root/src/transitions.h

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// Copyright 2012 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
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//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
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#ifndef V8_TRANSITIONS_H_
#define V8_TRANSITIONS_H_

#include "elements-kind.h"
#include "heap.h"
#include "isolate.h"
#include "objects.h"
#include "v8checks.h"

namespace v8 {
namespace internal {


// TransitionArrays are fixed arrays used to hold map transitions for property,
// constant, and element changes.
// The format of the these objects is:
// [0] Elements transition
// [1] First transition
// [length() - kTransitionSize] Last transition
class TransitionArray: public FixedArray {
 public:
  // Accessors for fetching instance transition at transition number.
  inline String* GetKey(int transition_number);
  inline void SetKey(int transition_number, String* value);
  inline Object** GetKeySlot(int transition_number);

  inline Map* GetTarget(int transition_number);
  inline void SetTarget(int transition_number, Map* target);
  inline Object** GetTargetSlot(int transition_number);

  inline PropertyDetails GetTargetDetails(int transition_number);

  inline Map* elements_transition();
  inline void set_elements_transition(
      Map* target,
      WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
  inline Object** GetElementsTransitionSlot();
  inline bool HasElementsTransition();
  inline void ClearElementsTransition();

  inline FixedArray* GetPrototypeTransitions();
  inline void SetPrototypeTransitions(
      FixedArray* prototype_transitions,
      WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
  inline Object** GetPrototypeTransitionsSlot();
  inline bool HasPrototypeTransitions();
  inline HeapObject* UncheckedPrototypeTransitions();

  // Returns the number of transitions in the array.
  int number_of_transitions() {
    ASSERT(length() >= kFirstIndex);
    int len = length();
    return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
  }

  inline int number_of_entries() { return number_of_transitions(); }

  // Allocate a new transition array with a single entry.
  static MUST_USE_RESULT MaybeObject* NewWith(String* name, Map* target);

  // Copy the transition array, inserting a new transition.
  // TODO(verwaest): This should not cause an existing transition to be
  // overwritten.
  MUST_USE_RESULT MaybeObject* CopyInsert(String* name, Map* target);

  // Copy a single transition from the origin array.
  inline void CopyFrom(TransitionArray* origin,
                       int origin_transition,
                       int target_transition,
                       const WhitenessWitness& witness);

  // Search a transition for a given property name.
  inline int Search(String* name);

  // Allocates a TransitionArray.
  MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions);

  // Casting.
  static inline TransitionArray* cast(Object* obj);

  // Constant for denoting key was not found.
  static const int kNotFound = -1;

  static const int kElementsTransitionIndex = 0;
  static const int kPrototypeTransitionsIndex = 1;
  static const int kFirstIndex = 2;

  // Layout transition array header.
  static const int kElementsTransitionOffset = FixedArray::kHeaderSize;
  static const int kPrototypeTransitionsOffset = kElementsTransitionOffset +
                                                 kPointerSize;
  static const int kFirstOffset = kPrototypeTransitionsOffset + kPointerSize;

  // Layout of map transition.
  static const int kTransitionKey = 0;
  static const int kTransitionTarget = 1;
  static const int kTransitionSize = 2;

#ifdef OBJECT_PRINT
  // Print all the transitions.
  inline void PrintTransitions() {
    PrintTransitions(stdout);
  }
  void PrintTransitions(FILE* out);
#endif

#ifdef DEBUG
  bool IsSortedNoDuplicates();
  bool IsConsistentWithBackPointers(Map* current_map);
  bool IsEqualTo(TransitionArray* other);
#endif

  // The maximum number of transitions we want in a transition array (should
  // fit in a page).
  static const int kMaxNumberOfTransitions = 1024 + 512;

 private:
  // Conversion from transition number to array indices.
  static int ToKeyIndex(int transition_number) {
    return kFirstIndex +
           (transition_number * kTransitionSize) +
           kTransitionKey;
  }

  static int ToTargetIndex(int transition_number) {
    return kFirstIndex +
           (transition_number * kTransitionSize) +
           kTransitionTarget;
  }

  inline void Set(int transition_number,
                  String* key,
                  Map* target,
                  const WhitenessWitness&);

  DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
};


} }  // namespace v8::internal

#endif  // V8_TRANSITIONS_H_

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