atom or irregexp)
// - reference to the original source string
// - reference to the original flag string
// If it is an atom regexp
// - a reference to a literal string to search for
// If it is an irregexp regexp:
// - a reference to code for ASCII inputs (bytecode or compiled), or a smi
// used for tracking the last usage (used for code flushing).
// - a reference to code for UC16 inputs (bytecode or compiled), or a smi
// used for tracking the last usage (used for code flushing)..
// - max number of registers used by irregexp implementations.
// - number of capture registers (output values) of the regexp.
class JSRegExp: public JSObject {
public:
// Meaning of Type:
// NOT_COMPILED: Initial value. No data has been stored in the JSRegExp yet.
// ATOM: A simple string to match against using an indexOf operation.
// IRREGEXP: Compiled with Irregexp.
// IRREGEXP_NATIVE: Compiled to native code with Irregexp.
enum Type { NOT_COMPILED, ATOM, IRREGEXP };
enum Flag { NONE = 0, GLOBAL = 1, IGNORE_CASE = 2, MULTILINE = 4 };
class Flags {
public:
explicit Flags(uint32_t value) : value_(value) { }
bool is_global() { return (value_ & GLOBAL) != 0; }
bool is_ignore_case() { return (value_ & IGNORE_CASE) != 0; }
bool is_multiline() { return (value_ & MULTILINE) != 0; }
uint32_t value() { return value_; }
private:
uint32_t value_;
};
DECL_ACCESSORS(data, Object)
inline Type TypeTag();
inline int CaptureCount();
inline Flags GetFlags();
inline String* Pattern();
inline Object* DataAt(int index);
// Set implementation data after the object has been prepared.
inline void SetDataAt(int index, Object* value);
// Used during GC when flushing code or setting age.
inline Object* DataAtUnchecked(int index);
inline void SetDataAtUnchecked(int index, Object* value, Heap* heap);
inline Type TypeTagUnchecked();
static int code_index(bool is_ascii) {
if (is_ascii) {
return kIrregexpASCIICodeIndex;
} else {
return kIrregexpUC16CodeIndex;
}
}
static int saved_code_index(bool is_ascii) {
if (is_ascii) {
return kIrregexpASCIICodeSavedIndex;
} else {
return kIrregexpUC16CodeSavedIndex;
}
}
static inline JSRegExp* cast(Object* obj);
// Dispatched behavior.
#ifdef DEBUG
void JSRegExpVerify();
#endif
static const int kDataOffset = JSObject::kHeaderSize;
static const int kSize = kDataOffset + kPointerSize;
// Indices in the data array.
static const int kTagIndex = 0;
static const int kSourceIndex = kTagIndex + 1;
static const int kFlagsIndex = kSourceIndex + 1;
static const int kDataIndex = kFlagsIndex + 1;
// The data fields are used in different ways depending on the
// value of the tag.
// Atom regexps (literal strings).
static const int kAtomPatternIndex = kDataIndex;
static const int kAtomDataSize = kAtomPatternIndex + 1;
// Irregexp compiled code or bytecode for ASCII. If compilation
// fails, this fields hold an exception object that should be
// thrown if the regexp is used again.
static const int kIrregexpASCIICodeIndex = kDataIndex;
// Irregexp compiled code or bytecode for UC16. If compilation
// fails, this fields hold an exception object that should be
// thrown if the regexp is used again.
static const int kIrregexpUC16CodeIndex = kDataIndex + 1;
// Saved instance of Irregexp compiled code or bytecode for ASCII that
// is a potential candidate for flushing.
static const int kIrregexpASCIICodeSavedIndex = kDataIndex + 2;
// Saved instance of Irregexp compiled code or bytecode for UC16 that is
// a potential candidate for flushing.
static const int kIrregexpUC16CodeSavedIndex = kDataIndex + 3;
// Maximal number of registers used by either ASCII or UC16.
// Only used to check that there is enough stack space
static const int kIrregexpMaxRegisterCountIndex = kDataIndex + 4;
// Number of captures in the compiled regexp.
static const int kIrregexpCaptureCountIndex = kDataIndex + 5;
static const int kIrregexpDataSize = kIrregexpCaptureCountIndex + 1;
// Offsets directly into the data fixed array.
static const int kDataTagOffset =
FixedArray::kHeaderSize + kTagIndex * kPointerSize;
static const int kDataAsciiCodeOffset =
FixedArray::kHeaderSize + kIrregexpASCIICodeIndex * kPointerSize;
static const int kDataUC16CodeOffset =
FixedArray::kHeaderSize + kIrregexpUC16CodeIndex * kPointerSize;
static const int kIrregexpCaptureCountOffset =
FixedArray::kHeaderSize + kIrregexpCaptureCountIndex * kPointerSize;
// In-object fields.
static const int kSourceFieldIndex = 0;
static const int kGlobalFieldIndex = 1;
static const int kIgnoreCaseFieldIndex = 2;
static const int kMultilineFieldIndex = 3;
static const int kLastIndexFieldIndex = 4;
static const int kInObjectFieldCount = 5;
// The uninitialized value for a regexp code object.
static const int kUninitializedValue = -1;
// The compilation error value for the regexp code object. The real error
// object is in the saved code field.
static const int kCompilationErrorValue = -2;
// When we store the sweep generation at which we moved the code from the
// code index to the saved code index we mask it of to be in the [0:255]
// range.
static const int kCodeAgeMask = 0xff;
};
class CompilationCacheShape : public BaseShape<HashTableKey*> {
public:
static inline bool IsMatch(HashTableKey* key, Object* value) {
return key->IsMatch(value);
}
static inline uint32_t Hash(HashTableKey* key) {
return key->Hash();
}
static inline uint32_t HashForObject(HashTableKey* key, Object* object) {
return key->HashForObject(object);
}
MUST_USE_RESULT static MaybeObject* AsObject(HashTableKey* key) {
return key->AsObject();
}
static const int kPrefixSize = 0;
static const int kEntrySize = 2;
};
class CompilationCacheTable: public HashTable<CompilationCacheShape,
HashTableKey*> {
public:
// Find cached value for a string key, otherwise return null.
Object* Lookup(String* src);
Object* LookupEval(String* src,
Context* context,
LanguageMode language_mode,
int scope_position);
Object* LookupRegExp(String* source, JSRegExp::Flags flags);
MUST_USE_RESULT MaybeObject* Put(String* src, Object* value);
MUST_USE_RESULT MaybeObject* PutEval(String* src,
Context* context,
SharedFunctionInfo* value,
int scope_position);
MUST_USE_RESULT MaybeObject* PutRegExp(String* src,
JSRegExp::Flags flags,
FixedArray* value);
// Remove given value from cache.
void Remove(Object* value);
static inline CompilationCacheTable* cast(Object* obj);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(CompilationCacheTable);
};
class CodeCache: public Struct {
public:
DECL_ACCESSORS(default_cache, FixedArray)
DECL_ACCESSORS(normal_type_cache, Object)
// Add the code object to the cache.
MUST_USE_RESULT MaybeObject* Update(String* name, Code* code);
// Lookup code object in the cache. Returns code object if found and undefined
// if not.
Object* Lookup(String* name, Code::Flags flags);
// Get the internal index of a code object in the cache. Returns -1 if the
// code object is not in that cache. This index can be used to later call
// RemoveByIndex. The cache cannot be modified between a call to GetIndex and
// RemoveByIndex.
int GetIndex(Object* name, Code* code);
// Remove an object from the cache with the provided internal index.
void RemoveByIndex(Object* name, Code* code, int index);
static inline CodeCache* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void CodeCachePrint() {
CodeCachePrint(stdout);
}
void CodeCachePrint(FILE* out);
#endif
#ifdef DEBUG
void CodeCacheVerify();
#endif
static const int kDefaultCacheOffset = HeapObject::kHeaderSize;
static const int kNormalTypeCacheOffset =
kDefaultCacheOffset + kPointerSize;
static const int kSize = kNormalTypeCacheOffset + kPointerSize;
private:
MUST_USE_RESULT MaybeObject* UpdateDefaultCache(String* name, Code* code);
MUST_USE_RESULT MaybeObject* UpdateNormalTypeCache(String* name, Code* code);
Object* LookupDefaultCache(String* name, Code::Flags flags);
Object* LookupNormalTypeCache(String* name, Code::Flags flags);
// Code cache layout of the default cache. Elements are alternating name and
// code objects for non normal load/store/call IC's.
static const int kCodeCacheEntrySize = 2;
static const int kCodeCacheEntryNameOffset = 0;
static const int kCodeCacheEntryCodeOffset = 1;
DISALLOW_IMPLICIT_CONSTRUCTORS(CodeCache);
};
class CodeCacheHashTableShape : public BaseShape<HashTableKey*> {
public:
static inline bool IsMatch(HashTableKey* key, Object* value) {
return key->IsMatch(value);
}
static inline uint32_t Hash(HashTableKey* key) {
return key->Hash();
}
static inline uint32_t HashForObject(HashTableKey* key, Object* object) {
return key->HashForObject(object);
}
MUST_USE_RESULT static MaybeObject* AsObject(HashTableKey* key) {
return key->AsObject();
}
static const int kPrefixSize = 0;
static const int kEntrySize = 2;
};
class CodeCacheHashTable: public HashTable<CodeCacheHashTableShape,
HashTableKey*> {
public:
Object* Lookup(String* name, Code::Flags flags);
MUST_USE_RESULT MaybeObject* Put(String* name, Code* code);
int GetIndex(String* name, Code::Flags flags);
void RemoveByIndex(int index);
static inline CodeCacheHashTable* cast(Object* obj);
// Initial size of the fixed array backing the hash table.
static const int kInitialSize = 64;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(CodeCacheHashTable);
};
class PolymorphicCodeCache: public Struct {
public:
DECL_ACCESSORS(cache, Object)
static void Update(Handle<PolymorphicCodeCache> cache,
MapHandleList* maps,
Code::Flags flags,
Handle<Code> code);
MUST_USE_RESULT MaybeObject* Update(MapHandleList* maps,
Code::Flags flags,
Code* code);
// Returns an undefined value if the entry is not found.
Handle<Object> Lookup(MapHandleList* maps, Code::Flags flags);
static inline PolymorphicCodeCache* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void PolymorphicCodeCachePrint() {
PolymorphicCodeCachePrint(stdout);
}
void PolymorphicCodeCachePrint(FILE* out);
#endif
#ifdef DEBUG
void PolymorphicCodeCacheVerify();
#endif
static const int kCacheOffset = HeapObject::kHeaderSize;
static const int kSize = kCacheOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(PolymorphicCodeCache);
};
class PolymorphicCodeCacheHashTable
: public HashTable<CodeCacheHashTableShape, HashTableKey*> {
public:
Object* Lookup(MapHandleList* maps, int code_kind);
MUST_USE_RESULT MaybeObject* Put(MapHandleList* maps,
int code_kind,
Code* code);
static inline PolymorphicCodeCacheHashTable* cast(Object* obj);
static const int kInitialSize = 64;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(PolymorphicCodeCacheHashTable);
};
class TypeFeedbackInfo: public Struct {
public:
inline int ic_total_count();
inline void set_ic_total_count(int count);
inline int ic_with_type_info_count();
inline void set_ic_with_type_info_count(int count);
DECL_ACCESSORS(type_feedback_cells, TypeFeedbackCells)
static inline TypeFeedbackInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void TypeFeedbackInfoPrint() {
TypeFeedbackInfoPrint(stdout);
}
void TypeFeedbackInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void TypeFeedbackInfoVerify();
#endif
static const int kIcTotalCountOffset = HeapObject::kHeaderSize;
static const int kIcWithTypeinfoCountOffset =
kIcTotalCountOffset + kPointerSize;
static const int kTypeFeedbackCellsOffset =
kIcWithTypeinfoCountOffset + kPointerSize;
static const int kSize = kTypeFeedbackCellsOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(TypeFeedbackInfo);
};
// Representation of a slow alias as part of a non-strict arguments objects.
// For fast aliases (if HasNonStrictArgumentsElements()):
// - the parameter map contains an index into the context
// - all attributes of the element have default values
// For slow aliases (if HasDictionaryArgumentsElements()):
// - the parameter map contains no fast alias mapping (i.e. the hole)
// - this struct (in the slow backing store) contains an index into the context
// - all attributes are available as part if the property details
class AliasedArgumentsEntry: public Struct {
public:
inline int aliased_context_slot();
inline void set_aliased_context_slot(int count);
static inline AliasedArgumentsEntry* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void AliasedArgumentsEntryPrint() {
AliasedArgumentsEntryPrint(stdout);
}
void AliasedArgumentsEntryPrint(FILE* out);
#endif
#ifdef DEBUG
void AliasedArgumentsEntryVerify();
#endif
static const int kAliasedContextSlot = HeapObject::kHeaderSize;
static const int kSize = kAliasedContextSlot + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(AliasedArgumentsEntry);
};
enum AllowNullsFlag {ALLOW_NULLS, DISALLOW_NULLS};
enum RobustnessFlag {ROBUST_STRING_TRAVERSAL, FAST_STRING_TRAVERSAL};
class StringHasher {
public:
explicit inline StringHasher(int length, uint32_t seed);
// Returns true if the hash of this string can be computed without
// looking at the contents.
inline bool has_trivial_hash();
// Add a character to the hash and update the array index calculation.
inline void AddCharacter(uint32_t c);
// Adds a character to the hash but does not update the array index
// calculation. This can only be called when it has been verified
// that the input is not an array index.
inline void AddCharacterNoIndex(uint32_t c);
// Add a character above 0xffff as a surrogate pair. These can get into
// the hasher through the routines that take a UTF-8 string and make a symbol.
void AddSurrogatePair(uc32 c);
void AddSurrogatePairNoIndex(uc32 c);
// Returns the value to store in the hash field of a string with
// the given length and contents.
uint32_t GetHashField();
// Returns true if the characters seen so far make up a legal array
// index.
bool is_array_index() { return is_array_index_; }
bool is_valid() { return is_valid_; }
void invalidate() { is_valid_ = false; }
// Calculated hash value for a string consisting of 1 to
// String::kMaxArrayIndexSize digits with no leading zeros (except "0").
// value is represented decimal value.
static uint32_t MakeArrayIndexHash(uint32_t value, int length);
// No string is allowed to have a hash of zero. That value is reserved
// for internal properties. If the hash calculation yields zero then we
// use 27 instead.
static const int kZeroHash = 27;
private:
uint32_t array_index() {
ASSERT(is_array_index());
return array_index_;
}
inline uint32_t GetHash();
int length_;
uint32_t raw_running_hash_;
uint32_t array_index_;
bool is_array_index_;
bool is_first_char_;
bool is_valid_;
friend class TwoCharHashTableKey;
};
// Calculates string hash.
template <typename schar>
inline uint32_t HashSequentialString(const schar* chars,
int length,
uint32_t seed);
// The characteristics of a string are stored in its map. Retrieving these
// few bits of information is moderately expensive, involving two memory
// loads where the second is dependent on the first. To improve efficiency
// the shape of the string is given its own class so that it can be retrieved
// once and used for several string operations. A StringShape is small enough
// to be passed by value and is immutable, but be aware that flattening a
// string can potentially alter its shape. Also be aware that a GC caused by
// something else can alter the shape of a string due to ConsString
// shortcutting. Keeping these restrictions in mind has proven to be error-
// prone and so we no longer put StringShapes in variables unless there is a
// concrete performance benefit at that particular point in the code.
class StringShape BASE_EMBEDDED {
public:
inline explicit StringShape(String* s);
inline explicit StringShape(Map* s);
inline explicit StringShape(InstanceType t);
inline bool IsSequential();
inline bool IsExternal();
inline bool IsCons();
inline bool IsSliced();
inline bool IsIndirect();
inline bool IsExternalAscii();
inline bool IsExternalTwoByte();
inline bool IsSequentialAscii();
inline bool IsSequentialTwoByte();
inline bool IsSymbol();
inline StringRepresentationTag representation_tag();
inline uint32_t encoding_tag();
inline uint32_t full_representation_tag();
inline uint32_t size_tag();
#ifdef DEBUG
inline uint32_t type() { return type_; }
inline void invalidate() { valid_ = false; }
inline bool valid() { return valid_; }
#else
inline void invalidate() { }
#endif
private:
uint32_t type_;
#ifdef DEBUG
inline void set_valid() { valid_ = true; }
bool valid_;
#else
inline void set_valid() { }
#endif
};
// The String abstract class captures JavaScript string values:
//
// Ecma-262:
// 4.3.16 String Value
// A string value is a member of the type String and is a finite
// ordered sequence of zero or more 16-bit unsigned integer values.
//
// All string values have a length field.
class String: public HeapObject {
public:
// Representation of the flat content of a String.
// A non-flat string doesn't have flat content.
// A flat string has content that's encoded as a sequence of either
// ASCII chars or two-byte UC16.
// Returned by String::GetFlatContent().
class FlatContent {
public:
// Returns true if the string is flat and this structure contains content.
bool IsFlat() { return state_ != NON_FLAT; }
// Returns true if the structure contains ASCII content.
bool IsAscii() { return state_ == ASCII; }
// Returns true if the structure contains two-byte content.
bool IsTwoByte() { return state_ == TWO_BYTE; }
// Return the ASCII content of the string. Only use if IsAscii() returns
// true.
Vector<const char> ToAsciiVector() {
ASSERT_EQ(ASCII, state_);
return Vector<const char>::cast(buffer_);
}
// Return the two-byte content of the string. Only use if IsTwoByte()
// returns true.
Vector<const uc16> ToUC16Vector() {
ASSERT_EQ(TWO_BYTE, state_);
return Vector<const uc16>::cast(buffer_);
}
private:
enum State { NON_FLAT, ASCII, TWO_BYTE };
// Constructors only used by String::GetFlatContent().
explicit FlatContent(Vector<const char> chars)
: buffer_(Vector<const byte>::cast(chars)),
state_(ASCII) { }
explicit FlatContent(Vector<const uc16> chars)
: buffer_(Vector<const byte>::cast(chars)),
state_(TWO_BYTE) { }
FlatContent() : buffer_(), state_(NON_FLAT) { }
Vector<const byte> buffer_;
State state_;
friend class String;
};
// Get and set the length of the string.
inline int length();
inline void set_length(int value);
// Get and set the hash field of the string.
inline uint32_t hash_field();
inline void set_hash_field(uint32_t value);
// Returns whether this string has only ASCII chars, i.e. all of them can
// be ASCII encoded. This might be the case even if the string is
// two-byte. Such strings may appear when the embedder prefers
// two-byte external representations even for ASCII data.
inline bool IsAsciiRepresentation();
inline bool IsTwoByteRepresentation();
// Cons and slices have an encoding flag that may not represent the actual
// encoding of the underlying string. This is taken into account here.
// Requires: this->IsFlat()
inline bool IsAsciiRepresentationUnderneath();
inline bool IsTwoByteRepresentationUnderneath();
// NOTE: this should be considered only a hint. False negatives are
// possible.
inline bool HasOnlyAsciiChars();
// Get and set individual two byte chars in the string.
inline void Set(int index, uint16_t value);
// Get individual two byte char in the string. Repeated calls
// to this method are not efficient unless the string is flat.
INLINE(uint16_t Get(int index));
// Try to flatten the string. Checks first inline to see if it is
// necessary. Does nothing if the string is not a cons string.
// Flattening allocates a sequential string with the same data as
// the given string and mutates the cons string to a degenerate
// form, where the first component is the new sequential string and
// the second component is the empty string. If allocation fails,
// this function returns a failure. If flattening succeeds, this
// function returns the sequential string that is now the first
// component of the cons string.
//
// Degenerate cons strings are handled specially by the garbage
// collector (see IsShortcutCandidate).
//
// Use FlattenString from Handles.cc to flatten even in case an
// allocation failure happens.
inline MaybeObject* TryFlatten(PretenureFlag pretenure = NOT_TENURED);
// Convenience function. Has exactly the same behavior as
// TryFlatten(), except in the case of failure returns the original
// string.
inline String* TryFlattenGetString(PretenureFlag pretenure = NOT_TENURED);
// Tries to return the content of a flat string as a structure holding either
// a flat vector of char or of uc16.
// If the string isn't flat, and therefore doesn't have flat content, the
// returned structure will report so, and can't provide a vector of either
// kind.
FlatContent GetFlatContent();
// Returns the parent of a sliced string or first part of a flat cons string.
// Requires: StringShape(this).IsIndirect() && this->IsFlat()
inline String* GetUnderlying();
// Mark the string as an undetectable object. It only applies to
// ASCII and two byte string types.
bool MarkAsUndetectable();
// Return a substring.
MUST_USE_RESULT MaybeObject* SubString(int from,
int to,
PretenureFlag pretenure = NOT_TENURED);
// String equality operations.
inline bool Equals(String* other);
bool IsEqualTo(Vector<const char> str);
bool IsAsciiEqualTo(Vector<const char> str);
bool IsTwoByteEqualTo(Vector<const uc16> str);
// Return a UTF8 representation of the string. The string is null
// terminated but may optionally contain nulls. Length is returned
// in length_output if length_output is not a null pointer The string
// should be nearly flat, otherwise the performance of this method may
// be very slow (quadratic in the length). Setting robustness_flag to
// ROBUST_STRING_TRAVERSAL invokes behaviour that is robust This means it
// handles unexpected data without causing assert failures and it does not
// do any heap allocations. This is useful when printing stack traces.
SmartArrayPointer<char> ToCString(AllowNullsFlag allow_nulls,
RobustnessFlag robustness_flag,
int offset,
int length,
int* length_output = 0);
SmartArrayPointer<char> ToCString(
AllowNullsFlag allow_nulls = DISALLOW_NULLS,
RobustnessFlag robustness_flag = FAST_STRING_TRAVERSAL,
int* length_output = 0);
// Return a 16 bit Unicode representation of the string.
// The string should be nearly flat, otherwise the performance of
// of this method may be very bad. Setting robustness_flag to
// ROBUST_STRING_TRAVERSAL invokes behaviour that is robust This means it
// handles unexpected data without causing assert failures and it does not
// do any heap allocations. This is useful when printing stack traces.
SmartArrayPointer<uc16> ToWideCString(
RobustnessFlag robustness_flag = FAST_STRING_TRAVERSAL);
// Tells whether the hash code has been computed.
inline bool HasHashCode();
// Returns a hash value used for the property table
inline uint32_t Hash();
static uint32_t ComputeHashField(unibrow::CharacterStream* buffer,
int length,
uint32_t seed);
static bool ComputeArrayIndex(unibrow::CharacterStream* buffer,
uint32_t* index,
int length);
// Externalization.
bool MakeExternal(v8::String::ExternalStringResource* resource);
bool MakeExternal(v8::String::ExternalAsciiStringResource* resource);
// Conversion.
inline bool AsArrayIndex(uint32_t* index);
// Casting.
static inline String* cast(Object* obj);
void PrintOn(FILE* out);
// For use during stack traces. Performs rudimentary sanity check.
bool LooksValid();
// Dispatched behavior.
void StringShortPrint(StringStream* accumulator);
#ifdef OBJECT_PRINT
inline void StringPrint() {
StringPrint(stdout);
}
void StringPrint(FILE* out);
char* ToAsciiArray();
#endif
#ifdef DEBUG
void StringVerify();
#endif
inline bool IsFlat();
// Layout description.
static const int kLengthOffset = HeapObject::kHeaderSize;
static const int kHashFieldOffset = kLengthOffset + kPointerSize;
static const int kSize = kHashFieldOffset + kPointerSize;
// Maximum number of characters to consider when trying to convert a string
// value into an array index.
static const int kMaxArrayIndexSize = 10;
// Max ASCII char code.
static const int kMaxAsciiCharCode = unibrow::Utf8::kMaxOneByteChar;
static const unsigned kMaxAsciiCharCodeU = unibrow::Utf8::kMaxOneByteChar;
static const int kMaxUtf16CodeUnit = 0xffff;
// Mask constant for checking if a string has a computed hash code
// and if it is an array index. The least significant bit indicates
// whether a hash code has been computed. If the hash code has been
// computed the 2nd bit tells whether the string can be used as an
// array index.
static const int kHashNotComputedMask = 1;
static const int kIsNotArrayIndexMask = 1 << 1;
static const int kNofHashBitFields = 2;
// Shift constant retrieving hash code from hash field.
static const int kHashShift = kNofHashBitFields;
// Only these bits are relevant in the hash, since the top two are shifted
// out.
static const uint32_t kHashBitMask = 0xffffffffu >> kHashShift;
// Array index strings this short can keep their index in the hash
// field.
static const int kMaxCachedArrayIndexLength = 7;
// For strings which are array indexes the hash value has the string length
// mixed into the hash, mainly to avoid a hash value of zero which would be
// the case for the string '0'. 24 bits are used for the array index value.
static const int kArrayIndexValueBits = 24;
static const int kArrayIndexLengthBits =
kBitsPerInt - kArrayIndexValueBits - kNofHashBitFields;
STATIC_CHECK((kArrayIndexLengthBits > 0));
STATIC_CHECK(kMaxArrayIndexSize < (1 << kArrayIndexLengthBits));
static const int kArrayIndexHashLengthShift =
kArrayIndexValueBits + kNofHashBitFields;
static const int kArrayIndexHashMask = (1 << kArrayIndexHashLengthShift) - 1;
static const int kArrayIndexValueMask =
((1 << kArrayIndexValueBits) - 1) << kHashShift;
// Check that kMaxCachedArrayIndexLength + 1 is a power of two so we
// could use a mask to test if the length of string is less than or equal to
// kMaxCachedArrayIndexLength.
STATIC_CHECK(IS_POWER_OF_TWO(kMaxCachedArrayIndexLength + 1));
static const int kContainsCachedArrayIndexMask =
(~kMaxCachedArrayIndexLength << kArrayIndexHashLengthShift) |
kIsNotArrayIndexMask;
// Value of empty hash field indicating that the hash is not computed.
static const int kEmptyHashField =
kIsNotArrayIndexMask | kHashNotComputedMask;
// Value of hash field containing computed hash equal to zero.
static const int kZeroHash = kIsNotArrayIndexMask;
// Maximal string length.
static const int kMaxLength = (1 << (32 - 2)) - 1;
// Max length for computing hash. For strings longer than this limit the
// string length is used as the hash value.
static const int kMaxHashCalcLength = 16383;
// Limit for truncation in short printing.
static const int kMaxShortPrintLength = 1024;
// Support for regular expressions.
const uc16* GetTwoByteData();
const uc16* GetTwoByteData(unsigned start);
// Support for StringInputBuffer
static const unibrow::byte* ReadBlock(String* input,
unibrow::byte* util_buffer,
unsigned capacity,
unsigned* remaining,
unsigned* offset);
static const unibrow::byte* ReadBlock(String** input,
unibrow::byte* util_buffer,
unsigned capacity,
unsigned* remaining,
unsigned* offset);
// Helper function for flattening strings.
template <typename sinkchar>
static void WriteToFlat(String* source,
sinkchar* sink,
int from,
int to);
static inline bool IsAscii(const char* chars, int length) {
const char* limit = chars + length;
#ifdef V8_HOST_CAN_READ_UNALIGNED
ASSERT(kMaxAsciiCharCode == 0x7F);
const uintptr_t non_ascii_mask = kUintptrAllBitsSet / 0xFF * 0x80;
while (chars <= limit - sizeof(uintptr_t)) {
if (*reinterpret_cast<const uintptr_t*>(chars) & non_ascii_mask) {
return false;
}
chars += sizeof(uintptr_t);
}
#endif
while (chars < limit) {
if (static_cast<uint8_t>(*chars) > kMaxAsciiCharCodeU) return false;
++chars;
}
return true;
}
static inline bool IsAscii(const uc16* chars, int length) {
const uc16* limit = chars + length;
while (chars < limit) {
if (*chars > kMaxAsciiCharCodeU) return false;
++chars;
}
return true;
}
protected:
class ReadBlockBuffer {
public:
ReadBlockBuffer(unibrow::byte* util_buffer_,
unsigned cursor_,
unsigned capacity_,
unsigned remaining_) :
util_buffer(util_buffer_),
cursor(cursor_),
capacity(capacity_),
remaining(remaining_) {
}
unibrow::byte* util_buffer;
unsigned cursor;
unsigned capacity;
unsigned remaining;
};
static inline const unibrow::byte* ReadBlock(String* input,
ReadBlockBuffer* buffer,
unsigned* offset,
unsigned max_chars);
static void ReadBlockIntoBuffer(String* input,
ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned max_chars);
private:
// Try to flatten the top level ConsString that is hiding behind this
// string. This is a no-op unless the string is a ConsString. Flatten
// mutates the ConsString and might return a failure.
MUST_USE_RESULT MaybeObject* SlowTryFlatten(PretenureFlag pretenure);
static inline bool IsHashFieldComputed(uint32_t field);
// Slow case of String::Equals. This implementation works on any strings
// but it is most efficient on strings that are almost flat.
bool SlowEquals(String* other);
// Slow case of AsArrayIndex.
bool SlowAsArrayIndex(uint32_t* index);
// Compute and set the hash code.
uint32_t ComputeAndSetHash();
DISALLOW_IMPLICIT_CONSTRUCTORS(String);
};
// The SeqString abstract class captures sequential string values.
class SeqString: public String {
public:
// Casting.
static inline SeqString* cast(Object* obj);
// Layout description.
static const int kHeaderSize = String::kSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SeqString);
};
// The AsciiString class captures sequential ASCII string objects.
// Each character in the AsciiString is an ASCII character.
class SeqAsciiString: public SeqString {
public:
static const bool kHasAsciiEncoding = true;
// Dispatched behavior.
inline uint16_t SeqAsciiStringGet(int index);
inline void SeqAsciiStringSet(int index, uint16_t value);
// Get the address of the characters in this string.
inline Address GetCharsAddress();
inline char* GetChars();
// Casting
static inline SeqAsciiString* cast(Object* obj);
// Garbage collection support. This method is called by the
// garbage collector to compute the actual size of an AsciiString
// instance.
inline int SeqAsciiStringSize(InstanceType instance_type);
// Computes the size for an AsciiString instance of a given length.
static int SizeFor(int length) {
return OBJECT_POINTER_ALIGN(kHeaderSize + length * kCharSize);
}
// Maximal memory usage for a single sequential ASCII string.
static const int kMaxSize = 512 * MB - 1;
// Maximal length of a single sequential ASCII string.
// Q.v. String::kMaxLength which is the maximal size of concatenated strings.
static const int kMaxLength = (kMaxSize - kHeaderSize);
// Support for StringInputBuffer.
inline void SeqAsciiStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset,
unsigned chars);
inline const unibrow::byte* SeqAsciiStringReadBlock(unsigned* remaining,
unsigned* offset,
unsigned chars);
#ifdef DEBUG
void SeqAsciiStringVerify();
#endif
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SeqAsciiString);
};
// The TwoByteString class captures sequential unicode string objects.
// Each character in the TwoByteString is a two-byte uint16_t.
class SeqTwoByteString: public SeqString {
public:
static const bool kHasAsciiEncoding = false;
// Dispatched behavior.
inline uint16_t SeqTwoByteStringGet(int index);
inline void SeqTwoByteStringSet(int index, uint16_t value);
// Get the address of the characters in this string.
inline Address GetCharsAddress();
inline uc16* GetChars();
// For regexp code.
const uint16_t* SeqTwoByteStringGetData(unsigned start);
// Casting
static inline SeqTwoByteString* cast(Object* obj);
// Garbage collection support. This method is called by the
// garbage collector to compute the actual size of a TwoByteString
// instance.
inline int SeqTwoByteStringSize(InstanceType instance_type);
// Computes the size for a TwoByteString instance of a given length.
static int SizeFor(int length) {
return OBJECT_POINTER_ALIGN(kHeaderSize + length * kShortSize);
}
// Maximal memory usage for a single sequential two-byte string.
static const int kMaxSize = 512 * MB - 1;
// Maximal length of a single sequential two-byte string.
// Q.v. String::kMaxLength which is the maximal size of concatenated strings.
static const int kMaxLength = (kMaxSize - kHeaderSize) / sizeof(uint16_t);
// Support for StringInputBuffer.
inline void SeqTwoByteStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SeqTwoByteString);
};
// The ConsString class describes string values built by using the
// addition operator on strings. A ConsString is a pair where the
// first and second components are pointers to other string values.
// One or both components of a ConsString can be pointers to other
// ConsStrings, creating a binary tree of ConsStrings where the leaves
// are non-ConsString string values. The string value represented by
// a ConsString can be obtained by concatenating the leaf string
// values in a left-to-right depth-first traversal of the tree.
class ConsString: public String {
public:
// First string of the cons cell.
inline String* first();
// Doesn't check that the result is a string, even in debug mode. This is
// useful during GC where the mark bits confuse the checks.
inline Object* unchecked_first();
inline void set_first(String* first,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Second string of the cons cell.
inline String* second();
// Doesn't check that the result is a string, even in debug mode. This is
// useful during GC where the mark bits confuse the checks.
inline Object* unchecked_second();
inline void set_second(String* second,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Dispatched behavior.
uint16_t ConsStringGet(int index);
// Casting.
static inline ConsString* cast(Object* obj);
// Layout description.
static const int kFirstOffset = POINTER_SIZE_ALIGN(String::kSize);
static const int kSecondOffset = kFirstOffset + kPointerSize;
static const int kSize = kSecondOffset + kPointerSize;
// Support for StringInputBuffer.
inline const unibrow::byte* ConsStringReadBlock(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
inline void ConsStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
// Minimum length for a cons string.
static const int kMinLength = 13;
typedef FixedBodyDescriptor<kFirstOffset, kSecondOffset + kPointerSize, kSize>
BodyDescriptor;
#ifdef DEBUG
void ConsStringVerify();
#endif
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ConsString);
};
// The Sliced String class describes strings that are substrings of another
// sequential string. The motivation is to save time and memory when creating
// a substring. A Sliced String is described as a pointer to the parent,
// the offset from the start of the parent string and the length. Using
// a Sliced String therefore requires unpacking of the parent string and
// adding the offset to the start address. A substring of a Sliced String
// are not nested since the double indirection is simplified when creating
// such a substring.
// Currently missing features are:
// - handling externalized parent strings
// - external strings as parent
// - truncating sliced string to enable otherwise unneeded parent to be GC'ed.
class SlicedString: public String {
public:
inline String* parent();
inline void set_parent(String* parent);
inline int offset();
inline void set_offset(int offset);
// Dispatched behavior.
uint16_t SlicedStringGet(int index);
// Casting.
static inline SlicedString* cast(Object* obj);
// Layout description.
static const int kParentOffset = POINTER_SIZE_ALIGN(String::kSize);
static const int kOffsetOffset = kParentOffset + kPointerSize;
static const int kSize = kOffsetOffset + kPointerSize;
// Support for StringInputBuffer
inline const unibrow::byte* SlicedStringReadBlock(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
inline void SlicedStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
// Minimum length for a sliced string.
static const int kMinLength = 13;
typedef FixedBodyDescriptor<kParentOffset,
kOffsetOffset + kPointerSize, kSize>
BodyDescriptor;
#ifdef DEBUG
void SlicedStringVerify();
#endif
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SlicedString);
};
// The ExternalString class describes string values that are backed by
// a string resource that lies outside the V8 heap. ExternalStrings
// consist of the length field common to all strings, a pointer to the
// external resource. It is important to ensure (externally) that the
// resource is not deallocated while the ExternalString is live in the
// V8 heap.
//
// The API expects that all ExternalStrings are created through the
// API. Therefore, ExternalStrings should not be used internally.
class ExternalString: public String {
public:
// Casting
static inline ExternalString* cast(Object* obj);
// Layout description.
static const int kResourceOffset = POINTER_SIZE_ALIGN(String::kSize);
static const int kShortSize = kResourceOffset + kPointerSize;
static const int kResourceDataOffset = kResourceOffset + kPointerSize;
static const int kSize = kResourceDataOffset + kPointerSize;
// Return whether external string is short (data pointer is not cached).
inline bool is_short();
STATIC_CHECK(kResourceOffset == Internals::kStringResourceOffset);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalString);
};
// The ExternalAsciiString class is an external string backed by an
// ASCII string.
class ExternalAsciiString: public ExternalString {
public:
static const bool kHasAsciiEncoding = true;
typedef v8::String::ExternalAsciiStringResource Resource;
// The underlying resource.
inline const Resource* resource();
inline void set_resource(const Resource* buffer);
// Update the pointer cache to the external character array.
// The cached pointer is always valid, as the external character array does =
// not move during lifetime. Deserialization is the only exception, after
// which the pointer cache has to be refreshed.
inline void update_data_cache();
inline const char* GetChars();
// Dispatched behavior.
inline uint16_t ExternalAsciiStringGet(int index);
// Casting.
static inline ExternalAsciiString* cast(Object* obj);
// Garbage collection support.
inline void ExternalAsciiStringIterateBody(ObjectVisitor* v);
template<typename StaticVisitor>
inline void ExternalAsciiStringIterateBody();
// Support for StringInputBuffer.
const unibrow::byte* ExternalAsciiStringReadBlock(unsigned* remaining,
unsigned* offset,
unsigned chars);
inline void ExternalAsciiStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset,
unsigned chars);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalAsciiString);
};
// The ExternalTwoByteString class is an external string backed by a UTF-16
// encoded string.
class ExternalTwoByteString: public ExternalString {
public:
static const bool kHasAsciiEncoding = false;
typedef v8::String::ExternalStringResource Resource;
// The underlying string resource.
inline const Resource* resource();
inline void set_resource(const Resource* buffer);
// Update the pointer cache to the external character array.
// The cached pointer is always valid, as the external character array does =
// not move during lifetime. Deserialization is the only exception, after
// which the pointer cache has to be refreshed.
inline void update_data_cache();
inline const uint16_t* GetChars();
// Dispatched behavior.
inline uint16_t ExternalTwoByteStringGet(int index);
// For regexp code.
inline const uint16_t* ExternalTwoByteStringGetData(unsigned start);
// Casting.
static inline ExternalTwoByteString* cast(Object* obj);
// Garbage collection support.
inline void ExternalTwoByteStringIterateBody(ObjectVisitor* v);
template<typename StaticVisitor>
inline void ExternalTwoByteStringIterateBody();
// Support for StringInputBuffer.
void ExternalTwoByteStringReadBlockIntoBuffer(ReadBlockBuffer* buffer,
unsigned* offset_ptr,
unsigned chars);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ExternalTwoByteString);
};
// Utility superclass for stack-allocated objects that must be updated
// on gc. It provides two ways for the gc to update instances, either
// iterating or updating after gc.
class Relocatable BASE_EMBEDDED {
public:
explicit inline Relocatable(Isolate* isolate);
inline virtual ~Relocatable();
virtual void IterateInstance(ObjectVisitor* v) { }
virtual void PostGarbageCollection() { }
static void PostGarbageCollectionProcessing();
static int ArchiveSpacePerThread();
static char* ArchiveState(Isolate* isolate, char* to);
static char* RestoreState(Isolate* isolate, char* from);
static void Iterate(ObjectVisitor* v);
static void Iterate(ObjectVisitor* v, Relocatable* top);
static char* Iterate(ObjectVisitor* v, char* t);
private:
Isolate* isolate_;
Relocatable* prev_;
};
// A flat string reader provides random access to the contents of a
// string independent of the character width of the string. The handle
// must be valid as long as the reader is being used.
class FlatStringReader : public Relocatable {
public:
FlatStringReader(Isolate* isolate, Handle<String> str);
FlatStringReader(Isolate* isolate, Vector<const char> input);
void PostGarbageCollection();
inline uc32 Get(int index);
int length() { return length_; }
private:
String** str_;
bool is_ascii_;
int length_;
const void* start_;
};
// Note that StringInputBuffers are not valid across a GC! To fix this
// it would have to store a String Handle instead of a String* and
// AsciiStringReadBlock would have to be modified to use memcpy.
//
// StringInputBuffer is able to traverse any string regardless of how
// deeply nested a sequence of ConsStrings it is made of. However,
// performance will be better if deep strings are flattened before they
// are traversed. Since flattening requires memory allocation this is
// not always desirable, however (esp. in debugging situations).
class StringInputBuffer: public unibrow::InputBuffer<String, String*, 1024> {
public:
virtual void Seek(unsigned pos);
inline StringInputBuffer(): unibrow::InputBuffer<String, String*, 1024>() {}
explicit inline StringInputBuffer(String* backing):
unibrow::InputBuffer<String, String*, 1024>(backing) {}
};
class SafeStringInputBuffer
: public unibrow::InputBuffer<String, String**, 256> {
public:
virtual void Seek(unsigned pos);
inline SafeStringInputBuffer()
: unibrow::InputBuffer<String, String**, 256>() {}
explicit inline SafeStringInputBuffer(String** backing)
: unibrow::InputBuffer<String, String**, 256>(backing) {}
};
template <typename T>
class VectorIterator {
public:
VectorIterator(T* d, int l) : data_(Vector<const T>(d, l)), index_(0) { }
explicit VectorIterator(Vector<const T> data) : data_(data), index_(0) { }
T GetNext() { return data_[index_++]; }
bool has_more() { return index_ < data_.length(); }
private:
Vector<const T> data_;
int index_;
};
// The Oddball describes objects null, undefined, true, and false.
class Oddball: public HeapObject {
public:
// [to_string]: Cached to_string computed at startup.
DECL_ACCESSORS(to_string, String)
// [to_number]: Cached to_number computed at startup.
DECL_ACCESSORS(to_number, Object)
inline byte kind();
inline void set_kind(byte kind);
// Casting.
static inline Oddball* cast(Object* obj);
// Dispatched behavior.
#ifdef DEBUG
void OddballVerify();
#endif
// Initialize the fields.
MUST_USE_RESULT MaybeObject* Initialize(const char* to_string,
Object* to_number,
byte kind);
// Layout description.
static const int kToStringOffset = HeapObject::kHeaderSize;
static const int kToNumberOffset = kToStringOffset + kPointerSize;
static const int kKindOffset = kToNumberOffset + kPointerSize;
static const int kSize = kKindOffset + kPointerSize;
static const byte kFalse = 0;
static const byte kTrue = 1;
static const byte kNotBooleanMask = ~1;
static const byte kTheHole = 2;
static const byte kNull = 3;
static const byte kArgumentMarker = 4;
static const byte kUndefined = 5;
static const byte kOther = 6;
typedef FixedBodyDescriptor<kToStringOffset,
kToNumberOffset + kPointerSize,
kSize> BodyDescriptor;
STATIC_CHECK(kKindOffset == Internals::kOddballKindOffset);
STATIC_CHECK(kNull == Internals::kNullOddballKind);
STATIC_CHECK(kUndefined == Internals::kUndefinedOddballKind);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Oddball);
};
class JSGlobalPropertyCell: public HeapObject {
public:
// [value]: value of the global property.
DECL_ACCESSORS(value, Object)
// Casting.
static inline JSGlobalPropertyCell* cast(Object* obj);
#ifdef DEBUG
void JSGlobalPropertyCellVerify();
#endif
#ifdef OBJECT_PRINT
inline void JSGlobalPropertyCellPrint() {
JSGlobalPropertyCellPrint(stdout);
}
void JSGlobalPropertyCellPrint(FILE* out);
#endif
// Layout description.
static const int kValueOffset = HeapObject::kHeaderSize;
static const int kSize = kValueOffset + kPointerSize;
typedef FixedBodyDescriptor<kValueOffset,
kValueOffset + kPointerSize,
kSize> BodyDescriptor;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSGlobalPropertyCell);
};
// The JSProxy describes EcmaScript Harmony proxies
class JSProxy: public JSReceiver {
public:
// [handler]: The handler property.
DECL_ACCESSORS(handler, Object)
// [hash]: The hash code property (undefined if not initialized yet).
DECL_ACCESSORS(hash, Object)
// Casting.
static inline JSProxy* cast(Object* obj);
bool HasPropertyWithHandler(String* name);
bool HasElementWithHandler(uint32_t index);
MUST_USE_RESULT MaybeObject* GetPropertyWithHandler(
Object* receiver,
String* name);
MUST_USE_RESULT MaybeObject* GetElementWithHandler(
Object* receiver,
uint32_t index);
MUST_USE_RESULT MaybeObject* SetPropertyWithHandler(
JSReceiver* receiver,
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode);
MUST_USE_RESULT MaybeObject* SetElementWithHandler(
JSReceiver* receiver,
uint32_t index,
Object* value,
StrictModeFlag strict_mode);
// If the handler defines an accessor property with a setter, invoke it.
// If it defines an accessor property without a setter, or a data property
// that is read-only, throw. In all these cases set '*done' to true,
// otherwise set it to false.
MUST_USE_RESULT MaybeObject* SetPropertyViaPrototypesWithHandler(
JSReceiver* receiver,
String* name,
Object* value,
PropertyAttributes attributes,
StrictModeFlag strict_mode,
bool* done);
MUST_USE_RESULT MaybeObject* DeletePropertyWithHandler(
String* name,
DeleteMode mode);
MUST_USE_RESULT MaybeObject* DeleteElementWithHandler(
uint32_t index,
DeleteMode mode);
MUST_USE_RESULT PropertyAttributes GetPropertyAttributeWithHandler(
JSReceiver* receiver,
String* name);
MUST_USE_RESULT PropertyAttributes GetElementAttributeWithHandler(
JSReceiver* receiver,
uint32_t index);
MUST_USE_RESULT MaybeObject* GetIdentityHash(CreationFlag flag);
// Turn this into an (empty) JSObject.
void Fix();
// Initializes the body after the handler slot.
inline void InitializeBody(int object_size, Object* value);
// Invoke a trap by name. If the trap does not exist on this's handler,
// but derived_trap is non-NULL, invoke that instead. May cause GC.
Handle<Object> CallTrap(const char* name,
Handle<Object> derived_trap,
int argc,
Handle<Object> args[]);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSProxyPrint() {
JSProxyPrint(stdout);
}
void JSProxyPrint(FILE* out);
#endif
#ifdef DEBUG
void JSProxyVerify();
#endif
// Layout description. We add padding so that a proxy has the same
// size as a virgin JSObject. This is essential for becoming a JSObject
// upon freeze.
static const int kHandlerOffset = HeapObject::kHeaderSize;
static const int kHashOffset = kHandlerOffset + kPointerSize;
static const int kPaddingOffset = kHashOffset + kPointerSize;
static const int kSize = JSObject::kHeaderSize;
static const int kHeaderSize = kPaddingOffset;
static const int kPaddingSize = kSize - kPaddingOffset;
STATIC_CHECK(kPaddingSize >= 0);
typedef FixedBodyDescriptor<kHandlerOffset,
kPaddingOffset,
kSize> BodyDescriptor;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSProxy);
};
class JSFunctionProxy: public JSProxy {
public:
// [call_trap]: The call trap.
DECL_ACCESSORS(call_trap, Object)
// [construct_trap]: The construct trap.
DECL_ACCESSORS(construct_trap, Object)
// Casting.
static inline JSFunctionProxy* cast(Object* obj);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSFunctionProxyPrint() {
JSFunctionProxyPrint(stdout);
}
void JSFunctionProxyPrint(FILE* out);
#endif
#ifdef DEBUG
void JSFunctionProxyVerify();
#endif
// Layout description.
static const int kCallTrapOffset = JSProxy::kPaddingOffset;
static const int kConstructTrapOffset = kCallTrapOffset + kPointerSize;
static const int kPaddingOffset = kConstructTrapOffset + kPointerSize;
static const int kSize = JSFunction::kSize;
static const int kPaddingSize = kSize - kPaddingOffset;
STATIC_CHECK(kPaddingSize >= 0);
typedef FixedBodyDescriptor<kHandlerOffset,
kConstructTrapOffset + kPointerSize,
kSize> BodyDescriptor;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSFunctionProxy);
};
// The JSSet describes EcmaScript Harmony sets
class JSSet: public JSObject {
public:
// [set]: the backing hash set containing keys.
DECL_ACCESSORS(table, Object)
// Casting.
static inline JSSet* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void JSSetPrint() {
JSSetPrint(stdout);
}
void JSSetPrint(FILE* out);
#endif
#ifdef DEBUG
void JSSetVerify();
#endif
static const int kTableOffset = JSObject::kHeaderSize;
static const int kSize = kTableOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSSet);
};
// The JSMap describes EcmaScript Harmony maps
class JSMap: public JSObject {
public:
// [table]: the backing hash table mapping keys to values.
DECL_ACCESSORS(table, Object)
// Casting.
static inline JSMap* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void JSMapPrint() {
JSMapPrint(stdout);
}
void JSMapPrint(FILE* out);
#endif
#ifdef DEBUG
void JSMapVerify();
#endif
static const int kTableOffset = JSObject::kHeaderSize;
static const int kSize = kTableOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSMap);
};
// The JSWeakMap describes EcmaScript Harmony weak maps
class JSWeakMap: public JSObject {
public:
// [table]: the backing hash table mapping keys to values.
DECL_ACCESSORS(table, Object)
// [next]: linked list of encountered weak maps during GC.
DECL_ACCESSORS(next, Object)
// Casting.
static inline JSWeakMap* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void JSWeakMapPrint() {
JSWeakMapPrint(stdout);
}
void JSWeakMapPrint(FILE* out);
#endif
#ifdef DEBUG
void JSWeakMapVerify();
#endif
static const int kTableOffset = JSObject::kHeaderSize;
static const int kNextOffset = kTableOffset + kPointerSize;
static const int kSize = kNextOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSWeakMap);
};
// Foreign describes objects pointing from JavaScript to C structures.
// Since they cannot contain references to JS HeapObjects they can be
// placed in old_data_space.
class Foreign: public HeapObject {
public:
// [address]: field containing the address.
inline Address foreign_address();
inline void set_foreign_address(Address value);
// Casting.
static inline Foreign* cast(Object* obj);
// Dispatched behavior.
inline void ForeignIterateBody(ObjectVisitor* v);
template<typename StaticVisitor>
inline void ForeignIterateBody();
#ifdef OBJECT_PRINT
inline void ForeignPrint() {
ForeignPrint(stdout);
}
void ForeignPrint(FILE* out);
#endif
#ifdef DEBUG
void ForeignVerify();
#endif
// Layout description.
static const int kForeignAddressOffset = HeapObject::kHeaderSize;
static const int kSize = kForeignAddressOffset + kPointerSize;
STATIC_CHECK(kForeignAddressOffset == Internals::kForeignAddressOffset);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Foreign);
};
// The JSArray describes JavaScript Arrays
// Such an array can be in one of two modes:
// - fast, backing storage is a FixedArray and length <= elements.length();
// Please note: push and pop can be used to grow and shrink the array.
// - slow, backing storage is a HashTable with numbers as keys.
class JSArray: public JSObject {
public:
// [length]: The length property.
DECL_ACCESSORS(length, Object)
// Overload the length setter to skip write barrier when the length
// is set to a smi. This matches the set function on FixedArray.
inline void set_length(Smi* length);
MUST_USE_RESULT MaybeObject* JSArrayUpdateLengthFromIndex(uint32_t index,
Object* value);
// Initialize the array with the given capacity. The function may
// fail due to out-of-memory situations, but only if the requested
// capacity is non-zero.
MUST_USE_RESULT MaybeObject* Initialize(int capacity);
// Initializes the array to a certain length.
inline bool AllowsSetElementsLength();
MUST_USE_RESULT MaybeObject* SetElementsLength(Object* length);
// Set the content of the array to the content of storage.
MUST_USE_RESULT inline MaybeObject* SetContent(FixedArrayBase* storage);
// Casting.
static inline JSArray* cast(Object* obj);
// Uses handles. Ensures that the fixed array backing the JSArray has at
// least the stated size.
inline void EnsureSize(int minimum_size_of_backing_fixed_array);
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void JSArrayPrint() {
JSArrayPrint(stdout);
}
void JSArrayPrint(FILE* out);
#endif
#ifdef DEBUG
void JSArrayVerify();
#endif
// Number of element slots to pre-allocate for an empty array.
static const int kPreallocatedArrayElements = 4;
// Layout description.
static const int kLengthOffset = JSObject::kHeaderSize;
static const int kSize = kLengthOffset + kPointerSize;
private:
// Expand the fixed array backing of a fast-case JSArray to at least
// the requested size.
void Expand(int minimum_size_of_backing_fixed_array);
DISALLOW_IMPLICIT_CONSTRUCTORS(JSArray);
};
// JSRegExpResult is just a JSArray with a specific initial map.
// This initial map adds in-object properties for "index" and "input"
// properties, as assigned by RegExp.prototype.exec, which allows
// faster creation of RegExp exec results.
// This class just holds constants used when creating the result.
// After creation the result must be treated as a JSArray in all regards.
class JSRegExpResult: public JSArray {
public:
// Offsets of object fields.
static const int kIndexOffset = JSArray::kSize;
static const int kInputOffset = kIndexOffset + kPointerSize;
static const int kSize = kInputOffset + kPointerSize;
// Indices of in-object properties.
static const int kIndexIndex = 0;
static const int kInputIndex = 1;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(JSRegExpResult);
};
// An accessor must have a getter, but can have no setter.
//
// When setting a property, V8 searches accessors in prototypes.
// If an accessor was found and it does not have a setter,
// the request is ignored.
//
// If the accessor in the prototype has the READ_ONLY property attribute, then
// a new value is added to the local object when the property is set.
// This shadows the accessor in the prototype.
class AccessorInfo: public Struct {
public:
DECL_ACCESSORS(getter, Object)
DECL_ACCESSORS(setter, Object)
DECL_ACCESSORS(data, Object)
DECL_ACCESSORS(name, Object)
DECL_ACCESSORS(flag, Smi)
DECL_ACCESSORS(expected_receiver_type, Object)
inline bool all_can_read();
inline void set_all_can_read(bool value);
inline bool all_can_write();
inline void set_all_can_write(bool value);
inline bool prohibits_overwriting();
inline void set_prohibits_overwriting(bool value);
inline PropertyAttributes property_attributes();
inline void set_property_attributes(PropertyAttributes attributes);
// Checks whether the given receiver is compatible with this accessor.
inline bool IsCompatibleReceiver(Object* receiver);
static inline AccessorInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void AccessorInfoPrint() {
AccessorInfoPrint(stdout);
}
void AccessorInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void AccessorInfoVerify();
#endif
static const int kGetterOffset = HeapObject::kHeaderSize;
static const int kSetterOffset = kGetterOffset + kPointerSize;
static const int kDataOffset = kSetterOffset + kPointerSize;
static const int kNameOffset = kDataOffset + kPointerSize;
static const int kFlagOffset = kNameOffset + kPointerSize;
static const int kExpectedReceiverTypeOffset = kFlagOffset + kPointerSize;
static const int kSize = kExpectedReceiverTypeOffset + kPointerSize;
private:
// Bit positions in flag.
static const int kAllCanReadBit = 0;
static const int kAllCanWriteBit = 1;
static const int kProhibitsOverwritingBit = 2;
class AttributesField: public BitField<PropertyAttributes, 3, 3> {};
DISALLOW_IMPLICIT_CONSTRUCTORS(AccessorInfo);
};
// Support for JavaScript accessors: A pair of a getter and a setter. Each
// accessor can either be
// * a pointer to a JavaScript function or proxy: a real accessor
// * undefined: considered an accessor by the spec, too, strangely enough
// * the hole: an accessor which has not been set
// * a pointer to a map: a transition used to ensure map sharing
class AccessorPair: public Struct {
public:
DECL_ACCESSORS(getter, Object)
DECL_ACCESSORS(setter, Object)
static inline AccessorPair* cast(Object* obj);
MUST_USE_RESULT MaybeObject* Copy();
Object* get(AccessorComponent component) {
return component == ACCESSOR_GETTER ? getter() : setter();
}
void set(AccessorComponent component, Object* value) {
if (component == ACCESSOR_GETTER) {
set_getter(value);
} else {
set_setter(value);
}
}
// Note: Returns undefined instead in case of a hole.
Object* GetComponent(AccessorComponent component);
// Set both components, skipping arguments which are a JavaScript null.
void SetComponents(Object* getter, Object* setter) {
if (!getter->IsNull()) set_getter(getter);
if (!setter->IsNull()) set_setter(setter);
}
bool ContainsAccessor() {
return IsJSAccessor(getter()) || IsJSAccessor(setter());
}
#ifdef OBJECT_PRINT
void AccessorPairPrint(FILE* out = stdout);
#endif
#ifdef DEBUG
void AccessorPairVerify();
#endif
static const int kGetterOffset = HeapObject::kHeaderSize;
static const int kSetterOffset = kGetterOffset + kPointerSize;
static const int kSize = kSetterOffset + kPointerSize;
private:
// Strangely enough, in addition to functions and harmony proxies, the spec
// requires us to consider undefined as a kind of accessor, too:
// var obj = {};
// Object.defineProperty(obj, "foo", {get: undefined});
// assertTrue("foo" in obj);
bool IsJSAccessor(Object* obj) {
return obj->IsSpecFunction() || obj->IsUndefined();
}
DISALLOW_IMPLICIT_CONSTRUCTORS(AccessorPair);
};
class AccessCheckInfo: public Struct {
public:
DECL_ACCESSORS(named_callback, Object)
DECL_ACCESSORS(indexed_callback, Object)
DECL_ACCESSORS(data, Object)
static inline AccessCheckInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void AccessCheckInfoPrint() {
AccessCheckInfoPrint(stdout);
}
void AccessCheckInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void AccessCheckInfoVerify();
#endif
static const int kNamedCallbackOffset = HeapObject::kHeaderSize;
static const int kIndexedCallbackOffset = kNamedCallbackOffset + kPointerSize;
static const int kDataOffset = kIndexedCallbackOffset + kPointerSize;
static const int kSize = kDataOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(AccessCheckInfo);
};
class InterceptorInfo: public Struct {
public:
DECL_ACCESSORS(getter, Object)
DECL_ACCESSORS(setter, Object)
DECL_ACCESSORS(query, Object)
DECL_ACCESSORS(deleter, Object)
DECL_ACCESSORS(enumerator, Object)
DECL_ACCESSORS(data, Object)
static inline InterceptorInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void InterceptorInfoPrint() {
InterceptorInfoPrint(stdout);
}
void InterceptorInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void InterceptorInfoVerify();
#endif
static const int kGetterOffset = HeapObject::kHeaderSize;
static const int kSetterOffset = kGetterOffset + kPointerSize;
static const int kQueryOffset = kSetterOffset + kPointerSize;
static const int kDeleterOffset = kQueryOffset + kPointerSize;
static const int kEnumeratorOffset = kDeleterOffset + kPointerSize;
static const int kDataOffset = kEnumeratorOffset + kPointerSize;
static const int kSize = kDataOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(InterceptorInfo);
};
class CallHandlerInfo: public Struct {
public:
DECL_ACCESSORS(callback, Object)
DECL_ACCESSORS(data, Object)
static inline CallHandlerInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void CallHandlerInfoPrint() {
CallHandlerInfoPrint(stdout);
}
void CallHandlerInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void CallHandlerInfoVerify();
#endif
static const int kCallbackOffset = HeapObject::kHeaderSize;
static const int kDataOffset = kCallbackOffset + kPointerSize;
static const int kSize = kDataOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(CallHandlerInfo);
};
class TemplateInfo: public Struct {
public:
DECL_ACCESSORS(tag, Object)
DECL_ACCESSORS(property_list, Object)
#ifdef DEBUG
void TemplateInfoVerify();
#endif
static const int kTagOffset = HeapObject::kHeaderSize;
static const int kPropertyListOffset = kTagOffset + kPointerSize;
static const int kHeaderSize = kPropertyListOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(TemplateInfo);
};
class FunctionTemplateInfo: public TemplateInfo {
public:
DECL_ACCESSORS(serial_number, Object)
DECL_ACCESSORS(call_code, Object)
DECL_ACCESSORS(property_accessors, Object)
DECL_ACCESSORS(prototype_template, Object)
DECL_ACCESSORS(parent_template, Object)
DECL_ACCESSORS(named_property_handler, Object)
DECL_ACCESSORS(indexed_property_handler, Object)
DECL_ACCESSORS(instance_template, Object)
DECL_ACCESSORS(class_name, Object)
DECL_ACCESSORS(signature, Object)
DECL_ACCESSORS(instance_call_handler, Object)
DECL_ACCESSORS(access_check_info, Object)
DECL_ACCESSORS(flag, Smi)
// Following properties use flag bits.
DECL_BOOLEAN_ACCESSORS(hidden_prototype)
DECL_BOOLEAN_ACCESSORS(undetectable)
// If the bit is set, object instances created by this function
// requires access check.
DECL_BOOLEAN_ACCESSORS(needs_access_check)
DECL_BOOLEAN_ACCESSORS(read_only_prototype)
static inline FunctionTemplateInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void FunctionTemplateInfoPrint() {
FunctionTemplateInfoPrint(stdout);
}
void FunctionTemplateInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void FunctionTemplateInfoVerify();
#endif
static const int kSerialNumberOffset = TemplateInfo::kHeaderSize;
static const int kCallCodeOffset = kSerialNumberOffset + kPointerSize;
static const int kPropertyAccessorsOffset = kCallCodeOffset + kPointerSize;
static const int kPrototypeTemplateOffset =
kPropertyAccessorsOffset + kPointerSize;
static const int kParentTemplateOffset =
kPrototypeTemplateOffset + kPointerSize;
static const int kNamedPropertyHandlerOffset =
kParentTemplateOffset + kPointerSize;
static const int kIndexedPropertyHandlerOffset =
kNamedPropertyHandlerOffset + kPointerSize;
static const int kInstanceTemplateOffset =
kIndexedPropertyHandlerOffset + kPointerSize;
static const int kClassNameOffset = kInstanceTemplateOffset + kPointerSize;
static const int kSignatureOffset = kClassNameOffset + kPointerSize;
static const int kInstanceCallHandlerOffset = kSignatureOffset + kPointerSize;
static const int kAccessCheckInfoOffset =
kInstanceCallHandlerOffset + kPointerSize;
static const int kFlagOffset = kAccessCheckInfoOffset + kPointerSize;
static const int kSize = kFlagOffset + kPointerSize;
private:
// Bit position in the flag, from least significant bit position.
static const int kHiddenPrototypeBit = 0;
static const int kUndetectableBit = 1;
static const int kNeedsAccessCheckBit = 2;
static const int kReadOnlyPrototypeBit = 3;
DISALLOW_IMPLICIT_CONSTRUCTORS(FunctionTemplateInfo);
};
class ObjectTemplateInfo: public TemplateInfo {
public:
DECL_ACCESSORS(constructor, Object)
DECL_ACCESSORS(internal_field_count, Object)
static inline ObjectTemplateInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void ObjectTemplateInfoPrint() {
ObjectTemplateInfoPrint(stdout);
}
void ObjectTemplateInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void ObjectTemplateInfoVerify();
#endif
static const int kConstructorOffset = TemplateInfo::kHeaderSize;
static const int kInternalFieldCountOffset =
kConstructorOffset + kPointerSize;
static const int kSize = kInternalFieldCountOffset + kPointerSize;
};
class SignatureInfo: public Struct {
public:
DECL_ACCESSORS(receiver, Object)
DECL_ACCESSORS(args, Object)
static inline SignatureInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void SignatureInfoPrint() {
SignatureInfoPrint(stdout);
}
void SignatureInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void SignatureInfoVerify();
#endif
static const int kReceiverOffset = Struct::kHeaderSize;
static const int kArgsOffset = kReceiverOffset + kPointerSize;
static const int kSize = kArgsOffset + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SignatureInfo);
};
class TypeSwitchInfo: public Struct {
public:
DECL_ACCESSORS(types, Object)
static inline TypeSwitchInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void TypeSwitchInfoPrint() {
TypeSwitchInfoPrint(stdout);
}
void TypeSwitchInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void TypeSwitchInfoVerify();
#endif
static const int kTypesOffset = Struct::kHeaderSize;
static const int kSize = kTypesOffset + kPointerSize;
};
#ifdef ENABLE_DEBUGGER_SUPPORT
// The DebugInfo class holds additional information for a function being
// debugged.
class DebugInfo: public Struct {
public:
// The shared function info for the source being debugged.
DECL_ACCESSORS(shared, SharedFunctionInfo)
// Code object for the original code.
DECL_ACCESSORS(original_code, Code)
// Code object for the patched code. This code object is the code object
// currently active for the function.
DECL_ACCESSORS(code, Code)
// Fixed array holding status information for each active break point.
DECL_ACCESSORS(break_points, FixedArray)
// Check if there is a break point at a code position.
bool HasBreakPoint(int code_position);
// Get the break point info object for a code position.
Object* GetBreakPointInfo(int code_position);
// Clear a break point.
static void ClearBreakPoint(Handle<DebugInfo> debug_info,
int code_position,
Handle<Object> break_point_object);
// Set a break point.
static void SetBreakPoint(Handle<DebugInfo> debug_info, int code_position,
int source_position, int statement_position,
Handle<Object> break_point_object);
// Get the break point objects for a code position.
Object* GetBreakPointObjects(int code_position);
// Find the break point info holding this break point object.
static Object* FindBreakPointInfo(Handle<DebugInfo> debug_info,
Handle<Object> break_point_object);
// Get the number of break points for this function.
int GetBreakPointCount();
static inline DebugInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void DebugInfoPrint() {
DebugInfoPrint(stdout);
}
void DebugInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void DebugInfoVerify();
#endif
static const int kSharedFunctionInfoIndex = Struct::kHeaderSize;
static const int kOriginalCodeIndex = kSharedFunctionInfoIndex + kPointerSize;
static const int kPatchedCodeIndex = kOriginalCodeIndex + kPointerSize;
static const int kActiveBreakPointsCountIndex =
kPatchedCodeIndex + kPointerSize;
static const int kBreakPointsStateIndex =
kActiveBreakPointsCountIndex + kPointerSize;
static const int kSize = kBreakPointsStateIndex + kPointerSize;
private:
static const int kNoBreakPointInfo = -1;
// Lookup the index in the break_points array for a code position.
int GetBreakPointInfoIndex(int code_position);
DISALLOW_IMPLICIT_CONSTRUCTORS(DebugInfo);
};
// The BreakPointInfo class holds information for break points set in a
// function. The DebugInfo object holds a BreakPointInfo object for each code
// position with one or more break points.
class BreakPointInfo: public Struct {
public:
// The position in the code for the break point.
DECL_ACCESSORS(code_position, Smi)
// The position in the source for the break position.
DECL_ACCESSORS(source_position, Smi)
// The position in the source for the last statement before this break
// position.
DECL_ACCESSORS(statement_position, Smi)
// List of related JavaScript break points.
DECL_ACCESSORS(break_point_objects, Object)
// Removes a break point.
static void ClearBreakPoint(Handle<BreakPointInfo> info,
Handle<Object> break_point_object);
// Set a break point.
static void SetBreakPoint(Handle<BreakPointInfo> info,
Handle<Object> break_point_object);
// Check if break point info has this break point object.
static bool HasBreakPointObject(Handle<BreakPointInfo> info,
Handle<Object> break_point_object);
// Get the number of break points for this code position.
int GetBreakPointCount();
static inline BreakPointInfo* cast(Object* obj);
#ifdef OBJECT_PRINT
inline void BreakPointInfoPrint() {
BreakPointInfoPrint(stdout);
}
void BreakPointInfoPrint(FILE* out);
#endif
#ifdef DEBUG
void BreakPointInfoVerify();
#endif
static const int kCodePositionIndex = Struct::kHeaderSize;
static const int kSourcePositionIndex = kCodePositionIndex + kPointerSize;
static const int kStatementPositionIndex =
kSourcePositionIndex + kPointerSize;
static const int kBreakPointObjectsIndex =
kStatementPositionIndex + kPointerSize;
static const int kSize = kBreakPointObjectsIndex + kPointerSize;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(BreakPointInfo);
};
#endif // ENABLE_DEBUGGER_SUPPORT
#undef DECL_BOOLEAN_ACCESSORS
#undef DECL_ACCESSORS
#define VISITOR_SYNCHRONIZATION_TAGS_LIST(V) \
V(kSymbolTable, "symbol_table", "(Symbols)") \
V(kExternalStringsTable, "external_strings_table", "(External strings)") \
V(kStrongRootList, "strong_root_list", "(Strong roots)") \
V(kSymbol, "symbol", "(Symbol)") \
V(kBootstrapper, "bootstrapper", "(Bootstrapper)") \
V(kTop, "top", "(Isolate)") \
V(kRelocatable, "relocatable", "(Relocatable)") \
V(kDebug, "debug", "(Debugger)") \
V(kCompilationCache, "compilationcache", "(Compilation cache)") \
V(kHandleScope, "handlescope", "(Handle scope)") \
V(kBuiltins, "builtins", "(Builtins)") \
V(kGlobalHandles, "globalhandles", "(Global handles)") \
V(kThreadManager, "threadmanager", "(Thread manager)") \
V(kExtensions, "Extensions", "(Extensions)")
class VisitorSynchronization : public AllStatic {
public:
#define DECLARE_ENUM(enum_item, ignore1, ignore2) enum_item,
enum SyncTag {
VISITOR_SYNCHRONIZATION_TAGS_LIST(DECLARE_ENUM)
kNumberOfSyncTags
};
#undef DECLARE_ENUM
static const char* const kTags[kNumberOfSyncTags];
static const char* const kTagNames[kNumberOfSyncTags];
};
// Abstract base class for visiting, and optionally modifying, the
// pointers contained in Objects. Used in GC and serialization/deserialization.
class ObjectVisitor BASE_EMBEDDED {
public:
virtual ~ObjectVisitor() {}
// Visits a contiguous arrays of pointers in the half-open range
// [start, end). Any or all of the values may be modified on return.
virtual void VisitPointers(Object** start, Object** end) = 0;
// To allow lazy clearing of inline caches the visitor has
// a rich interface for iterating over Code objects..
// Visits a code target in the instruction stream.
virtual void VisitCodeTarget(RelocInfo* rinfo);
// Visits a code entry in a JS function.
virtual void VisitCodeEntry(Address entry_address);
// Visits a global property cell reference in the instruction stream.
virtual void VisitGlobalPropertyCell(RelocInfo* rinfo);
// Visits a runtime entry in the instruction stream.
virtual void VisitRuntimeEntry(RelocInfo* rinfo) {}
// Visits the resource of an ASCII or two-byte string.
virtual void VisitExternalAsciiString(
v8::String::ExternalAsciiStringResource** resource) {}
virtual void VisitExternalTwoByteString(
v8::String::ExternalStringResource** resource) {}
// Visits a debug call target in the instruction stream.
virtual void VisitDebugTarget(RelocInfo* rinfo);
// Handy shorthand for visiting a single pointer.
virtual void VisitPointer(Object** p) { VisitPointers(p, p + 1); }
// Visit pointer embedded into a code object.
virtual void VisitEmbeddedPointer(RelocInfo* rinfo);
virtual void VisitSharedFunctionInfo(SharedFunctionInfo* shared) {}
// Visits a contiguous arrays of external references (references to the C++
// heap) in the half-open range [start, end). Any or all of the values
// may be modified on return.
virtual void VisitExternalReferences(Address* start, Address* end) {}
virtual void VisitExternalReference(RelocInfo* rinfo);
inline void VisitExternalReference(Address* p) {
VisitExternalReferences(p, p + 1);
}
// Visits a handle that has an embedder-assigned class ID.
virtual void VisitEmbedderReference(Object** p, uint16_t class_id) {}
// Intended for serialization/deserialization checking: insert, or
// check for the presence of, a tag at this position in the stream.
// Also used for marking up GC roots in heap snapshots.
virtual void Synchronize(VisitorSynchronization::SyncTag tag) {}
};
class StructBodyDescriptor : public
FlexibleBodyDescriptor<HeapObject::kHeaderSize> {
public:
static inline int SizeOf(Map* map, HeapObject* object) {
return map->instance_size();
}
};
// BooleanBit is a helper class for setting and getting a bit in an
// integer or Smi.
class BooleanBit : public AllStatic {
public:
static inline bool get(Smi* smi, int bit_position) {
return get(smi->value(), bit_position);
}
static inline bool get(int value, int bit_position) {
return (value & (1 << bit_position)) != 0;
}
static inline Smi* set(Smi* smi, int bit_position, bool v) {
return Smi::FromInt(set(smi->value(), bit_position, v));
}
static inline int set(int value, int bit_position, bool v) {
if (v) {
value |= (1 << bit_position);
} else {
value &= ~(1 << bit_position);
}
return value;
}
};
} } // namespace v8::internal
#endif // V8_OBJECTS_H_